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	<id>http://coffeemud.net:8080/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Loki</id>
	<title>CoffeeMud Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://coffeemud.net:8080/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Loki"/>
	<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Special:Contributions/Loki"/>
	<updated>2026-05-14T15:42:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Vampire&amp;diff=21537</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Vampire&amp;diff=21537"/>
		<updated>2026-05-12T21:00:01Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RaceTemplate|Name=Vampire|Description=Vampires are highly intelligent undead who draw energy from the living.|Statadj=strength+12, dexterity+12, charisma+9, paralysis save+100, save vs gas+100, save vs mind+100, save vs poison+100, save vs undead+100, save vs disease+100, max strength adj.+4, max dexterity adj.+4, max charisma adj.+2, xp adjustment pct-50, save vs polymorph/petrify+100|RacialAbilities=|CulturalAbilities=|RacialEffects=[[Disease_Vampirism|Vampirism]] [[Prop_WeaponImmunity|Weapon Immunity]]|BonusAbilities=darkvision, infravision, see invisible|BonusLanguages=|Immunities=Royal Rot|LifeExpectancy=Forever|Startingequipment=|WearLocs=head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=}}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*This is the base race for vampires. Humans will be animated as pure Vampires. Other races will be animated as (Racename)-vampire with the body parts of the original race and the abilities of the vampire race.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Druid_ShapeShift&amp;diff=21536</id>
		<title>Druid ShapeShift</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Druid_ShapeShift&amp;diff=21536"/>
		<updated>2026-05-12T16:23:12Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Shapeshift Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
{{#section-h:LISTSKILLS|Shape Shift}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
===Shapeshift Forms===&lt;br /&gt;
Below is a listing of the various forms each type of druid may change into.  The Relative Level is how many levels above qualifying level you need to get this form.  Note for beastmasters, if you are getting your second or third totem, your qualifying level is the level you get that totem at.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot; &amp;lt;div class=&amp;quot;Left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Racial Category&lt;br /&gt;
! Race&lt;br /&gt;
! Benefit&lt;br /&gt;
! Relative Level&lt;br /&gt;
|-&lt;br /&gt;
| Bird&lt;br /&gt;
| [[Robin]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bird&lt;br /&gt;
| [[Owl]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Bird&lt;br /&gt;
| [[Hawk]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Bird&lt;br /&gt;
| [[Eagle]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Bird&lt;br /&gt;
| [[Harpy]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Bovine&lt;br /&gt;
| [[Cow|Cow (Calf)]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Bovine&lt;br /&gt;
| [[Cow]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Bovine&lt;br /&gt;
| [[Buffalo]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Bovine&lt;br /&gt;
| [[Bull]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Bovine&lt;br /&gt;
| [[Minotaur]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Canine &lt;br /&gt;
| [[Puppy]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Canine&lt;br /&gt;
| [[Dog]]&lt;br /&gt;
|&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Canine&lt;br /&gt;
| [[Wolf]]&lt;br /&gt;
|&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Canine&lt;br /&gt;
| [[Dire Wolf]]&lt;br /&gt;
|&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Canine&lt;br /&gt;
| [[WereWolf]]&lt;br /&gt;
|&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Crustacean&lt;br /&gt;
| [[Shrimp]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Crustacean&lt;br /&gt;
| [[GreatLobster|Great Lobster]]&lt;br /&gt;
|&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Crustacean&lt;br /&gt;
| [[GiantCrab|Giant Crab]]&lt;br /&gt;
|&lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Crustacean&lt;br /&gt;
| [[Chuul]]&lt;br /&gt;
|&lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Crustacean&lt;br /&gt;
| [[Aldani]]&lt;br /&gt;
|&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Feline&lt;br /&gt;
| [[Kitten]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Feline&lt;br /&gt;
| [[Cat]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Feline&lt;br /&gt;
| [[Puma]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Feline&lt;br /&gt;
| [[Lion]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Feline&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| [[Clown Fish]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| [[Angelfish]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| [[Swordfish]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| [[Shark]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| [[Merfolk]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| [[Cricket]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| [[Millipede]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| [[Tarantula]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| [[Scarab]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| [[Man-Scorpion]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Mustelid&lt;br /&gt;
| [[Badger]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Mustelid&lt;br /&gt;
| [[Otter]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Mustelid&lt;br /&gt;
| [[Wolverine]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Mustelid&lt;br /&gt;
| [[Dire Otter]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Mustelid&lt;br /&gt;
| [[Mustie]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Primate&lt;br /&gt;
| [[Monkey]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Primate&lt;br /&gt;
| [[Chimp]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Primate&lt;br /&gt;
| [[Ape]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Primate&lt;br /&gt;
| [[Gorilla]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Primate&lt;br /&gt;
| [[Sasquatch]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Rodent&lt;br /&gt;
| [[Rat]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Rodent&lt;br /&gt;
| [[Beaver]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Rodent&lt;br /&gt;
| [[Porcupine]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Rodent&lt;br /&gt;
| [[Dire Rat]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Rodent&lt;br /&gt;
| [[WereBat]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mammal&lt;br /&gt;
| [[Seal]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mammal&lt;br /&gt;
| [[Walrus]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mammal&lt;br /&gt;
| [[Dolphin]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mammal&lt;br /&gt;
| [[Whale]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mammal&lt;br /&gt;
| [[Selkie]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| [[Garden Snake]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| [[Snake]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| [[Python]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| [[Cobra]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| [[Naga]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Ursine&lt;br /&gt;
| [[Cub]]&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ursine&lt;br /&gt;
| [[Bear|Black Bear]]&lt;br /&gt;
| &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ursine&lt;br /&gt;
| [[Grizzly Bear]]&lt;br /&gt;
| &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| Ursine&lt;br /&gt;
| [[Polar Bear]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| Ursine&lt;br /&gt;
| [[WereBear]]&lt;br /&gt;
| &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Bonuses===&lt;br /&gt;
Each form provides some additional combat bonuses, which increase with level.  A relative scale is provide below.  High is better than Good, Good is better than Improved, and Improved is better than Base.  Base is the same as your normal form.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot; &amp;lt;div class=&amp;quot;Left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Racial Category&lt;br /&gt;
! Attack&lt;br /&gt;
! Damage&lt;br /&gt;
! Armor&lt;br /&gt;
! Combat Speed&lt;br /&gt;
|-&lt;br /&gt;
| Bird&lt;br /&gt;
| Slightly Improved&lt;br /&gt;
| Very High&lt;br /&gt;
| Extremely Improved&lt;br /&gt;
| Base&lt;br /&gt;
|-&lt;br /&gt;
| Bovine&lt;br /&gt;
| Very Good&lt;br /&gt;
| Very High&lt;br /&gt;
| Slightly Improved&lt;br /&gt;
| Base&lt;br /&gt;
|-&lt;br /&gt;
| Canine&lt;br /&gt;
| Very High&lt;br /&gt;
| Extremely Good&lt;br /&gt;
| Very Improved&lt;br /&gt;
| Base&lt;br /&gt;
|-&lt;br /&gt;
| Crustacean&lt;br /&gt;
| Slightly Improved&lt;br /&gt;
| Improved&lt;br /&gt;
| Extremely High&lt;br /&gt;
| Base&lt;br /&gt;
|-&lt;br /&gt;
| Feline&lt;br /&gt;
| Very High&lt;br /&gt;
| Good&lt;br /&gt;
| Extremely Improved&lt;br /&gt;
| Base&lt;br /&gt;
|-&lt;br /&gt;
| Fish&lt;br /&gt;
| Improved&lt;br /&gt;
| Very Improved&lt;br /&gt;
| Extremely Improved&lt;br /&gt;
| Very High&lt;br /&gt;
|-&lt;br /&gt;
| Insect&lt;br /&gt;
| Very Good&lt;br /&gt;
| Good&lt;br /&gt;
| Very High&lt;br /&gt;
| Improved&lt;br /&gt;
|-&lt;br /&gt;
| Mustelid&lt;br /&gt;
| Extremely Good&lt;br /&gt;
| Slightly Improved&lt;br /&gt;
| Very Improved&lt;br /&gt;
| Extremely Improved&lt;br /&gt;
|-&lt;br /&gt;
| Primate&lt;br /&gt;
| Very High&lt;br /&gt;
| Extremely Good&lt;br /&gt;
| Slightly Improved&lt;br /&gt;
| Base&lt;br /&gt;
|-&lt;br /&gt;
| Rodent&lt;br /&gt;
| Very Good&lt;br /&gt;
| Very Improved&lt;br /&gt;
| Very High&lt;br /&gt;
| Slightly Improved&lt;br /&gt;
|-&lt;br /&gt;
| Sea Mammal&lt;br /&gt;
| Very High&lt;br /&gt;
| Extremely Improved&lt;br /&gt;
| Improved&lt;br /&gt;
| Slightly Improved&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
| Improved&lt;br /&gt;
| Very Improved&lt;br /&gt;
| Very High&lt;br /&gt;
| Base&lt;br /&gt;
|-&lt;br /&gt;
| Ursine&lt;br /&gt;
| Extremely High&lt;br /&gt;
| Good&lt;br /&gt;
| Improved&lt;br /&gt;
| Base&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*You may need to change your language after shapeshifting out of an animal form for others to understand you.&lt;br /&gt;
*Only your qualifying class levels with the specific shape-shift totem improve your access to new forms within your selected form&#039;s racial category.&lt;br /&gt;
**For example, Skywatchers do not gain access to Shapeshift, so a level 15 feline Druid who gains 30 levels in Skywatcher would not have access to Lion or Manticore shapes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Expertise(Shapeshifting)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Items(CoffeeMUD)&amp;diff=21535</id>
		<title>Items(CoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Items(CoffeeMUD)&amp;diff=21535"/>
		<updated>2026-05-12T15:09:17Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Power Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDItemsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Items are things which can be manipulated by MOBs, whether they can be touched, held, looked at or interacted in some other way.  Items are what players strive to collect and use.&lt;br /&gt;
=Item Level=&lt;br /&gt;
All items have a level, which determines how players can interact with an item.  Players may equip items of their overall character level or lower, with some expertises enabling characters to equip higher level items.  Players may pick up (or [[GET]]) items up to 10(?) levels higher than their current level.&lt;br /&gt;
==Power Level==&lt;br /&gt;
Some abilities may allow a character to gain more information on items, including a power level.  Power level is a calculated number which relays the approximate level the item would be if it were a normal, non-improved version of itself using the standard CoffeeMUD item creation calculations.  Generally speaking, an item with a higher power level is more powerful than an item with a lower power level.&lt;br /&gt;
&lt;br /&gt;
Power level may be grossly inaccurate for items with properties not normally associated with them. For example, items that are worn in the Floating Nearby location are not typically empowered with ARMOR, so any armor value will cause the power level of these items to be excessive.&lt;br /&gt;
&lt;br /&gt;
=Item Types=&lt;br /&gt;
CoffeeMUD supports a large variety of item types, with each item type having some common features.&lt;br /&gt;
==[[:Category:ITEM(ARMOR)|Armor]]==&lt;br /&gt;
Armor is anything that is worn by a MOB or player as a type of clothing or protection.  It includes clothing, jewelry, backpacks, iouon stones, and pretty much anything equipped with a [[WEAR]] command except weapons and, in some cases, held items.&lt;br /&gt;
&lt;br /&gt;
===Wear Location===&lt;br /&gt;
Items can cover a single wear location or multiple wear locations.  While some armors may be worn on progressively higher [[:Category:ITEM(ARMOR)#Armor Layers|layer levels]], only the outermost layer provides armor and bonuses.&lt;br /&gt;
&lt;br /&gt;
===Capacity===&lt;br /&gt;
Some armors can also contain items of particular types.  For example, a belt may allow a character to sheath weapons in it.  Bracers and boots sometimes allow dagger-class weapons to be stored in them.&lt;br /&gt;
&lt;br /&gt;
===[[:Category:ITEM(LIMB)|Prosthetics]]===&lt;br /&gt;
Certain items may be worn in place of a missing body part.  These prosthetics are generically referred to as limbs.  Limb replacements do not count against armor wear restrictions for any class, so material of your limb will not affect your spell casting.  Each limb replacement may only be worn in the specified slot of a missing limb.  The limb replacement will not natively restore any lost capability (a human with 2 glass eyes will still be blind), but the limb replacement may be enchanted with the right abilities.&lt;br /&gt;
&lt;br /&gt;
==[[:Category:ITEM(WEAPON)|Weapon]]==&lt;br /&gt;
A weapon is equipped in the WIELD position, and normally improves the amount of damage you do in combat.  &lt;br /&gt;
*Weapons normally require only one hand to use, but larger weapons require two hands (your WIELD and HELD equipment positions).  Some skills allow characters to also use additional weapons equipped in the HELD position (such as two-weapon fighting).  &lt;br /&gt;
*Weapons have varying weapon classifications (Weapon Types), and varying damage types.&lt;br /&gt;
&lt;br /&gt;
==[[:Category:ITEM(CONTAINER)|Container]]==&lt;br /&gt;
Containers hold items.  Containers that are held, like bags, or are intended to sit in a room, like bookshelves and chests, should be listed in this category.  Sometimes armors that are worn in other locations, like backpacks and belts, can contain items as well, but those should be listed as armors.  Drinks, while often encased in a container, are generally listed under the Consumables section.&lt;br /&gt;
&lt;br /&gt;
===Capacity===&lt;br /&gt;
The capacity value of a container is the maximum weight of the container plus all of the contents of a container.&lt;br /&gt;
&lt;br /&gt;
==Mountable==&lt;br /&gt;
Mountable items are often used for transporting heavy goods, or reducing the movement cost for travel.  Animals that can be mounted are not mountable items, they are mountable MOBs.&lt;br /&gt;
*All Mountables have a maximum capacity of how many mobs can sit at them (or climb them).  &lt;br /&gt;
*MOB weight does NOT count against the storage capacity of an item.&lt;br /&gt;
*The capacity value of a container is the maximum weight of the container plus all of the contents of a container.&lt;br /&gt;
===Carts and Wagons===&lt;br /&gt;
Carts and Wagons are large, generally wheeled, objects that are meant to be moved from room to room.  These can include things like wheelbarrows that are pushed to wagons that are drawn by horses.  &lt;br /&gt;
*If you have sufficient [[Stats#Strength|Strength]], you can [[PUSH]] or [[PULL]] the cart from room to room.&lt;br /&gt;
*In order to attach a wagon to a horse (or other mountable animal), use the command [[MOUNT]] CART HORSE.&lt;br /&gt;
**In order to detach a wagon from a horse, use the command [[DISMOUNT]] WAGON.&lt;br /&gt;
===Boats and Ships===&lt;br /&gt;
Boats are mountables that float on water.  Boats obey all of the general rules of mountables listed above.&lt;br /&gt;
*In order to move from room to room in a boat, you use the normal movement commands.  Boats may only be used in water rooms, shores and docks.&lt;br /&gt;
[[Ships(GenSailingShips)|Ships]] are very large watercraft with very special rules.  &lt;br /&gt;
&lt;br /&gt;
For more information on either of these watercraft, see [[Ships(CoffeeMUD)|Ships]].&lt;br /&gt;
&lt;br /&gt;
===Climbing aids===&lt;br /&gt;
Ladders and other such items can be used as climbing aids.  To use a ladder, [[DROP]] the ladder in a room in which you which to climb (up or down).  Then, you may use the [[UP]] or [[DOWN]] command without invoking the [[Skill_Climb|climb]] skill.&lt;br /&gt;
&lt;br /&gt;
===Furniture===&lt;br /&gt;
Furniture includes a large variety of items.  Most of them allow you to sit on/at them, such as a desk or sofa.  Some types of furniture are more decorative or functional.  Note, some furniture, such as chests and bookshelves, fall under the [[Items(CoffeeMUD)#Container|Container]] category instead of the Mountable category.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot; &amp;lt;div class=&amp;quot;Left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Mountable&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Table&lt;br /&gt;
