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=CoffeeMUD Builder Information=
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Behaviors are modifiers to an Area, Room, Exit, Item or MOB that make the construct take some sort of action. Think of behaviors as encouraging the thing to DO something. In contrast, effects make constructs BE something. For example a MOB with the BEHAVIOR of THIEFNESS will attempt to DO the action of SNEAKing (Thiefness will both grant the mob thiefly abilities appropriate to its level AND encourage the MOB to DO those abilities). Alternately a MOB could have the PROP_HIDDEN (or THIEF_HIDE) effect would BE hidden. This may be somewhat confusing at first, but the more practice you have with assigning behaviors and effects, the easier it will be to understand.