Build 5.8.2

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CoffeeMud Version 5.8.2

Release on Jun 13, 2014


  1. Database Schema Updated! Run DBUpgrade, OR manually alter table CMCHCL to add CMCLSTS (see appropriate schema file)
  2. CM1Server has "FILE" command now for directory browsing/manipulation
  3. GenAbility additions: can now alter default duration of effect skills, and whether the damage/healing/extra casts happen periodically.
  4. Added an example of a "Channeling" mechanic to spells, though it's pointless with the default combat system. See GenAbility and Spell_ChannelingMissiles/
  5. Coffeemud now has a Char/Account approval system. Use expiration system w/trialdays of 0. Archons are notified of expired/unapproved users.
  6. Clan-Player level PVP ranking support in clans. CLANKILLS and CLANPVPKILLS commands added. ClanData WebMacro capable of the same.
  7. Clan forums and web sites supported -- see CLANWEBSITES and CLANFORUMDATA in coffeemud.ini file. Still thinking about how clan leaders could modify it.
  8. Fighter classes now have armor & shield specializations, plus new expertises (Focuses) to allow wearing/wielding of slightly higher level items
  9. Players and Accounts now track PVPs, Rooms explored, mins played, xp & qp gained, and quests completed. Main web page or TOP command to see winners.
  10. Embedded WebServer upgraded to 2.1
  11. Regen rate formulas are now in INI/control panel. New formula allows faster recovery, esp at higher levels.
  12. PROMPT command now allows you to include current and max action points per tick %p and %P
  13. A simple fantasy name generator is now included for account and character names.
  14. New combat system: TURNBASED -- rather simple and beta-y for now. Comments/Suggestions welcome.
  15. New disable flag: ALL_AGEING to disable the ageing system
  16. Script commands requiring location specifiers (mpat, mpgoto, mptransfer, mpechoat, etc) can find mobile mobs better using new syntax with the AT (@) sign. For example, mptransfer $n hassan@midgaard#3001
  17. New Fighter skill: Weapon Sharpening (for a small damage bonus)
  18. Containers of all sorts now expose modifiable "open delay ticks".
  19. Localization has been amended, and partially redone. See the FAQ for more info. The new scheme should make CM much more localizeable in the future.
  20. GMODIFY now supports change=destroy=true to obliterate objects matched!
  21. Scriptable MPOLOAD, MPMLOAD, and MPOLOADROOM can now source from a autogen-formatted xml file (such as those for the GENERATE) command.
  22. Random generation system (GENERATE command) now supports random races! See example.xml for more details.
  23. Follower behavior has new flag: NOFOLLOWERS
  24. Obesity can now also be cured by simple starvation.
  25. Can now disable factions that have already been spread amongst the mobs using DISABLE= entry in coffeemud.ini file.
  26. --- FYI Tech Stuff ---
    1. Ship Component Tech install skill (AstroEngineering) done-ish... like all tech, it's subject to change without notice.
    2. Area editor for planets now includes space positioning editors, including relative positioning calculators.
    3. List command now includes SPACE, SPACESHIPS, SPACESHIPAREAS, MOONS, PLANETS, and STARS
    4. Create/Modify/Destroy can now be used to create and alter objects in outer space.
    5. Several new "shortcut" item and area types for space: moon, gasgiant, star, dwarfstar, massivestar, planet, moonlet, asteroid, etc.
    6. MoneyChanger behavior can now discount currency by its distant origin (farther planet is from origin of currency, less its worth).