| SIT&lt;br /&gt;
| Allows you to take a seat.&lt;br /&gt;
|-&lt;br /&gt;
| Desk&lt;br /&gt;
| SIT&lt;br /&gt;
| Allows you to take a seat.&lt;br /&gt;
|- &lt;br /&gt;
| Bed&lt;br /&gt;
| SLEEP&lt;br /&gt;
| Allows for increased hit point, mana and movement regeneration while you sleep (above normal sleeping on the floor).&lt;br /&gt;
|-&lt;br /&gt;
| Stove&lt;br /&gt;
| NO&lt;br /&gt;
| Allows you to use the stove&#039;s flame for cooking and other skills.  Once the stove is [[PUT|PUT OUT]] it cannot be relit.&lt;br /&gt;
|-&lt;br /&gt;
| Fountain&lt;br /&gt;
| NO&lt;br /&gt;
| Allows nearly unlimited water supply.  Will dry up in a drought, but can be refilled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Readable==&lt;br /&gt;
There are many types of items in CoffeeMUD whose purpose is to store written information.  Each one behaves a little differently.&lt;br /&gt;
&lt;br /&gt;
===Scroll===&lt;br /&gt;
Scrolls are readables that store an ability, normally a spell, prayer or chant.  In order to use a scroll, one must use the READ MAGIC spell.&lt;br /&gt;
&lt;br /&gt;
===Map===&lt;br /&gt;
Maps are text-drawn pictures of areas, regions or some other directions.  Maps can be auto generated with the mapmaking skill, or hand drawn.&lt;br /&gt;
&lt;br /&gt;
===Title===&lt;br /&gt;
Titles are deeds of ownership for real estate or a ship.&lt;br /&gt;
&lt;br /&gt;
===Recipe===&lt;br /&gt;
Recipes allow the holder to craft items recorded on them, if the user has the appropriate crafting skill.  Each Recipe readable may only have recipes from one crafting skill.  However, depending on the recipe readable, one or more recipes may be stored on it.&lt;br /&gt;
&lt;br /&gt;
===Dissertation===&lt;br /&gt;
Dissertation may be read in order to learn the skill it is written about.&lt;br /&gt;
&lt;br /&gt;
===Journal===&lt;br /&gt;
A journal is an enumerated listing of posts that can be read and replied to.&lt;br /&gt;
&lt;br /&gt;
===Book===&lt;br /&gt;
A book is similar to a journal, in that it has an enumerated list of items.  Unlike a journal, books cannot be appended without special publishing skills.  &lt;br /&gt;
*All books have a Table of Contents.&lt;br /&gt;
&lt;br /&gt;
==Wand==&lt;br /&gt;
Wands are special items primarily used by mages to cast spells that have been stored in the wand.  Wands are held in the off-hand position, allowing the users to wield a one-handed weapon while having a wand equipped.&lt;br /&gt;
*Each wand has a single spell stored in it at any given time.&lt;br /&gt;
*In order to use the wand, the character must have the [[Skill_WandUse|Wands]] skill and know the wand&#039;s codeword.&lt;br /&gt;
**The character activates the wand by [[SAY]]ing the command word, as well as a target.&lt;br /&gt;
**For example, if the command word was ZAT, then SAY ZAT ORC would use the wand on the orc.&lt;br /&gt;
*Wands can be recharged with the [[Spell_RechargeWand|Recharge Wand]] spell.&lt;br /&gt;
*Empty wands can be enchanted with the [[Spell_EnchantWand|Enchant Wand]] spell.&lt;br /&gt;
**Empty wands can be crafted with various [[Crafting(Domain)|crafting]] skills.&lt;br /&gt;
**Wands can be emptied of their spells with the [[Spell_DisenchantWand|Disenchant Wand]] spell.&lt;br /&gt;
&lt;br /&gt;
==Staff==&lt;br /&gt;
There are multiple variations of staffs in CoffeeMUD, just as there are multiple ways to spell staves.  The simplest form of staffs are simple, two-handed, blunt weapons, and should be documented on the wiki as weapons.  However...staves could be one-handed weapons, or, they could be magical weapons with charges to cast a stored spell from, similar to a [[#Wand|Wand]].  This second form of staff should be categorized as a Staff instead of a weapon, although it serves both functions and still benefits from all of the skills and expertises of the weapon staff.&lt;br /&gt;
&lt;br /&gt;
==Instrument==&lt;br /&gt;
[[Minstrel(Bard)|Minstrels]] use music instruments to [[PLAY|play]] their songs.  Some songs require specific types of musical instruments, while others merely require that the minstrel has a musical instrument equipped.&lt;br /&gt;
&lt;br /&gt;
==Consumable==&lt;br /&gt;
The consumables group mostly consists of items that are eaten or drunk, but also includes perfumes applied to the body.&lt;br /&gt;
===Food===&lt;br /&gt;
Food provides a character with nourishment to ward off hunger.  Each food item will have a primary material type, a nourishment value per EAT command, and a total number of bites available to eat.  &lt;br /&gt;
*Some food may provide special effects. &lt;br /&gt;
*Pills are a subtype of Food.&lt;br /&gt;
===Drink===&lt;br /&gt;
Drink provides a character with quenching to ward off thirst.  Each drink item will have a primary material type (of container), the current type of liquid held, a quench value per DRINK command, and a total number of drink held. Drinks may also have lids.  &lt;br /&gt;
*Some drinks may provide special effects, such as inebriation from alcohol. &lt;br /&gt;
*Potions are a subtype of a drink.&lt;br /&gt;
**The item level of a potion affect the effectiveness of a potion.  Potions with malicious affects that are significantly lower than the imbiber may be resisted.  Low leve potions with beneficial affects will have shorter durations and less overall effectiveness than higher level potions (for example, a lower level cure light wounds potion would heal less than a higher level cure light wounds potion).&lt;br /&gt;
&lt;br /&gt;
===Perfume===&lt;br /&gt;
Perfumes are applied to the body to provide a favorable aroma.  Perfumes have a container material, a liquid type, amount of perfume per application and a total amount of perfume.  Perfumes may have lids.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Cage===&lt;br /&gt;
Cages are used to contain MOBs (but not Player MOBs).  They require the cage skill to use properly, and the MOB must be immobilized to be successfully caged.&lt;br /&gt;
===Key===&lt;br /&gt;
Keys are used to open locks.  Each key works on a specific set of locks.&lt;br /&gt;
===Resource===&lt;br /&gt;
Resources are material components used for crafting.  They often are found with gathering skills.  &lt;br /&gt;
*Since some resources are also basic foods, there are nourishment and number of uses fields, which should be left blank for non-consumable resources.  &lt;br /&gt;
*The area field should only be used for specific resource items that are found without gathering skills, or special resource items that can ONLY be found in certain areas.&lt;br /&gt;
===Light Source===&lt;br /&gt;
Lanterns, torches and other lights fall under this category.  While it is certainly possible for other items to be light sources (such as magic swords), if the item&#039;s sole purpose is to provide light, then it probably belongs in this category.&lt;br /&gt;
*If a light source is not destroyed on burnout, then it can be refilled with lamp oil to be used again.  Use the [[HOLD]] command to activate a light source.&lt;br /&gt;
*Use [[PUT OUT]] command to extinguish a light source, preserving it&#039;s burning duration.&lt;br /&gt;
*Most light source items do not have the &amp;quot;IS LIGHT SOURCE&amp;quot; disposition flag set to YES.&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
Use this for any item that doesn&#039;t fit in any of the above categories.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Formatting(VARIES)&amp;diff=21534</id>
		<title>Formatting(VARIES)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Formatting(VARIES)&amp;diff=21534"/>
		<updated>2026-05-12T15:05:12Z</updated>

		<summary type="html">&lt;p&gt;Loki: /*  Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;VARIES&amp;gt; formatting can be applied to room titles and descriptions to provide alternate settings based on a specified code.&lt;br /&gt;
&lt;br /&gt;
==Where to apply VARIES==&lt;br /&gt;
*Room Titles&lt;br /&gt;
*Room Descriptions&lt;br /&gt;
&lt;br /&gt;
==How to apply VARIES==&lt;br /&gt;
*An immortal with CMD privileges may use &amp;lt;VARIES&amp;gt; from the command line or MUD Grinder.&lt;br /&gt;
*A Player with [[Building(Domain)|Building skills]] may add &amp;lt;VARIES&amp;gt; as part of the parameters of a room title or room description.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;VARIES&amp;gt; Syntax==&lt;br /&gt;
The text to vary should always start with the &amp;lt;VARIES&amp;gt; tag, then a &amp;amp;lt;code&amp;amp;gt; from the list below, followed by the text to be displayed if that condition is met, followed by a &amp;amp;lt;/code&amp;amp;gt followed by any additional variations or an &amp;lt;ELSE&amp;gt; tag and an alternate description.  There are no closing tags for &amp;lt;VARIES&amp;gt; or &amp;lt;ELSE&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Code&lt;br /&gt;
! Use&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| SUMMER &lt;br /&gt;
| When the season is Summer &lt;br /&gt;
| &amp;lt;SUMMER&amp;gt;The grass is scorched from the hot summer sun.&amp;lt;/SUMMER&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SPRING &lt;br /&gt;
| When the season is Spring &lt;br /&gt;
| &amp;lt;SPRING&amp;gt;The grass is long and green from the spring showers.&amp;lt;/SPRING&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WINTER &lt;br /&gt;
| When the season is Winter &lt;br /&gt;
| &amp;lt;WINTER&amp;gt;The grass is browned from the harsh winter weather.&amp;lt;/WINTER&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FALL &lt;br /&gt;
| When the season is Fall &lt;br /&gt;
| &amp;lt;FALL&amp;gt;The grass is covered in fallen leaves.&amp;lt;/FALL&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| DAY&lt;br /&gt;
| If the current hour is a daytime hour.&lt;br /&gt;
| &amp;lt;DAY&amp;gt;The street is abustle with activity.&amp;lt;/DAY&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| NIGHT&lt;br /&gt;
| If the current hour is a nighttime hour.&lt;br /&gt;
| &amp;lt;NIGHT&amp;gt;The street is void of life.&amp;lt;/NIGHT&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| DUSK&lt;br /&gt;
| If the current hour is dusk.&lt;br /&gt;
| &amp;lt;DUSK&amp;gt;Citizens hurry home from their workday.&amp;lt;/DUSK&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| DAWN&lt;br /&gt;
| If the current hour is dawn.&lt;br /&gt;
| &amp;lt;DAWN&amp;gt;Citizens drowsily head off to work.&amp;lt;/DAWN&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RAIN&lt;br /&gt;
| The current weather condition is rain.&lt;br /&gt;
| &amp;lt;RAIN&amp;gt;The street is slick from the rain.&amp;lt;/RAIN&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SLEET&lt;br /&gt;
| The current weather condition is sleet.&lt;br /&gt;
| &amp;lt;SLEET&amp;gt;The street is slick with ice.&amp;lt;/SLEET&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SNOW&lt;br /&gt;
| The current weather condition is snow.&lt;br /&gt;
| &amp;lt;SNOW&amp;gt;The street is covered in snow.&amp;lt;/SNOW&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| CLEAR&lt;br /&gt;
| The current weather condition is clear.&lt;br /&gt;
| &amp;lt;CLEAR&amp;gt;The street is freshly cleaned.&amp;lt;/CLEAR&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| HEATWAVE&lt;br /&gt;
| The current weather condition is heatwave.&lt;br /&gt;
| &amp;lt;HEATWAVE&amp;gt;Waves of heat rise from the street.&amp;lt;/HEATWAVE&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| THUNDERSTORM&lt;br /&gt;
| The current weather condition is thunderstorm.&lt;br /&gt;
| &amp;lt;THUNDERSTORM&amp;gt;The street is dark and wet, periodically accentuated with a sudden flash of lightning.&amp;lt;/THUNDERSTORM&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| BLIZZARD&lt;br /&gt;
| The current weather condition is blizzard.&lt;br /&gt;
| &amp;lt;BLIZZARD&amp;gt;The street is obscured by the thick blowing snow&amp;lt;/BLIZZARD&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| WINDY&lt;br /&gt;
| The current weather condition is windy.&lt;br /&gt;
| &amp;lt;WINDY&amp;gt;Trash blows across the street.&amp;lt;/WINDY&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| DROUGHT&lt;br /&gt;
| The current weather condition is drought.&lt;br /&gt;
| &amp;lt;DROUGHT&amp;gt;The street is dry and cracked.&amp;lt;/DROUGHT&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| DUSTSTORM&lt;br /&gt;
| The current weather condition is duststorm.&lt;br /&gt;
| &amp;lt;DUSTSTORM&amp;gt;Thick clouds of dust cover the street.&amp;lt;/DUSTSTORM&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| COLD&lt;br /&gt;
| The current weather condition is cold.&lt;br /&gt;
| &amp;lt;COLD&amp;gt;The cold air is biting in the open street.&amp;lt;/COLD&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| HAIL&lt;br /&gt;
| The current weather condition is hail.&lt;br /&gt;
| &amp;lt;HAIL&amp;gt;Balls of ice collect on the sides of the street.&amp;lt;/HAIL&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| CLOUDY&lt;br /&gt;
| The current weather condition is cloudy.&lt;br /&gt;
| &amp;lt;CLOUDY&amp;gt;Clouds pass over this vacant street.&amp;lt;/CLOUDY&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SWIMMING&lt;br /&gt;
| If the viewer is swimming&lt;br /&gt;
| &amp;lt;SWIMMING&amp;gt;The underwater scenery is beautiful.&amp;lt;/SWIMMING&amp;gt;&amp;lt;ELSE&amp;gt;You flail about drowning in the water, too busy to notice your surroundings.&lt;br /&gt;
|-&lt;br /&gt;
| FLYING&lt;br /&gt;
| If the viewer is flying.&lt;br /&gt;
| &amp;lt;FLYING&amp;gt;You fly under a bridge.&amp;lt;/FLYING&amp;gt;&amp;lt;ELSE&amp;gt;You have fallen off a bridge!&lt;br /&gt;
|-&lt;br /&gt;
| CRAWLING&lt;br /&gt;
| If the viewer is crawling.&lt;br /&gt;
| &amp;lt;CRAWLING&amp;gt;The floor is dirty and disgusting.&amp;lt;/CRAWLING&amp;gt;&amp;lt;ELSE&amp;gt;You walk across a dirt floor.&lt;br /&gt;
|-&lt;br /&gt;
| SITTING&lt;br /&gt;
| If the viewer is sitting.&lt;br /&gt;
| &amp;lt;SITTING&amp;gt;The dirt is soft and dry.&amp;lt;/SITTING&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| CLIMBING&lt;br /&gt;
| If the viewer is climbing&lt;br /&gt;
| &amp;lt;CLIMBING&amp;gt;You cling to the side of the cliff.&amp;lt;/CLIMBING&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| FALLING&lt;br /&gt;
| If the viewer is falling&lt;br /&gt;
| &amp;lt;FALLING&amp;gt;You continue your fall down the cliff.&amp;lt;/FALLING&amp;gt;&amp;lt;ELSE&amp;gt;You are flying next to a cliff.&lt;br /&gt;
|-&lt;br /&gt;
| INVISIBLE&lt;br /&gt;
| If the viewer is invisible&lt;br /&gt;
| &amp;lt;INVISIBLE&amp;gt;The room shimmers in black and white as you walk in the between.&amp;lt;/INVISIBLE&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| HIDDEN&lt;br /&gt;
| If the viewer is hiding&lt;br /&gt;
| &amp;lt;HIDDEN&amp;gt;Thieves beware!&amp;lt;/HIDDEN&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VISITED &lt;br /&gt;
| Display if the room has already been visited &lt;br /&gt;
| &amp;lt;VISITED&amp;gt;The same old room&amp;lt;/VISITED&amp;gt;&amp;lt;ELSE&amp;gt;A room you haven&#039;t been to before.&lt;br /&gt;
|-&lt;br /&gt;
| FROMUNKNOWN &lt;br /&gt;
| Display if the room the viewer arrived from is not connected to this room &lt;br /&gt;
| &amp;lt;FROMUNKNOWN&amp;gt;You arrive into a room of stuff.&amp;lt;/FROMUNKNOWN&amp;gt;&amp;lt;ELSE&amp;gt;A room of stuff is here.&lt;br /&gt;
|-&lt;br /&gt;
| FROMNORTH (or any specified direction) &lt;br /&gt;
| Display if the room is arrived from the north. &lt;br /&gt;
| &amp;lt;FROMNORTH&amp;gt;You arrive at the northen end of a long trail.&amp;lt;/FROMNORTH&amp;gt;&amp;lt;ELSE&amp;gt;You are on a long trail that goes north and south.&lt;br /&gt;
|-&lt;br /&gt;
| MASKx &lt;br /&gt;
| used to apply a [[ZapperMasks|Zapper Mask]].  x should be replaced by a unique number. &lt;br /&gt;
| &amp;lt;MASK22 -RACE +DWARF&amp;gt;This is only seen by dwarves.&amp;lt;/MASK22&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:ROOMS(BuilderInfo)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=PAY&amp;diff=21533</id>
		<title>PAY</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=PAY&amp;diff=21533"/>
		<updated>2026-05-12T14:54:53Z</updated>

		<summary type="html">&lt;p&gt;Loki: Created page with &amp;quot;{{CoffeeMUDWikiTOC}} {{CoffeeMUDCommandsTOC}} __NOTOC__ {{CommandTemplate|Name=PAY|Usage=PAY &amp;quot;MOB NAME&amp;quot; &amp;quot;MONEY AMOUNT&amp;quot; &amp;quot;MONEY NAME&amp;quot;|Examples=pay gunther 10 gold coins|Shorts= |Description=Gives the target mob the given amount of money, if you have it.}}  =Notes= *This command is useful for tax collectors, hirelings, retainers or other mobs who perform a service when provided sufficient funds. Paying a mob who doesn&amp;#039;t provide a service will result in no benefit, but the c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDCommandsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{CommandTemplate|Name=PAY|Usage=PAY &amp;quot;MOB NAME&amp;quot; &amp;quot;MONEY AMOUNT&amp;quot; &amp;quot;MONEY NAME&amp;quot;|Examples=pay gunther 10 gold coins|Shorts=&lt;br /&gt;
|Description=Gives the target mob the given amount of money, if you have it.}}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*This command is useful for tax collectors, hirelings, retainers or other mobs who perform a service when provided sufficient funds. Paying a mob who doesn&#039;t provide a service will result in no benefit, but the coin is still transferred.&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency]]&lt;br /&gt;
