CATALOG(Builder)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Builder Information= | |||
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===CATALOG=== | |
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Usage: | CATALOG LIST (MOBS/ITEMS/CATEGORIES/) [NAME MASK]
CATALOG (DELETE) [ITEM/MOB NAME] CATALOG (ROOM/AREA/WORLD) (MOBS/ITEMS/) CATALOG EDIT [ITEM NAME] CATALOG CATEGORY [CATEGORY NAME] CATALOG SCAN/DBSCAN (ROOM/AREA/WORLD) (MOBS/ITEMS/) CATALOG OVERLOOK/DBOVERLOOK (ROOM/AREA/WORLD) (MOBS/ITEMS/) |
Examples: | catalog list
catalog list mobs the st catalog list mob categories catalog the waiter catalog delete the waiter catalog edit the sword catalog room mobs catalog scan area catalog dboverlook area mobs |
Shorts: | |
Description: | This command is used to manage your muds global catalog of generic mobs and/or items. The catalog is a place where you can store templates of mobs and items for reuse, or for quick global modification and analysis. Mobs and items in your catalog can be changed globally simply by creating and then changing any instance of one of them. You can create new instances of a cataloged object simply by entering CREATE <cataloged object name>. Your catalog is keyed by name, so once the name of a cataloged item or mob is set, it should not be changed.
Cataloged items can be placed into categories by issueing the catalog category command before adding or modifying catalog entries. Mobs and items so cataloged must still have a unique global name, but flagging them this way can make listing them must easier. You may review the objects in your catalog using the catalog list command. You can also check the catalog synchronicity of the objects in your live rooms with scan, or your saved rooms with dbscan. You can check for uncataloged objects in live rooms with the overlook parameter, or in your saved rooms with dboverlook. You may delete an object from your catalog to stop using it as a global template. Deleting an object from the catalog only detaches instances of a cataloged object from all others, but does not destroy any actual instances. The catalog is also used to manage a global random item-drop table. Items can be set to randomly appear in the inventories of selected mobs when those mobs are brought to life, or at the moment of their death. Use CATALOG EDIT <item name> to change drop settings. |
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