Build 5.2.3
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
CoffeeMud Version 5.2.3
Release on Oct 15, 2006
- Internal: all environmental classes can now more easily support extra-saved fields. Still requires some programming work, but most is done for you. See Programmer's Guide under STAT.
- Manipulating non-edible/drinkable raw resources will now auto-bundle, and unbundle them using normal GET [NUM] [TARGET} syntax.
- Channels now support new PLAYERREADONLY flag, so that mobs can talk on them, but players can not.
- AFTER command now supports LIST parameter.
- UNLOAD command now supports USER parameter (for decaching users)
- TICKTOCK now supports SAVETHREAD and UTILITHREAD parms to force those background tasks to go.
- GOTO command now supports PREVIOUS parameter
- *new* command: MOOD .. a cute roleplaying thing we thought up.
- Conquest changes: if an area is taken from one clan by another, the conquering clan can not raze the previous clans items for 3 days, giving the previous clan time to challenge the conquest. During this period, if the new clan loses the area, it will revert to the previous clan.
- Archons can now conquer areas for their own clans by proclamation to the flag: I HEREBY DECLARE THIS AREA
- New item type: GenFatWallpaper (wallpaper with a display text)
- New item type: GenMobilePortal (a GenPortal that redirects a paired portal at its destination room back to itself)
- Wand of the Archon can now level or delevel a particular number (level x up, level x down)
- Two new scriptable commands: MPLOG, MPCHANNEL
- Legal change: if a cityguard is killed, the cityguards will follow a diff. procedure in arresting the killer.
- Scavenger behavior now supports a place for them to dump their trash loads.
- Other scriptable changes: playerstats now included in the mpstat commands, mpable commands now include expertises.
- New disable flags: fatgrids, fatareas, logins
- LOTS of skills now have their castingquality implemented, and so will be used more intelligently by mobs in combat.
- Several thief skills now have their expertises implemented.
- New common skill: bandaging, to cure bleeding and limb damage (but not limb loss, of course).
- New combat sub-system: Bleeding. INI file support added
- New zapper mask: +HOME
- More stuff added to mudgrinder control panel.
- Bugs detonated underground, mysteriously. Wild claims about bug strength forthcoming.