[[Category:Commands(Commerce)]]&lt;br /&gt;
[[Category:Commands(Items)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=CommandList(CoffeeMUD)&amp;diff=21532</id>
		<title>CommandList(CoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=CommandList(CoffeeMUD)&amp;diff=21532"/>
		<updated>2026-05-12T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDCommandsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Commands are the instructions provided by the player to the MUD to carry out certain actions.  CoffeeMUD prides itself on attempting to use native English for command structure, so when in doubt, try typing your command as a complete sentence.  If you want to get a coin off of a body, [[GET]] COIN FROM BODY or GET A COIN FROM THE BODY should both work.  If your command structure isn&#039;t working well for you, feel free to send a [[TYPO]] to the CoffeeMUD team for consideration in improving the command structure.&lt;br /&gt;
&lt;br /&gt;
This page lists all available commands for players.  Builders have a broader set of [[CommandList(Builder)|commands]] which can be found in the building section of the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
==Special==&lt;br /&gt;
*[[,|,]]&lt;br /&gt;
*[[SAY|&#039;]]&lt;br /&gt;
*[[!|!]]&lt;br /&gt;
*[[Skill_Recall|/]]&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
*[[ABILITIES|ABILITIES]]&lt;br /&gt;
*[[ACCOUNT|ACCOUNT]]&lt;br /&gt;
*[[ACHIEVEMENTS|ACHIEVEMENTS]]&lt;br /&gt;
*[[ACTIVATE|ACTIVATE]]&lt;br /&gt;
*[[AFFECTS|AFFECTS]]&lt;br /&gt;
*[[AFK|AFK]]&lt;br /&gt;
*[[ALIAS|ALIAS]]&lt;br /&gt;
*[[ANSI|ANSI]]&lt;br /&gt;
*[[AREAS|AREAS]]&lt;br /&gt;
*[[ASSIST|ASSIST]]&lt;br /&gt;
*[[AUCTION|AUCTION]]&lt;br /&gt;
*[[AUTOAFFECTS|AUTOAFFECTS]]&lt;br /&gt;
*[[AUTOASSIST|AUTOASSIST]]&lt;br /&gt;
*[[AUTODRAW|AUTODRAW]]&lt;br /&gt;
*[[AUTOEXITS|AUTOEXITS]]&lt;br /&gt;
*[[AUTOFORWARD|AUTOFORWARD]]&lt;br /&gt;
*[[AUTOGOLD|AUTOGOLD]]&lt;br /&gt;
*[[AUTOGUARD|AUTOGUARD]]&lt;br /&gt;
*[[AUTOIMPROVEMENT|AUTOIMPROVEMENT]]&lt;br /&gt;
*[[AUTOINVOKE|AUTOINVOKE]]&lt;br /&gt;
*[[AUTOLOOT|AUTOLOOT]]&lt;br /&gt;
*[[AUTOMELEE|AUTOMELEE]]&lt;br /&gt;
*[[AUTONOTIFY|AUTONOTIFY]]&lt;br /&gt;
*[[AUTORUN|AUTORUN]]&lt;br /&gt;
*[[AUTOWEATHER|AUTOWEATHER]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
*[[BID|BID]]&lt;br /&gt;
*[[BOARD|BOARD]]&lt;br /&gt;
*[[BORROW|BORROW]]&lt;br /&gt;
*[[BRIEF|BRIEF]]&lt;br /&gt;
*[[BUG|BUG]]&lt;br /&gt;
*[[BUY|BUY]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
*[[CAST|CAST]]&lt;br /&gt;
*[[CHANNELS|CHANNELS]]&lt;br /&gt;
*[[CHANT|CHANT]]&lt;br /&gt;
*[[CHANTS|CHANTS]]&lt;br /&gt;
*[[CHANWHO|CHANWHO]]&lt;br /&gt;
*[[CLANACCEPT|CLANACCEPT]]&lt;br /&gt;
*[[CLANAPPLY|CLANAPPLY]]&lt;br /&gt;
*[[CLANASSIGN|CLANASSIGN]]&lt;br /&gt;
*[[CLANCREATE|CLANCREATE]]&lt;br /&gt;
*[[CLANDECLARE|CLANDECLARE]]&lt;br /&gt;
*[[CLANDETAILS|CLANDETAILS]]&lt;br /&gt;
*[[CLANDONATESET|CLANDONATESET]]&lt;br /&gt;
*[[CLANDUES|CLANDUES]]&lt;br /&gt;
*[[CLANEXILE|CLANEXILE]]&lt;br /&gt;
*[[CLANHOMESET|CLANHOMESET]]&lt;br /&gt;
*[[CLANKILLS|CLANKILLS]]&lt;br /&gt;
*[[CLANLIST|CLANLIST]]&lt;br /&gt;
*[[CLANMORGUESET|CLANMORGUESET]]&lt;br /&gt;
*[[CLANMOTD|CLANMOTD]]&lt;br /&gt;
*[[CLANPREMISE|CLANPREMISE]]&lt;br /&gt;
*[[CLANPVPKILLS|CLANPVPKILLS]]&lt;br /&gt;
*[[CLANQUAL|CLANQUAL]]&lt;br /&gt;
*[[CLANREJECT|CLANREJECT]]&lt;br /&gt;
*[[CLANRESIGN|CLANRESIGN]]&lt;br /&gt;
*[[CLANTAX|CLANTAX]]&lt;br /&gt;
*[[CLANVOTE|CLANVOTE]]&lt;br /&gt;
*[[CLANWHO|CLANWHO]]&lt;br /&gt;
*[[CLOSE|CLOSE]]&lt;br /&gt;
*[[COLORSET|COLORSET]]&lt;br /&gt;
*[[COMMANDS|COMMANDS]]&lt;br /&gt;
*[[COMPARE|COMPARE]]&lt;br /&gt;
*[[COMPRESS|COMPRESS]]&lt;br /&gt;
*[[CONFIG|CONFIG]]&lt;br /&gt;
*[[CONSIDER|CONSIDER]]&lt;br /&gt;
*[[CRAWL|CRAWL]]&lt;br /&gt;
*[[CREDITS|CREDITS]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
*[[DANCE_Command|DANCE]]&lt;br /&gt;
*[[DEACTIVATE|DEACTIVATE]]&lt;br /&gt;
*[[DEITIES|DEITIES]]&lt;br /&gt;
*[[DEPOSIT|DEPOSIT]]&lt;br /&gt;
*[[DESCRIPTION|DESCRIPTION]]&lt;br /&gt;
*[[DESTROY|DESTROY]]&lt;br /&gt;
*[[DIG|DIG]]&lt;br /&gt;
*[[DISMOUNT|DISMOUNT]]&lt;br /&gt;
*[[DISPLAY|DISPLAY]]&lt;br /&gt;
*[[DOWN|DOWN]]&lt;br /&gt;
*[[DRAW|DRAW]]&lt;br /&gt;
*[[DRESS|DRESS]]&lt;br /&gt;
*[[DRINK|DRINK]]&lt;br /&gt;
*[[DROP|DROP]]&lt;br /&gt;
*[[DUEL|DUEL]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
*[[EAST|EAST]]&lt;br /&gt;
*[[EAT|EAT]]&lt;br /&gt;
*[[EMAIL|EMAIL]]&lt;br /&gt;
*[[EMOTE|EMOTE]]&lt;br /&gt;
*[[EMPTY|EMPTY]]&lt;br /&gt;
*[[ENTER|ENTER]]&lt;br /&gt;
*[[EQUIPMENT|EQUIPMENT]]&lt;br /&gt;
*[[EXAMINE|EXAMINE]]&lt;br /&gt;
*[[EXITS|EXITS]]&lt;br /&gt;
*[[EXPERIENCE|EXPERIENCE]]&lt;br /&gt;
*[[EXPERTISES|EXPERTISES]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
*[[FACTIONS|FACTIONS]]&lt;br /&gt;
*[[FEED|FEED]]&lt;br /&gt;
*[[FILL|FILL]]&lt;br /&gt;
*[[FIRE|FIRE]]&lt;br /&gt;
*[[FLEE|FLEE]]&lt;br /&gt;
*[[FOLLOW|FOLLOW]]&lt;br /&gt;
*[[FORMATION|FORMATION]]&lt;br /&gt;
*[[FRIENDS|FRIENDS]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
*[[GAIN|GAIN]]&lt;br /&gt;
*[[GAIT|GAIT]]&lt;br /&gt;
*[[GCONSIDER|GCONSIDER]]&lt;br /&gt;
*[[GET|GET]]&lt;br /&gt;
*[[GIVE|GIVE]]&lt;br /&gt;
*[[GO|GO]]&lt;br /&gt;
*[[GOSSIP|GOSSIP]]&lt;br /&gt;
*[[GROUP|GROUP]]&lt;br /&gt;
*[[GTELL|GTELL]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
*[[HELP|HELP]]&lt;br /&gt;
*[[HELPLIST|HELPLIST]]&lt;br /&gt;
*[[HIRE|HIRE]]&lt;br /&gt;
*[[HOLD|HOLD]]&lt;br /&gt;
==I==&lt;br /&gt;
*[[I3|I3]]&lt;br /&gt;
*[[IDEA|IDEA]]&lt;br /&gt;
*[[IGNORE|IGNORE]]&lt;br /&gt;
*[[INVENTORY|INVENTORY]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
*[[KILL|KILL]]&lt;br /&gt;
*[[KNOCK|KNOCK]]&lt;br /&gt;
==L==&lt;br /&gt;
*[[LANGUAGES|LANGUAGES]]&lt;br /&gt;
*[[LEARN|LEARN]]&lt;br /&gt;
*[[LEAVE|LEAVE]]&lt;br /&gt;
*[[LINEWRAP|LINEWRAP]]&lt;br /&gt;
*[[LIST|LIST]]&lt;br /&gt;
*[[LOAD|LOAD]]&lt;br /&gt;
*[[LOCK|LOCK]]&lt;br /&gt;
*[[LOGOFF|LOGOFF]]&lt;br /&gt;
*[[EXAMINE|LONGLOOK]]&lt;br /&gt;
*[[LOOK|LOOK]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
*[[MOOD|MOOD]]&lt;br /&gt;
*[[MOTD|MOTD]]&lt;br /&gt;
*[[MOUNT|MOUNT]]&lt;br /&gt;
*[[MXP|MXP]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
*[[NOANSI|NOANSI]]&lt;br /&gt;
*[[NOBATTLESPAM|NOBATTLESPAM]]&lt;br /&gt;
*[[NOFOLLOW|NOFOLLOW]]&lt;br /&gt;
*[[NOMXP|NOMXP]]&lt;br /&gt;
*[[NORTH|NORTH]]&lt;br /&gt;
*[[NORTHEAST|NORTHEAST]]&lt;br /&gt;
*[[NORTHWEST|NORTHWEST]]&lt;br /&gt;
*[[NOSELL|NOSELL]]&lt;br /&gt;
*[[NOSOUNDS|NOSOUNDS]]&lt;br /&gt;
*[[NOTEACH|NOTEACH]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
*[[OPEN|OPEN]]&lt;br /&gt;
*[[ORDER|ORDER]]&lt;br /&gt;
*[[OUTFIT|OUTFIT]]&lt;br /&gt;
==P==&lt;br /&gt;
*[[PACKAGE|PACKAGE]]&lt;br /&gt;
*[[PAGEBREAK|PAGEBREAK]]&lt;br /&gt;
*[[PASSWORD|PASSWORD]]&lt;br /&gt;
*[[PAY|PAY]]&lt;br /&gt;
*[[PLAY|PLAY]]&lt;br /&gt;
*[[PLAYERKILL|PLAYERKILL]]&lt;br /&gt;
*[[POLL|POLL]]&lt;br /&gt;
*[[POOF|POOF]]&lt;br /&gt;
*[[POSE|POSE]]&lt;br /&gt;
*[[POUR|POUR]]&lt;br /&gt;
*[[PRACTICE|PRACTICE]]&lt;br /&gt;
*[[PRAY|PRAY]]&lt;br /&gt;
*[[PRAYERS|PRAYERS]]&lt;br /&gt;
*[[PROMPT|PROMPT]]&lt;br /&gt;
*[[PULL|PULL]]&lt;br /&gt;
*[[PUSH|PUSH]]&lt;br /&gt;
*[[PUT|PUT]]&lt;br /&gt;
*[[PUT OUT|PUT OUT]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[QUALIFY|QUALIFY]]&lt;br /&gt;
*[[QUESTS|QUESTS]]&lt;br /&gt;
*[[QUIET|QUIET]]&lt;br /&gt;
*[[QUIT|QUIT]]&lt;br /&gt;
==R==&lt;br /&gt;
*[[READ|READ]]&lt;br /&gt;
*[[REBUKE|REBUKE]]&lt;br /&gt;
*[[REMORT|REMORT]]&lt;br /&gt;
*[[REMOVE|REMOVE]]&lt;br /&gt;
*[[REPLAY|REPLAY]]&lt;br /&gt;
*[[REPLY|REPLY]]&lt;br /&gt;
*[[REPORT|REPORT]]&lt;br /&gt;
*[[RETIRE|RETIRE]]&lt;br /&gt;
*[[RULES|RULES]]&lt;br /&gt;
*[[RUN|RUN]]&lt;br /&gt;
==S==&lt;br /&gt;
*[[SAY|SAY]]&lt;br /&gt;
*[[SAYTO|SAYTO]]&lt;br /&gt;
*[[SCORE|SCORE]]&lt;br /&gt;
*[[SELL|SELL]]&lt;br /&gt;
*[[SERVE|SERVE]]&lt;br /&gt;
*[[SHEATH|SHEATH]]&lt;br /&gt;
*[[SHOUT|SHOUT]]&lt;br /&gt;
*[[SING|SING]]&lt;br /&gt;
*[[SIT|SIT]]&lt;br /&gt;
*[[SKILLS|SKILLS]]&lt;br /&gt;
*[[SLEEP|SLEEP]]&lt;br /&gt;
*[[SNIFF|SNIFF]]&lt;br /&gt;
*[[SOCIALS|SOCIALS]]&lt;br /&gt;
*[[SONGS|SONGS]]&lt;br /&gt;
*[[SOUNDS|SOUNDS]]&lt;br /&gt;
*[[SOUTH|SOUTH]]&lt;br /&gt;
*[[SOUTHEAST|SOUTHEAST]]&lt;br /&gt;
*[[SOUTHWEST|SOUTHWEST]]&lt;br /&gt;
*[[SPEAK|SPEAK]]&lt;br /&gt;
*[[SPELLS|SPELLS]]&lt;br /&gt;
*[[SPLIT|SPLIT]]&lt;br /&gt;
*[[STAND|STAND]]&lt;br /&gt;
*[[STAT|STAT]]&lt;br /&gt;
*[[STUCK|STUCK]]&lt;br /&gt;
*[[SUBSCRIBE|SUBSCRIBE]]&lt;br /&gt;
*[[SWITCH|SWITCH]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
*[[TEACH|TEACH]]&lt;br /&gt;
*[[TELL|TELL]]&lt;br /&gt;
*[[THROW|THROW]]&lt;br /&gt;
*[[TIME|TIME]]&lt;br /&gt;
*[[TITLE|TITLE]]&lt;br /&gt;
*[[TOP|TOP]]&lt;br /&gt;
*[[TOPICS|TOPICS]]&lt;br /&gt;
*[[TRAIN|TRAIN]]&lt;br /&gt;
*[[TYPE|TYPE]]&lt;br /&gt;
*[[TYPO|TYPO]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
*[[UNDRESS|UNDRESS]]&lt;br /&gt;
*[[UNLOAD|UNLOAD]]&lt;br /&gt;
*[[UNLOCK|UNLOCK]]&lt;br /&gt;
*[[UP|UP]]&lt;br /&gt;
==V==&lt;br /&gt;
*[[VALUE|VALUE]]&lt;br /&gt;
*[[VASSALS|VASSALS]]&lt;br /&gt;
*[[VERSION|VERSION]]&lt;br /&gt;
*[[VIEW|VIEW]]&lt;br /&gt;
*[[VISIBLE|VISIBLE]]&lt;br /&gt;
==W==&lt;br /&gt;
*[[WAKE|WAKE]]&lt;br /&gt;
*[[WEALTH|WEALTH]]&lt;br /&gt;
*[[WEAR|WEAR]]&lt;br /&gt;
*[[WEATHER|WEATHER]]&lt;br /&gt;
*[[WEST|WEST]]&lt;br /&gt;
*[[WHERE|WHERE]]&lt;br /&gt;
*[[WHISPER|WHISPER]]&lt;br /&gt;
*[[WHO|WHO]]&lt;br /&gt;
*[[WHOIS|WHOIS]]&lt;br /&gt;
*[[WIELD|WIELD]]&lt;br /&gt;
*[[WILLQUALIFY|WILLQUALIFY]]&lt;br /&gt;
*[[WIMPY|WIMPY]]&lt;br /&gt;
*[[WITHDRAW|WITHDRAW]]&lt;br /&gt;
*[[WIZLIST|WIZLIST]]&lt;br /&gt;
*[[WORTH|WORTH]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
*[[YELL|YELL]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=YELL&amp;diff=21531</id>
		<title>YELL</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=YELL&amp;diff=21531"/>
		<updated>2026-05-12T14:47:34Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDCommandsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{CommandTemplate|Name=YELL|Usage=YELL (&amp;quot;MOB NAME&amp;quot;/&amp;quot;DIRECTION&amp;quot;) &amp;quot;MESSAGE&amp;quot;|Examples=yell HELLO ALL!&lt;br /&gt;
yell bob YOU ARE BOB!!!!&lt;br /&gt;
&lt;br /&gt;
yell east COME BACK!!|Shorts=&lt;br /&gt;
|Description=Causes your character to yell at one or more characters or mobs in the same room as yourself.  You may specify the mob to yell at, a direction to yell in, or just yell outloud.  Yelling also broadcasts to surrounding rooms in some cases.}}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Speaking in [[SAY]], [[SHOUT]], [[YELL]], or [[WHISPER]] is subject to whatever current [[Languages(Abilities)|Language]] you are using (see help on [[SPEAK]]).&lt;br /&gt;
[[Category:Commands(Communication)]]&lt;br /&gt;
[[Category:Commands(RolePlay)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=WHISPER&amp;diff=21530</id>
		<title>WHISPER</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=WHISPER&amp;diff=21530"/>
		<updated>2026-05-12T14:47:26Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDCommandsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{CommandTemplate|Name=WHISPER|Usage=WHISPER (&amp;quot;MOB NAME&amp;quot;) &amp;quot;MESSAGE&amp;quot;|Examples=whisper &amp;quot;Be careful!&amp;quot;|Shorts=&lt;br /&gt;
|Description=Causes your character to whisper to one or more characters or mobs riding the same horse, cart, boat, or at the same table as yourself.  You may specify the mob to whisper to, or just whisper in general to the table.}}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Speaking in [[SAY]], [[SHOUT]], [[YELL]], or [[WHISPER]] is subject to whatever current [[Languages(Abilities)|Language]] you are using (see help on [[SPEAK]]).&lt;br /&gt;
[[Category:Commands(Communication)]]&lt;br /&gt;
[[Category:Commands(RolePlay)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=SAY&amp;diff=21529</id>
		<title>SAY</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=SAY&amp;diff=21529"/>
		<updated>2026-05-12T14:47:23Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDCommandsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{CommandTemplate|Name=SAY|Usage=SAY (&amp;quot;MOB NAME&amp;quot;) &amp;quot;MESSAGE&amp;quot;|Examples=say Hello all!|Shorts=&lt;br /&gt;
&#039;|Description=Causes your character to speak to one or more characters or mobs in the same room as yourself.  You may specify the mob to speak to, or just speak in general.}}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Speaking in [[SAY]], [[SHOUT]], [[YELL]], or [[WHISPER]] is subject to whatever current [[Languages(Abilities)|Language]] you are using (see help on [[SPEAK]]).&lt;br /&gt;
*In instance area, you can use this command from the first room of the instance to reset it with the command SAY INSTANCE RESET.&lt;br /&gt;
[[Category:Commands(Communication)]]&lt;br /&gt;
[[Category:Commands(RolePlay)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=SHOUT&amp;diff=21528</id>
		<title>SHOUT</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=SHOUT&amp;diff=21528"/>
		<updated>2026-05-12T14:46:12Z</updated>

		<summary type="html">&lt;p&gt;Loki: Created page with &amp;quot;{{CoffeeMUDWikiTOC}} {{CoffeeMUDCommandsTOC}} __NOTOC__ {{CommandTemplate|Name=SHOUT|Usage=SHOUT (&amp;quot;MOB NAME&amp;quot;/&amp;quot;DIRECTION&amp;quot;) &amp;quot;MESSAGE&amp;quot;|Examples=shout HELLO ALL! shoutat bob YOU ARE BOB!!!! shout east COME BACK!!|Shorts= |Description=Causes your character to yell at one or more characters or mobs in the same room as yourself.  You may specify the mob to shout at, a direction to shout in, or just shout it out loud!  Shouting also broadcasts to surrounding rooms in some cases....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDCommandsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{CommandTemplate|Name=SHOUT|Usage=SHOUT (&amp;quot;MOB NAME&amp;quot;/&amp;quot;DIRECTION&amp;quot;) &amp;quot;MESSAGE&amp;quot;|Examples=shout HELLO ALL!&lt;br /&gt;
shoutat bob YOU ARE BOB!!!!&lt;br /&gt;
shout east COME BACK!!|Shorts=&lt;br /&gt;
|Description=Causes your character to yell at one or more characters or mobs in the same room as yourself.  You may specify the mob to shout at, a direction to shout in, or just shout it out loud!  Shouting also broadcasts to surrounding rooms in some cases.  SHOUTAT or SHOUTTO can also be used to make clear that the first argument is a mob name.}}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Speaking in [[SAY]], [[SHOUT]], [[YELL]], or [[WHISPER]] is subject to whatever current [[Languages(Abilities)|Language]] you are using (see help on [[SPEAK]]).&lt;br /&gt;
[[Category:Commands(Communication)]]&lt;br /&gt;
[[Category:Commands(RolePlay)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=CommandList(CoffeeMUD)&amp;diff=21527</id>
		<title>CommandList(CoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=CommandList(CoffeeMUD)&amp;diff=21527"/>
		<updated>2026-05-12T14:43:25Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDCommandsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Commands are the instructions provided by the player to the MUD to carry out certain actions.  CoffeeMUD prides itself on attempting to use native English for command structure, so when in doubt, try typing your command as a complete sentence.  If you want to get a coin off of a body, [[GET]] COIN FROM BODY or GET A COIN FROM THE BODY should both work.  If your command structure isn&#039;t working well for you, feel free to send a [[TYPO]] to the CoffeeMUD team for consideration in improving the command structure.&lt;br /&gt;
&lt;br /&gt;
This page lists all available commands for players.  Builders have a broader set of [[CommandList(Builder)|commands]] which can be found in the building section of the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
==Special==&lt;br /&gt;
*[[,|,]]&lt;br /&gt;
*[[SAY|&#039;]]&lt;br /&gt;
*[[!|!]]&lt;br /&gt;
*[[Skill_Recall|/]]&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
*[[ABILITIES|ABILITIES]]&lt;br /&gt;
*[[ACCOUNT|ACCOUNT]]&lt;br /&gt;
*[[ACHIEVEMENTS|ACHIEVEMENTS]]&lt;br /&gt;
*[[ACTIVATE|ACTIVATE]]&lt;br /&gt;
*[[AFFECTS|AFFECTS]]&lt;br /&gt;
*[[AFK|AFK]]&lt;br /&gt;
*[[ALIAS|ALIAS]]&lt;br /&gt;
*[[ANSI|ANSI]]&lt;br /&gt;
*[[AREAS|AREAS]]&lt;br /&gt;
*[[ASSIST|ASSIST]]&lt;br /&gt;
*[[AUCTION|AUCTION]]&lt;br /&gt;
*[[AUTOAFFECTS|AUTOAFFECTS]]&lt;br /&gt;
*[[AUTOASSIST|AUTOASSIST]]&lt;br /&gt;
*[[AUTODRAW|AUTODRAW]]&lt;br /&gt;
*[[AUTOEXITS|AUTOEXITS]]&lt;br /&gt;
*[[AUTOFORWARD|AUTOFORWARD]]&lt;br /&gt;
*[[AUTOGOLD|AUTOGOLD]]&lt;br /&gt;
*[[AUTOGUARD|AUTOGUARD]]&lt;br /&gt;
*[[AUTOIMPROVEMENT|AUTOIMPROVEMENT]]&lt;br /&gt;
*[[AUTOINVOKE|AUTOINVOKE]]&lt;br /&gt;
*[[AUTOLOOT|AUTOLOOT]]&lt;br /&gt;
*[[AUTOMELEE|AUTOMELEE]]&lt;br /&gt;
*[[AUTONOTIFY|AUTONOTIFY]]&lt;br /&gt;
*[[AUTORUN|AUTORUN]]&lt;br /&gt;
*[[AUTOWEATHER|AUTOWEATHER]]&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
*[[BID|BID]]&lt;br /&gt;
*[[BOARD|BOARD]]&lt;br /&gt;
*[[BORROW|BORROW]]&lt;br /&gt;
*[[BRIEF|BRIEF]]&lt;br /&gt;
*[[BUG|BUG]]&lt;br /&gt;
*[[BUY|BUY]]&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
*[[CAST|CAST]]&lt;br /&gt;
*[[CHANNELS|CHANNELS]]&lt;br /&gt;
*[[CHANT|CHANT]]&lt;br /&gt;
*[[CHANTS|CHANTS]]&lt;br /&gt;
*[[CHANWHO|CHANWHO]]&lt;br /&gt;
*[[CLANACCEPT|CLANACCEPT]]&lt;br /&gt;
*[[CLANAPPLY|CLANAPPLY]]&lt;br /&gt;
*[[CLANASSIGN|CLANASSIGN]]&lt;br /&gt;
*[[CLANCREATE|CLANCREATE]]&lt;br /&gt;
*[[CLANDECLARE|CLANDECLARE]]&lt;br /&gt;
*[[CLANDETAILS|CLANDETAILS]]&lt;br /&gt;
*[[CLANDONATESET|CLANDONATESET]]&lt;br /&gt;
*[[CLANDUES|CLANDUES]]&lt;br /&gt;
*[[CLANEXILE|CLANEXILE]]&lt;br /&gt;
