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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
Description: Alterers are specialist mages who concentrate their studies in the mastery of altering the world around them. Their all-purpose skills serve them wonderfully in combat, in the maintenance of their own health and equipment, and in becoming successful adventurers. So skilled are they in the alteration of the universe that they gain all known alteration spells, including some which only the alterer may gain.

The Alterer suffers from a lack of access to the Evocation school of magic, the long duration and heavy impact of their spells plus the general usefulness of their school makes them a good choice for all mages. Since they have their own kind of destructive magic, they will find they don't miss evocations at all.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Alteration as levels advance. At 10th level, receives double duration on your Alteration magic, and half duration from malicious Alteration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Invocation/evocation spells. Receives penalty damage from Invocation/evocation as levels advance. Receives double duration from malicious Invocation/evocation magic, half duration on other Invocation/evocation effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Harden Bullets    Wands    Erase Scroll    Read Magic    Iron Grip    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Wizards Chest)    (Memorize)    (Ventriloquate)    (Bandaging)    (Repairing Aura)    (Spider Climb)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Animate Item    Enlarge Object    (Enchant Arrows)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Resist Poison)    (Summon Steed)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Shape Object    Feather Fall    Wizard Lock    Fire Building    (Summon Companion)    (Deafen)    (Sleep)    (Know Alignment)    (Grease)    (Resist Gas)    (Summoning Ward)    (Detect Metal)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Friends    Burning Hands    Flaming Arrows    (Fake Spring)    (Mage Armor)    (Detect Poison)    (Fake Food)    (Endless Hunger)    (Searching)    (Detect Water)    (Resist Acid)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Mystic Shine    Mend    (Spook)    (Wall of Stone)    (Detect Gold)    (Resist Cold)    (Weakness to Gas)    (Detect Magic)    (Faerie Fire)    (Charm Ward)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Keen Edge    Meld    (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Resist Electricity)    (Charm)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Refit    (Detect Hidden)    (Resist Fire)    (Tourettes)    (Ghost Sound)    (Weakness to Cold)    (Invisibility)    (Pass Door)    (Monster Summoning)    (Meat Curing)    
8 Shatter    (Teleportation Ward)    (Spellcraft)    (Identify Object)    (Resist Disease)    (Fear)    (Wall of Darkness)    (Weakness to Electricity)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Magic Mouth    (Blind)    (Mirage)    (Farsight)    (Daydream)    (Awe)    (Weakness to Fire)    (Comprehend Languages)    (Ice Sheet)    
10 Mass FeatherFall    Slow    Arcane Mark    (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Resist Arrows)    (Teleport)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecrafting)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Heat Metal    (Improved Repairing Aura)    (Feeblemind)    (Weaken)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 Haste    (Enlightenment)    (Globe)    (Shelter)    (Laughter)    (Confusion)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Reinforce    Increase Gravity    (Gate)    (Distant Vision)    (Frenzy)    (Feign Death)    (Resist Paralysis)    (Giant Strength)    
14 Silence    (Know Value)    (Wall of Air)    (Mass Invisibility)    (Arcane Possession)    (Animate Weapon)    
15 Ensnare    Alter Substance    (Blink)    (Polymorph)    (Hold)    (Fake Weapon)    (Climb)    (Irritation)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Choke    (Forecast Weather)    (Dismissal)    (Free Movement)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 Slow Projectiles    (Clarify Scroll)    (Fools Gold)    (Recharge Wand)    (Wall of Fire)    (Siphon)    
18 Reverse Gravity    (Summon)    (Resist Petrification)    (Delude)    (See Aura)    (Food Preserving)    (AutoClimb)    
19 Stone Flesh    Mass Slow    (Wall of Force)    (Flesh Stone)    (Forget)    (Improved Invisibility)    
20 Timeport    (Enchant Armor)    (Scry)    (Improved Polymorph)    (Repulsion)    (Nightmare)    (Branding)    
21 Polymorph Object    Mass Haste    (Immunity)    (Alchemy)    (Command)    (Summon Enemy)    
22 Gravity Slam    (Detect Sentience)    (Meteor Storm)    (Greater Globe)    (Enchant Weapon)    (Hungerless)    
23 Time Stop    Fabricate    (Mind Block)    (Combat Precognition)    (Cogniportive)    
24 (Anchor)    (Thirstless)    (Summon Flyer)    (Frailty)    (Returning)    
25 Duplicate    (Mass Fly)    (Geas)    (Demon Gate)    (Spell Turning)    
29 (Master Floristry)    (Master Herbology)    
30 Limited Wish    

How to Play

Alterers find that their list of spells that cause damage are limited because they do not have access to the evocation spell school. Two highly effective spells in the alteration school are Burning Hands and Gravity Slam.

Burning hands combines very well with the transmutation spell Weakness to Fire, and should be used to increase the amount of damage from Burning Hands and reduce the amount of mana required to continually cast it.

Fly, also from the transmutation school, will increase the amount of damage inflicted by Gravity Slam.

Some have also suggested that Acid Arrow can be effective when combined with Weakness to Acid.

Alterers are the only class that have access to Wish and Limited Wish. These are arguably some of the most powerful abilities in CoffeeMUD, and often the most dangerous to use. Depending on the wording of the spell, they can create large amounts of money, kill an opponent, take ownership of land, teach someone a skill permanently, or improve their attributes among other things. Wish has a steep cost, and will consume experience at a minimum, often an entire level, and depending on the wish will consume constitution and reduce the casters maximum constitution. The wording is also important because a badly phrased wish can result in a different (and often unwanted) outcome.

Multi-Classing Options and Effectiveness


  • Due to their restriction on conjuration spells, Drow may not wish to specialize in alteration. (Need to verify interaction with Darkness Globe)