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Description: Aarakocran are bipedal birdmen, with hands incorporated into their wings. Aarakocran are a little taller than humans, but much lighter due to their bone structure. They are adept flyers with superior vision. Due to their lack of arms, Aarakocrans have great difficulty in dressing themselves.
Stat Adjustments: dexterity+2, constitution-1, charisma-1, max dexterity adj.+2, max constitution adj.-1, max charisma adj.-1, save vs overlooking+50
Racial Abilities: Eagle Eyes Winged Flight
Cultural Abilities: Hunting
Racial Effects:
Bonus Languages: Bird Speak
Bonus Abilities:
Immunities: Lycanthropy
Experience Modification: 0%
Life Expectancy: 45 years
Starting Equipment:
Wear Locations: head neck torso arms left wrist right wrist left finger right finger held wield hands floating nearby waist legs eyes ears mouth back
Qualifying Classes: Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Doomsayer Druid Fighter Gaian Gaoler Healer Minstrel Missionary Necromancer Oracle Pirate Dancer Purist Ranger Reliquist Scholar Shaman SkyWatcher Templar Thief Trapper

Character Information

Start Area Cora Isle
Player Ambassador Flyte
Racial Cities Aarakocran City

How to Play

Class Selection

Aarakocran are restricted from the following classes:

  • Bard (Bard), Charlatan (Bard), Dancer (Bard), Jester (Bard), Sailor (Commoner), Delver (Druid), Mer (Druid), Monk (Fighter), Paladin (Fighter), any mage subclass and Arcanist (Thief).

Other classes that may represent added challenges:

  • Aarakocran wear restrictions may make finding decent protective armor difficult, so classes such as Fighter or any Cleric subclass may be more difficult.


  • Aarokocran have hands on their wings, but no "ARMS" per se. As such, Aarokocran cannot wear armor on their ARMS, nor can they THROW items.