*[[CLANHOMESET|CLANHOMESET]]&lt;br /&gt;
*[[CLANKILLS|CLANKILLS]]&lt;br /&gt;
*[[CLANLIST|CLANLIST]]&lt;br /&gt;
*[[CLANMORGUESET|CLANMORGUESET]]&lt;br /&gt;
*[[CLANMOTD|CLANMOTD]]&lt;br /&gt;
*[[CLANPREMISE|CLANPREMISE]]&lt;br /&gt;
*[[CLANPVPKILLS|CLANPVPKILLS]]&lt;br /&gt;
*[[CLANQUAL|CLANQUAL]]&lt;br /&gt;
*[[CLANREJECT|CLANREJECT]]&lt;br /&gt;
*[[CLANRESIGN|CLANRESIGN]]&lt;br /&gt;
*[[CLANTAX|CLANTAX]]&lt;br /&gt;
*[[CLANVOTE|CLANVOTE]]&lt;br /&gt;
*[[CLANWHO|CLANWHO]]&lt;br /&gt;
*[[CLOSE|CLOSE]]&lt;br /&gt;
*[[COLORSET|COLORSET]]&lt;br /&gt;
*[[COMMANDS|COMMANDS]]&lt;br /&gt;
*[[COMPARE|COMPARE]]&lt;br /&gt;
*[[COMPRESS|COMPRESS]]&lt;br /&gt;
*[[CONFIG|CONFIG]]&lt;br /&gt;
*[[CONSIDER|CONSIDER]]&lt;br /&gt;
*[[CRAWL|CRAWL]]&lt;br /&gt;
*[[CREDITS|CREDITS]]&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
*[[DANCE_Command|DANCE]]&lt;br /&gt;
*[[DEACTIVATE|DEACTIVATE]]&lt;br /&gt;
*[[DEITIES|DEITIES]]&lt;br /&gt;
*[[DEPOSIT|DEPOSIT]]&lt;br /&gt;
*[[DESCRIPTION|DESCRIPTION]]&lt;br /&gt;
*[[DESTROY|DESTROY]]&lt;br /&gt;
*[[DIG|DIG]]&lt;br /&gt;
*[[DISMOUNT|DISMOUNT]]&lt;br /&gt;
*[[DISPLAY|DISPLAY]]&lt;br /&gt;
*[[DOWN|DOWN]]&lt;br /&gt;
*[[DRAW|DRAW]]&lt;br /&gt;
*[[DRESS|DRESS]]&lt;br /&gt;
*[[DRINK|DRINK]]&lt;br /&gt;
*[[DROP|DROP]]&lt;br /&gt;
*[[DUEL|DUEL]]&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
*[[EAST|EAST]]&lt;br /&gt;
*[[EAT|EAT]]&lt;br /&gt;
*[[EMAIL|EMAIL]]&lt;br /&gt;
*[[EMOTE|EMOTE]]&lt;br /&gt;
*[[EMPTY|EMPTY]]&lt;br /&gt;
*[[ENTER|ENTER]]&lt;br /&gt;
*[[EQUIPMENT|EQUIPMENT]]&lt;br /&gt;
*[[EXAMINE|EXAMINE]]&lt;br /&gt;
*[[EXITS|EXITS]]&lt;br /&gt;
*[[EXPERIENCE|EXPERIENCE]]&lt;br /&gt;
*[[EXPERTISES|EXPERTISES]]&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
*[[FACTIONS|FACTIONS]]&lt;br /&gt;
*[[FEED|FEED]]&lt;br /&gt;
*[[FILL|FILL]]&lt;br /&gt;
*[[FIRE|FIRE]]&lt;br /&gt;
*[[FLEE|FLEE]]&lt;br /&gt;
*[[FOLLOW|FOLLOW]]&lt;br /&gt;
*[[FORMATION|FORMATION]]&lt;br /&gt;
*[[FRIENDS|FRIENDS]]&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
*[[GAIN|GAIN]]&lt;br /&gt;
*[[GAIT|GAIT]]&lt;br /&gt;
*[[GCONSIDER|GCONSIDER]]&lt;br /&gt;
*[[GET|GET]]&lt;br /&gt;
*[[GIVE|GIVE]]&lt;br /&gt;
*[[GO|GO]]&lt;br /&gt;
*[[GOSSIP|GOSSIP]]&lt;br /&gt;
*[[GROUP|GROUP]]&lt;br /&gt;
*[[GTELL|GTELL]]&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
*[[HELP|HELP]]&lt;br /&gt;
*[[HELPLIST|HELPLIST]]&lt;br /&gt;
*[[HIRE|HIRE]]&lt;br /&gt;
*[[HOLD|HOLD]]&lt;br /&gt;
==I==&lt;br /&gt;
*[[I3|I3]]&lt;br /&gt;
*[[IDEA|IDEA]]&lt;br /&gt;
*[[IGNORE|IGNORE]]&lt;br /&gt;
*[[INVENTORY|INVENTORY]]&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
*[[KILL|KILL]]&lt;br /&gt;
*[[KNOCK|KNOCK]]&lt;br /&gt;
==L==&lt;br /&gt;
*[[LANGUAGES|LANGUAGES]]&lt;br /&gt;
*[[LEARN|LEARN]]&lt;br /&gt;
*[[LEAVE|LEAVE]]&lt;br /&gt;
*[[LINEWRAP|LINEWRAP]]&lt;br /&gt;
*[[LIST|LIST]]&lt;br /&gt;
*[[LOAD|LOAD]]&lt;br /&gt;
*[[LOCK|LOCK]]&lt;br /&gt;
*[[LOGOFF|LOGOFF]]&lt;br /&gt;
*[[EXAMINE|LONGLOOK]]&lt;br /&gt;
*[[LOOK|LOOK]]&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
*[[MOOD|MOOD]]&lt;br /&gt;
*[[MOTD|MOTD]]&lt;br /&gt;
*[[MOUNT|MOUNT]]&lt;br /&gt;
*[[MXP|MXP]]&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
*[[NOANSI|NOANSI]]&lt;br /&gt;
*[[NOBATTLESPAM|NOBATTLESPAM]]&lt;br /&gt;
*[[NOFOLLOW|NOFOLLOW]]&lt;br /&gt;
*[[NOMXP|NOMXP]]&lt;br /&gt;
*[[NORTH|NORTH]]&lt;br /&gt;
*[[NORTHEAST|NORTHEAST]]&lt;br /&gt;
*[[NORTHWEST|NORTHWEST]]&lt;br /&gt;
*[[NOSELL|NOSELL]]&lt;br /&gt;
*[[NOSOUNDS|NOSOUNDS]]&lt;br /&gt;
*[[NOTEACH|NOTEACH]]&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
*[[OPEN|OPEN]]&lt;br /&gt;
*[[ORDER|ORDER]]&lt;br /&gt;
*[[OUTFIT|OUTFIT]]&lt;br /&gt;
==P==&lt;br /&gt;
*[[PACKAGE|PACKAGE]]&lt;br /&gt;
*[[PAGEBREAK|PAGEBREAK]]&lt;br /&gt;
*[[PASSWORD|PASSWORD]]&lt;br /&gt;
*[[PLAY|PLAY]]&lt;br /&gt;
*[[PLAYERKILL|PLAYERKILL]]&lt;br /&gt;
*[[POLL|POLL]]&lt;br /&gt;
*[[POOF|POOF]]&lt;br /&gt;
*[[POSE|POSE]]&lt;br /&gt;
*[[POUR|POUR]]&lt;br /&gt;
*[[PRACTICE|PRACTICE]]&lt;br /&gt;
*[[PRAY|PRAY]]&lt;br /&gt;
*[[PRAYERS|PRAYERS]]&lt;br /&gt;
*[[PROMPT|PROMPT]]&lt;br /&gt;
*[[PULL|PULL]]&lt;br /&gt;
*[[PUSH|PUSH]]&lt;br /&gt;
*[[PUT|PUT]]&lt;br /&gt;
*[[PUT OUT|PUT OUT]]&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
*[[QUALIFY|QUALIFY]]&lt;br /&gt;
*[[QUESTS|QUESTS]]&lt;br /&gt;
*[[QUIET|QUIET]]&lt;br /&gt;
*[[QUIT|QUIT]]&lt;br /&gt;
==R==&lt;br /&gt;
*[[READ|READ]]&lt;br /&gt;
*[[REBUKE|REBUKE]]&lt;br /&gt;
*[[REMORT|REMORT]]&lt;br /&gt;
*[[REMOVE|REMOVE]]&lt;br /&gt;
*[[REPLAY|REPLAY]]&lt;br /&gt;
*[[REPLY|REPLY]]&lt;br /&gt;
*[[REPORT|REPORT]]&lt;br /&gt;
*[[RETIRE|RETIRE]]&lt;br /&gt;
*[[RULES|RULES]]&lt;br /&gt;
*[[RUN|RUN]]&lt;br /&gt;
==S==&lt;br /&gt;
*[[SAY|SAY]]&lt;br /&gt;
*[[SAYTO|SAYTO]]&lt;br /&gt;
*[[SCORE|SCORE]]&lt;br /&gt;
*[[SELL|SELL]]&lt;br /&gt;
*[[SERVE|SERVE]]&lt;br /&gt;
*[[SHEATH|SHEATH]]&lt;br /&gt;
*[[SHOUT|SHOUT]]&lt;br /&gt;
*[[SING|SING]]&lt;br /&gt;
*[[SIT|SIT]]&lt;br /&gt;
*[[SKILLS|SKILLS]]&lt;br /&gt;
*[[SLEEP|SLEEP]]&lt;br /&gt;
*[[SNIFF|SNIFF]]&lt;br /&gt;
*[[SOCIALS|SOCIALS]]&lt;br /&gt;
*[[SONGS|SONGS]]&lt;br /&gt;
*[[SOUNDS|SOUNDS]]&lt;br /&gt;
*[[SOUTH|SOUTH]]&lt;br /&gt;
*[[SOUTHEAST|SOUTHEAST]]&lt;br /&gt;
*[[SOUTHWEST|SOUTHWEST]]&lt;br /&gt;
*[[SPEAK|SPEAK]]&lt;br /&gt;
*[[SPELLS|SPELLS]]&lt;br /&gt;
*[[SPLIT|SPLIT]]&lt;br /&gt;
*[[STAND|STAND]]&lt;br /&gt;
*[[STAT|STAT]]&lt;br /&gt;
*[[STUCK|STUCK]]&lt;br /&gt;
*[[SUBSCRIBE|SUBSCRIBE]]&lt;br /&gt;
*[[SWITCH|SWITCH]]&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
*[[TEACH|TEACH]]&lt;br /&gt;
*[[TELL|TELL]]&lt;br /&gt;
*[[THROW|THROW]]&lt;br /&gt;
*[[TIME|TIME]]&lt;br /&gt;
*[[TITLE|TITLE]]&lt;br /&gt;
*[[TOP|TOP]]&lt;br /&gt;
*[[TOPICS|TOPICS]]&lt;br /&gt;
*[[TRAIN|TRAIN]]&lt;br /&gt;
*[[TYPE|TYPE]]&lt;br /&gt;
*[[TYPO|TYPO]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
*[[UNDRESS|UNDRESS]]&lt;br /&gt;
*[[UNLOAD|UNLOAD]]&lt;br /&gt;
*[[UNLOCK|UNLOCK]]&lt;br /&gt;
*[[UP|UP]]&lt;br /&gt;
==V==&lt;br /&gt;
*[[VALUE|VALUE]]&lt;br /&gt;
*[[VASSALS|VASSALS]]&lt;br /&gt;
*[[VERSION|VERSION]]&lt;br /&gt;
*[[VIEW|VIEW]]&lt;br /&gt;
*[[VISIBLE|VISIBLE]]&lt;br /&gt;
==W==&lt;br /&gt;
*[[WAKE|WAKE]]&lt;br /&gt;
*[[WEALTH|WEALTH]]&lt;br /&gt;
*[[WEAR|WEAR]]&lt;br /&gt;
*[[WEATHER|WEATHER]]&lt;br /&gt;
*[[WEST|WEST]]&lt;br /&gt;
*[[WHERE|WHERE]]&lt;br /&gt;
*[[WHISPER|WHISPER]]&lt;br /&gt;
*[[WHO|WHO]]&lt;br /&gt;
*[[WHOIS|WHOIS]]&lt;br /&gt;
*[[WIELD|WIELD]]&lt;br /&gt;
*[[WILLQUALIFY|WILLQUALIFY]]&lt;br /&gt;
*[[WIMPY|WIMPY]]&lt;br /&gt;
*[[WITHDRAW|WITHDRAW]]&lt;br /&gt;
*[[WIZLIST|WIZLIST]]&lt;br /&gt;
*[[WORTH|WORTH]]&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
*[[YELL|YELL]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Thief_Runecasting&amp;diff=21526</id>
		<title>Thief Runecasting</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Thief_Runecasting&amp;diff=21526"/>
		<updated>2026-05-12T14:36:52Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
{{#section-h:LISTTHIEF|Runecasting}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Rune cubes can be custom crafted with the [[ScrimShaw|Scrimshawing]] skill.&lt;br /&gt;
*Mistress Ephany in [[Midgaard]] sells rune cubes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Expertise(Extended Divining)]]&lt;br /&gt;
[[Category:Expertise(Power Divining)]]&lt;br /&gt;
[[Category:Expertise(Reduced Divining)]]&lt;br /&gt;
[[Category:Expertise(Ranged Divining)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Thief_Runecasting&amp;diff=21525</id>
		<title>Thief Runecasting</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Thief_Runecasting&amp;diff=21525"/>
		<updated>2026-05-12T14:16:22Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
{{#section-h:LISTTHIEF|Runecasting}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Rune cubes can be custom crafted with the [[ScrimShaw|Scrimshawing]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Expertise(Extended Divining)]]&lt;br /&gt;
[[Category:Expertise(Power Divining)]]&lt;br /&gt;
[[Category:Expertise(Reduced Divining)]]&lt;br /&gt;
[[Category:Expertise(Ranged Divining)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Thief_Runecasting&amp;diff=21524</id>
		<title>Thief Runecasting</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Thief_Runecasting&amp;diff=21524"/>
		<updated>2026-05-12T14:14:36Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
{{#section-h:LISTTHIEF|Runecasting}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Rune cubes can be custom crafted with the scrimshaw skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Expertise(Extended Divining)]]&lt;br /&gt;
[[Category:Expertise(Power Divining)]]&lt;br /&gt;
[[Category:Expertise(Reduced Divining)]]&lt;br /&gt;
[[Category:Expertise(Ranged Divining)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Skill_IdentifyPoison&amp;diff=21523</id>
		<title>Skill IdentifyPoison</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Skill_IdentifyPoison&amp;diff=21523"/>
		<updated>2026-05-12T13:13:36Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
{{#section-h:LISTSKILLS|Identify Poison}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*With the implementation of expanded poisons in the [[Apothecary]] skill, the more powerful versions of basic poisons only display the basic poison name. For example, Deadly Toxin is a stronger version of XXX poison, and will display as XXX poison when identified.&lt;br /&gt;
&lt;br /&gt;
[[Category:Expertise(Poisoning)]]&lt;br /&gt;
[[Category:Poison]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Group(Hirelings)&amp;diff=21522</id>
		<title>Group(Hirelings)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Group(Hirelings)&amp;diff=21522"/>
		<updated>2026-01-08T06:46:22Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Available Hirelings by Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDGroupTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Hirelings are a special type of follower which the leader pays for their services.  Once the total time of paid services expires, the hireling will make their way back home.&lt;br /&gt;
&lt;br /&gt;
=Hiring=&lt;br /&gt;
When you enter the room with a hireling, they may announce their availability for work.  If you wish to hire them, simply provide them with an amount of money equal to their rate.  Providing more money at any time will extend their length of service.  Once hired, they become a follower, and obey the normal rules of following, including being subjected to the ORDER command.&lt;br /&gt;
*SAYTO (hireling name) REPORT SKILLS will cause the potential hireling to report out any abilities they have.  You may do prior to hiring them.&lt;br /&gt;
*Asking hirelings about the time remaining in their hire period during normal conversation via SAY, SAYTO, WHISPER, or YELL should result in the hireling telling you how much time you have for them to work.&lt;br /&gt;
&lt;br /&gt;
==Available Hirelings by Level==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Hireling Name&lt;br /&gt;
! Room&lt;br /&gt;
! Area&lt;br /&gt;
! Notable skills&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Touks&lt;br /&gt;
| Living Wages&lt;br /&gt;
| [[Nidenjord]]&lt;br /&gt;
| Butchering, Carpentry, Masonry, Mining&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Yoggie&lt;br /&gt;
| Living Wages&lt;br /&gt;
| [[Nidenjord]]&lt;br /&gt;
| Armorsmithing, Blacksmithing, Lacquerring, Weaponsmithing, Mining&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| Sitch&lt;br /&gt;
| Living Wages&lt;br /&gt;
| [[Nidenjord]]&lt;br /&gt;
| Chopping, Gemdigging, Dyeing, Embroidering, Leatherworking, Tailoring &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Group(Pets)&amp;diff=21521</id>
		<title>Group(Pets)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Group(Pets)&amp;diff=21521"/>
		<updated>2026-01-08T06:39:50Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Available Pets by Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDGroupTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Pets are followers bought at a store and remain with you until dismissed.  They may be non-intelligent pets, like cats and dogs, or they may actually be highly intelligent (a dragon or a human).&lt;br /&gt;
&lt;br /&gt;
=Buying a Pet=&lt;br /&gt;
Pets can be purchased through special shopkeepers throughout the world who sell them.  Pets that are higher level than you will not show up on the shopkeeper&#039;s list until you reach that level.&lt;br /&gt;
&lt;br /&gt;
==Available Pets by Level==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Pet Name&lt;br /&gt;
! Shopkeeper&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| a puppy&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| the beagle&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| the rottweiler&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| a persian cat&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| the vulture&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| a grumpy witch&lt;br /&gt;
| Tuill&lt;br /&gt;
| [[Nidenjord]]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| the eagle&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| a wayward wizard&lt;br /&gt;
| Tuill&lt;br /&gt;
| [[Nidenjord]]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| the tiger&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| the lion&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Naming a Pet=&lt;br /&gt;
There are certain class abilities that allow the naming of pets or followers:&lt;br /&gt;
*[[Domesticating]]&lt;br /&gt;
*[[Chant_BestowName|Bestow Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Thief_Remort_Achievements_(AccountCoffeeMUD)&amp;diff=21520</id>
		<title>Thief Remort Achievements (AccountCoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Thief_Remort_Achievements_(AccountCoffeeMUD)&amp;diff=21520"/>
		<updated>2025-12-30T14:46:34Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Thief Remort Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OCMAchievementTOC}}&lt;br /&gt;
&lt;br /&gt;
=Thief Remort Achievements= &lt;br /&gt;
&lt;br /&gt;
When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of thief and 30 levels of arcanist would gain a thief 30 remort achievement, a thief 60 remort achievement and an arcanist 30 remort achievement. Remorting a subsequent time in the same class would increment the &amp;quot;Past Life&amp;quot; number, so a player will receive the benefits of &amp;quot;Past Life II&amp;quot; on the next REMORT after receiving the Past Life I achievement from a particular class.  The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Damage +1 bonus, then all subsequent characters on the account would gain Damage +2. Skills and Expertises are granted for free at the level indicated in the &amp;quot;Rcv Lvl&amp;quot; column.  Skills gained this way begin with a 0% starting proficiency. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; border=1px&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;125&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Achievement&lt;br /&gt;
!  width=&amp;quot;50&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Min Remort Lvl&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Arcanist&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Assassin&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Burglar&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Gypsy&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Pirate&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Reliquist&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Thief&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Trapper&lt;br /&gt;
!  width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Rcv Lvl&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life I&lt;br /&gt;
|  30&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life II&lt;br /&gt;
|  30&lt;br /&gt;
|  Quality Crafting I&lt;br /&gt;
|  Anatomy I&lt;br /&gt;
|  Street Lore I&lt;br /&gt;
|  [[Ranged_Traveling(Expertise)|Ranged Traveling I]]&lt;br /&gt;
|  Fitness I&lt;br /&gt;
|  Flailed Striking I&lt;br /&gt;
|  Stealth I&lt;br /&gt;
|  Trap Disabling I&lt;br /&gt;
|  3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life III&lt;br /&gt;
|  30&lt;br /&gt;
|  Spellcraft&lt;br /&gt;
|  Dagger Specialization&lt;br /&gt;
|  [[Thief_Swipe|Swipe]]&lt;br /&gt;
|  [[Fighter_StaffThrust|Staff Thrust]]&lt;br /&gt;
|  Superstition&lt;br /&gt;
|  [[Prayer_ProtectItem|Protect Item]]&lt;br /&gt;
|  Hide&lt;br /&gt;
|  Trophy Count&lt;br /&gt;
|  5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life IV&lt;br /&gt;
|  30&lt;br /&gt;
|  Wise Crafting I&lt;br /&gt;
|  Fluidity I&lt;br /&gt;
|  Criminal I&lt;br /&gt;
|  [[Blunt_Piercing(Expertise)|Blunt Piercing I]]&lt;br /&gt;
|  Calligraphy I&lt;br /&gt;
|  Hammer Bashing I&lt;br /&gt;
|  Cautious I&lt;br /&gt;
|  Trapping I&lt;br /&gt;
|  7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life V&lt;br /&gt;
|  30&lt;br /&gt;
|  Recharge Wand&lt;br /&gt;
|  Backstab&lt;br /&gt;
|  Tag Turf&lt;br /&gt;
|  [[Thief_PalmReading|Palm Reading]]&lt;br /&gt;
|  Fence Loot&lt;br /&gt;
|  [[Thief_Whiplash|Whiplash]]&lt;br /&gt;
|  Sneak&lt;br /&gt;
|  Trap&lt;br /&gt;
|  9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life VI&lt;br /&gt;
|  30&lt;br /&gt;
|  Wise Crafting II&lt;br /&gt;
|  Dirty Fighting I&lt;br /&gt;
|  Theft Mastery I&lt;br /&gt;
|  [[Power_Traveling(Expertise)|Power Travelling I]]&lt;br /&gt;
|  Influencing I&lt;br /&gt;
|  Counterbalance Crafting I&lt;br /&gt;
|  Shadow I&lt;br /&gt;
|  Fatiguing I&lt;br /&gt;
|  11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Savant Past Life I&lt;br /&gt;
