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	<id>http://coffeemud.net:8080/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vita</id>
	<title>CoffeeMud Wiki - User contributions [en]</title>
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	<updated>2026-04-28T17:41:10Z</updated>
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	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Necromancer(Cleric)&amp;diff=4863</id>
		<title>Necromancer(Cleric)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Necromancer(Cleric)&amp;diff=4863"/>
		<updated>2016-08-09T13:34:18Z</updated>

		<summary type="html">&lt;p&gt;Vita: /* Multi-Classing Options and Effectiveness */   Added notes on multiclassing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDClericClassesTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{ClassTemplate|Name=Necromancer|Description=Necromancers are the dark lovers of death and the dead, serving the gods in this special and little appreciated realm.  The Necromancer is an evil aligned class, meaning that he will always fumble on good&lt;br /&gt;
prayers, and does not qualify for good prayers.  However, the Necromancer can use many dangerous edged weapons, any kind of armor, and gets numerous special prayers known only to the Necromancer, such&lt;br /&gt;
as the ability to animate all kinds of wicked undead, even at low levels. Eventually, the Necromancer may even become a Lich himself! &lt;br /&gt;
&lt;br /&gt;
How to play: Unlike most clerics, the Necromancer is not a good group player. He does best alone with the friends he &amp;quot;makes&amp;quot; out of the dearly departed, so long as he is careful to keep them&lt;br /&gt;
magically Fed and Healed long enough to gain useful levels. The necromancer is hated in towns, and may even be arrested if he brings his undead &amp;quot;friends&amp;quot; to town for a visit.  If the Necromancer keeps&lt;br /&gt;
his charisma high, he can lead a truly formidable army before which all others will surely tremble.  |PrimeStat=Wisdom|Qualifications=Wisdom 9+, Constitution 9+|Practices=5 +(Wisdom/6)+2 per&lt;br /&gt;
level|Trains=3 +1 per level|Hitpoints=20 +(Con/3)+(1d10) per lvl|Mana=100 +(Int/4)+(1d4) /lvl|Movement=100 +10X(Str/18) per lvl|Attack=+(Wis/18) per level|Damage=+1 damage per 30&lt;br /&gt;
level(s)|MaxStat=Constitution (22), Wisdom (22), Others (18)|Bonuses=Can sense deaths at Necromancer level 15, and becomes a Lich upon death at 30.  Undead followers will not drain&lt;br /&gt;
experience.|Weapons=Must use polearms, axes, swords, daggers, or edged weapons.|Armor=May wear any armor.|Limitations=Always fumbles good prayers.  Qualifies and receives evil prayers.  Using&lt;br /&gt;
non-aligned prayers introduces failure chance.|StartingEq=a short sword|Races=[[Centaur|Centaur]] [[Drow|Drow]] [[Duergar|Duergar]] [[Dwarf|Dwarf]] [[Elf|Elf]] [[Gnome|Gnome]] [[Goblin|Goblin]] [[Half&lt;br /&gt;
Elf|Half Elf]] [[Halfling|Halfling]] [[Human|Human]] [[Ogre|Ogre]] |Languages=|level1=[[Specialization_EdgedWeapon|Edged Weapon Specialization]] [[Prayer_AnimateSkeleton|Animate Skeleton]]&lt;br /&gt;
([[Bandaging|Bandaging]]) [[Skill_Convert|Convert]] [[Skill_Revoke|Revoke]] [[Prayer_UndeadInvisibility|Invisibility to Undead]] ([[Skill_WandUse|Wands]]) ([[Prayer_Divorce|Divorce]])&lt;br /&gt;
[[Skill_ControlUndead|Control Undead]] [[Skill_Recall|Recall]] [[Skill_Write|Write]] ([[SmokeRings|Smoke Rings]]) ([[Skill_Swim|Swim]]) ([[Foraging|Foraging]]) ([[Digging|Gem Digging]])&lt;br /&gt;
([[Drilling|Drilling]]) ([[Fishing|Fishing]]) ([[Herbology|Herbology]]) ([[Hunting|Hunting]]) ([[Shearing|Shearing]]) |level2=([[Prayer_SenseLife|Sense Life]]) ([[Prayer_PreserveBody|Preserve Body]])&lt;br /&gt;
([[Lacquerring|Lacquering]]) ([[Embroidering|Embroidering]]) ([[Dyeing|Dyeing]]) ([[Butchering|Butchering]]) ([[Engraving|Engraving]]) ([[Cooking|Cooking]]) ([[Chopping|Wood Chopping]])&lt;br /&gt;
|level3=([[Prayer_FeedTheDead|Feed The Dead]]) [[FireBuilding|Fire Building]] [[Prayer_Desecrate|Desecrate]] ([[Blacksmithing|Blacksmithing]]) ([[ClanCrafting|Clan Crafting]])&lt;br /&gt;
