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	<updated>2026-04-05T01:23:49Z</updated>
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	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=ShipBuilder(Quest)&amp;diff=13907</id>
		<title>ShipBuilder(Quest)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=ShipBuilder(Quest)&amp;diff=13907"/>
		<updated>2020-01-21T00:22:54Z</updated>

		<summary type="html">&lt;p&gt;Namora: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiBuilderTOC}}&lt;br /&gt;
&lt;br /&gt;
=Quest Intro=&lt;br /&gt;
Any basic information about the set-up of the quest (such as how players get to the quest-giver)&lt;br /&gt;
&lt;br /&gt;
=Quest Code=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
set name ShipBuilder&lt;br /&gt;
set display Star of Avalonne Build&lt;br /&gt;
set author Namora&lt;br /&gt;
&lt;br /&gt;
set wait 0&lt;br /&gt;
set interval 1&lt;br /&gt;
#quiet&lt;br /&gt;
&lt;br /&gt;
set minplayers 1&lt;br /&gt;
set playermask &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
set area &amp;quot;Avalonne&amp;quot;&lt;br /&gt;
set room Avalonne#5&lt;br /&gt;
set mobgroup&lt;br /&gt;
set mob Osse&lt;br /&gt;
give stat keyplayer true&lt;br /&gt;
give script LOAD=ShipBuilder_announcer.script&lt;br /&gt;
&lt;br /&gt;
set duration 0&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;FILE&amp;gt;&amp;lt;NAME&amp;gt;ShipBuilder_items.xml&amp;lt;/NAME&amp;gt;&amp;lt;DATA&amp;gt;&amp;lt;ITEMS&amp;gt;$COLLECTABLES_ITEMS&amp;lt;/ITEMS&amp;gt;&amp;lt;/DATA&amp;gt;&amp;lt;/FILE&amp;gt;&lt;br /&gt;
&amp;lt;FILE&amp;gt;&amp;lt;NAME&amp;gt;ShipBuilder_announcer.script&amp;lt;/NAME&amp;gt;&lt;br /&gt;
&amp;lt;DATA&amp;gt;&lt;br /&gt;
ONCE_PROG 100&lt;br /&gt;
MPSETVAR * ShipBuilder_ALREADY_TOLD &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_REWARDED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_WARNED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_ACCEPTED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_COLLECTED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_NUMACCEPTED &#039;&#039;&lt;br /&gt;
SAY &lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
QUEST_TIME_PROG * 1&lt;br /&gt;
     mpsetvar $i ShipBuilder_NUMACCEPTED &#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.LENGTH#&#039;&lt;br /&gt;
     for $0 = 0 to&amp;lt; &#039;$&amp;lt;$i ShipBuilder_NUMACCEPTED&amp;gt;&#039;&lt;br /&gt;
          tell &amp;quot;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.$0&amp;quot; You have 1 minute to complete my quest.&lt;br /&gt;
     next&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
QUEST_TIME_PROG * -1&lt;br /&gt;
     mpsetvar $i ShipBuilder_NUMACCEPTED &#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.LENGTH#&#039;&lt;br /&gt;
     for $0 = 0 to&amp;lt; &#039;$&amp;lt;$i ShipBuilder_NUMACCEPTED&amp;gt;&#039;&lt;br /&gt;
          if !QUESTWINNER(&#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.$0&#039; *)&lt;br /&gt;
               tell &amp;quot;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.$0&amp;quot; You failed to complete my quest in time.&lt;br /&gt;
          endif&lt;br /&gt;
     mpqset * STATISTICS FAILED&lt;br /&gt;
     next&lt;br /&gt;
