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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Reliquist        Thief        Trapper       
Description: Also known as the Arcane Rogue, the Arcanist is the thief who has become fascinated with all things arcane, but has little or no innate magical power. He is an accumulator of wands and scrolls; making good use of his limited knowledge to create, improve, and most especially use these items to his devious ends. Arcanists are also just knowledgable enough to learn spells simply by observing their usage, although, lacking any innate power, he forgets them as soon as they are used.
Primary Stat: Dexterity
Qualifications: Dexterity 9+, Intelligence 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/5)+(1d3)/lvl].
Movement: 100 +[6X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Intelligence (22), Dexterity (22), Others (18)
Bonuses: Magic resistance, 1%/level. Huge discounts when buying arcane potions after 5th level. Ability to memorize spells learned through SpellCraft. Can see wand charges at level 30.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Starting Equipment: a short sword
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Climb    Write    Recall    Read Magic    Scroll Scribing    (Alchemy)    (Play Instrument)    (Bandaging)    (Apothecary)    (Swim)    (Smoke Rings)    (Caravan Building)    (Foraging)    (Herbology)    (Floristry)    (Fishing)    (Gem Digging)    (Drilling)    (Hunting)    (Shearing)    
2 (Erase Scroll)    (Hide)    (Cooking)    (Wood Chopping)    (Butchering)    (Lacquering)    (Dyeing)    (Embroidering)    (Engraving)    
3 Fire Building    Wands    (Enchant Arrows)    (Blacksmithing)    (Carpentry)    (Leather Working)    (Tailoring)    
4 (Clarify Scroll)    (Sneak)    (Searching)    (Distilling)    (Mining)    (Sculpting)    (Pottery)    (Tanning)    (Costuming)    (Weaving)    
5 Paper Making    (Revoke)    (Detect Traps)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Weaponsmithing)    (Food Prep)    (Fletching)    (Cobbling)    (Baking)    (Painting)    
6 (Pick Locks)    (Dodge)    (Find Home)    (Shepherding)    
7 Spellcraft    (Identify Poison)    (Meat Curing)    
8 (Use Poison)    (Disarm)    (AutoSwim)    (AutoCrawl)    
9 Parry    (Remove Traps)    
10 (Repairing Aura)    (Recharge Wand)    (Smelting)    (Construction)    (Siegecrafting)    (Boatwrighting)    (Locksmithing)    (Speculating)    (Farming)    (Jewel Making)    (Wainwrighting)    (Masonry)    (Taxidermy)    (Shrooming)    
11 Trip    (Lore)    
12 (Enchant Armor)    (Rodsmithing)    (Wand Making)    (Scribe)    (Find Ship)    (Gardening)    
13 Disenchant Wand    (Make Maps)    
14 (Enchant Weapon)    (Rapid Shot)    
15 Power Grab    (Enchant Wand)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Improved Alchemy)    (Ward Area)    (Detect Invisible)    
17 Shadow    (Second Attack)    
18 (Use Potion)    (Knock)    (AutoClimb)    (Food Preserving)    
19 Refit    (Detection)    
20 (Greater Enchant Armor)    (Branding)    
21 Observe    
22 (Dampen Auras)    (Greater Enchant Weapon)    
23 Lesser Mend    
24 (Comprehend Languages)    (Disenchant Item)    
25 (Store Spell)    (Slippery Mind)    
29 (Master Floristry)    (Master Herbology)    (Master Mycology)    
30 Magic Item    

How to Play

Multi-Classing Options and Effectiveness


  • Arcanists must witness a caster using the spell in order to capture it. Spells cast from scrolls, wands or other items cannot be gained through spellcraft.