([[Tailoring|Tailoring]]) ([[LeatherWorking|Leather Working]]) ([[Carpentry|Carpentry]]) |level4=[[Prayer_ProtUndead|Protection Undead]] ([[Searching|Searching]]) ([[Prayer_AnimateZombie|Animate&lt;br /&gt;
Zombie]]) ([[Mining|Mining]]) ([[Weaving|Weaving]]) ([[Pottery|Pottery]]) ([[Costuming|Costuming]]) ([[Sculpting|Sculpting]]) ([[Distilling|Distilling]]) |level5=([[Prayer_DarkSenses|Dark Senses]])&lt;br /&gt;
([[Prayer_Deafness|Deafness]]) ([[Painting|Painting]]) ([[FoodPrep|Food Prep]]) ([[Baking|Baking]]) ([[Armorsmithing|Armorsmithing]]) ([[Cobbling|Cobbling]]) ([[Weaponsmithing|Weaponsmithing]])&lt;br /&gt;
([[GlassBlowing|Glass Blowing]]) ([[Fletching|Fletching]]) ([[ScrimShaw|Scrimshawing]]) ([[PaperMaking|Paper Making]]) |level6=([[Prayer_CallUndead|Call Undead]]) ([[Prayer_AnimateGhoul|Animate&lt;br /&gt;
Ghoul]]) |level7=([[Prayer_CauseFatigue|Cause Fatigue]]) [[Prayer_Curse|Curse]] |level8=([[Prayer_ProtParalyzation|Protection Paralyzation]]) [[Prayer_Paralyze|Paralyze]]&lt;br /&gt;
|level9=([[Prayer_AnimateGhast|Animate Ghast]]) |level10=([[Prayer_Silence|Silent]]) ([[Prayer_SenseInvisible|Sense Invisible]]) [[Prayer_SenseMagic|Sense Magic]] ([[Wainwrighting|Wainwrighting]])&lt;br /&gt;
([[Masonry|Masonry]]) ([[JewelMaking|Jewel Making]]) ([[Construction|Construction]]) ([[Siegecraft|Siegecraft]]) ([[Shipwright|Ship Building]]) ([[LockSmith|Locksmithing]]) ([[Speculate|Speculating]])&lt;br /&gt;
([[Farming|Farming]]) ([[Smelting|Smelting]]) ([[Taxidermy|Taxidermy]]) |level11=([[Prayer_ProtPoison|Protection Poison]]) [[Prayer_Poison|Unholy Poison]] |level12=([[Prayer_ProtDisease|Protection&lt;br /&gt;
Disease]]) [[Prayer_Plague|Plague]] |level13=[[Prayer_BloodMoon|Blood Moon]] ([[Prayer_SenseHidden|Sense Hidden]]) |level14=([[Prayer_AnimateSpectre|Animate Spectre]]) ([[Prayer_HealUndead|Heal&lt;br /&gt;
Undead]]) |level15=[[Prayer_GreatCurse|Great Curse]] ([[Prayer_FeignLife|Feign Life]]) ([[Irrigation|Irrigation]]) ([[Landscaping|Landscaping]]) ([[Excavation|Excavation]])&lt;br /&gt;
|level16=[[Prayer_Anger|Anger]] ([[Prayer_AuraFear|Aura of Fear]]) |level17=[[Prayer_Blindness|Blindness]] ([[Skill_AttackHalf|Half Attack]]) ([[Prayer_Blindsight|Blindsight]])&lt;br /&gt;
|level18=([[Prayer_AnimateGhost|Animate Ghost]]) ([[Prayer_InfuseUnholiness|Infuse Unholiness]]) |level19=[[Prayer_Hellfire|Hellfire]] ([[Prayer_Designation|Designation]])&lt;br /&gt;
|level20=[[Prayer_MassParalyze|Mass Paralyze]] |level21=([[Prayer_AnimateMummy|Animate Mummy]]) ([[Prayer_Vampirism|Inflict Vampirism]]) |level22=([[Prayer_Disenchant|Neutralize Item]])&lt;br /&gt;
[[Prayer_CurseItem|Curse Item]] |level23=([[Prayer_CauseExhaustion|Cause Exhaustion]]) ([[Prayer_AnimateDead|Animate Dead]]) |level24=[[Prayer_UnholyWord|Unholy Word]]&lt;br /&gt;
([[Prayer_Nullification|Nullification]]) |level25=[[Prayer_Regeneration|Regeneration]] ([[Prayer_AnimateVampire|Animate Vampire]]) |level26=|level27=|level28=|level29=|level30=([[Prayer_MassGrave|Mass&lt;br /&gt;
Grave]])&lt;br /&gt;
|level31=|level32=|level33=|level34=|level35=|level36=|level37=|level38=|level39=|level40=|level41=|level42=|level43=|level44=|level45=|level46=|level47=|level48=|level49=|level50=|level51=|level52=|level53=|level54=|level55=|level56=|level57=|level58=|level59=|level60=|level61=|level62=|level63=|level64=|level65=|level66=|level67=|level68=|level69=|level70=|level71=|level72=|level73=|level74=|level75=|level76=|level77=|level78=|level79=|level80=|level81=|level82=|level83=|level84=|level85=|level86=|level87=|level88=|level89=|level90=|level91=}}&lt;br /&gt;
&lt;br /&gt;
===Multi-Classing Options and Effectiveness===&lt;br /&gt;
Necromancers don&#039;t have many multi classing options.  Once you multi class (either out of Necromancer or INTO Necromancer), your undead minions become a liability.&lt;br /&gt;
* If you multi class out of Necromancer, then your minions will begin XP sharing with you, reducing the amount of XP gained per kill.  &lt;br /&gt;
* If you multi class into Necromancers, your animated undead will be considerably lower level than you.  You may still CONTROL higher level undead, however.&lt;br /&gt;
