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=CoffeeMUD Builder Information=
Basics Praetor     Player Support     Commands     Zapper Masks Advanced Races     Classes     Abilities     Socials     Scripting    
Building Behaviors     Properties     Areas     Rooms     Exits     Items     Mobs Systems Achievements     Crafting     Help Info     Ships     Planes of Existence     Quests     Triumphs    
Targets: Rooms, Mobs, Items
Parameters: Max and min ticks, pct chance, room ids separated by ';'.
Examples: min=10 max=20 chance=25;Midgaard#3001;Sewers#6020;Midgaard#3020
Description: This behavior defines a serious of random rooms. All rooms are separated by the semicolons shown above. The first parameter can me empty for defaults, or may contain a setting for minimum ticks, maximum ticks, and the percept chance of occurrence after the random number of ticks has expired. In the above example every 10-20 ticks, there is a 25% chance that every mob in the same room as the behaving object will be teleported to one of the three listed rooms (at random).