Build 4.7.13
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CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Administrator Information= |
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Installation Help Development Modification Feature Requests Mud Grinder ini Security CMARE Share Wiki |
CoffeeMud Version 4.7.13
Released on Dec 01, 2005
Somewhat early build as I figure out what's next.
VERY IMPORTANT No DB changes, but launching the mud now requires that you include lib/js.jar in your classpath. All of the sample batch files have been adjusted accordingly. There are also a INI entries to watch out for if you upgrade.
- New global color code: ^J for weather messages.
- Siplet now detects browser java installation and gives a message for those without.
- Scriptable changes: NUMMOBSROOM accepts a name parameter, new MPRESET command, new <SCRIPT> command (see 7)
- More interesting information about death is recorded in DeadBody objects now, with GenEditor support.
- New memory management tool: LIST OBJCOUNTERS
- Relationship between Hide and See Hidden altered. Success at either is now modified by level, skill, 2 new saving throws (save vs detection, save vs overlooking), height, dexterity, wisdom.
- Scriptable behavior, Quest engine, web pages all support Javascripting. New INI entry controls security for Scriptable behavior.
- New command: JRUN, for executing external-file javascript, for batch or other purposes.
- Skill Usage report added to the Statistics tables in the MUDGrinder
- Lots of default MXP images are included in this build.. almost all races, but some resources as well. Almost all were collected by the wonderous Jordana.
- The formula used to determine hits and misses in combat has been altered to correct some imbalances and improve gameplay.
- Two weapon fighting altered to make it desirable for players, while (hopefully) maintaining balance.
- Injury system now includes a minimum level to lose a body part, specifyable in the INI file.
- Internal: Most shopkeeper code from Merchant and StdShopKeeper consolodated into CoffeeShop object and CoffeeShops library
- Merchant common skill can now be used as a property also. See AHELP MERCHANT for more info, but basically you can make anything from an item, to a room, to a whole area into a shop.
- FLEE command can now be used to end combat when all your foes are bound, sleeping, or held.
- Scriptable: Previously mentioned changes to speech_prog and regmask_prog. See yahoo support group.
- New command: GMODIFY, which allows searches and replaces in objects by stat fields.
- Locksmith skill now supports DELOCK parameter.
- 1/2 cup of debug labor sprikled within 1 foot radius of entire bug mound. Approx 1 qt of water per cup of debugging.