Chant DruidicConnection
Jump to navigation
Jump to search
CoffeeMUD |
---|
Administrator Builder Player |
=CoffeeMUD Player Information= | |||
---|---|---|---|
Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==Abilities== |
---|
Chants Common Skills Languages Prayers Skills Songs Spells Thief Skills |
===Druidic Connection=== | |
---|---|
Domain: | Enduring |
Available: | |
Allows: | Enduring |
UseCost: | Mana (50) |
Quality: | Circumstantial |
Targets: | |
Range: | Touch, or not applicable |
Commands: | CHANT, CH |
Usage: | CHANT "DRUIDIC CONNECTION" |
Examples: | chant "druidic connection" |
Description: | If the druid is in a rural area, and has summoned his or her plants into at least 50% of the rooms in an area, then the druid will automatically create a connection with the area. After this connection is made, the druid must remain in the area to maintain the connection. Leaving will cause the connection to be broken, and most of his or her plants to wither away.
Maintaining the connection with the area will allow the druid to gain a burst of experience every mud-day that the druid remains in the area. Animals and animated plants in the area will also have higher attack and damage bonuses.
See also myplants, summon plants, summon fungus, summon tree, summon coral, etc. |
Notes
- Druids get this affect automatically (no need to CHANT for the bonus) as a class affect.
- An area must have at least 10 wilderness rooms to be able to create a Druidic Connection.
- At low levels, your plants might not last long enough to maintain your connection, so you may need to resummon your plants to gain the bonus XP from maintaining a Druidic Connection.