          if VAR($i ShipBuilder_REWARDED == &#039;&#039;)&lt;br /&gt;
               SAY Looks like I&#039;ll have get them myself.&lt;br /&gt;
          endif&lt;br /&gt;
     MPSETVAR * ShipBuilder_NUMACCEPTED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_ALREADY_TOLD &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_ACCEPTED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_REWARDED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_WARNED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_COLLECTED &#039;&#039;&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
ALL_GREET_PROG 100&lt;br /&gt;
     if ISLIKE($n &#039;&#039;) and ISPC($n)&lt;br /&gt;
          if EVAL(&#039;NO&#039; == &#039;YES&#039;) OR !QUESTWINNER($n *)&lt;br /&gt;
               if !STRIN(&#039;$&amp;lt;$i ShipBuilder_ALREADY_TOLD&amp;gt;&#039; &#039;$n&#039;)&lt;br /&gt;
                    if VAR($n ShipBuilder_ACCEPTED == &#039;&#039;)&lt;br /&gt;
                         sayto &amp;quot;$n&amp;quot; We&#039;re out of wood already. I need to finish the ship today though!&lt;br /&gt;
                         MPECHOAT $n Just say &#039;i accept&#039; to take on this quest.&lt;br /&gt;
                         MPSETVAR $i ShipBuilder_ALREADY_TOLD &#039;$&amp;lt;$i ShipBuilder_ALREADY_TOLD&amp;gt; &amp;quot;$n&amp;quot;&#039;&lt;br /&gt;
                    endif&lt;br /&gt;
               endif&lt;br /&gt;
          endif&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
GIVE_PROG all&lt;br /&gt;
     IF VAR($n ShipBuilder_ACCEPTED != &#039;&#039;) AND ISLIKE($n &#039;&#039;) and ISPC($n)&lt;br /&gt;
          if  EVAL(&#039;NO&#039; != &#039;YES&#039;) AND QUESTWINNER($n *)&lt;br /&gt;
               sayto &amp;quot;$n&amp;quot; Not YOU again&lt;br /&gt;
               return&lt;br /&gt;
          endif&lt;br /&gt;
          if  VAR($i ShipBuilder_REWARDED == $n)&lt;br /&gt;
              sayto &amp;quot;$n&amp;quot; Not YOU again&lt;br /&gt;
              return&lt;br /&gt;
          endif&lt;br /&gt;
          if islike($o &#039;-JAVACLASS +GenResource -MATERIAL +WOODEN -WEIGHT 1&#039;)&lt;br /&gt;
               mpsetvar $n ShipBuilder_COLLECTED + $%GSTAT($o weight)%&lt;br /&gt;
               mpjunk $o&lt;br /&gt;
               if var($n ShipBuilder_COLLECTED &amp;gt;= 30)&lt;br /&gt;
                    mpsetvar $i ShipBuilder_REWARDED $n&lt;br /&gt;
                    if EVAL(&#039;15%&#039; != &#039;&#039;)&lt;br /&gt;
                         mpexp $n 15%&lt;br /&gt;
                    endif&lt;br /&gt;
               if EVAL(&#039;&#039; != &#039;&#039;)&lt;br /&gt;
                    mpfaction $n  &lt;br /&gt;
               endif&lt;br /&gt;
               if EVAL(&#039;YES&#039; == &#039;YES&#039;) AND !QUESTWINNER($n *)&lt;br /&gt;
                    mpoload QuestPoint&lt;br /&gt;
                    give &amp;quot;a quest point&amp;quot; &amp;quot;$n&amp;quot;&lt;br /&gt;
               endif&lt;br /&gt;
               if EVAL(&#039;&#039; != &#039;&#039;) AND EVAL(&#039;&#039; &amp;gt; 0)&lt;br /&gt;
                    mpoload &lt;br /&gt;
                    give  &amp;quot;$n&amp;quot;&lt;br /&gt;
               endif&lt;br /&gt;
