Gaian(Druid)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
===Gaian===
Description: The Gaian is the druid of the green earth, watching over the plants, trees and all growing things. The gaian has a very special relationship with the plants and trees, having special abilities to make almost any location he steps into a sanctuary for his leafed friends. So in tune with green things is the gaian that sunlight can actually give his green tinted skin additional powers, though the darkness will slightly weaken his chanting stamina. The gaian can also call on the plants and trees around him to aid in him combat, to hide him from foes, or even to provide him with the things one would normally have to seek civilization for.

How to play: The Gaian, so long as he stays around green plants, is a formidable foe to all enemies of nature. The gaian can call all aspects of the plants to his aid, and can always find sanctuary in the green plants during times of trouble. The gaian is weak in native combat abilities, like the other druids, but can make up for it with creative pre-casting, and good use of the power of nature during combat.

Primary Stat: Constitution
Qualifications: Wisdom 9+, Constitution 9+
Practices: 5 +(Wisdom/6)+2 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/2)+(2d7) per lvl.
Mana: 100 +(Int/4)+(1d4)

/lvl.

Movement: 100 +10X(Str/18) per lvl.
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (22), Wisdom (22), Others (18)
Bonuses: Attains Greenskin (sunlight based

bonuses/penalties) at level 5. At level 30, becomes totally undetectable in wilderness settings while hidden. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities.

Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid

skill and chant failure chances.

Starting Equipment: a wooden quarterstaff
Races: Centaur Drow Duergar Dwarf Elf Half Elf Halfling

Human

Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 My Plants (Wands) (Revoke) Druidic Pass Climb

(Hand to hand combat) Foraging (Summon Flower) Write (Swim) (Wilderness Lore) (Bandaging) (Herbology) (Smoke Rings) Recall (Summon Herbs) (Gem Digging) (Drilling) (Fishing) (Hunting) (Shearing)

2 Locate Plants (Lacquering) (Embroidering) (Dyeing)

(Butchering) (Engraving) (Cooking) (Wood Chopping)

3 Summon Food (Summon Ivy) Fire Building (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 Free Vine (Summon Vine) (Searching) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting)

(Distilling)

5 (Fortify Food) (Blunt Weapon Specialization) (Painting) (Food Prep)

(Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)

6 Barkskin (Sense Sentience)
7 (Woodland Hide)

(Plant Self) Know Plants (Goodberry)

8 (Grow Club) (Root)
9 (Killer Vine) Plant Lore (Plant Pass)
10 (Herbalism) Plant Form (Summon Tree) (Wainwrighting)

(Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Smelting) (Taxidermy)

11 (Plant Bed) (Vine Weave) Farming (Summon Seeds)
12 Plant Wall (Shillelagh)
13 (Distant Growth) Summon Seaweed (Summon FlyTrap)
14 (Thorns) Plant Maze (Earthfeed)
15 (Summon Houseplant) (Poisonous Vine)

Sense Plants (Control Plant) (Irrigation) (Landscaping) (Excavation)

16 (Blight)

(Grow Item)

17 Find Plant (Plant Snare) (Plant Constriction)
18 (Vampire Vine)

(Chlorophyll)

19 (Plant Choke) Distant Overgrowth
20 (Scrapping) (Sapling Workers) Grapevine
21 (Vine Mass) (Treehouse)
22 (Grow Food) Tap Grapevine

(Grow Forest)

23 (Distant Ingrowth) (Plant Trap)
24 Summon Sapling (Charm Area)
25 (Sweet Scent) (Shamblermorph)
26
27
28
29
30 Grow Oak
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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