Build 5.2.0
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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CoffeeMud Version 5.2.0
Released on Sep 04, 2006
Well, here it is, in all its splendor.
Expect another build in a week -- I'm gonna let this one shake down and then send it to all the secondary download areas also.
Not that I'm expecting any bugs, but with new stuff, you never ever know.
- New example mystery called "murdermystery" for Midgaard. Easy to adapt it for any other area, of course.
- Clerics can now convert mobs, create churches, and hold "services" defined by their deities.
- New clan type: THEOCRACY -- has strict membership and hierchy rules, but allows areas to be conquered with conversions, and restricts church building to the clans deity. Also, item control points dont matter for theocracy.
- CombatAbilities behavior now allows specific skills to be allowed or disallowed specifically for combat.
- New behavior: Concierge, will tell players how to get to places, optionally for a price.
- New prayers: dark senses, religious doubt (internal use only), Infuse Balance
- New behavior; QuestChat, allows chat flags to prevent re-saying the same things again, and allows dynamic building of chat data.
- Scriptable changes: New triggers CNCLMSG_PROG and EXECMSG_PROG, catch alls for trigger. Also new message: HUH
- Scriptable changes: MPEXP now allows a % of exp tnl to be given, and scriptable scripts can now be dynamically added to from quest scripts
- Scriptable changes: MPOLOAD can now use INTO syntax to load containers, MPQSET,QVAR command for changing/accessing quest objects
- Quest Manager has been extended QUITE a bit to support mysteries.. lost of new settings, and some subtle differences in the way it works.
- New Bard skill: BEFRIEND, for making groups.
- New command: QUESTWINS -- show which quests the player is listed as having won/completed.
- REPORT command now lets you report your statistics.
- New chant: Sense Fluids -- for finding fluids for the drilling skill
- WIZEMOTE - can now emote to clans
- CoffeeMud now supports Spell/Skill/etc Components -- use the CREATE COMPONENT command to specify new ones.
- New archon skill: FREEZE for making players stay put
- BANISH can now specify an amount of time for the player to remain banished.
- Prop_Doppleganger can now apply to items.
- Prop_Hidden can now specify unlocatable.
- New disease: Alzheimers
- New common skill: Shearing
- Two new example scripts: one to accuse all room entrants of heresy, and a javascript script to clear back channels
- New CoffeeMud.INI option: INTRODUCTIONSYSTEM -- enough said?
- New coffeemud.ini options: MANACOST and MINMANACOST now allow you to specify overrides for specific abilities.
- CoffeeMud will now, by default, prompt users for a reason for retiring, or quitting before their first hour is up. There are DISABLE entries for this feature, however.
- MUDGrinder Journal-reader has been enhanced for usability
- NOFOLLOW command can now be used to force someone to stop following you, as can REBUKE.
- New Archon STAT parameter: COMBAT -- for seeing how a players eq affects their stats.
- When a mob or player flees form another, the mob/player fled from gets an exp prize.
- LIST command now supports listing players by IP for determining alts.
- Channels now supports CLANALLYONLY flag
- Containers and portals now auto-close and auto-lock like exits.
- All the bugs thats fit to squish!