               mpquestwin $n *&lt;br /&gt;
               SAY Well done, kid! As promised I will get you on the ship. For now I need to finish the ship so maybe you should visit Deorae for some meat to go with your journey. After that Ealu will have your ticket ready. Have a safe journey.&lt;br /&gt;
               mpendquest *&lt;br /&gt;
               mpqset * STATISTICS SUCCESS&lt;br /&gt;
                    IF EVAL(&#039;DeoraeHunt&#039; != &#039;&#039;)&lt;br /&gt;
                         mpstartquest DeoraeHunt&lt;br /&gt;
                    ENDIF&lt;br /&gt;
               else&lt;br /&gt;
                    sayto &amp;quot;$n&amp;quot; That&#039;s $&amp;lt;$n ShipBuilder_COLLECTED&amp;gt;/30.&lt;br /&gt;
               endif&lt;br /&gt;
          else&lt;br /&gt;
               sayto &amp;quot;$n&amp;quot; This is not what I asked for.&lt;br /&gt;
               give &amp;quot;$o&amp;quot; &amp;quot;$n&amp;quot;&lt;br /&gt;
          endif&lt;br /&gt;
     else&lt;br /&gt;
          sayto &amp;quot;$n&amp;quot; What&#039;s this?&lt;br /&gt;
          give &amp;quot;$o&amp;quot; &amp;quot;$n&amp;quot;&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
SPEECH_PROG p i accept&lt;br /&gt;
     if ISLIKE($n &#039;&#039;) and ISPC($n)&lt;br /&gt;
          if  EVAL(&#039;NO&#039; == &#039;YES&#039;) OR !QUESTWINNER($n *)&lt;br /&gt;
               if VAR($n ShipBuilder_ACCEPTED == &#039;&#039;)&lt;br /&gt;
                    sayto &amp;quot;$n&amp;quot; Well if you want to help out, I need about thirty bundles of wood. If you get this for me I will make sure you get a free ride on the new ship.&lt;br /&gt;
                    mpenable $n Chopping 100&lt;br /&gt;
                    mpscript $n INDIVIDUAL LOAD=ShipBuilder_playertrack.script&lt;br /&gt;
                    mpqset * REMAINING 0&lt;br /&gt;
                    mpqset * STATISTICS ACCEPTED&lt;br /&gt;
                    MPSETVAR $i ShipBuilder_ACCEPTED &#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt; $n&#039;&lt;br /&gt;
                    mpsetvar $n ShipBuilder_ACCEPTED &#039;YES&#039;&lt;br /&gt;
                    mpsetvar $n ShipBuilder_COLLECTED 0&lt;br /&gt;
               else&lt;br /&gt;
                    sayto &amp;quot;$n&amp;quot; Yes, yes, I know .. now off with you.&lt;br /&gt;
               endif&lt;br /&gt;
          endif&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&amp;lt;/DATA&amp;gt;&amp;lt;/FILE&amp;gt;&lt;br /&gt;
&amp;lt;FILE&amp;gt;&amp;lt;NAME&amp;gt;ShipBuilder_playertrack.script&amp;lt;/NAME&amp;gt;&lt;br /&gt;
&amp;lt;DATA&amp;gt;&lt;br /&gt;
ONCE_PROG 100&lt;br /&gt;
     mpsetvar $i INSTRUCTIONS Well if you want to help out, I need about thirty bundles of wood. If you get this for me I will make sure you get a free ride on the new ship.&lt;br /&gt;
~&lt;br /&gt;
RAND_PROG 99&lt;br /&gt;
     if QVAR(* REMAINING == &#039;&#039;)&lt;br /&gt;
          MPENDQUEST $i&lt;br /&gt;
     else&lt;br /&gt;
     mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&amp;lt;/DATA&amp;gt;&amp;lt;/FILE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
This is for version v5.9.8.1&lt;/div&gt;</summary>