|  60&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  Damage +1&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Savant Past Life II&lt;br /&gt;
|  60&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  Dexterity +1&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Prodigal Past Life I&lt;br /&gt;
|  90&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  5% Resist Traps&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Prodigal Past Life II&lt;br /&gt;
|  90&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  Maximum Dexterity +1&lt;br /&gt;
|  1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:Title]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=MerGnoll&amp;diff=21519</id>
		<title>MerGnoll</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=MerGnoll&amp;diff=21519"/>
		<updated>2025-11-25T15:42:58Z</updated>

		<summary type="html">&lt;p&gt;Loki: Created page with &amp;quot;==MerGnoll== {{RaceTemplate|Name=MerGnoll|Description=MerGnolls are a mixture of Merfolk and Gnolls. At a glance they&amp;#039;d resemble Gnolls more, sporting the visage, fur, claws and legs of a hyena. Their Merfolk features however are in no way hidden, with their gills and strong finned tail, they hunt prey just as well on land as they do in water.|Statadj=strength+1, intelligence-1, dexterity+1, wisdom-2, save vs fire-15, save vs cold+7, save vs water+17, save vs mind-5, sav...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==MerGnoll==&lt;br /&gt;
{{RaceTemplate|Name=MerGnoll|Description=MerGnolls are a mixture of Merfolk and Gnolls. At a glance they&#039;d resemble Gnolls more, sporting the visage, fur, claws and legs of a hyena. Their Merfolk features however are in no way hidden, with their gills and strong finned tail, they hunt prey just as well on land as they do in water.|Statadj=strength+1, intelligence-1, dexterity+1, wisdom-2, save vs fire-15, save vs cold+7, save vs water+17, save vs mind-5, save vs electricity-7, save vs poison+5, save vs disease+10, max strength adj.+1, max intelligence adj.-1, max dexterity adj.+1, max wisdom adj.-2|RacialAbilities=[[Skill_Autoswim|AutoSwim]] [[Skill_DevourCorpse|Devour Corpse]] [[Skill_Swim|Swim]]|CulturalAbilities=|RacialEffects=|BonusAbilities=infravision|BonusLanguages=[[Aquan|Aquan]] [[Orcish|Orcish]] |Immunities=Scurvy, Lycanthropy, Sea Sickness|LifeExpectancy=139 years|Startingequipment=a delicate scaley green shirt, a knitted weapon belt|WearLocs= head neck torso arms left wrist right wrist left finger right finger feet held wield hands floating nearby waist legs eyes ears body mouth back|ExpMod=0%|Qualifyingclasses=}}&lt;br /&gt;
&lt;br /&gt;
==Character Information==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;60%&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| Start Area&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Tzbrakas Training Academy]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| Player Ambassador&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| Rarrgurr&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left&amp;quot;| Racial Cities&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Atlantis]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==How to Play==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21518</id>
		<title>PlayerRoles(CoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21518"/>
		<updated>2025-11-25T15:42:50Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Racial Ambassador */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiBuilderTOC}}&lt;br /&gt;
&lt;br /&gt;
Encouraging player interaction with the world helps with world-building and distribution of work. These roles are provided to players with exceptional interest in the specific field. Note, an inactive member in a role will not be replaced until all roles are filled with active members. &lt;br /&gt;
*Each player may only have one of each roles, but an individual character may only have one role assigned to them (some characters may have been grandfathered into multiple roles).&lt;br /&gt;
&lt;br /&gt;
==City Councilmember==&lt;br /&gt;
A city councilmember is a player who takes an active role in the prosperity of their specific city and civil-suburbs (housing areas, city sub-zones, etc). As a City Councilmember, the player may make recommendations (VIA the TYPO command) for city improvements (new shops and services, new roads for further development, new housing zones), law changes (including tax rates, eliminating laws or changing severity of sentencing), declaring holidays and other modifications to improve the city&#039;s prosperity. &lt;br /&gt;
*Councilmembers must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
*Councilmembers must be of the city&#039;s predominant race, if identified in the table below.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Each city councilmember will receive a title for their service. &lt;br /&gt;
*Former councilmembers (councilmembers replaced due to inactivity) will not lose their role upon return, potentially resulting in multiple councilmembers for a single location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! City&lt;br /&gt;
! Race(s)&lt;br /&gt;
! Zone&lt;br /&gt;
! Councilmember&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran City|Aarakocran City]]&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Thalosia]]&lt;br /&gt;
| Flyte&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Alramus|Alramus]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
| Loki&lt;br /&gt;
| Shopkeepers are prejudiced against non-humans, charging higher rates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlantis|Atlantis]]&lt;br /&gt;
| [[Merfolk]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Calinth|Calinth]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Calinthia|Calinthia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elvenhame|Elvenhame]]&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| [[Ven&#039;rasyl|Ven&#039;rasyl]]&lt;br /&gt;
| Hernadon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Freeport]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Dark Continent|Dark Continent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thera|Thera]]&lt;br /&gt;
| Zac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[New Thalos|New Thalos]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thalosia|Thalosia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nidenjord|Nidenjord]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol|Ofcol]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Ofcollia|Ofcollia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthindar|Orthindar]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Tyrithel|Tyrithel]]&lt;br /&gt;
| Uurdin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Urgan`ali Dorica|Urgan`ali Dorica]]&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Ambassador==&lt;br /&gt;
Racial ambassadors should strive to be paragons of that race identifying opportunities within the world for increased lore, interaction and incorporation. As an ambassador, recommendations for increased presence in certain areas (which improve opportunities for bardic befriend, amongst other things), recommended description updates, possible race-specific recipes or abilities are considered by the Archons for incorporation into the world.&lt;br /&gt;
*The Racial Ambassador must be the same race.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Racial Ambassadors must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Start Area&lt;br /&gt;
! Ambassador&lt;br /&gt;
! Racial Capitol(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
| Flyte&lt;br /&gt;
| [[Aarakocran City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastkin|Beastkin]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur|Centaur]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow|Drow]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| [[Urgan`ali Dorica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Duergar|Duergar]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
| &lt;br /&gt;
| [[Elvenhame]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Githyanki|Githyanki]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| None &lt;br /&gt;
| Githyanki are few and far between since fleeing their ancestral home, although some can be found in [[Orthindar]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnoll|Gnoll]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pawmist City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnome]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin|Goblin]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Elf|Half Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halfling]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Human]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
| [[Alramus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Man|Lizard Man]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Merfolk|Merfolk]]&lt;br /&gt;
*[[MerGnoll|MerGnoll]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
*[[Tzbrakas Training Academy]]&lt;br /&gt;
| (unassigned)&lt;br /&gt;
*Rarrgurr&lt;br /&gt;
| [[Atlantis]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[MindFlayer|MindFlayer]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre|Ogre]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc|Orc]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixie]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Svirfneblin|Svirfneblin]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiefling|Tiefling]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Guildmasters==&lt;br /&gt;
Class guildmasters are masters of their class. They will advise on class updates, lack of access to certain features (like a Trapper may request more traps in a particular questing area, due to the high presence of kobolds), and be provided early information on upcoming classes within their baseclass (so if a new thief class is coming, all Thief guildmasters (assassin, trapper, etc) will be informed of it and provided early access).&lt;br /&gt;
*Class Guildmasters should have 90 levels in their chosen class.&lt;br /&gt;
**Remorting or losing levels out of your chosen class will result in eventual expulsion from your role as class guildmaster.&lt;br /&gt;
**Will receive the prefix title &amp;quot;Guildmaster of [Classname]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Baseclass&lt;br /&gt;
! Class&lt;br /&gt;
! Player Guildmaster&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Charlatan(Bard)|Charlatan]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Dancer(Bard)|Dancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Jester(Bard)|Jester]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Minstrel(Bard)|Minstrel]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Doomsayer(Cleric)|Doomsayer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Healer(Cleric)|Healer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Missionary(Cleric)|Missionary]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Necromancer(Cleric)|Necromancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Oracle(Cleric)|Oracle]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Purist(Cleric)|Purist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Shaman(Cleric)|Shaman]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Templar(Cleric)|Templar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| &lt;br /&gt;
| The Apprentice Guildmaster only needs to be level 1 (but can never be higher than level 1, either). Apprentice for life! You may want to remort before applying for this role, to prevent auto-purge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Artisan(Commoner)|Artisan]]&lt;br /&gt;
| Kylaya&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Gaoler(Commoner)|Gaoler]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Sailor(Commoner)|Sailor]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Scholar(Commoner)|Scholar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Beastmaster(Druid)|Beastmaster]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Delver(Druid)|Delver]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Gaian(Druid)|Gaian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Mer(Druid)|Mer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[SkyWatcher(Druid)|Sky Watcher]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Barbarian(Fighter)|Barbarian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Cavalier(Fighter)|Cavalier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Monk(Fighter)|Monk]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Paladin(Fighter)|Paladin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Ranger(Fighter)|Ranger]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Abjurer(Mage)|Abjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Alterer(Mage)|Alterer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Conjurer(Mage)|Conjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Diviner(Mage)|Diviner]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Enchanter(Mage)|Enchanter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Evoker(Mage)|Evoker]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Illusionist(Mage)|Illusionist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Transmuter(Mage)|Transmuter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Arcanist(Thief)|Arcanist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Assassin(Thief)|Assassin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Burglar(Thief)|Burglar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Gypsy(Thief)|Gypsy]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Pirate(Thief)|Pirate]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Reliquist(Thief)|Reliquist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Trapper(Thief)|Trapper]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21517</id>
		<title>PlayerRoles(CoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21517"/>
		<updated>2025-11-25T15:40:18Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Racial Ambassador */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiBuilderTOC}}&lt;br /&gt;
&lt;br /&gt;
Encouraging player interaction with the world helps with world-building and distribution of work. These roles are provided to players with exceptional interest in the specific field. Note, an inactive member in a role will not be replaced until all roles are filled with active members. &lt;br /&gt;
*Each player may only have one of each roles, but an individual character may only have one role assigned to them (some characters may have been grandfathered into multiple roles).&lt;br /&gt;
&lt;br /&gt;
==City Councilmember==&lt;br /&gt;
A city councilmember is a player who takes an active role in the prosperity of their specific city and civil-suburbs (housing areas, city sub-zones, etc). As a City Councilmember, the player may make recommendations (VIA the TYPO command) for city improvements (new shops and services, new roads for further development, new housing zones), law changes (including tax rates, eliminating laws or changing severity of sentencing), declaring holidays and other modifications to improve the city&#039;s prosperity. &lt;br /&gt;
*Councilmembers must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
*Councilmembers must be of the city&#039;s predominant race, if identified in the table below.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Each city councilmember will receive a title for their service. &lt;br /&gt;
*Former councilmembers (councilmembers replaced due to inactivity) will not lose their role upon return, potentially resulting in multiple councilmembers for a single location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! City&lt;br /&gt;
! Race(s)&lt;br /&gt;
! Zone&lt;br /&gt;
! Councilmember&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran City|Aarakocran City]]&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Thalosia]]&lt;br /&gt;
| Flyte&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Alramus|Alramus]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
| Loki&lt;br /&gt;
| Shopkeepers are prejudiced against non-humans, charging higher rates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlantis|Atlantis]]&lt;br /&gt;
| [[Merfolk]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Calinth|Calinth]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Calinthia|Calinthia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elvenhame|Elvenhame]]&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| [[Ven&#039;rasyl|Ven&#039;rasyl]]&lt;br /&gt;
| Hernadon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Freeport]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Dark Continent|Dark Continent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thera|Thera]]&lt;br /&gt;
| Zac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[New Thalos|New Thalos]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thalosia|Thalosia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nidenjord|Nidenjord]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol|Ofcol]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Ofcollia|Ofcollia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthindar|Orthindar]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Tyrithel|Tyrithel]]&lt;br /&gt;
| Uurdin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Urgan`ali Dorica|Urgan`ali Dorica]]&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Ambassador==&lt;br /&gt;
