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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
Description: Abjurers are specialist mages who concentrate their studies towards the mastery of protective magic. So adept have they become that they automatically gain every known abjuration spell when they gain levels, including spells which only the abjurer may master.

Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes. Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +(Wisdom/6)+4 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +(Con/6)+(1d5) per lvl.
Mana: 100 +(Int/3)+(1d4) /lvl.
Movement: 100+8X(Str/18) per lvl.
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Abjuration as levels advance.

At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.

Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Enchantment/charm spells. Receives penalty damage from Enchantment/charm as levels advance. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Gnome Half Elf Human
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke Magic Missile (Memorize) Anti Plant Shell (Ventriloquate) Wands (Bandaging) Repairing Aura (Erase Scroll) Read Magic Iron Grip Shield Resist Magic Missiles (Magical Aura) Scroll Scribing (Smoke Rings) Write Recall (Swim) (Foraging) (Gem Digging) (Drilling) (Fishing) (Herbology) (Hunting) (Shearing)
2 (Animate Item) (Light) (Blur) (Shrink) (Infravision) (Obscure Self) Resist Poison (Summon Steed) (Enlarge Object) (Detect Undead) (Clog Mouth) (Lacquering) (Embroidering) (Dyeing) (Butchering) (Engraving) (Cooking) (Wood Chopping)
3 (Summon Companion) (Deafen) (Know Alignment) (Grease) Song Shield Resist Gas Summoning Ward (Floating Disc) (Detect Metal) (Feather Fall) (Knock) (Wizard Lock) Fire Building (Dream) (Blacksmithing) (Clan Crafting) (Tailoring) (Leather Working) (Carpentry)
4 (Fake Spring) Mage Armor (Detect Poison) (Fake Food) (Searching) (Friends) (Detect Water) (Burning Hands) Resist Acid (Frost) (Acid Arrow) (Water Breathing) (Mining) (Weaving) (Pottery) (Costuming)

(Sculpting) (Distilling)

5 Resist Bludgeoning (Dispel Magic) (Wall of Stone) (Mystic Shine) (Detect Gold) (Mend) Resist Cold (Weakness to Gas) (Detect Magic) (Faerie Fire) Charm Ward (Painting) (Food Prep) (Baking) (Armorsmithing) (Cobbling) (Weaponsmithing) (Glass Blowing) (Fletching) (Scrimshawing) (Paper Making)
6 (Detect Invisible) (Weakness to Acid) (Augury) (Illusory Wall) (Stinking Cloud) Resist Electricity (Shocking Grasp) (Meld) (Find Familiar) (Grace Of The Cat)
7 (Detect Hidden) (Refit) Resist Fire (Darkness) (Ghost Sound) (Weakness to Cold) (Fireball) Minor Mana Shield (Invisibility) (Pass Door) (Monster Summoning)
8 Teleportation Ward (Spellcraft) (Identify Object) (Shatter) (Elemental Storm) Resist Disease (Wall of Darkness) (Weakness to Electricity) (Lightning Bolt) (Faerie Fog)
9 (Blind) (Mirage) (Magic Mouth) (Farsight) (Daydream) Counterspell (Weakness to Fire) (Flameshield) (Comprehend Languages) (Ice Sheet)
10 (Phantom Hound) (Ugliness) (Locate Object) (Mute) Resist Arrows (Slow) (Teleport) (Arcane Mark) (Gust of Wind) (Wainwrighting) (Masonry) (Jewel Making) (Construction) (Siegecraft) (Ship Building) (Locksmithing) (Speculating) (Farming) (Smelting) (Taxidermy)
11 (Heat Metal) (Weaken) (Acid Fog) (Mirror Image) (Stoneskin) Resist Piercing (Wall of Ice) (Change Sex) (Claireaudience) Improved Repairing Aura
12 (Enlightenment) Globe (Shelter) (Destroy Object) (Haste) (Fly) (Delirium) (Clairevoyance)
13 (Gate) (Distant Vision) (Reinforce) Resist Divination (Earthquake) (Feign Death) Resist Paralysis (Giant Strength)
14 (Know Value) (Wall of Air) (Silence) (Mass Invisibility) (Scribe) Arcane Possession
15 (Blink) Mana Shield (Ensnare) (Polymorph) (Fake Weapon) (Climb) (Irrigation) (Landscaping) (Excavation)
16 (Forecast Weather) (Choke) (Dismissal) Free Movement (Chain Lightning) (Mage Claws) (Fake Armor) (Meditation)
17 (Fools Gold) Chant Shield (Wall of Fire) (Portal)
18 (Summon) Resist Petrification (Web) (Delude) (See Aura) (Reverse Gravity)
19 Resist Slashing (Wall of Force) (Stone Flesh) (Flesh Stone) (Improved Invisibility)
20 Prayer Shield (Scry) (Improved Polymorph) Repulsion (Cloudkill) (Nightmare)
21 Immunity (Mass Haste) (Alchemy) (Summon Enemy)
22 (Detect Sentience) (Meteor Storm) (Disenchant) Greater Globe Resist Indignities (Hungerless)
23 (Time Stop) Kinetic Bubble (Dragonfire) Mind Block (Combat Precognition) (Cogniportive)
24 Anchor (Thirstless) (Summon Flyer) (Delay) (Returning)

Mass Repairing Aura

25 (Mass Fly) Major Mana Shield (Disintegrate) (Demon Gate) Spell Turning
30 Achilles Armor

Multi-Classing Options and Effectiveness


Every mage subclass has a natural amplifier towards a spell group, the abjurer is no different. By reaching level 5, it gains a bonus to abjuring magic, and these bonuses are doubled when you grow to level 10. Also the duration of your abjuring magic is doubled and the effects of abjuring magic towards you are halved, what makes the level 10 a very important point on your path. You wont be able to use enchantment magic as an abjurer though, but it wont prevent you to become a deadly caster by combining the powers of abjuration and evocation with a few twists here and there, we managed to go to level 91 using only the equipment from the Mud school, that's why we call the abjurer a pretty self-sufficient class. With the exception of dragons and other mobs with special behaviours, you will be able to face tougher foes even on early levels.

  • A recommended spell list from the Magna Velum's Comprehensive Guide to the Abjurer Class