		<author><name>Namora</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=ShipBuilder(Quest)&amp;diff=13906</id>
		<title>ShipBuilder(Quest)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=ShipBuilder(Quest)&amp;diff=13906"/>
		<updated>2020-01-21T00:22:37Z</updated>

		<summary type="html">&lt;p&gt;Namora: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiBuilderTOC}}&lt;br /&gt;
&lt;br /&gt;
=Quest Intro=&lt;br /&gt;
Any basic information about the set-up of the quest (such as how players get to the quest-giver)&lt;br /&gt;
&lt;br /&gt;
=Quest Code=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
set name ShipBuilder&lt;br /&gt;
set display Star of Avalonne Build&lt;br /&gt;
set author Namora&lt;br /&gt;
&lt;br /&gt;
set wait 0&lt;br /&gt;
set interval 1&lt;br /&gt;
#quiet&lt;br /&gt;
&lt;br /&gt;
set minplayers 1&lt;br /&gt;
set playermask &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
set area &amp;quot;Avalonne&amp;quot;&lt;br /&gt;
set room Avalonne#5&lt;br /&gt;
set mobgroup&lt;br /&gt;
set mob Osse&lt;br /&gt;
give stat keyplayer true&lt;br /&gt;
give script LOAD=ShipBuilder_announcer.script&lt;br /&gt;
&lt;br /&gt;
set duration 0&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;FILE&amp;gt;&amp;lt;NAME&amp;gt;ShipBuilder_items.xml&amp;lt;/NAME&amp;gt;&amp;lt;DATA&amp;gt;&amp;lt;ITEMS&amp;gt;$COLLECTABLES_ITEMS&amp;lt;/ITEMS&amp;gt;&amp;lt;/DATA&amp;gt;&amp;lt;/FILE&amp;gt;&lt;br /&gt;
&amp;lt;FILE&amp;gt;&amp;lt;NAME&amp;gt;ShipBuilder_announcer.script&amp;lt;/NAME&amp;gt;&lt;br /&gt;
&amp;lt;DATA&amp;gt;&lt;br /&gt;
ONCE_PROG 100&lt;br /&gt;
MPSETVAR * ShipBuilder_ALREADY_TOLD &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_REWARDED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_WARNED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_ACCEPTED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_COLLECTED &#039;&#039;&lt;br /&gt;
MPSETVAR * ShipBuilder_NUMACCEPTED &#039;&#039;&lt;br /&gt;
SAY &lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
QUEST_TIME_PROG * 1&lt;br /&gt;
     mpsetvar $i ShipBuilder_NUMACCEPTED &#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.LENGTH#&#039;&lt;br /&gt;
     for $0 = 0 to&amp;lt; &#039;$&amp;lt;$i ShipBuilder_NUMACCEPTED&amp;gt;&#039;&lt;br /&gt;
          tell &amp;quot;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.$0&amp;quot; You have 1 minute to complete my quest.&lt;br /&gt;
     next&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
QUEST_TIME_PROG * -1&lt;br /&gt;
     mpsetvar $i ShipBuilder_NUMACCEPTED &#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.LENGTH#&#039;&lt;br /&gt;
     for $0 = 0 to&amp;lt; &#039;$&amp;lt;$i ShipBuilder_NUMACCEPTED&amp;gt;&#039;&lt;br /&gt;
          if !QUESTWINNER(&#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.$0&#039; *)&lt;br /&gt;
               tell &amp;quot;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt;.$0&amp;quot; You failed to complete my quest in time.&lt;br /&gt;
          endif&lt;br /&gt;
     mpqset * STATISTICS FAILED&lt;br /&gt;
     next&lt;br /&gt;
          if VAR($i ShipBuilder_REWARDED == &#039;&#039;)&lt;br /&gt;
               SAY Looks like I&#039;ll have get them myself.&lt;br /&gt;
          endif&lt;br /&gt;
