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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Druid Classes===
Beastmaster        Delver        Druid        Gaian        Mer        Sky Watcher       
Description: The Gaian is the druid of the green earth, watching over the plants, trees and all growing things. The gaian has a very special relationship with the plants and trees, having special abilities to make almost any location he steps into a sanctuary for his leafed friends. So in tune with green things is the gaian that sunlight can actually give his green tinted skin additional powers, though the darkness will slightly weaken his chanting stamina. The gaian can also call on the plants and trees around him to aid in him combat, to hide him from foes, or even to provide him with the things one would normally have to seek civilization for.

How to play: The Gaian, so long as he stays around green plants, is a formidable foe to all enemies of nature. The gaian can call all aspects of the plants to his aid, and can always find sanctuary in the green plants during times of trouble. The gaian is weak in native combat abilities, like the other druids, but can make up for it with creative pre-casting, and good use of the power of nature during combat.

Primary Stat: Constitution
Qualifications: Wisdom 9+, Constitution 9+
Practices: 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/2)+(2d7) /lvl].
Mana: 100 +[(Int/4)+(1d4)/lvl].
Movement: 100 +[5X(Str/18) /lvl].
Attack: +(Con/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Constitution (22), Wisdom (22), Others (18)
Bonuses: Attains Greenskin (sunlight based bonuses/penalties) at level 5. At level 30, becomes totally undetectable in wilderness settings while hidden. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities.
Weapons: Must use wooden, plant-based, or leather weapons.
Armor: Must wear non-metal armor.
Limitations: Must remain Neutral to avoid skill and chant failure chances.
Starting Equipment: a wooden quarterstaff
Races: Aarakocran Centaur Elf Githyanki Half Elf Human Lizard Man Merfolk
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Foraging    Climb    Write    My Plants    Summon Plants    Recall    Read Runes    Druidic Pass    (Hand to hand combat)    (Herbology)    (Summon Flower)    (Wilderness Lore)    (Revoke)    (Play Instrument)    (Summon Herbs)    (Bandaging)    (Shards)    (Swim)    (Scroll Scribing)    (Smoke Rings)    (Caravan Building)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Floristry    (Locate Plants)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Summon Food    (Summon Ivy)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Free Vine    (Summon Vine)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 (Blunt Weapon Specialization)    (Fortify Food)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Barkskin    (Sense Sentience)    (Summon Sun)    (Find Home)    (Shepherding)    
7 Know Plants    (Goodberry)    (Plant Self)    (Woodland Hide)    (Meat Curing)    
8 (Root)    (Grow Club)    (AutoSwim)    (AutoCrawl)    
9 Plant Lore    (Plant Pass)    (Killer Vine)    
10 Plant Form    (Herbalism)    (Summon Tree)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Farming    (Summon Seeds)    (Vine Weave)    (Plant Bed)    
12 Plant Wall    (Shillelagh)    (Find Ship)    (Gardening)    
13 Summon Seaweed    (Summon FlyTrap)    (Distant Growth)    
14 Plant Maze    (Earthfeed)    (Thorns)    
15 Sense Plants    (Control Plant)    (Summon Houseplant)    (Poisonous Vine)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Grow Item)    (Blight)    
17 Find Plant    (Plant Snare)    (Plant Constriction)    
18 (Chlorophyll)    (Vampire Vine)    (AutoClimb)    (Food Preserving)    
19 Distant Overgrowth    (Plant Choke)    
20 Grapevine    (Scrapping)    (Sapling Workers)    (Branding)    
21 (Vine Mass)    (Treehouse)    
22 Tap Grapevine    (Grow Forest)    (Grow Food)    
23 (Plant Trap)    (Distant Ingrowth)    
24 Summon Sapling    (Charm Area)    
25 (Shamblermorph)    (Sweet Scent)    
26 (Master Floristry)    
29 (Master Herbology)    
30 Grow Oak    

How to Play

Multi-Classing Options and Effectiveness