Racial ambassadors should strive to be paragons of that race identifying opportunities within the world for increased lore, interaction and incorporation. As an ambassador, recommendations for increased presence in certain areas (which improve opportunities for bardic befriend, amongst other things), recommended description updates, possible race-specific recipes or abilities are considered by the Archons for incorporation into the world.&lt;br /&gt;
*The Racial Ambassador must be the same race.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Racial Ambassadors must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Start Area&lt;br /&gt;
! Ambassador&lt;br /&gt;
! Racial Capitol(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
| Flyte&lt;br /&gt;
| [[Aarakocran City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastkin|Beastkin]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur|Centaur]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow|Drow]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| [[Urgan`ali Dorica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Duergar|Duergar]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
| &lt;br /&gt;
| [[Elvenhame]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Githyanki|Githyanki]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| None &lt;br /&gt;
| Githyanki are few and far between since fleeing their ancestral home, although some can be found in [[Orthindar]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnoll|Gnoll]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pawmist City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnome]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin|Goblin]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Elf|Half Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halfling]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Human]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
| [[Alramus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Man|Lizard Man]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Merfolk|Merfolk]]&lt;br /&gt;
*[[MerGnoll|MerGnoll]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
*[[Tzbrakas Training Academy]]&lt;br /&gt;
| (unassigned)&lt;br /&gt;
*Rarrgurr&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[MindFlayer|MindFlayer]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre|Ogre]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc|Orc]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixie]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Svirfneblin|Svirfneblin]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiefling|Tiefling]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Guildmasters==&lt;br /&gt;
Class guildmasters are masters of their class. They will advise on class updates, lack of access to certain features (like a Trapper may request more traps in a particular questing area, due to the high presence of kobolds), and be provided early information on upcoming classes within their baseclass (so if a new thief class is coming, all Thief guildmasters (assassin, trapper, etc) will be informed of it and provided early access).&lt;br /&gt;
*Class Guildmasters should have 90 levels in their chosen class.&lt;br /&gt;
**Remorting or losing levels out of your chosen class will result in eventual expulsion from your role as class guildmaster.&lt;br /&gt;
**Will receive the prefix title &amp;quot;Guildmaster of [Classname]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Baseclass&lt;br /&gt;
! Class&lt;br /&gt;
! Player Guildmaster&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Charlatan(Bard)|Charlatan]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Dancer(Bard)|Dancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Jester(Bard)|Jester]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Minstrel(Bard)|Minstrel]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Doomsayer(Cleric)|Doomsayer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Healer(Cleric)|Healer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Missionary(Cleric)|Missionary]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Necromancer(Cleric)|Necromancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Oracle(Cleric)|Oracle]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Purist(Cleric)|Purist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Shaman(Cleric)|Shaman]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Templar(Cleric)|Templar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| &lt;br /&gt;
| The Apprentice Guildmaster only needs to be level 1 (but can never be higher than level 1, either). Apprentice for life! You may want to remort before applying for this role, to prevent auto-purge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Artisan(Commoner)|Artisan]]&lt;br /&gt;
| Kylaya&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Gaoler(Commoner)|Gaoler]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Sailor(Commoner)|Sailor]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Scholar(Commoner)|Scholar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Beastmaster(Druid)|Beastmaster]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Delver(Druid)|Delver]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Gaian(Druid)|Gaian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Mer(Druid)|Mer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[SkyWatcher(Druid)|Sky Watcher]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Barbarian(Fighter)|Barbarian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Cavalier(Fighter)|Cavalier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Monk(Fighter)|Monk]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Paladin(Fighter)|Paladin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Ranger(Fighter)|Ranger]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Abjurer(Mage)|Abjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Alterer(Mage)|Alterer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Conjurer(Mage)|Conjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Diviner(Mage)|Diviner]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Enchanter(Mage)|Enchanter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Evoker(Mage)|Evoker]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Illusionist(Mage)|Illusionist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Transmuter(Mage)|Transmuter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Arcanist(Thief)|Arcanist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Assassin(Thief)|Assassin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Burglar(Thief)|Burglar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Gypsy(Thief)|Gypsy]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Pirate(Thief)|Pirate]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Reliquist(Thief)|Reliquist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Trapper(Thief)|Trapper]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Group(Pets)&amp;diff=21516</id>
		<title>Group(Pets)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Group(Pets)&amp;diff=21516"/>
		<updated>2025-11-18T16:34:18Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Available Pets by Level */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDGroupTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Pets are followers bought at a store and remain with you until dismissed.  They may be non-intelligent pets, like cats and dogs, or they may actually be highly intelligent (a dragon or a human).&lt;br /&gt;
&lt;br /&gt;
=Buying a Pet=&lt;br /&gt;
Pets can be purchased through special shopkeepers throughout the world who sell them.  Pets that are higher level than you will not show up on the shopkeeper&#039;s list until you reach that level.&lt;br /&gt;
&lt;br /&gt;
==Available Pets by Level==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Pet Name&lt;br /&gt;
! Shopkeeper&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| a puppy&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| the beagle&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| the rottweiler&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| a persian cat&lt;br /&gt;
| a pet shop boy&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| the vulture&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| the eagle&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| the tiger&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| the lion&lt;br /&gt;
| Nabil&lt;br /&gt;
| [[New Thalos]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Naming a Pet=&lt;br /&gt;
There are certain class abilities that allow the naming of pets or followers:&lt;br /&gt;
*[[Domesticating]]&lt;br /&gt;
*[[Chant_BestowName|Bestow Name]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=New_Thalos&amp;diff=21515</id>
		<title>New Thalos</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=New_Thalos&amp;diff=21515"/>
		<updated>2025-11-18T16:22:22Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaTemplate|Name=New Thalos|Description=New Thalos is the Jewel of the East, the capitol of the Thalosian empire.|Author=Conner|Rooms=225|Population=183|Currency=Gold coins (default)|LevelRange=1-110|MedianLevel=10|AvgAlign=somewhat good|MedAlignment=pure neutral|ECONOMY=New Thalos uses the standard Gold Coin currency.|LANGUAGES=The common tongue is used in New Thalos.|RECOMMENDED=Recommended for level 15 or higher characters.}} &lt;br /&gt;
&lt;br /&gt;
=Useful Items=&lt;br /&gt;
&lt;br /&gt;
=Quests=&lt;br /&gt;
&lt;br /&gt;
===Pub Dweller Quests===&lt;br /&gt;
These are random quests to specific areas available from various mobs who hang out in Pubs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Target Quest Area&lt;br /&gt;
! Approximate Level&lt;br /&gt;
|-&lt;br /&gt;
| Brother John&lt;br /&gt;
| The Dancing Demon Inn&lt;br /&gt;
| [[Sands of Sorrow|Sands of Sorrow]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Kelser&lt;br /&gt;
| Smuggler&#039;s Inn&lt;br /&gt;
| [[The Amazon Jungle|The Amazon Jungle]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commissary Quests (Random Crafting and Gathering Questgivers)===&lt;br /&gt;
These questgivers will provide a quest periodically to supply them with certain products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Approximate Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Haramid&lt;br /&gt;
| New Thalos Commissary&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Connected Areas=&lt;br /&gt;
&lt;br /&gt;
=Shops=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Shopkeeper Name&lt;br /&gt;
! Room&lt;br /&gt;
! Sample Inventory&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Services&lt;br /&gt;
| Mukreek&lt;br /&gt;
| A quiet alcove&lt;br /&gt;
| Convert (to Lorti), Bless, Cure Disease, Remove Curse, Heal, Restoration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Services&lt;br /&gt;
| The Receptionist&lt;br /&gt;
| The Reception Area&lt;br /&gt;
| Enrollment into [[Tzbrakas Training Academy]], A [[Skill_Recall|Recall]] Changing Pill, Restring Token, Color Restring Token, Clan Embellishment Token&lt;br /&gt;
| For enrollment into Tzbrakas Training Academy, simply [[GIVE]] the receptionist 1000 gold coins. The other items are acquired with the [[BUY]] command and require [[:Category:QuestPoints|quest points]].&lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| Cassandra&lt;br /&gt;
| Cassandra&#039;s Catch of the Day&lt;br /&gt;
| Sells fish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transportation&lt;br /&gt;
| the dockmaster&lt;br /&gt;
| Boat Ramp&lt;br /&gt;
| Sells a boat and river map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Afsheen&lt;br /&gt;
| The Weaver&#039;s Guild&lt;br /&gt;
| Sells cloth bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Vikas&lt;br /&gt;
| The Craftsman&#039;s Guild&lt;br /&gt;
| Sells wood and stone bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Vera&lt;br /&gt;
| Vera&#039;s Veggies&lt;br /&gt;
| Sells vegetable bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Butch&lt;br /&gt;
| The Butchery&lt;br /&gt;
| Sells meat bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Ahkeem&lt;br /&gt;
| Ahkeem&#039;s Stuff&lt;br /&gt;
| Sells cloth items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Elvira&lt;br /&gt;
| The Witch&#039;s Brew&lt;br /&gt;
| Sells potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Braheem&lt;br /&gt;
| Braheem&#039;s Magic Shop&lt;br /&gt;
| Sells magic items (mostly wands and scrolls)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the shopkeeper&lt;br /&gt;
| The General Store&lt;br /&gt;
| Sells common items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| the baker&lt;br /&gt;
| The Bread Stand&lt;br /&gt;
| Sells food&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Igor the weaponsmith&lt;br /&gt;
| Igor&#039;s Implements of Destruction&lt;br /&gt;
| Sells weapons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Abdul the armorer&lt;br /&gt;
| Abdul&#039;s Armor&lt;br /&gt;
| Sells metal armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Stitch, the leather due&lt;br /&gt;
| Ye old Leather Shoppe&lt;br /&gt;
| Sells leather armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| Patch the bartender&lt;br /&gt;
| Smuggler&#039;s Inn&lt;br /&gt;
| Sells drinks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the captain&lt;br /&gt;
| The Olde Shipwright Curio Shop&lt;br /&gt;
| Sells various items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources/Goods&lt;br /&gt;
| the blacksmith&lt;br /&gt;
| The Forge&lt;br /&gt;
| Sells metal ores and horse equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the fletcher&lt;br /&gt;
| The Bowyers&lt;br /&gt;
| Sells ranged weapons and ammunition&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Sanjay&lt;br /&gt;
| The Tanner&#039;s Guild&lt;br /&gt;
| Sells leather bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the shipbuilder&lt;br /&gt;
| The Shipbuilders Guild&lt;br /&gt;
| Sells sailing ships&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Nabil&lt;br /&gt;
| Nabil&#039;s Exotic Animals&lt;br /&gt;
| Sells pets &lt;br /&gt;
| lvl 2 Vulture, lvl 12 Eagle, lvl 15 Lion, lvl 20 Tiger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trainers=&lt;br /&gt;
&lt;br /&gt;
==Guildmasters==&lt;br /&gt;
Most guildmasters in New Thalos are human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Guildmaster&lt;br /&gt;
! Room&lt;br /&gt;
! Max Level per Class&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| Tournament and Practice Yard&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some fighter class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Dancing Daemon Inn&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| Cleric&#039;s Sanctum&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some cleric class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Thief&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Secret Yard&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mage&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Mage`s Laboratory&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some mage class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Southern Shore&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:(Region)Thalosia]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=New_Thalos&amp;diff=21514</id>
		<title>New Thalos</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=New_Thalos&amp;diff=21514"/>
		<updated>2025-11-18T16:21:50Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaTemplate|Name=New Thalos|Description=New Thalos is the Jewel of the East, the capitol of the Thalosian empire.|Author=Conner|Rooms=225|Population=183|Currency=Gold coins (default)|LevelRange=1-110|MedianLevel=10|AvgAlign=somewhat good|MedAlignment=pure neutral|ECONOMY=New Thalos uses the standard Gold Coin currency.|LANGUAGES=The common tongue is used in New Thalos.|RECOMMENDED=Recommended for level 15 or higher characters.}} &lt;br /&gt;
&lt;br /&gt;
=Useful Items=&lt;br /&gt;
&lt;br /&gt;
=Quests=&lt;br /&gt;
&lt;br /&gt;
===Pub Dweller Quests===&lt;br /&gt;
These are random quests to specific areas available from various mobs who hang out in Pubs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Target Quest Area&lt;br /&gt;
! Approximate Level&lt;br /&gt;
|-&lt;br /&gt;
| Brother John&lt;br /&gt;
| The Dancing Demon Inn&lt;br /&gt;
| [[Sands of Sorrow|Sands of Sorrow]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Kelser&lt;br /&gt;
| Smuggler&#039;s Inn&lt;br /&gt;
| [[The Amazon Jungle|The Amazon Jungle]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commissary Quests (Random Crafting and Gathering Questgivers)===&lt;br /&gt;
These questgivers will provide a quest periodically to supply them with certain products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Approximate Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Haramid&lt;br /&gt;
| New Thalos Commissary&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Connected Areas=&lt;br /&gt;
&lt;br /&gt;
=Shops=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Shopkeeper Name&lt;br /&gt;
! Room&lt;br /&gt;
! Sample Inventory&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Services&lt;br /&gt;
| Mukreek&lt;br /&gt;
| A quiet alcove&lt;br /&gt;
| Convert (to Lorti), Bless, Cure Disease, Remove Curse, Heal, Restoration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Services&lt;br /&gt;
