Build 3.8.6.7

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CoffeeMud Version 3.8.6.7

Released on Apr 12, 2003 1:40 am

  1. Some tinkerings with intelligence requirements for gaining skills.
  2. Some tinkerings with the adjustedLevel of spells/prayers. Both of these benefit players.
  3. New DRESS command for putting clothing on followers
  4. New UNDRESS command for taking clothes off followers
  5. New FEED command for giving food/water to a follower
  6. Bankers no longer keep items given to them for deposit
  7. Internationalization Scripts directory/structure changed a bit so tha
  8. New Rideable Item type: WAGON! Use the MOUNT/DISMOUNT command to attach wagons to horses or other large rideable mounts. Then hope in and away you go!
  9. New Common Skill: Wainwright (For making wagons, chariots, etc..)
  10. Common Skills will now look for the BEST material to make a thing out of, instead of the first available material.
  11. Weapon damages updated in the Weaponmaking skill.
  12. Mime behavior created.
  13. (Internal) Socials are now Environmentals, which means you can know when a Social is being performed by looking at the message Tool.
  14. (Internal) Iterators now used for navigating CMMap things.
  15. New socials: pillow, smurf
  16. New Skill: Map Making (Bard)
  17. Grid rooms can now have customized dimensions, this includes any StdGrid derived locale type (StdMaze, WoodsGrid, WoodsMaze, etc..)
  18. Grinder and command-line support for #17 added.
  19. Scriptable Behavior has been debugged and (90%) tested. Documentation for this behavior has been added to the Archon Help files. Sample scripts provided! Your mobs are now scriptable!
  20. Certain races can now be designated as illegal in your Arrest areas (trespassers). See the default laws.ini for more info.
  21. ResetWhole behavior created -- allows you to make an Area or Room reset entirely on certain intervals, instead of on a mob-by-mob basis.