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=CoffeeMUD Player Information=
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==CoffeeMUD Classes==
Bard        Cleric        Commoner        Druid        Fighter        Mage        Thief       
===CoffeeMUD Mage Classes===
Abjurer        Alterer        Conjurer        Diviner        Enchanter        Evoker        Illusionist        Mage        Transmuter       
Description: Abjurers are specialist mages who concentrate their studies towards the mastery of protective magic. So adept have they become that they automatically gain every known abjuration spell when they gain levels, including spells which only the abjurer may master.

Although the Abjurer will not have the benefit of Enchantment spells, they are still formidible foes. Their protective magic lasts much longer than that of other mages, and they still have access to many of the most dangerous spells.

Primary Stat: Intelligence
Qualifications: Intelligence 9+
Practices: 6 +[(Wisdom/6)+4 per lvl]. Note: The first number is the number gained at 1st level. Subsequent levels gain the Wisdom/X+Y number.
Trains: 3 +1 per level. Note: The first number is the number gained at 1st level. Subsequent levels gain the number preceding the "per level".
Hit Points: 20 +[(Con/6)+(1d5) /lvl].
Mana: 100 +[(Int/3)+(1d4)/lvl].
Movement: 100 +[3X(Str/18) /lvl].
Attack: +(Int/18) per level.
Damage: +1 damage per 30 level(s).
Maximum Stat Values: Intelligence (25), Others (18)
Bonuses: At 5th level, receives bonus damage from Abjuration as levels advance. At 10th level, receives double duration on your Abjuration magic, and half duration from malicious Abjuration magic.
Weapons: Must use daggers, staves, or natural weapons.
Armor: Must wear cloth, vegetation, or paper based armor.
Limitations: Unable to cast Enchantment/charm spells. Receives penalty damage from Enchantment/charm as levels advance. Receives double duration from malicious Enchantment/charm magic, half duration on other Enchantment/charm effects.
Starting Equipment: a wooden quarterstaff
Races: Drow Elf Githyanki Gnome Half Elf Human Merfolk Mindflayer Orc Pixie Svirfneblin
Level Class Skills (Skills in parenthesis must be trained for at a trainer or by another player.)
1 Revoke    Magic Missile    Anti Plant Shell    Wands    Repairing Aura    Read Magic    Iron Grip    Shield    Resist Magic Missiles    Scroll Scribing    Write    Recall    (Memorize)    (Ventriloquate)    (Bandaging)    (Erase Scroll)    (Play Instrument)    (Magical Aura)    (Smoke Rings)    (Swim)    (Prestidigitation)    (Fishing)    (Foraging)    (Drilling)    (Floristry)    (Gem Digging)    (Herbology)    (Shearing)    (Hunting)    
2 Resist Poison    (Animate Item)    (Light)    (Blur)    (Shrink)    (Infravision)    (Obscure Self)    (Summon Steed)    (Enlarge Object)    (Detect Undead)    (Clog Mouth)    (Lacquering)    (Engraving)    (Wood Chopping)    (Cooking)    (Butchering)    (Embroidering)    (Dyeing)    
3 Song Shield    Resist Gas    Summoning Ward    Fire Building    (Summon Companion)    (Deafen)    (Know Alignment)    (Grease)    (Floating Disc)    (Detect Metal)    (Feather Fall)    (Knock)    (Wizard Lock)    (Dream)    (Tailoring)    (Leather Working)    (Blacksmithing)    (Carpentry)    
4 Mage Armor    Resist Acid    (Fake Spring)    (Detect Poison)    (Fake Food)    (Searching)    (Friends)    (Detect Water)    (Burning Hands)    (Frost)    (Acid Arrow)    (Water Breathing)    (Distilling)    (Sculpting)    (Weaving)    (Mining)    (Tanning)    (Pottery)    (Costuming)    
5 Resist Bludgeoning    Resist Cold    Charm Ward    (Dispel Magic)    (Wall of Stone)    (Mystic Shine)    (Detect Gold)    (Mend)    (Weakness to Gas)    (Detect Magic)    (Faerie Fire)    (Painting)    (Glass Blowing)    (Scrimshawing)    (Armorsmithing)    (Baking)    (Cobbling)    (Fletching)    (Food Prep)    (Weaponsmithing)    (Paper Making)    
6 Resist Electricity    (Detect Invisible)    (Weakness to Acid)    (Augury)    (Illusory Wall)    (Stinking Cloud)    (Shocking Grasp)    (Meld)    (Find Familiar)    (Grace Of The Cat)    (Find Home)    
