===Alterer===
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Description:
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Alterers are specialist mages who concentrate their studies in the mastery of altering the world around them. Their all-purpose skills serve them wonderfully in combat, in the maintenance of their own health and equipment, and in becoming successful adventurers. So skilled are they in the alteration of the universe that they gain all known alteration spells, including some which only the alterer may gain.
The Alterer suffers from a lack of access to the Evocation school of magic, the long duration and heavy impact of their spells plus the general usefulness of their school makes them a good choice for all mages. Since they have their own kind of destructive magic, they will find they don't miss evocations at all.
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Primary Stat:
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Intelligence
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Qualifications:
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Intelligence 9+
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Practices:
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6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
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Trains:
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3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
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Hit Points:
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20 +[(Con/6)+(1d5) /lvl].
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Mana:
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100 +[(Int/3)+(1d4)/lvl].
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Movement:
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100 +[3X(Str/18) /lvl].
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Attack:
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+(Int/18) per level.
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Damage:
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+1 damage per 30 level(s).
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Maximum Stat Values:
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Intelligence (25), Others (18)
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Bonuses:
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At 5th level, receives bonus damage from Alteration as levels advance. At 10th level, receives double duration on your Alteration magic, and half duration from malicious Alteration magic.
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Weapons:
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Must use daggers, staves, or natural weapons.
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Armor:
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Must wear cloth, vegetation, or paper based armor.
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Limitations:
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Unable to cast Invocation/evocation spells. Receives penalty damage from Invocation/evocation as levels advance. Receives double duration from malicious Invocation/evocation magic, half duration on other Invocation/evocation effects.
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Starting Equipment:
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a wooden quarterstaff
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Races:
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Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin Tiefling
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Level
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Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
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1
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Write Magic Missile Harden Bullets Iron Grip Resist Magic Missiles Scroll Scribing Read Magic Wands Erase Scroll Revoke Recall (Prestidigitation) (Memorize) (Wizards Chest) (Spider Climb) (Repairing Aura) (Play Instrument) (Smoke Rings) (Caravan Building) (Magical Aura) (Swim) (Bandaging) (Ventriloquate) (Foraging) (Herbology) (Floristry) (Fishing) (Gem Digging) (Drilling) (Hunting) (Shearing)
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2
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Animate Item Enlarge Object (Obscure Self) (Clog Mouth) (Detect Undead) (Summon Steed) (Enchant Arrows) (Blur) (Shrink) (Resist Poison) (Infravision) (Cooking) (Wood Chopping) (Butchering) (Lacquering) (Dyeing) (Embroidering) (Engraving)
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3
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Feather Fall Shape Object Wizard Lock Fire Building (Summon Companion) (Grease) (Summoning Ward) (Sleep) (Dream) (Deafen) (Detect Metal) (Resist Gas) (Know Alignment) (Blacksmithing) (Carpentry) (Leather Working) (Tailoring)
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4
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Burning Hands Friends Flaming Arrows (Detect Poison) (Searching) (Fake Spring) (Resist Acid) (Water Breathing) (Mage Armor) (Acid Arrow) (Endless Hunger) (Fake Food) (Detect Water) (Distilling) (Mining) (Sculpting) (Pottery) (Tanning) (Costuming) (Weaving)
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5
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Lesser Mend Mystic Shine Harden (Resist Cold) (Weakness to Gas) (Charm Ward) (Spook) (Faerie Fire) (Wall of Stone) (Detect Magic) (Detect Gold) (Glass Blowing) (Scrimshawing) (Armorsmithing) (Weaponsmithing) (Paper Making) (Food Prep) (Fletching) (Cobbling) (Baking) (Painting)
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6
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Meld Keen Edge (Weakness to Acid) (Grace Of The Cat) (Charm) (Detect Invisible) (Resist Electricity) (Find Familiar) (Illusory Wall) (Augury) (Find Home) (Shepherding)
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7
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Refit (Weakness to Cold) (Pass Door) (Tourettes) (Resist Fire) (Invisibility) (Monster Summoning) (Ghost Sound) (Detect Hidden) (Meat Curing)
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8
