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=CoffeeMUD Player Information=
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=Racial Categories=
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Description: Goblins are small twisted creatures, quick on their feet, and natural tinkerers with all manner of wicked traps and devices Their class choices are limited, but they excel at thieving, and make great miners and delvers.
Stat Adjustments: strength-1, intelligence+1, dexterity+2, charisma-1, wisdom-1, max strength adj.+1, max intelligence adj.+1, max dexterity adj.+2, max charisma adj.+1, max wisdom adj.+1
Racial Abilities:
Cultural Abilities: Mining Excavation
Racial Effects:
Bonus Languages: Goblinese Orcish
Bonus Abilities: infravision
Experience Modification: 0%
Life Expectancy: 63 years
Starting Equipment: a small ratty tunic, a cotton loincloth, a knitted weapon belt
Wear Locations: head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back
Qualifying Classes: Apprentice Artisan Assassin Barbarian Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Mer Minstrel Missionary Monk Necromancer Ninja Pirate Reliquist Sailor Scholar Shaman Templar Thief Trapper

Character Information

Start Area Tzbrakas Training Academy
Player Ambassador
Racial Cities

How to Play