     MPSETVAR * ShipBuilder_NUMACCEPTED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_ALREADY_TOLD &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_ACCEPTED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_REWARDED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_WARNED &#039;&#039;&lt;br /&gt;
     MPSETVAR * ShipBuilder_COLLECTED &#039;&#039;&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
ALL_GREET_PROG 100&lt;br /&gt;
     if ISLIKE($n &#039;&#039;) and ISPC($n)&lt;br /&gt;
          if EVAL(&#039;NO&#039; == &#039;YES&#039;) OR !QUESTWINNER($n *)&lt;br /&gt;
               if !STRIN(&#039;$&amp;lt;$i ShipBuilder_ALREADY_TOLD&amp;gt;&#039; &#039;$n&#039;)&lt;br /&gt;
                    if VAR($n ShipBuilder_ACCEPTED == &#039;&#039;)&lt;br /&gt;
                         sayto &amp;quot;$n&amp;quot; We&#039;re out of wood already. I need to finish the ship today though!&lt;br /&gt;
                         MPECHOAT $n Just say &#039;i accept&#039; to take on this quest.&lt;br /&gt;
                         MPSETVAR $i ShipBuilder_ALREADY_TOLD &#039;$&amp;lt;$i ShipBuilder_ALREADY_TOLD&amp;gt; &amp;quot;$n&amp;quot;&#039;&lt;br /&gt;
                    endif&lt;br /&gt;
               endif&lt;br /&gt;
          endif&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
GIVE_PROG all&lt;br /&gt;
     IF VAR($n ShipBuilder_ACCEPTED != &#039;&#039;) AND ISLIKE($n &#039;&#039;) and ISPC($n)&lt;br /&gt;
          if  EVAL(&#039;NO&#039; != &#039;YES&#039;) AND QUESTWINNER($n *)&lt;br /&gt;
               sayto &amp;quot;$n&amp;quot; Not YOU again&lt;br /&gt;
               return&lt;br /&gt;
          endif&lt;br /&gt;
          if  VAR($i ShipBuilder_REWARDED == $n)&lt;br /&gt;
              sayto &amp;quot;$n&amp;quot; Not YOU again&lt;br /&gt;
              return&lt;br /&gt;
          endif&lt;br /&gt;
          if islike($o &#039;-JAVACLASS +GenResource -MATERIAL +WOODEN -WEIGHT 1&#039;)&lt;br /&gt;
               mpsetvar $n ShipBuilder_COLLECTED + $%GSTAT($o weight)%&lt;br /&gt;
               mpjunk $o&lt;br /&gt;
               if var($n ShipBuilder_COLLECTED &amp;gt;= 30)&lt;br /&gt;
                    mpsetvar $i ShipBuilder_REWARDED $n&lt;br /&gt;
                    if EVAL(&#039;15%&#039; != &#039;&#039;)&lt;br /&gt;
                         mpexp $n 15%&lt;br /&gt;
                    endif&lt;br /&gt;
               if EVAL(&#039;&#039; != &#039;&#039;)&lt;br /&gt;
                    mpfaction $n  &lt;br /&gt;
               endif&lt;br /&gt;
               if EVAL(&#039;YES&#039; == &#039;YES&#039;) AND !QUESTWINNER($n *)&lt;br /&gt;
                    mpoload QuestPoint&lt;br /&gt;
                    give &amp;quot;a quest point&amp;quot; &amp;quot;$n&amp;quot;&lt;br /&gt;
               endif&lt;br /&gt;
               if EVAL(&#039;&#039; != &#039;&#039;) AND EVAL(&#039;&#039; &amp;gt; 0)&lt;br /&gt;
                    mpoload &lt;br /&gt;
                    give  &amp;quot;$n&amp;quot;&lt;br /&gt;
               endif&lt;br /&gt;
               mpquestwin $n *&lt;br /&gt;
               SAY Well done, kid! As promised I will get you on the ship. For now I need to finish the ship so maybe you should visit Deorae for some meat to go with your journey. After that Ealu will have your ticket ready. Have a safe journey.&lt;br /&gt;
