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CoffeeMUD has a diverse crafting system that covers many aspects of the game. Crafting items generally requires resources that are collected with gathering skills. Once items are crafted, they can be modified from a subset of common skills to provide some aesthetics, or enhanced with a variety of magical abilities. There are three general groupings of skills related to crafting
- Gathering skills - These skills are required to find raw resources throughout the world.
- Crafting skills - These skills all produce an item from resources.
- Building skills - These skills are required to modify player-owned property, and often require resources or money to complete.
Many recipes will have multiple words in the recipe name. It is always best to put quotes around the "item name" when issuing your crafting or building commands.
Resources are normally acquired with Gathering skills, although other methods (such as buying, scrapping or finding them laying around) are possible. Gathering skills include mining, butchering, foraging and many, many more.
- Resources can be harvested from wilderness rooms, and (very rarely) some indoor rooms.
- There are some tools that improve your overall yield per skill use, but one can gather without any tools at all.
- At higher levels, there are master gathering skills, which further increase the yield, but take longer to complete.
- The time spent gathering can be decreased with the Quick Worker expertises.
Items are crafted with Crafting skills. Each skill has a basic list of items that can be crafted, in addition to any LEARNED recipes transcribed to a recipe page or recipe book, or any found recipes from the MUDworld. In order for a learned or found recipe to appear in your skill list, the recipe must be in your inventory, and not inside a container in your inventory.
Crafting Skill Commands
These commands are common to all crafting skills:
- If you desire to see the stats of an item before crafting it, you can use the command (craftingskillname) INFO (crafteditem) to get basic information on the item assuming normal quality materials.
- A crafting skill can be used to fix any damaged (but not completely ruined) of the appropriate type (IE, metal armor can be repaired with armorsmithing, leather armor with leatherworking). You can quickly view what items you can repair on a target with the (craftingskillname) SCAN (targetname, or no targetname for self).
- This command is only available with crafting skills that produce items that can be damaged (weapons and armor).
- A crafting skill can be used to resize armor of the appropriate type.
- This command is only available with crafting skills that produce items that can be worn.
- A crafting skill can be used to LEARN how to make any existing item in the MUDworld with the (craftingskillname) LEARN (targetitem) command.
- This will deconstruct (destroy) the item, provided you have a blank recipe page or recipe book with available space in your inventory.
- A magical item must be disenchanted first before you can LEARN it.
- An item crafted by another craftsman cannot be used to LEARN it.
- The level of the crafted item may not be the same as the original item. The system will calculate the items approximate level value, which may not be the same as the level value assigned by the builder. However, once the recipe is learned, it can be modified by material type and any crafting expertises to create more diversity in the item.
- The resultant recipe will be unique to that LEARNING attempt.
- You must be holding the completed learned recipe to craft a new item.
- You could pass your copy of the recipe to another artisan, and they could recreate the item using that recipe.
- If you drop that recipe, and re-LEARN the item onto a different recipe page, you may get different material requirements.
Other Crafting tips
- Certain resources will produce different affects for certain crafting skills. For example, STEEL will make stronger armor (and increase the level of the armor) from armorsmithing...but will create the same level of necklace from JEWELCRAFTING.
- Crafted armor can benefit from Durable Crafting, Quality Crafting and Light Crafting expertises. Each of these expertises has 3 levels. Each level allows a different adjective to be prefixed to the armor. Each armor may have at most one prefix from each of these expertises.
- Crafted weapons can benefit from Lethal Crafting, Quality Crafting and Light Crafting expertises. Each of these expertises has 3 levels. Each level allows a different adjective to be prefixed to the armor. Each armor may have at most one prefix from each of these expertises.
- The time spent crafting can be decreased with the Quick Crafting expertises.
- You will have difficulties crafting in a room affected by Faerie Fog.
- When crafting items to be enchanted, it is often best to craft the basic item, enchant it, then apply any additional affects from dyeing, lacquering, embroidering, engraving or jewelmaking.
- If you add engraving text, the item will no longer be available for Magic Item until you disenchant it.
Artisan Bonus Experience
The Artisan class gains experience for crafting items based on the final level of the item crafted, and the base time required to craft the item.
- Final level of crafted items may be modified by the material type of the item, depending upon crafting skill.
- Final level of crafted items may be modified by the Advanced Crafting expertise (or Advanced Cooking in the case of food).
- The base time required to craft an item is affected by the recipe and any expertise which modifies the name of the item, such as Quality Crafting type expertises, but not by the Quick Worker type of expertises.
- Abilities which reduce crafting time, such as Tempo, do not reduce the XP an artisan earns for crafting the item.
- The number of times the artisan has recently produced a particular item reduces the XP gained by 25% per item of that base type in the past 6 crafting successful items in that skill.