Alterer(Mage)

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==CoffeeMUD Classes==
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===CoffeeMUD Mage Classes===
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===Alterer===
Description: Alterers are specialist mages who concentrate their studies in the mastery of altering the world around them. Their all-purpose skills serve them wonderfully in combat, in the maintenance of their own health and equipment, and in becoming successful adventurers. So skilled are they in the alteration of the universe that they gain all known alteration spells, including some which only the Alterer may gain.

The Alterer suffers from a lack of access to the Evocation school of magic, the long duration and heavy impact of their spells plus the general usefulness of their school makes them a good choice for all mages. Since they have their own kind of destructive magic, they will find they don't miss evocations at all.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +(Wisdom/6)+4 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/3)+(1d4) /lvl.
Movement: 100+8X(Str/18) per lvl.
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Alteration as levels advance.

At 10th level, receives double duration on your Alteration magic, and half duration from malicious Alteration magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Invocation/evocation spells. Receives penalty damage from Invocation/evocation as levels advance. Receives double duration from malicious Invocation/evocation magic, half duration on other Invocation/evocation effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Gnome Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke (Wizards Chest) Magic Missile (Memorize) Magic Bullets (Ventriloquate) Wands (Bandaging) (Repairing Aura) Erase Scroll Read Magic

Iron Grip (Spider Climb) Resist Magic Missiles (Magical Aura) Scroll Scribing (Smoke Rings) Write Recall (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)

2 (Enchant Arrows) Animate Item (Blur)

(Shrink) (Infravision) (Obscure Self) (Resist Poison) (Summon Steed) Enlarge Object (Detect Undead) (Clog Mouth) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)

3 (Summon Companion) (Deafen) (Sleep) (Know Alignment) (Grease) Shape Object (Resist Gas) (Summoning Ward) (Detect Metal) Feather Fall Wizard Lock Fire Building (Dream) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Fake Spring) (Mage Armor) (Detect Poison) (Fake Food) (Endless Hunger) (Searching) Friends (Detect Water) Burning Hands (Resist Acid) Flaming Arrows (Acid Arrow) (Water Breathing) (Mining) (Weaving) (Pottery) (Costuming) (Sculpting) (Distilling)
5 (Spook) (Wall of Stone) Mystic Shine (Detect Gold) Mend (Resist Cold) (Weakness to Gas) (Detect Magic) (Faerie Fire) (Charm Ward) (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)
6 (Detect Invisible) (Weakness to Acid) (Augury) (Illusory Wall) Keen Edge (Resist Electricity) (Charm) Meld (Find Familiar) (Grace Of The Cat)
7 (Detect Hidden) Refit (Resist Fire) (Tourettes) (Ghost Sound) (Weakness to Cold) (Invisibility) (Pass Door) (Monster Summoning)
8 (Teleportation Ward) (Spellcraft) (Identify Object) Shatter (Resist Disease) (Fear) (Wall of Darkness) (Weakness to Electricity) (Faerie Fog)
9 (Blind) (Mirage) Magic Mouth (Farsight) (Daydream) (Awe) (Weakness to Fire) (Comprehend Languages) (Ice Sheet)
10 Mass FeatherFall (Phantom Hound) (Ugliness) (Locate Object) (Mute) (Resist Arrows) Slow (Teleport) Arcane Mark (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)
11 Heat Metal (Feeblemind) (Weaken) (Mirror Image) (Stoneskin) (Wall of Ice) (Change Sex) (Claireaudience) (Improved Repairing Aura)
12 (Enlightenment) (Globe) (Shelter) Haste (Laughter) (Confusion) (Fly) (Delirium) (Clairevoyance)
13 (Gate) (Distant Vision) Reinforce (Frenzy) (Feign Death) (Resist Paralysis) Increase Gravity (Giant Strength)
14 (Know Value) (Wall of Air) Silence (Mass Invisibility) (Arcane Possession) (Animate Weapon)
15 (Blink) Ensnare (Polymorph) (Hold) Alter Substance (Fake Weapon) (Climb) (Irritation) (Irrigation) (Landscaping) (Excavation)
16 (Forecast Weather) Choke (Dismissal) (Free Movement) (Mage Claws) (Fake Armor) (Meditation)
17 Slow Projectiles (Clarify Scroll) (Fools Gold) (Recharge Wand) (Wall of Fire) (Siphon)
18 (Summon) (Resist Petrification) (Delude) (See Aura) Reverse Gravity
19 (Wall of Force) Stone Flesh (Flesh Stone) (Forget) Mass Slow (Improved Invisibility)
20 (Enchant Armor) Timeport (Scry) (Improved Polymorph) (Repulsion) (Nightmare)
21 Polymorph Object (Immunity) Mass Haste (Alchemy) (Command) (Summon Enemy)
22 (Detect Sentience) (Meteor Storm) (Greater Globe) Gravity Slam (Enchant Weapon) (Hungerless)
23 Time Stop Fabricate (Mind Block) (Combat Precognition) (Cogniportive)
24 (Anchor) (Thirstless) (Summon Flyer) (Frailty) (Returning)
25 (Mass Fly) (Geas) (Demon Gate) Duplicate (Spell Turning)
26
27
28
29
30 Wish
31
32
33
34
35

Multi-Classing Options and Effectiveness

Notes

Due to their restriction on conjuration spells, Drow may not wish to specialize in alteration. (Need to verify interaction with Darkness Globe)

A spell list from the Archmage Valeth.