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Shatter (Faerie Fog) (Spellcraft) (Fear) (Weakness to Electricity) (Resist Disease) (Wall of Darkness) (Teleportation Ward) (Identify Object) (AutoSwim) (AutoCrawl)
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9
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Magic Mouth (Daydream) (Farsight) (Mirage) (Ice Sheet) (Blind) (Awe) (Comprehend Languages) (Weakness to Fire)
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10
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Arcane Mark Slow Mass FeatherFall (Teleport) (Resist Arrows) (Ugliness) (Locate Object) (Mute) (Phantom Hound) (Smelting) (Construction) (Siegecrafting) (Boatwrighting) (Locksmithing) (Speculating) (Farming) (Jewel Making) (Wainwrighting) (Masonry) (Taxidermy) (Shrooming)
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11
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Heat Metal Suppress Aroma (Change Sex) (Improved Repairing Aura) (Mirror Image) (Weaken) (Claireaudience) (Feeblemind) (Stoneskin) (Wall of Ice)
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12
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Haste (Enlightenment) (Shelter) (Delirium) (Laughter) (Confusion) (Clairevoyance) (Fly) (Globe) (Find Ship) (Gardening)
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13
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Increase Gravity Reinforce (Feign Death) (Distant Vision) (Giant Strength) (Frenzy) (Gate) (Resist Paralysis)
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14
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Store Aromas Silence (Mass Invisibility) (Arcane Possession) (Wall of Air) (Know Value) (Animate Weapon)
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15
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Alter Substance Ensnare (Climb) (Blink) (Irritation) (Polymorph) (Fake Weapon) (Hold) (Composting) (Irrigation) (Landscaping) (Excavation)
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16
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Choke Improved Harden (Mage Claws) (Fake Armor) (Forecast Weather) (Meditation) (Free Movement) (Dismissal)
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17
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Slow Projectiles (Clarify Scroll) (Siphon) (Fools Gold) (Recharge Wand) (Wall of Fire)
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18
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Reverse Gravity Greater Mend (See Aura) (Resist Petrification) (Summon) (Delude) (AutoClimb) (Food Preserving)
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19
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Mass Slow Stone Flesh (Improved Invisibility) (Forget) (Wall of Force) (Flesh Stone)
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20
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Timeport (Nightmare) (Improved Polymorph) (Enchant Armor) (Repulsion) (Scry) (Branding)
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21
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Polymorph Object Mass Haste (Command) (Alchemy) (Immunity) (Summon Enemy)
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22
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Gravity Slam (Meteor Storm) (Hungerless) (Greater Globe) (Enchant Weapon) (Detect Sentience)
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23
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Fabricate Time Stop (Combat Precognition) (Mind Block) (Cogniportive)
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24
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Wizards Mark (Returning) (Thirstless) (Summon Flyer) (Frailty) (Anchor)
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25
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Duplicate (Demon Gate) (Mass Fly) (Geas) (Spell Turning)
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26
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(Improved Alchemy)
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27
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28
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29
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(Master Floristry) (Master Herbology) (Master Mycology)
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30
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Limited Wish
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31
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32
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33
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34
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35
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How to Play
Alterers find that their list of spells that cause damage are limited because they do not have access to the evocation spell school. Two highly effective spells in the alteration school are Burning Hands and Gravity Slam.
Burning hands combines very well with the transmutation spell Weakness to Fire, and should be used to increase the amount of damage from Burning Hands and reduce the amount of mana required to continually cast it.
Fly, also from the transmutation school, will increase the amount of damage inflicted by Gravity Slam.
Some have also suggested that Acid Arrow can be effective when combined with Weakness to Acid.
Alterers are the only class that have access to Wish and Limited Wish. These are arguably some of the most powerful abilities in CoffeeMUD, and often the most dangerous to use. Depending on the wording of the spell, they can create large amounts of money, kill an opponent, take ownership of land, teach someone a skill permanently, or improve their attributes among other things. Wish has a steep cost, and will consume experience at a minimum, often an entire level, and depending on the wish will consume constitution and reduce the casters maximum constitution. The wording is also important because a badly phrased wish can result in a different (and often unwanted) outcome.
Multi-Classing Options and Effectiveness
Notes
- Due to their restriction on conjuration spells, Drow may not wish to specialize in alteration. (Need to verify interaction with Darkness Globe)