FieryRoom
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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===FieryRoom=== | |
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Targets: | Rooms |
Parameters: | min, max ticks, a percent chance, flags and strings |
Examples: | min=5 max=10 chance=100;damage=77 Title="A Horribly |
Description: | Blackened Spot" Description="This place was once just like
any part of the road. Now it is nothing more than a sooty pit." NOSTOP eqchance=50 Description: This behavior makes a room operate like it is on fire. This can include dealing direct damage to players, burning flammable equipment and making non-flammable equipment heat up (i.e. is dropped), emote that it is burning, and eventually turn into a burnt-out room. The first parameter can be empty for defaults, or may contain a setting for minimum ticks (min=10), maximum ticks (max=20), and the percept chance of occurrence after the random number of ticks has expired (chance=25).
Additional Settings and Flags: DAMAGE=XXX - The amount of damage dealt to inhabitants every behavior tick TITLE=(text) - The Room Display to change the room to when done burning DESCRIPTION=(text) - The Room Desc to change the room to when done burning EQCHANCE=XXX - The unlikeliness of EQ bursting into flames or heating up. BURNTICKS=XXX - How many behavior ticks to keep burning (Moot with NOSTOP) NOSTOP - Prevent the room from ever burning up. TITLE, DESCRIPTION and BURNTICKS become irrelevant NONPC - Don't deal damage or eq burn/drop to NPC's NOFIRETEXT - Don't display burning emotes while the room is burning.
All of the parameters are optional. Defaults are: DAMAGE=10 TITLE="A Charred Ruin" DESCRIPTION="Whatever was once here is now nothing more than ash." EQCHANCE=0 (no default Eq destruction) BURNTICKS=12 |
Notes
- This is an incredibly annoying behavior for players...use with care.