Conjurer(Mage)

From CoffeeMud Wiki
Jump to: navigation, search
CoffeeMUD
Administrator                                                  Builder                                                              Player
=CoffeeMUD Player Information=
Basics Info     Commands     Socials     Combat     Groups Character Stats     Races     Classes     Abilities     Expertises     Achievements
World Deities     Areas     Property     Quests     Clans Items Items     Crafting     Ships
==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
===Conjurer===
Description: Conjurers are specialist mages who concentrate their studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration that they gain all known conjuration spells, including some which only the conjurers may understand.


The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it's always better to be yourself, wherever you might find yourself.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Conjuration as levels advance. At 10th level, receives double duration on your Conjuration magic, and half duration from malicious Conjuration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Transmutation spells. Receives penalty damage from Transmutation as levels advance. Receives double duration from malicious Transmutation magic, half duration on other Transmutation effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Wands    Read Magic    Shield    Resist Magic Missiles    Scroll Scribing    Summon Marker    Write    Recall    (Wizards Chest)    (Memorize)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Erase Scroll)    (Spider Climb)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Summon Steed    (Enchant Arrows)    (Animate Item)    (Light)    (Blur)    (Infravision)    (Obscure Self)    (Resist Poison)    (Enlarge Object)    (Detect Undead)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Watchful Hound    Summon Companion    Grease    Fire Building    (Sleep)    (Know Alignment)    (Resist Gas)    (Summoning Ward)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Acid Arrow    (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Resist Acid)    (Frost)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Water Cannon    Wall of Stone    (Spook)    (Dispel Magic)    (Mystic Shine)    (Detect Gold)    (Mend)    (Resist Cold)    (Detect Magic)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Find Familiar    (Detect Invisible)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Resist Electricity)    (Shocking Grasp)    (Charm)    (Meld)    (Find Home)    
7 Insect Plague    Pass Door    Monster Summoning    (Detect Hidden)    (Refit)    (Resist Fire)    (Tourettes)    (Darkness)    (Ghost Sound)    (Fireball)    (Invisibility)    (MeatCuring)    
8 Conjure Ammunition    Wall of Darkness    (Teleportation Ward)    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Resist Disease)    (Fear)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Ice Sheet    Scatter    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Awe)    (Flameshield)    (Comprehend Languages)    
10 Teleport    (Phantom Hound)    (Ugliness)    (Locate Object)    (Resist Arrows)    (Slow)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecraft)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Channeled Missiles    Wall of Ice    (Heat Metal)    (Improved Repairing Aura)    (Feeblemind)    (Acid Fog)    (Mirror Image)    (Claireaudience)    
12 Shelter    (Globe)    (Destroy Object)    (Haste)    (Laughter)    (Confusion)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Gate    Word of Recall    (Distant Vision)    (Reinforce)    (Frenzy)    (Earthquake)    (Feign Death)    (Resist Paralysis)    
14 Wall of Air    (Know Value)    (Silence)    (Mass Invisibility)    (Scribe)    (Arcane Possession)    (Animate Weapon)    
15 Blink    Flaming Sword    (Ensnare)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Dismissal    (Forecast Weather)    (Choke)    (Free Movement)    (Chain Lightning)    (Fake Armor)    (Meditation)    
17 Marker Summoning    Wall of Fire    (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Portal)    (Siphon)    
18 Summon    (Resist Petrification)    (Web)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Wall of Force    Acid Spray    (Stone Flesh)    (Forget)    (Improved Invisibility)    
20 Marker Portal    (Enchant Armor)    (Scry)    (Repulsion)    (Cloudkill)    (Nightmare)    (Branding)    
21 Summon Enemy    Teleport Object    (Immunity)    (Mass Haste)    (Alchemy)    (Command)    
22 Meteor Storm    (Detect Sentience)    (Disenchant)    (Greater Globe)    (Enchant Weapon)    
23 Conjure Nexus    Cogniportive    (Time Stop)    (Dragonfire)    (Mind Block)    (Combat Precognition)    
24 Summon Flyer    Returning    (Anchor)    (Frailty)    (Delay)    
25 Demon Gate    Flaming Ensnarement    (Disintegrate)    (Geas)    (Spell Turning)    
26
27
28
29 (Master Floristry)    (Master Herbology)    
30 Summon Army    
31
32
33
34
35 Planeshift    

How to Play

The conjurer both does, and does not, play similarly to the other mage archetypes. While early game advancement will be relatively similar, some of the latter levels are different and require slightly different approaches.

Like all mages, conjurers qualify for fire-based magic, such as fireball. This is your best and easiest tool for quick leveling. Naturally trolls are easy prey, and will always be so. This is universally true, regardless of the type of mage. You additionally, as a conjurer, will get many powerful high level spells. Conjurer's are arguably as powerful in direct combat magic as evokers, with spells such as flaming ensnarement, meteor storm, greater globe and the omnipresent Disintegrate.

However, once you are beyond the vulnerable trolls, conjurers begin to take on their role more specifically. Summoning is your bread and butter. It is highly recommended to get a pet, ideally one that has beneficial attributes such as being mountable, unique skills or something similar. You will be able to summon and move it with ease, especially as your utility transportation magic becomes more useful. You will also start to get means of conjuring follows, such as demon gate and summon army. This gives you a useful set of group members, and the conjurer can stay out of the melee via the use of spells like wall of force, reverse gravity and repulsion. You can also use extra weapons via animate weapon, and should keep a stock of extra swords for the flaming sword spell.

Collectively, the conjurer style is to have pets and summoned minions to do the melee, whilst the conjurer controls the flow of combat and uses damage spells to swing things in their favor.


Multi-Classing Options and Effectiveness

Notes

.