7 Resist Fire    Minor Mana Shield    (Detect Hidden)    (Refit)    (Darkness)    (Ghost Sound)    (Weakness to Cold)    (Fireball)    (Invisibility)    (Pass Door)    (Monster Summoning)    (MeatCuring)    
8 Teleportation Ward    Resist Disease    (Spellcraft)    (Identify Object)    (Shatter)    (Elemental Storm)    (Wall of Darkness)    (Weakness to Electricity)    (Lightning Bolt)    (Faerie Fog)    (AutoSwim)    (AutoCrawl)    
9 Counterspell    (Blind)    (Mirage)    (Magic Mouth)    (Farsight)    (Daydream)    (Weakness to Fire)    (Flameshield)    (Comprehend Languages)    (Ice Sheet)    
10 Resist Arrows    (Phantom Hound)    (Ugliness)    (Locate Object)    (Mute)    (Slow)    (Teleport)    (Arcane Mark)    (Gust of Wind)    (Smelting)    (Jewel Making)    (Farming)    (Construction)    (Taxidermy)    (Boatwrighting)    (Siegecraft)    (Wainwrighting)    (Speculating)    (Locksmithing)    (Masonry)    
11 Improved Repairing Aura    Resist Piercing    (Heat Metal)    (Weaken)    (Acid Fog)    (Mirror Image)    (Stoneskin)    (Wall of Ice)    (Change Sex)    (Claireaudience)    
12 Globe    (Enlightenment)    (Shelter)    (Destroy Object)    (Haste)    (Fly)    (Delirium)    (Clairevoyance)    (Find Ship)    (Gardening)    
13 Resist Divination    Resist Paralysis    (Gate)    (Distant Vision)    (Reinforce)    (Earthquake)    (Feign Death)    (Giant Strength)    
14 Arcane Possession    (Know Value)    (Wall of Air)    (Silence)    (Mass Invisibility)    (Scribe)    
15 Mana Shield    (Blink)    (Ensnare)    (Polymorph)    (Fake Weapon)    (Climb)    (Composting)    (Irrigation)    (Landscaping)    (Excavation)    
16 Free Movement    (Forecast Weather)    (Choke)    (Dismissal)    (Chain Lightning)    (Mage Claws)    (Fake Armor)    (Meditation)    
17 Chant Shield    (Fools Gold)    (Wall of Fire)    (Portal)    
18 Resist Petrification    (Summon)    (Web)    (Delude)    (See Aura)    (Reverse Gravity)    (Food Preserving)    (AutoClimb)    
19 Resist Slashing    (Wall of Force)    (Stone Flesh)    (Flesh Stone)    (Improved Invisibility)    
20 Prayer Shield    Repulsion    (Scry)    (Improved Polymorph)    (Cloudkill)    (Nightmare)    (Branding)    
21 Immunity    (Mass Haste)    (Alchemy)    (Summon Enemy)    
22 Greater Globe    Resist Indignities    (Detect Sentience)    (Meteor Storm)    (Disenchant)    (Hungerless)    
23 Kinetic Bubble    Mind Block    (Time Stop)    (Dragonfire)    (Combat Precognition)    (Cogniportive)    
24 Anchor    Mass Repairing Aura    (Thirstless)    (Summon Flyer)    (Delay)    (Returning)    
25 Major Mana Shield    Spell Turning    (Mass Fly)    (Disintegrate)    (Demon Gate)    
29 (Master Floristry)    (Master Herbology)    
30 Achilles Armor    

How to Play

Player Comments

  • From my experience, abjurers excel at keeping their enemies away. Turn off automelee and cast spells to repel the enemy, such as repulse or wall of air. Then release ranged spells like fireball. Repeat until dead. -- Snarf

Multi-Classing Options and Effectiveness


Every mage subclass has a natural amplifier towards a spell group, the abjurer is no different. By reaching level 5, it gains a bonus to abjuring magic, and these bonuses are doubled when you grow to level 10. Also the duration of your abjuring magic is doubled and the effects of abjuring magic towards you are halved, what makes the level 10 a very important point on your path. You wont be able to use enchantment magic as an abjurer though, but it wont prevent you to become a deadly caster by combining the powers of abjuration and evocation with a few twists here and there, we managed to go to level 91 using only the equipment from the Mud school, that's why we call the abjurer a pretty self-sufficient class. With the exception of dragons and other mobs with special behaviours, you will be able to face tougher foes even on early levels.

  • A recommended spell list from the Magna Velum's Comprehensive Guide to the Abjurer Class