Arcanist(Thief)

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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Thief Classes===
Arcanist        Assassin        Burglar        Pirate        Thief        Trapper       
===Arcanist===
Description: Also known as the Arcane Rogue, the Arcanist is the thief who has become fascinated with all things arcane, but has little or no innate magical power. He is an accumulator of wands and scrolls; making good use of his limited knowledge to create, improve, and most especially use these items to his devious ends. Arcanists are also just knowledgable enough to learn spells simply by observing their usage, although, lacking any innate power, he forgets them as soon as they are used.
Primary Stat: Dexterity
Qualifications: Dexterity 9+, Intelligence 9+
Practices: 5 +[(Wisdom/6)+1 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/3)+(1d10) /lvl].
Mana: 100 +[(Int/5)+(1d3)/lvl].
Movement: 100 +[8X(Str/18) /lvl].
Attack: +(Dex/18) per level.
Damage: +1 damage per 5 level(s).
Maximum Stat Values: Intelligence (22), Dexterity (22), Others (18)
Bonuses: Magic resistance, 1%/level. Huge discounts when buying potions after 5th level. Ability to memorize spells learned through SpellCraft. Can see wand charges at level 30.
Weapons: Must use swords, daggers, natural, or ranged weapons.
Armor: Must wear leather, cloth, or vegetation based armor.
Limitations:
Starting Equipment: a short sword
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Edged Weapon Specialization    Scroll Scribing    Read Magic    Climb    Write    Recall    (Apothecary)    (Swim)    (Play Instrument)    (Alchemy)    (Bandaging)    (Smoke Rings)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 (Erase Scroll)    (Hide)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Wands    Fire Building    (Enchant Arrows)    (Tailoring)    (Leather Working)    (Clan Crafting)    (Blacksmithing)    (Carpentry)    
4 (Clarify Scroll)    (Sneak)    (Searching)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Paper Making    (Revoke)    (Detect Traps)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    
6 (Dodge)    (Pick Locks)    (Find Home)    
7 Spellcraft    (Identify Poison)    (MeatCuring)    
8 (Use Poison)    (Disarm)    (AutoSwim)    (AutoCrawl)    (AutoClimb)    
9 Parry    (Remove Traps)    
10 (Recharge Wand)    (Repairing Aura)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecraft)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Trip    (Lore)    
12 (Scribe)    (Enchant Armor)    (Rodsmithing)    (Wand Making)    (Find Ship)    (Gardening)    
13 Disenchant Wand    (Make Maps)    
14 (Enchant Weapon)    (Rapid Shot)    
15 Power Grab    (Enchant Wand)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 (Detect Invisible)    (Ward Area)    
17 Shadow    (Second Attack)    
18 (Knock)    (Food Preserving)    
19 Refit    (Detection)    
20 (Greater Enchant Armor)    (Branding)    
21 Observe    
22 (Greater Enchant Weapon)    (Dampen Auras)    
23 Mend    
24 (Disenchant)    (Comprehend Languages)    
25 (Slippery Mind)    (Store Spell)    
26
27
28
29 (Master Floristry)    (Master Herbology)    (Ship Building)    
30 Magic Item    
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

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