Build 5.2.3

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CoffeeMud Version 5.2.3

Release on Oct 15, 2006

  1. Internal: all environmental classes can now more easily support extra-saved fields. Still requires some programming work, but most is done for you. See Programmer's Guide under STAT.
  2. Manipulating non-edible/drinkable raw resources will now auto-bundle, and unbundle them using normal GET [NUM] [TARGET} syntax.
  3. Channels now support new PLAYERREADONLY flag, so that mobs can talk on them, but players can not.
  4. AFTER command now supports LIST parameter.
  5. UNLOAD command now supports USER parameter (for decaching users)
  6. TICKTOCK now supports SAVETHREAD and UTILITHREAD parms to force those background tasks to go.
  7. GOTO command now supports PREVIOUS parameter
  8. *new* command: MOOD .. a cute roleplaying thing we thought up.
  9. Conquest changes: if an area is taken from one clan by another, the conquering clan can not raze the previous clans items for 3 days, giving the previous clan time to challenge the conquest. During this period, if the new clan loses the area, it will revert to the previous clan.
  10. Archons can now conquer areas for their own clans by proclamation to the flag: I HEREBY DECLARE THIS AREA
  11. New item type: GenFatWallpaper (wallpaper with a display text)
  12. New item type: GenMobilePortal (a GenPortal that redirects a paired portal at its destination room back to itself)
  13. Wand of the Archon can now level or delevel a particular number (level x up, level x down)
  14. Two new scriptable commands: MPLOG, MPCHANNEL
  15. Legal change: if a cityguard is killed, the cityguards will follow a diff. procedure in arresting the killer.
  16. Scavenger behavior now supports a place for them to dump their trash loads.
  17. Other scriptable changes: playerstats now included in the mpstat commands, mpable commands now include expertises.
  18. New disable flags: fatgrids, fatareas, logins
  19. LOTS of skills now have their castingquality implemented, and so will be used more intelligently by mobs in combat.
  20. Several thief skills now have their expertises implemented.
  21. New common skill: bandaging, to cure bleeding and limb damage (but not limb loss, of course).
  22. New combat sub-system: Bleeding. INI file support added
  23. New zapper mask: +HOME
  24. More stuff added to mudgrinder control panel.
  25. Bugs detonated underground, mysteriously. Wild claims about bug strength forthcoming.