| The Receptionist&lt;br /&gt;
| The Reception Area&lt;br /&gt;
| Enrollment into [[Tzbrakas Training Academy]], A [[Skill_Recall|Recall]] Changing Pill, Restring Token, Color Restring Token, Clan Embellishment Token&lt;br /&gt;
| For enrollment into Tzbrakas Training Academy, simply [[GIVE]] the receptionist 1000 gold coins. The other items are acquired with the [[BUY]] command and require [[:Category:QuestPoints|quest points]].&lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| Cassandra&lt;br /&gt;
| Cassandra&#039;s Catch of the Day&lt;br /&gt;
| Sells fish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transportation&lt;br /&gt;
| the dockmaster&lt;br /&gt;
| Boat Ramp&lt;br /&gt;
| Sells a boat and river map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Afsheen&lt;br /&gt;
| The Weaver&#039;s Guild&lt;br /&gt;
| Sells cloth bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Vikas&lt;br /&gt;
| The Craftsman&#039;s Guild&lt;br /&gt;
| Sells wood and stone bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Vera&lt;br /&gt;
| Vera&#039;s Veggies&lt;br /&gt;
| Sells vegetable bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Butch&lt;br /&gt;
| The Butchery&lt;br /&gt;
| Sells meat bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Ahkeem&lt;br /&gt;
| Ahkeem&#039;s Stuff&lt;br /&gt;
| Sells cloth items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Elvira&lt;br /&gt;
| The Witch&#039;s Brew&lt;br /&gt;
| Sells potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Braheem&lt;br /&gt;
| Braheem&#039;s Magic Shop&lt;br /&gt;
| Sells magic items (mostly wands and scrolls)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the shopkeeper&lt;br /&gt;
| The General Store&lt;br /&gt;
| Sells common items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| the baker&lt;br /&gt;
| The Bread Stand&lt;br /&gt;
| Sells food&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Igor the weaponsmith&lt;br /&gt;
| Igor&#039;s Implements of Destruction&lt;br /&gt;
| Sells weapons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Abdul the armorer&lt;br /&gt;
| Abdul&#039;s Armor&lt;br /&gt;
| Sells metal armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Stitch, the leather due&lt;br /&gt;
| Ye old Leather Shoppe&lt;br /&gt;
| Sells leather armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| Patch the bartender&lt;br /&gt;
| Smuggler&#039;s Inn&lt;br /&gt;
| Sells drinks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the captain&lt;br /&gt;
| The Olde Shipwright Curio Shop&lt;br /&gt;
| Sells various items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources/Goods&lt;br /&gt;
| the blacksmith&lt;br /&gt;
| The Forge&lt;br /&gt;
| Sells metal ores and horse equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the fletcher&lt;br /&gt;
| The Bowyers&lt;br /&gt;
| Sells ranged weapons and ammunition&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Sanjay&lt;br /&gt;
| The Tanner&#039;s Guild&lt;br /&gt;
| Sells leather bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the shipbuilder&lt;br /&gt;
| The Shipbuilders Guild&lt;br /&gt;
| Sells sailing ships&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Nabil&lt;br /&gt;
| Nabil&#039;s Exotic Animals&lt;br /&gt;
| Sells pets (lvl 2 Vulture, lvl 12 Eagle, lvl 15 Lion, lvl 20 Tiger)&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trainers=&lt;br /&gt;
&lt;br /&gt;
==Guildmasters==&lt;br /&gt;
Most guildmasters in New Thalos are human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Guildmaster&lt;br /&gt;
! Room&lt;br /&gt;
! Max Level per Class&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| Tournament and Practice Yard&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some fighter class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Dancing Daemon Inn&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| Cleric&#039;s Sanctum&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some cleric class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Thief&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Secret Yard&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mage&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Mage`s Laboratory&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some mage class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Southern Shore&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:(Region)Thalosia]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=New_Thalos&amp;diff=21513</id>
		<title>New Thalos</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=New_Thalos&amp;diff=21513"/>
		<updated>2025-11-18T15:40:19Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AreaTemplate|Name=New Thalos|Description=New Thalos is the Jewel of the East, the capitol of the Thalosian empire.|Author=Conner|Rooms=225|Population=183|Currency=Gold coins (default)|LevelRange=1-110|MedianLevel=10|AvgAlign=somewhat good|MedAlignment=pure neutral|ECONOMY=New Thalos uses the standard Gold Coin currency.|LANGUAGES=The common tongue is used in New Thalos.|RECOMMENDED=Recommended for level 15 or higher characters.}} &lt;br /&gt;
&lt;br /&gt;
=Useful Items=&lt;br /&gt;
&lt;br /&gt;
=Quests=&lt;br /&gt;
&lt;br /&gt;
===Pub Dweller Quests===&lt;br /&gt;
These are random quests to specific areas available from various mobs who hang out in Pubs.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Target Quest Area&lt;br /&gt;
! Approximate Level&lt;br /&gt;
|-&lt;br /&gt;
| Brother John&lt;br /&gt;
| The Dancing Demon Inn&lt;br /&gt;
| [[Sands of Sorrow|Sands of Sorrow]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Kelser&lt;br /&gt;
| Smuggler&#039;s Inn&lt;br /&gt;
| [[The Amazon Jungle|The Amazon Jungle]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Commissary Quests (Random Crafting and Gathering Questgivers)===&lt;br /&gt;
These questgivers will provide a quest periodically to supply them with certain products.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Approximate Level&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Haramid&lt;br /&gt;
| New Thalos Commissary&lt;br /&gt;
| 15&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Connected Areas=&lt;br /&gt;
&lt;br /&gt;
=Shops=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Shopkeeper Name&lt;br /&gt;
! Room&lt;br /&gt;
! Sample Inventory&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Services&lt;br /&gt;
| Mukreek&lt;br /&gt;
| A quiet alcove&lt;br /&gt;
| Convert (to Lorti), Bless, Cure Disease, Remove Curse, Heal, Restoration&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Services&lt;br /&gt;
| The Receptionist&lt;br /&gt;
| The Reception Area&lt;br /&gt;
| Enrollment into [[Tzbrakas Training Academy]], A [[Skill_Recall|Recall]] Changing Pill, Restring Token, Color Restring Token, Clan Embellishment Token&lt;br /&gt;
| For enrollment into Tzbrakas Training Academy, simply [[GIVE]] the receptionist 1000 gold coins. The other items are acquired with the [[BUY]] command and require [[:Category:QuestPoints|quest points]].&lt;br /&gt;
|-&lt;br /&gt;
| Food&lt;br /&gt;
| Cassandra&lt;br /&gt;
| Cassandra&#039;s Catch of the Day&lt;br /&gt;
| Sells fish&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Transportation&lt;br /&gt;
| the dockmaster&lt;br /&gt;
| Boat Ramp&lt;br /&gt;
| Sells a boat and river map&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Afsheen&lt;br /&gt;
| The Weaver&#039;s Guild&lt;br /&gt;
| Sells cloth bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Vikas&lt;br /&gt;
| The Craftsman&#039;s Guild&lt;br /&gt;
| Sells wood and stone bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Vera&lt;br /&gt;
| Vera&#039;s Veggies&lt;br /&gt;
| Sells vegetable bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Resources&lt;br /&gt;
| Butch&lt;br /&gt;
| The Butchery&lt;br /&gt;
| Sells meat bundles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Ahkeem&lt;br /&gt;
| Ahkeem&#039;s Stuff&lt;br /&gt;
| Sells cloth items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Elvira&lt;br /&gt;
| The Witch&#039;s Brew&lt;br /&gt;
| Sells potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| Braheem&lt;br /&gt;
| Braheem&#039;s Magic Shop&lt;br /&gt;
| Sells magic items (mostly wands and scrolls)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goods&lt;br /&gt;
| the shopkeeper&lt;br /&gt;
| The General Store&lt;br /&gt;
| Sells common items&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trainers=&lt;br /&gt;
&lt;br /&gt;
==Guildmasters==&lt;br /&gt;
Most guildmasters in New Thalos are human.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Class&lt;br /&gt;
! Guildmaster&lt;br /&gt;
! Room&lt;br /&gt;
! Max Level per Class&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Fighter&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| Tournament and Practice Yard&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some fighter class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Bard&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Dancing Daemon Inn&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cleric&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| Cleric&#039;s Sanctum&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some cleric class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Thief&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Secret Yard&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mage&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Mage`s Laboratory&lt;br /&gt;
| 100&lt;br /&gt;
| Must already be some mage class to enter.&lt;br /&gt;
|-&lt;br /&gt;
| Druid&lt;br /&gt;
| the guildmaster&lt;br /&gt;
| The Southern Shore&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:(Region)Thalosia]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21512</id>
		<title>Official CoffeeMUD</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21512"/>
		<updated>2025-11-15T15:25:54Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Online Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MUDListings|CoffeeMUD Systems In Use]] &lt;br /&gt;
{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
=CoffeeMUD=&lt;br /&gt;
CoffeeMUD is the official production server for the CoffeeMUD codebase.  We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world.  Many of the features of CoffeeMUD can be manipulated by [[INISettings|INI settings]] or through clever building of areas.  CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.  &lt;br /&gt;
&lt;br /&gt;
==Playing this CoffeeMUD==&lt;br /&gt;
CoffeeMUD uses an [[Account|Account System]], which is a collection of characters.  On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time.  When you first log in to CoffeeMUD, you will be asked to [[AccountCreation|create an account]].  Your account name will be displayed in game upon gaining certain account achievements.  After you create your account, you may create a character (each account may have up to 50 characters).&lt;br /&gt;
&lt;br /&gt;
===Creating Your First Character===&lt;br /&gt;
There are many considerations in character creation, and while there are no characters that are unplayable, there are some that will make learning CoffeeMUD harder. As a general recommendation, no starting stat should be set less than 9, as this will allow you to play with a character with the fewest weaknesses (but also less optimized than a min-maxed character). Certain classes require stats of a certain value, and there are negative impacts to any stat below a 10 value with increasingly worse results the lower you go. As you level, you will gain practice points and train points to improve your character. While there are real, lasting impacts to your choices, it is better to spend some/most of your points early on to give you a broad selection of abilities, improved stats and increased proficiencies. Do not worry about min-maxing your first character, as there are many, many systems in CoffeeMUD that you will find during your adventures, each of which will make you rethink your direction a little. Have fun with your first character, and play them. There will be enough time to develop additional characters later, which you can put to use some of the tricks you have learned from your first character. The [[REMORT]] system will allow you to correct build decisions when you get to a high enough level, and restart your first character at level 1 again.&lt;br /&gt;
&lt;br /&gt;
If you have time, you may wish to view this user-made video on You-Tube on character creation:&lt;br /&gt;
*[https://youtu.be/SmzqCRR2cas Character Creation]&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
When you first create a character, you will get a choice to customize your 6 primary stats. Each stat has multiple purposes in the game, so it is important to consider impacts to choosing high and low stats:&lt;br /&gt;
*[[Stats#Strength|Strength]] determines how much you can carry, how well you can hit in melee combat, and how much damage you do in melee combat.&lt;br /&gt;
*[[Stats#Intelligence|Intelligence]] determines how quickly you increase skill proficiency, how much proficiency you gain per practice point, spell critical chance, and spell critical damage.&lt;br /&gt;
*[[Stats#Dexterity|Dexterity]] determines defense, ability to avoid certain affects, ranged critical chance and ranged critical damage.&lt;br /&gt;
*[[Stats#Constitution|Constitution]] determines movement gains per level, hit point gains per level, and the ability to resist diseases and poisons.&lt;br /&gt;
*[[Stats#Charisma|Charisma]] determines the maximum number of followers you can have and cost for buying and selling from shopkeepers.&lt;br /&gt;
*[[Stats#Wisdom|Wisdom]] determines additional practices gained per level and the ability to resist mind-based affects.&lt;br /&gt;
&lt;br /&gt;
===Character Races===&lt;br /&gt;
There are twenty available [[PlayerRaces(CoffeeMUD)|Player Races]] for CoffeeMUD for starting characters.  Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants.  If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome).  The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.  Your starting race will determine your [[InstalledAreas(CoffeeMUD)#Starting_Areas|start area]].&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Starting characters may choose between one of seven [[PlayerClasses(CoffeeMUD)|Player Classes]], but may change to another class within their base class.  The exception to this is the commoner base class, which can switch to any base class.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Starting Class&lt;br /&gt;
! Base Class&lt;br /&gt;
! Stat Requirements&lt;br /&gt;
! Qualifying Classes &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 5+, [[Stats#Wisdom|Wisdom]] 5+&lt;br /&gt;
| ALL classes&lt;br /&gt;
| Cannot level.  Must save 1 TRAIN for class change to level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Stats#Charisma|Charisma]] 9+&lt;br /&gt;
| Any [[Bard(Base)|Bard]] sub-classes.&lt;br /&gt;
| Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities ([[Songs(Abilities)|songs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Stats#Wisdom|Wisdom]] 9+&lt;br /&gt;
| Any [[Cleric(Base)|Cleric]] sub-classes&lt;br /&gt;
| Clerics should chose a [[Deities(CoffeeMUD)|Deity]] for maximum effect, and often must adhere to strict [[:Category:Alignment|Alignment]] restrictions to use their magic ([[Prayers(Abilities)|prayers]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Stats#Constitution|Constitution]] 9+&lt;br /&gt;
| Any [[Druid(Base)|Druid]] sub-classes&lt;br /&gt;
| Most druidic magic ([[Chants(Abilities)|chants]]) work best in the appropriate wilderness settings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Stats#Strength|Strength]] 9+&lt;br /&gt;
| Any [[Fighter(Base)|Fighter]] sub-classes&lt;br /&gt;
| One of the most straight-forward classes.  Heavily dependent upon good gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 9+&lt;br /&gt;
| Any [[Mage(Base)|Mage]] sub-classes&lt;br /&gt;
| Mages start very weak, and are very delicate throughout their career having low hit points and poor armor.  However, they make up for these weakness at higher levels where their magic ([[Spells(Abilities)|spells]]) is very powerful.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Stats#Dexterity|Dexterity]] 9+&lt;br /&gt;
| Any [[Thief(Base)|Thief]] sub-classes&lt;br /&gt;
| This class relies upon stealth to deliver powerful attacks.  Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
When you first create a character on CoffeeMUD, there will be a whole world of things to do, some of which won&#039;t unlock for particular classes or until certain levels. Generically speaking, any class can level from 1 to 91 (except Apprentice, which can only ever be level 1, and must [[TRAIN]] into another class to gain levels) without the assistance of another player. However, there may be tools required along the way to make that happen, and your character may need to discover some truths about their strengths and limitations before advancing. In terms of game hours, it will probably take a player more than one hour per level to get to level 91 (some levels may be easier than others). This doesn&#039;t mean every character can defeat every challenge, some are better at particular challenges than others, and sometimes you will require a different tactic than what you are trying to accomplish your goal.&lt;br /&gt;
&lt;br /&gt;