               mpendquest *&lt;br /&gt;
               mpqset * STATISTICS SUCCESS&lt;br /&gt;
                    IF EVAL(&#039;DeoraeHunt&#039; != &#039;&#039;)&lt;br /&gt;
                         mpstartquest DeoraeHunt&lt;br /&gt;
                    ENDIF&lt;br /&gt;
               else&lt;br /&gt;
                    sayto &amp;quot;$n&amp;quot; That&#039;s $&amp;lt;$n ShipBuilder_COLLECTED&amp;gt;/30.&lt;br /&gt;
               endif&lt;br /&gt;
          else&lt;br /&gt;
               sayto &amp;quot;$n&amp;quot; This is not what I asked for.&lt;br /&gt;
               give &amp;quot;$o&amp;quot; &amp;quot;$n&amp;quot;&lt;br /&gt;
          endif&lt;br /&gt;
     else&lt;br /&gt;
          sayto &amp;quot;$n&amp;quot; What&#039;s this?&lt;br /&gt;
          give &amp;quot;$o&amp;quot; &amp;quot;$n&amp;quot;&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&lt;br /&gt;
SPEECH_PROG p i accept&lt;br /&gt;
     if ISLIKE($n &#039;&#039;) and ISPC($n)&lt;br /&gt;
          if  EVAL(&#039;NO&#039; == &#039;YES&#039;) OR !QUESTWINNER($n *)&lt;br /&gt;
               if VAR($n ShipBuilder_ACCEPTED == &#039;&#039;)&lt;br /&gt;
                    sayto &amp;quot;$n&amp;quot; Well if you want to help out, I need about thirty bundles of wood. If you get this for me I will make sure you get a free ride on the new ship.&lt;br /&gt;
                    mpenable $n Chopping 100&lt;br /&gt;
                    mpscript $n INDIVIDUAL LOAD=ShipBuilder_playertrack.script&lt;br /&gt;
                    mpqset * REMAINING 0&lt;br /&gt;
                    mpqset * STATISTICS ACCEPTED&lt;br /&gt;
                    MPSETVAR $i ShipBuilder_ACCEPTED &#039;$&amp;lt;$i ShipBuilder_ACCEPTED&amp;gt; $n&#039;&lt;br /&gt;
                    mpsetvar $n ShipBuilder_ACCEPTED &#039;YES&#039;&lt;br /&gt;
                    mpsetvar $n ShipBuilder_COLLECTED 0&lt;br /&gt;
               else&lt;br /&gt;
                    sayto &amp;quot;$n&amp;quot; Yes, yes, I know .. now off with you.&lt;br /&gt;
               endif&lt;br /&gt;
          endif&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&amp;lt;/DATA&amp;gt;&amp;lt;/FILE&amp;gt;&lt;br /&gt;
&amp;lt;FILE&amp;gt;&amp;lt;NAME&amp;gt;ShipBuilder_playertrack.script&amp;lt;/NAME&amp;gt;&lt;br /&gt;
&amp;lt;DATA&amp;gt;&lt;br /&gt;
ONCE_PROG 100&lt;br /&gt;
     mpsetvar $i INSTRUCTIONS Well if you want to help out, I need about thirty bundles of wood. If you get this for me I will make sure you get a free ride on the new ship.&lt;br /&gt;
~&lt;br /&gt;
RAND_PROG 99&lt;br /&gt;
     if QVAR(* REMAINING == &#039;&#039;)&lt;br /&gt;
          MPENDQUEST $i&lt;br /&gt;
     else&lt;br /&gt;
     mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)%&lt;br /&gt;
     endif&lt;br /&gt;
~&lt;br /&gt;
&amp;lt;/DATA&amp;gt;&amp;lt;/FILE&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
~~~~~~~~~~~~~~~~~~&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
This is for version v5.9.8.1&lt;/div&gt;</summary>
		<author><name>Namora</name></author>
	</entry>
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