Templar and Doomsayers both are viable multi class combinations after becoming a Lich at level 30, but most all of your necromancer skills (aside from the very valuable [[Prayer_HealUndead|Heal Undead]]) will not be useful.&lt;br /&gt;
Multi classing into a Neutral or Good cleric class is highly detrimental to a Necromancer due to the failure chance from unaligned prayers. A Neutral Lich has difficulty healing oneself, and a good Lich can only be healed by potions of Heal Undead (or accepting a death).&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4117</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4117"/>
		<updated>2016-07-29T19:50:34Z</updated>

		<summary type="html">&lt;p&gt;Vita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
*[[Necromancer(Cleric)|Necromancers]] must die while level 30 or higher to become a Lich.&lt;br /&gt;
*As undead, Liches only recover hit point from [[Prayer_HealUndead|Heal Undead]], a level 14 [[Necromancer(Cleric)|Necromancer]] prayer.  This prayer may be available in potion form or from the Necromancer Past Life I achievement.&lt;/div&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4116</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4116"/>
		<updated>2016-07-29T18:15:08Z</updated>

		<summary type="html">&lt;p&gt;Vita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Missionary(Cleric)|Missionary]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Necromancer(Cleric)|Necromancer]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Shaman(Cleric)|Shaman]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Templar(Cleric)|Templar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Minstrel(Bard)|Minstrel]] }}&lt;/div&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4115</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4115"/>
		<updated>2016-07-29T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;Vita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Artisan(Commoner)|Artisan]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Gaoler(Commoner)|Gaoler]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Cleric(Cleric)|Cleric]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Doomsayer(Cleric)|Doomsayer]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Fighter(Fighter)|Fighter]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Barbarian(Fighter)|Barbarian]]  &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Thief(Thief)|Thief]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Arcanist(Thief)|Arcanist]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Assassin(Thief)|Assassin]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Burglar(Thief)|Burglar]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; [[Trapper(Thief)|Trapper]] }}&lt;/div&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4114</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Lich&amp;diff=4114"/>
		<updated>2016-07-29T15:02:57Z</updated>

		<summary type="html">&lt;p&gt;Vita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceTemplate|Name=Lich|Description=Lichs are the most feared of the skeletal undead.  Although they were a normal race before they died, the decay and corruption makes their former race hard to determine.  Lichs lose some constitution for being dead, but gain charisma for their formidable presence.  In fact, they walk around with a weak aura of fear at all times.  Like other skeletal undead, they take half-damage from piercing or slashing weapons, are never hungry or thirsty, have infravision, stink of grime and decay, take damage from positive healing spells, are healed by negative energy spells, and are immune to poison, mind, gas, paralysis, disease, and negative energy attacks. The most common way to become a lich is to study Necromancy and die.|Statadj=constitution-4, charisma+6, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max constitution adj.-4, max charisma adj.+6, save vs pierce+50, save vs slash+50|BonusAbilities=infravision|BonusLanguages=|Immunities=|LifeExpectancy=Forever|Startingequipment=|Qualifyingclasses=[[Apprentice(Commoner)|Appentice]] &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;}}&lt;/div&gt;</summary>
		<author><name>Vita</name></author>
	</entry>
</feed>