Build 5.10.0
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CoffeeMud Version 5.10.0
Released Sep 23rd, 2022
- New Scriptable functions: ROOMPC and AREAPC
- Caravans now have their own internal Directions (fore, back, right, left, up, down)
- Crafting INFO feature will now give the approx. time to craft
- New common skill: Shrooming, for growing mushrooms/fungus
- Newly crafted Clan Journals now writeable only by clan role power (journal). INI updated.
- New clan govt roles: CREATE_LAW (for law books), and JOURNAL (for writing to journals)
- Clans now support mud-yearly dues
- New weather type: FOG, with weatheraffects support
- New chant: Summon Fog
- MUDGrinder Player Manager now links to a WhiteList editor.
- New spells: Greater Claireaudience, Greater Clairevoyance, Greater Scry
- Smelting, Wainwright, Papermaking, and Siegecrafting recipes updated
- New account flag: NOCHARPURGE to protect all account players
- New base materials/raw env resources: NICKEL, PALLADIUM, VEGETABLE
- New thief skills: silent wear, silent hold, silent wield
- ResourceOverride now has more options and applications
- New Zappermask flags: +-RIDE, +-FOLLOW
- Prop_LangTranslator now has a ridiculously expanded functionality
- AnimalTraining now supports mundane things like sit, kill, etc.
- AREAS now supports EXPLORED argument
- New command: ASSIST
- PUSH and PULL now take a tick, and can fail from weight, but supports assist
- New Prayer: Eternal Item
- Players can now rush thier crafting, as per the new expertise, w/o learning it
- New Generic ability type: GenWrightSkill - for making large construction skills
- ShipWright, Caravan Building, and Clan Caravan Building now have editable recipes
- Prop_NoCraftability can now be applies to recipes, and has a zappermask.
- Caravan Building now has a full complete recipe set.
- CHANNELS command can now be used to turn all on/off at once.
- Suffix and Prefix Titles will automatically combine. See help.
- New property: Prop_Fumble, to cause skill failures
- Addictions now supports multiple additions, and sniffing magic dust
- New Clan Item: StdClanConcierge (and Gen*) for clans getting around
- MOB max items, max carry weight, and max followers are now in INI file/grinder.
- Statistics for accounts/ips online will now be tracked and shown.
- Reaction Factions can now be permanently saved from the MUDGrinder also.
- AutoTitles now support Max players -- use sparingly, causes DB scans.
- New Generic Trap type, for many new traps for damage, from skills or scripts
- The recipes for lacquering, dying, and similar paint skills are now editable
- The recipes for Lay Traps and Lay Minor Traps are now editable
- New bombs: sonic, heat, sticky, shaped
- Make Bombs can now make their products obviously bombs instead of obsfucated
- New thief skills: Set Timer, Detect Bombs, Heretical Faith
- Updates to several language vocabularies
- Help now shows "see also help on..." that is auto-magically generated.
- Can now create/modify/destroy HELP entries.
- Hirelings now report their time remaining, and can be queried on that subject.
- MPAFFECT Scriptable command can now have number of ticks specified.
- New command: HISTORY, for showing command history to players
- New archon command(s): basically do scriptable commands from the cl (MPCOMMAND)
- ALIAS command now supports TEST argument
- New races: Shrimp, Tuna, Half Ogre, Drider, Birdman, Tiefling
- New common skill: Animal Trapping, requires a cage, for trapping small game
- New Scriptable command: MPHIT, for forcing an immediate weapon attack
- Tents and other ENTER-IN type rideables now protect against some weather affects
- Archons can now create/list/mod/del periodic script runs (cron jobs)
- New skill: Skill_Math. It's a calculator. woohoo.
- Player Prompt now supports % visited area and world
- Journals now support message COPY option for admins
- New optional player date-based bonuses system called AutoAwards (or just Awards)
- REPORT commands can now filter by domain
- Lanterns, like drinkables, have liquid type and capacity that determines duration now.
- Ability Components now support deity-like trigger rituals for invoking skills/spells/etc
- New Fighter Skills: Bear Hug, Clinch Hold, Choke Hold, Sleeper Hold, Headlock, Arm Hold
- New Fighter Skills: Double Arm Hold, Leg Hold, Finger Lock, Ankle Lock, Wrist Lock
- New Fighter Skills: Elbow Lock, Bulldog, Gutbuster, Knee, Elbow Jab, Earbox
- Deities should be given weapons to influence craft holy avenger and other holy magic.
- New Fighter Skills: Forearm Block, Breakout
- New INI entry TRAINCOSTS for setting (or removing) costs for various things.
- Shutdown-restart has been removed. It never really worked right anyway.