Beastmaster(Druid)
CoffeeMUD |
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Administrator Builder Player |
=CoffeeMUD Player Information= | |||
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Basics | Info Commands Socials Combat Groups | Character | Stats Races Classes Abilities Expertises Achievements |
World | Deities Areas Property Quests Clans Triumphs | Items | Items Crafting Ships |
==CoffeeMUD Classes== |
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Bard Cleric Commoner Druid Fighter Mage Thief |
===CoffeeMUD Druid Classes=== |
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Beastmaster Delver Druid Gaian Mer Sky Watcher |
===Beastmaster=== | |
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Description: | Like Tarzan or Grizzly Adams, the BeastMaster is the lord of his particular jungle, being both the guardian and master steward of the animal kingdom. Unlike the other druids then, the beastmaster takes great pride in his animal changing abilities, and receives many more animal forms as he progresses in level. The beastmaster is also more accutely aware of the dangers of the wild, and is thus a much more physical and able fighter than other druids tend to be.
How to play: The Beastmaster is the perfect loner druid class, though he is never truly alone with all the animals he can summon to his side. He also has numerous ways of enhancing his own innate fighting ability through magical chants, making him formidable even when adventuring without animal companions. |
Primary Stat: | Constitution |
Qualifications: | Dexterity 9+, Constitution 9+ |
Practices: | 5 +[(Wisdom/6)+2 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number. |
Trains: | 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level". |
Hit Points: | 20 +[(Con/2)+(2d7) /lvl]. |
Mana: | 100 +[(Int/4)+(1d4)/lvl]. |
Movement: | 100 +[5X(Str/18) /lvl]. |
Attack: | +(Con/18) per level. |
Damage: | +1 damage per 15 level(s). |
Maximum Stat Values: | Dexterity (22), Constitution (22), Others (18) |
Bonuses: | When leading animals into battle, will not divide experience among animal followers. Can create a druidic connection with an area. Benefits from animal/plant/stone followers leveling. Benefits from freeing animals from cities. |
Weapons: | Must use wooden, plant-based, or leather weapons. |
Armor: | Must wear non-metal armor. |
Limitations: | Must remain Neutral to avoid skill and chant failure chances. |
Starting Equipment: | a wooden quarterstaff |
Races: | Aarakocran Centaur Drow Duergar Dwarf Elf Githyanki Gnoll Half Elf Human Lizard Man Merfolk Ogre |
Level | Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.) |
1 | Climb Write Animal Bonding Bestow Name Read Runes Shape Shift Recall (Hand to hand combat) (Revoke) (Swim) (Scroll Scribing) (Wilderness Lore) (Sense Pregnancy) (Play Instrument) (Bandaging) (Shards) (Druidic Pass) (Smoke Rings) (Caravan Building) (Harden Skin) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing) |
2 | Locate Animals (Sense Poison) (Kick) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving) |
3 | Speak With Animals Fire Building (Eaglesight) (Sense Age) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring) |
4 | Calm Animal (Dodge) (Searching) (Eel Shock) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving) |
5 | (Cheetah Burst) (Feel Hunger) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting) |
6 | Second Totem (Cleave) (Venom Ward) (Find Home) (Shepherding) |
7 | Animal Friendship (Bite) (Natural Balance) (Identify Poison) (Meat Curing) |
8 | Trip (Natural Order) (Animal Companion) (Fur Coat) (AutoSwim) (AutoCrawl) |
9 | (Call Companion) (Disarm) (Camelback) |
10 | Charm Animal (Intimidation) (Enhance Body) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming) |
11 | Third Totem (Call Mate) (Bronco Busting) (Fertility) (Bull Strength) |
12 | Fish Gills (Pin) (Yearning) (Second Attack) (Find Ship) (Gardening) |
13 | Summon Animal (Bind) |
14 | (Cats Grace) (Observe) |
15 | Hawkeye (Blind Fighting) (Animal Training) (Composting) (Irrigation) (Landscaping) (Excavation) |
16 | Fourth Totem (Animal Spy) (Herding) |
17 | (Speed Birth) (Summon Plague) (Give Life) |
