Jump to navigation Jump to search
|Administrator Builder Player|
|=CoffeeMUD Player Information=|
|Basics||Info Commands Socials Combat Groups||Character||Stats Races Classes Abilities Expertises Achievements|
|World||Deities Areas Property Quests Clans Triumphs||Items||Items Crafting Ships|
|Description:||Halflings are a very short fur-footed folk. They receive one bonus Dexterity point, but lose one point of Strength. They have Infravision, make excellent Cooks, though their class choices will be limited.|
|Stat Adjustments:||strength-1, dexterity+1, paralysis save+10, max strength adj.+1, max dexterity adj.+1, save vs detection+10|
|Cultural Abilities:||Cooking Sling Proficiency Fast Slinging|
|Life Expectancy:||120 years|
|Starting Equipment:||a small tunic, some small pants, a knitted weapon belt|
|Wear Locations:||head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|
|Qualifying Classes:||Apprentice Artisan Assassin Barbarian Bard Burglar Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper|
|Start Area||Mud School|
How to Play
- Any race with crossbred with a Halfling will become a (thatrace)ling. For example, if an Elf and a Halfling crossbred, the result would be an Elfling.
- There is a Halfling trainer in Sehaire.