Conjurer(Mage)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
===Conjurer===
Description: Conjurers are specialist mages who concentrate their studies in the mastery of movement. They are adept at transporting themselves and other creatures, as well as items and entire armies with their powerful spells. So adept are they at conjuration that they gain all known conjuration spells, including some which only the conjurers may understand.


The Conjurer may lack Transmutation abilities, but he does not miss that strange magic. After all, it's always better to be yourself, wherever you might find yourself.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Conjuration as levels advance. At 10th level, receives double duration on your Conjuration magic, and half duration from malicious Conjuration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Transmutation spells. Receives penalty damage from Transmutation as levels advance. Receives double duration from malicious Transmutation magic, half duration on other Transmutation effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Write    Magic Missile    Resist Magic Missiles    Scroll Scribing    Summon Marker    Read Magic    Wands    Shield    Revoke    Recall    (Prestidigitation)    (Memorize)    (Wizards Chest)    (Spider Climb)    (Repairing Aura)    (Play Instrument)    (Smoke Rings)    (Caravan Building)    (Erase Scroll)    (Magical Aura)    (Swim)    (Bandaging)    (Ventriloquate)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 Summon Steed    (Obscure Self)    (Detect Undead)    (Enchant Arrows)    (Blur)    (Animate Item)    (Light)    (Enlarge Object)    (Resist Poison)    (Infravision)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Summon Companion    Grease    Watchful Hound    Fire Building    (Feather Fall)    (Summoning Ward)    (Sleep)    (Dream)    (Floating Disc)    (Wizard Lock)    (Knock)    (Detect Metal)    (Resist Gas)    (Know Alignment)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 Acid Arrow    (Detect Poison)    (Burning Hands)    (Searching)    (Fake Spring)    (Resist Acid)    (Frost)    (Mage Armor)    (Friends)    (Endless Hunger)    (Fake Food)    (Detect Water)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Water Cannon    Wall of Stone    (Resist Cold)    (Lesser Mend)    (Charm Ward)    (Spook)    (Faerie Fire)    (Mystic Shine)    (Harden)    (Dispel Magic)    (Detect Magic)    (Detect Gold)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Paper Making)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 Find Familiar    (Stinking Cloud)    (Meld)    (Charm)    (Detect Invisible)    (Shocking Grasp)    (Resist Electricity)    (Illusory Wall)    (Augury)    (Find Home)    (Shepherding)    
7 Pass Door    Monster Summoning    Insect Plague    (Refit)    (Fireball)    (Tourettes)    (Resist Fire)    (Invisibility)    (Darkness)    (Ghost Sound)    (Detect Hidden)    (Meat Curing)    
8 Conjure Ammunition    Wall of Darkness    (Faerie Fog)    (Spellcraft)    (Fear)    (Shatter)    (Resist Disease)    (Elemental Storm)    (Teleportation Ward)    (Lightning Bolt)    (Identify Object)    (AutoSwim)    (AutoCrawl)    
9 Ice Sheet    Scatter    (Flameshield)    (Daydream)    (Farsight)    (Mirage)    (Awe)    (Comprehend Languages)    (Magic Mouth)    
10 Teleport    (Arcane Mark)    (Gust of Wind)    (Slow)    (Resist Arrows)    (Ugliness)    (Locate Object)    (Phantom Hound)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Channeled Missiles    Wall of Ice    (Acid Fog)    (Heat Metal)    (Improved Repairing Aura)    (Mirror Image)    (Suppress Aroma)    (Claireaudience)    (Feeblemind)    
12 Shelter    (Delirium)    (Destroy Object)    (Laughter)    (Confusion)    (Clairevoyance)    (Globe)    (Haste)    (Find Ship)    (Gardening)    
13 Word of Recall    Gate    (Feign Death)    (Distant Vision)    (Earthquake)    (Frenzy)    (Resist Paralysis)    (Reinforce)    
14 Wall of Air    (Mass Invisibility)    (Arcane Possession)    (Scribe)    (Silence)    (Know Value)    (Animate Weapon)    
15 Blink    Flaming Sword    (Climb)    (Irritation)    (Fake Weapon)    (Ensnare)    (Hold)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Dismissal    (Choke)    (Chain Lightning)    (Fake Armor)    (Forecast Weather)    (Meditation)    (Free Movement)    
17 Marker Summoning    Wall of Fire    (Clarify Scroll)    (Portal)    (Siphon)    (Fools Gold)    (Recharge Wand)    
18 Summon    (Reverse Gravity)    (See Aura)    (Web)    (Resist Petrification)    (AutoClimb)    (Food Preserving)    
19 Acid Spray    Wall of Force    (Improved Invisibility)    (Forget)    (Stone Flesh)    
20 Marker Portal    (Nightmare)    (Enchant Armor)    (Repulsion)    (Cloudkill)    (Scry)    (Branding)    
21 Teleport Object    Summon Enemy    (Command)    (Alchemy)    (Immunity)    (Mass Haste)    
22 Meteor Storm    (Disenchant Item)    (Greater Globe)    (Enchant Weapon)    (Detect Sentience)    
23 Conjure Nexus    Cogniportive    (Combat Precognition)    (Mind Block)    (Dragonfire)    (Time Stop)    
24 Returning    Summon Flyer    (Delay)    (Frailty)    (Anchor)    
25 Demon Gate    Flaming Ensnarement    (Disintegrate)    (Geas)    (Spell Turning)    
26 (Improved Alchemy)    
27
28
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Summon Army    
31
32
33
34
35 Planeshift    

How to Play

The conjurer both does, and does not, play similarly to the other mage archetypes. While early game advancement will be relatively similar, some of the latter levels are different and require slightly different approaches.

Like all mages, conjurers qualify for fire-based magic, such as fireball. This is your best and easiest tool for quick leveling. Naturally trolls are easy prey, and will always be so. This is universally true, regardless of the type of mage. You additionally, as a conjurer, will get many powerful high level spells. Conjurer's are arguably as powerful in direct combat magic as evokers, with spells such as flaming ensnarement, meteor storm, greater globe and the omnipresent Disintegrate.

However, once you are beyond the vulnerable trolls, conjurers begin to take on their role more specifically. Summoning is your bread and butter. It is highly recommended to get a pet, ideally one that has beneficial attributes such as being mountable, unique skills or something similar. You will be able to summon and move it with ease, especially as your utility transportation magic becomes more useful. You will also start to get means of conjuring follows, such as demon gate and summon army. This gives you a useful set of group members, and the conjurer can stay out of the melee via the use of spells like wall of force, reverse gravity and repulsion. You can also use extra weapons via animate weapon, and should keep a stock of extra swords for the flaming sword spell.

Collectively, the conjurer style is to have pets and summoned minions to do the melee, whilst the conjurer controls the flow of combat and uses damage spells to swing things in their favor.


Multi-Classing Options and Effectiveness

A Sailor/Conjurer can conjure trebuchet ammunition, freeze ocean rooms with ice sheet, summon willing players directly to their ship, and create portals to sail through.

Notes

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