18 | Hibernation (Ant Train) (AutoClimb) (Food Preserving) |
19 | Bloodhound (Speed Aging) |
20 | (Scrapping) (Soaring Eagle) (Animal Growth) (Branding) |
21 | Fifth Totem (Berzerk) |
22 | Neutralize Poison (Half Attack) (Summon Animals) |
23 | Bear Hug (Find Mate) (Unicorns Health) |
24 | Summon Fear (Ambush) |
25 | Rend (Dragonsight) (Crossbreed) |
26 | |
27 | |
28 | |
29 | (Master Floristry) (Master Herbology) (Master Mycology) |
30 | Pack Call |
31 | |
32 | |
33 | |
34 | |
35 | Uplift |
How to Play
Growl Snarl Roar GRR- ... Oh sorry, you don't seem to understand AnimalSpeak. Beastmaster is a sub-class of the Druid that is focused on PETS and self-improvements. To fully realize your potential you must walk with the animals, talk with the animals, grunt, squeak, and squawk with the animals. Even become an animal yourself. Beastmasters primary modes of combat are wood weapons, plant items, leather weapons, and even hand-to-hand combat. Wearing metallic items and armor is a big no-no, so be prepared to use your cat-like reflexes to avoid attacks as best as possible.
When starting out as a Beastmaster, you will learn SHAPESHIFT. Using this skill for the first time will ask you to select a FORM of animal, which can not be changed later, so take care in making your selection. The early animal forms may feel underwhelming in combat, but can give you access to abilities that you might not otherwise have, such as FLIGHT, WATER BREATH, and ADORABLE. The latter may help when exploring new areas, so you aren't assaulted by aggressive mobs. As you gain levels, stronger animals within that type will be unlocked. Even if you don't want to use an animal form, you can learn CHANTS that give you the ability to channel beastly buffs into your body. CHEETAH BURST will give you the speed of a cheetah, giving you extra attacks every few rounds. Since most of your damage will come from your basic attacks, this can give you an edge in battle. Meanwhile, BULL STRENGTH will increase your STRENGTH, which will also improve your damage. Becoming one with your animal instincts will empower you with powers you never knew you had. Chants require neutrality in both mind and body, so make sure you keep your ALIGNMENT and INCLINATION balanced. Later you will learn more TOTEMS, that will give you more animal types to choose from with shapeshift. However, unless you dedicate your life to being a beastmaster, you may not reach the final forms of those totems.
Beastmasters don't share experience with animal party members, so picking up a pet from a pet shop may be a good way to find an early companion until you can learn to CHARM ANIMAL yourself. You could even buy up animals from pet shops and then release them from outside of town with the NOFOLLOW command, to gain a bit of experience for their freedom. If you find a pet that suits you, you may want to make a lasting friendship with them using ANIMAL COMPANION. This will make the pet a permanent member of your team, and also make it difficult to get rid of. To order them around, you will need to bond with them with ANIMAL BONDING, or simply learn to SPEAK WITH ANIMALS. Keep in mind the number of your animal friends that will follow you is based on your CHARISMA, so if it's too low not even a stray dog will follow you.
The unspoken skills of a beastmasters lies in the ability to CROSSBREED animals into entirely new breeds. Using chants that will alter the DNA of your companions, you can create new creatures the world has never seen before! By controlling nature in this way, you can SPEED BIRTH, SPEED AGING, or even force a creature into the next stage of evolution with UPLIFT. Just take care that you can nurture any tiny new additions to the family and keep it safe from harm until it is strong enough to survive on its own.
Being a beastmaster makes it difficult to join traditional parties. RANGERS and other DRUIDS do not suffer a penalty from adventuring with animals, and would make excellent companions. But sometimes you just need to go out alone to really release your inner beast!
Multi-Classing Options and Effectiveness
Notes
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