Build 4.2.2

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CoffeeMud Version 4.2.2

Released on Feb 28, 2004 4:42 AM

  1. Quests will be aware of the objects used by other quests so as to prevent duplicates.
  2. Masterwork items added to common skills, and some damage adjustments made. Most likely we are heading to just plain Master crafting skills soon, however.
  3. DISABLE and DEBUG flags added to INI file. They should both normally be blank, so modifying your INI is not REALLY necessary.
  4. WizInv now disabled when a subop leaves their area, ditto sysmsgs.
  5. CONSUME_PROG added to Scriptable
  6. Half-Races (via GenRace) now autogenerated due to Pregnancy. The Half Races will split the human and non-human racial attributes right down the middle.
  7. Resurrection now restores lost experience from death.
  8. Link, Lock commands restored.
  9. Permanency Spell now really permanent, but drains permanent mana also.
  10. JewelMaking common skill expanded quite a bit. Drilling common skill added.
  11. Identify message for some magic items has been greatly enhanced (by better english translation of the HaveAdjuster/WearAdjuster parms).
  12. UseSpellCast, FightSpellCast, etc.. props now accept parameters for the spells if you need them.
  13. Prop_ModExperience created.
  14. Most magic or skill-summoned creatures no longer grant experience when killed.
  15. Archons will no longer EVER fumble their skills/spells, nor will they need to eat, nor will they ever get fatigued.
  16. Outfit control now added to GenRace.
  17. NOCOMMON switch added to MOBTeacher behavior.
  18. New Fighter Skill: Point Blank Shot
  19. Two new Classes: Apprentice and Artisan. Not too sure about the second one, but the first is a really cool idea that can be expanded on by muds who want everyone to come in on the same footing.
  20. GenCharClasses created. Although I personally did not expect much use from it, one of my builders suggested that these could be a great tool not only for CM customizers, but for builders who want to create skill templates for their mobs. Anyway, just thought I'd pass that thought on.
  21. And, as always, lots and lots and lots of bugs fixed.