Your first character should probably be one of the more basic characters until you understand the world better: a [[Mage(Mage)|Mage]] (but don&#039;t specialize), a [[Fighter(Fighter)|Fighter]] (or immediately [[TRAIN]] to a [[Monk(Fighter)|Monk]]), a [[Thief(Thief)|Thief]] (or immediately train to a [[Assassin(Thief)|Assassin]]) or [[Cleric(Cleric)|Cleric]] (or switch immediately to a [[Templar(Cleric)|Templar]]). These are the easiest classes to begin with.&lt;br /&gt;
*Mages will be weak at low levels and often fail at casting their spells, so will have to rely upon their staff or dagger for some damage. Learn to pick your fights while you have maximum mana, and consider [[PRACTICE|PRACTICING]] your most important skills to get them to near 75% proficiency (the maximum proficiency you can spend practice points for). Be prepared to [[FLEE]] or have an adequate [[WIMPY]] setting for fights that run too long.&lt;br /&gt;
*Fighters will be heavy reliant upon their gear, so always upgrade your armor and weapons. The [[COMPARE]] command will be useful at low levels, but some powerful items compare poorly due to the nature of their modifiers being difficult to factor in the formula.&lt;br /&gt;
**Monks are a subclass of Fighters, and are less reliant upon gear. Make sure you select useful abilities to [[TRAIN]] and consider [[PRACTICE|PRACTICING]] them to 75% proficiency. Monks generally do more damage while unarmed and unarmored, but some enchanted jewelry and clothing may be useful to them.&lt;br /&gt;
*Thieves do heavy amounts of damage when attacking from stealth, but lack the fighter&#039;s ability to wear heavy armor. Play a thief if you like sneaking around and picking your fights carefully. Always be on the lookout for better weapons and armor (limited to leather armor).&lt;br /&gt;
**Assassins area  subclass of Thief, who specialize in killing. Assassins can be very powerful as they level.&lt;br /&gt;
*Clerics can use a variety of armors and weapons, similar to a fighter, but also gain access to powerful prayers. However, prayers are classified by their alignment, and are less reliable (if they work at all) when a cleric drifts from the prayer&#039;s base alignment. For example, cure light wounds is a GOOD prayer, and unusable by a pure evil cleric. It is important for a cleric to watch their alignment closely. For this reason, clerics can be difficult as a starting class, despite their many benefits.&lt;br /&gt;
**Templars are an evil cleric class that have access to a powerful prayer early on to create their own gear sets. This gear is better than base equipment, but remains at the level the gear was cast at, resulting in Templars recreating gear sets every few levels to ensure their gear is above average. Templars must remain evil, which requires finding good mobs to kill, so their adventuring areas may be more limited than other classes.&lt;br /&gt;
*Other classes not listed are entirely possible to play (or even mixes of subclasses within the same base class), but may require a larger learning curve than the above classes.&lt;br /&gt;
&lt;br /&gt;
Your first character should complete their starting area, and continue to explore and/or kill mobs in the starting area until level 6. Make sure you [[READ]] signs, plaques and other notices while in your starting zone. Those will provide clues on the basics on how to play the MUD. It is often useful to use EXAMINE or LONGLOOK when you enter a room to notice extra details. Once you reach level 6, you will want to talk with Mrs Pippet or Mr Pippet (they are normally near your [[Skill_Recall|RECALL]], except in [[Magthere Wa`q]], to get transported to the open world adventering areas. [[Cora Isle]] starting zone also provides an option of riding one of two different boats to alternate cities to begin your adventures in.) If this is your first character, you should choose [[Midgaard]] as your destination and new home until you are more familiar with the MUD.&lt;br /&gt;
&lt;br /&gt;
===How to Create the Ultimate Character===&lt;br /&gt;
There are many definitions of what the Ultimate Character would look like, so it is difficult to provide a specific guide to this goal. Overall, there will always be a better option for something, so we recommend you play something you enjoy playing. Making the ultimate character can take years of development, tons of gold, lots of exploration, crafting, clan activity and other forms of experimentation. Instead of focusing on the end-character, we recommend you focus on short-term goals to get to longer-term goals. Some mechanics to making the ultimate character include:&lt;br /&gt;
*Breeding in in-game child (called PLAYERBORN) for additional benefits. This requires assistance from a cleric (for [[Prayer_Christen|Christening]] the child) and can be greatly assisted by a druid or beastmaster to reduce the in-game time it takes to mature the child.&lt;br /&gt;
*Cross breeding races (with the assistance of a high level beastmaster) to find the perfect race.&lt;br /&gt;
*Crafting the perfect gear set (with assistance from Artisans, Arcanists, Reliquists, Gypsies, Enchanters and maybe other classes for support).&lt;br /&gt;
*Buying a permanent resident (which will eventually be reclaimed through the taxation system, if you don&#039;t maintain your character over many years).&lt;br /&gt;
*Running a successful Clan.&lt;br /&gt;
**Conquering areas with your clan&lt;br /&gt;
**Earning clan experience, clan trophies and clan achievements to make your clan (and clan members) even more powerful.&lt;br /&gt;
*Exploring Planar Travel&lt;br /&gt;
*Attaining permanent enchanted abilities (with the help of an Enchanter)&lt;br /&gt;
*[[REMORT|Remorting]] your character (or Remorting 2 level 91 characters of each class, and 4 more level 30 characters of each class for the maximum possible remort rewards!). NOTE: This can take a very, very long time to get all possible remort achievements.&lt;br /&gt;
*Attaining the perfect travel companion or breeding partner (some charmed, befriended, bribed or otherwise convinced powerful mob to travel with you).&lt;br /&gt;
*Attaining every possible ability in the game (probably with the help of WISH, Achievements, or gear).&lt;br /&gt;
*Gaining knowledge of all the areas in the world for special items&lt;br /&gt;
**Areas give advantages for leveling different classes and races due to environment, layout, behaviors of mobs and other factors.&lt;br /&gt;
*Finding quests that give questpoints which exchange for useful equipment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase.  At that time it consisted entirely of stock Merc/Dikumud areas that had been imported.  These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as &amp;quot;CoffeeMudifying&amp;quot; the existing stock areas to take advantage of the features of the codebase.&lt;br /&gt;
&lt;br /&gt;
==Address==&lt;br /&gt;
CoffeeMUD now offers a multitude of login options to address a variety of playstyles.  All are available at coffeemud.net, but the different ports have different play options.&lt;br /&gt;
&lt;br /&gt;
IP Address:  coffeemud.net:(port number) or 104.14.28.106:(port number)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Port&lt;br /&gt;
! Account&lt;br /&gt;
! Multiplay&lt;br /&gt;
! Features &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2323&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2324&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a persistent Player Kill port.  Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2325&lt;br /&gt;
| Hardcore&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This port uses a separate account (hardcore) for your characters.  Experience rewards are tripled for kills.  However, any death will result in permanent deletion of the character. Uses a separate hardcore [[Account]], and hardcore characters may only join hardcore clans.&lt;br /&gt;
|-&lt;br /&gt;
| 2326&lt;br /&gt;
| Standard&lt;br /&gt;
| No&lt;br /&gt;
| This is a heavy Role-Playing Port.  &lt;br /&gt;
*Most [[CHANNELS]] are disabled except the NEWBIE channel, which should only be used for NEWBIE questions like HOW DO I DRINK MILK FROM A COW?  &lt;br /&gt;
*[[TELL]]S are also disabled.  &lt;br /&gt;
*You must introduce yourself to fellow players to see them appear on the [[WHO]] screen (which only works with fellow RPers).  &lt;br /&gt;
*Most statistics are displayed descriptively instead of numerically.&lt;br /&gt;
*Experience is deferred.  This means that you must [[TRAIN]] with someone of your class (or a class guildmaster) to gain experience, which you may only do once per real hour, starting from the last time you successfully gained experience with the TRAIN command.&lt;br /&gt;
*You gain Roleplaying Experience (RXP) for being social, talking to other players, using [[SOCIALS]] and a few other things.  This experience is also deferred, so you wont see it rewarded until you [[TRAIN]].&lt;br /&gt;
*Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2327&lt;br /&gt;
| No account&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a classic view of how CoffeeMUD was originally started:&lt;br /&gt;
*New Classes from Artisan forward are not available.&lt;br /&gt;
*Maximum character level is 31.&lt;br /&gt;
*Experience requirements are based on original XP tables, requiring significantly more XP to level.&lt;br /&gt;
*There is no REMORT system.&lt;br /&gt;
*There is no [[Account]] system.  Each character is a unique entity.&lt;br /&gt;
*Access to high level areas is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
[http://coffeemud.net:27744/ http://coffeemud.net:27744/]  &lt;br /&gt;
&lt;br /&gt;
===MUD Clients===&lt;br /&gt;
There are many good MUD clients out there.  Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:&lt;br /&gt;
&lt;br /&gt;
*Listing of [[MUD Clients|MUD Clients]]&lt;br /&gt;
&lt;br /&gt;
===Contact Email===&lt;br /&gt;
Loki@coffeemud.net&lt;br /&gt;
&lt;br /&gt;
Zac@Coffeemud.net&lt;br /&gt;
&lt;br /&gt;
These contact emails only work if you have a CoffeeMUD account associated with your email account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
Clans are internal social organizations within CoffeeMUD.  As you might have guessed, our CoffeeMUD uses the default [[Clans(CoffeeMUD)|Clan Settings]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Achievements(CoffeeMUD)|Achievements]] are a way of flagging special events in a character&#039;s career, or over a player&#039;s account.  CoffeeMUD has a modified list of the default achievements.&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
Tok has generated a [[Tok&#039;s YouTube Tutorials|series of videos]] explaining CoffeeMUD.&lt;br /&gt;
&lt;br /&gt;
Xanthia has created a [[https://coffeemud.fandom.com/wiki/Walkthrough_To_Level_91 Walthrough to Level 91]] with a fresh account (no previous player benefits other than knowing the game).&lt;br /&gt;
&lt;br /&gt;
==Accessibility Information==&lt;br /&gt;
CoffeeMUD has a long list of features useful to players using screen-readers.  See our [[Guide For Screen-Reader Users]] (work in progress).&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21511</id>
		<title>Official CoffeeMUD</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21511"/>
		<updated>2025-11-15T15:25:43Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Online Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MUDListings|CoffeeMUD Systems In Use]] &lt;br /&gt;
{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
=CoffeeMUD=&lt;br /&gt;
CoffeeMUD is the official production server for the CoffeeMUD codebase.  We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world.  Many of the features of CoffeeMUD can be manipulated by [[INISettings|INI settings]] or through clever building of areas.  CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.  &lt;br /&gt;
&lt;br /&gt;
==Playing this CoffeeMUD==&lt;br /&gt;
CoffeeMUD uses an [[Account|Account System]], which is a collection of characters.  On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time.  When you first log in to CoffeeMUD, you will be asked to [[AccountCreation|create an account]].  Your account name will be displayed in game upon gaining certain account achievements.  After you create your account, you may create a character (each account may have up to 50 characters).&lt;br /&gt;
&lt;br /&gt;
===Creating Your First Character===&lt;br /&gt;
There are many considerations in character creation, and while there are no characters that are unplayable, there are some that will make learning CoffeeMUD harder. As a general recommendation, no starting stat should be set less than 9, as this will allow you to play with a character with the fewest weaknesses (but also less optimized than a min-maxed character). Certain classes require stats of a certain value, and there are negative impacts to any stat below a 10 value with increasingly worse results the lower you go. As you level, you will gain practice points and train points to improve your character. While there are real, lasting impacts to your choices, it is better to spend some/most of your points early on to give you a broad selection of abilities, improved stats and increased proficiencies. Do not worry about min-maxing your first character, as there are many, many systems in CoffeeMUD that you will find during your adventures, each of which will make you rethink your direction a little. Have fun with your first character, and play them. There will be enough time to develop additional characters later, which you can put to use some of the tricks you have learned from your first character. The [[REMORT]] system will allow you to correct build decisions when you get to a high enough level, and restart your first character at level 1 again.&lt;br /&gt;
&lt;br /&gt;
If you have time, you may wish to view this user-made video on You-Tube on character creation:&lt;br /&gt;
*[https://youtu.be/SmzqCRR2cas Character Creation]&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
When you first create a character, you will get a choice to customize your 6 primary stats. Each stat has multiple purposes in the game, so it is important to consider impacts to choosing high and low stats:&lt;br /&gt;
*[[Stats#Strength|Strength]] determines how much you can carry, how well you can hit in melee combat, and how much damage you do in melee combat.&lt;br /&gt;
*[[Stats#Intelligence|Intelligence]] determines how quickly you increase skill proficiency, how much proficiency you gain per practice point, spell critical chance, and spell critical damage.&lt;br /&gt;
*[[Stats#Dexterity|Dexterity]] determines defense, ability to avoid certain affects, ranged critical chance and ranged critical damage.&lt;br /&gt;
*[[Stats#Constitution|Constitution]] determines movement gains per level, hit point gains per level, and the ability to resist diseases and poisons.&lt;br /&gt;
*[[Stats#Charisma|Charisma]] determines the maximum number of followers you can have and cost for buying and selling from shopkeepers.&lt;br /&gt;
*[[Stats#Wisdom|Wisdom]] determines additional practices gained per level and the ability to resist mind-based affects.&lt;br /&gt;
&lt;br /&gt;
===Character Races===&lt;br /&gt;
There are twenty available [[PlayerRaces(CoffeeMUD)|Player Races]] for CoffeeMUD for starting characters.  Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants.  If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome).  The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.  Your starting race will determine your [[InstalledAreas(CoffeeMUD)#Starting_Areas|start area]].&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Starting characters may choose between one of seven [[PlayerClasses(CoffeeMUD)|Player Classes]], but may change to another class within their base class.  The exception to this is the commoner base class, which can switch to any base class.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Starting Class&lt;br /&gt;
! Base Class&lt;br /&gt;
! Stat Requirements&lt;br /&gt;
! Qualifying Classes &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 5+, [[Stats#Wisdom|Wisdom]] 5+&lt;br /&gt;
| ALL classes&lt;br /&gt;
| Cannot level.  Must save 1 TRAIN for class change to level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Stats#Charisma|Charisma]] 9+&lt;br /&gt;
| Any [[Bard(Base)|Bard]] sub-classes.&lt;br /&gt;
| Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities ([[Songs(Abilities)|songs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Stats#Wisdom|Wisdom]] 9+&lt;br /&gt;
| Any [[Cleric(Base)|Cleric]] sub-classes&lt;br /&gt;
| Clerics should chose a [[Deities(CoffeeMUD)|Deity]] for maximum effect, and often must adhere to strict [[:Category:Alignment|Alignment]] restrictions to use their magic ([[Prayers(Abilities)|prayers]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Stats#Constitution|Constitution]] 9+&lt;br /&gt;
| Any [[Druid(Base)|Druid]] sub-classes&lt;br /&gt;
| Most druidic magic ([[Chants(Abilities)|chants]]) work best in the appropriate wilderness settings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Stats#Strength|Strength]] 9+&lt;br /&gt;
| Any [[Fighter(Base)|Fighter]] sub-classes&lt;br /&gt;
| One of the most straight-forward classes.  Heavily dependent upon good gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 9+&lt;br /&gt;
| Any [[Mage(Base)|Mage]] sub-classes&lt;br /&gt;
| Mages start very weak, and are very delicate throughout their career having low hit points and poor armor.  However, they make up for these weakness at higher levels where their magic ([[Spells(Abilities)|spells]]) is very powerful.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Stats#Dexterity|Dexterity]] 9+&lt;br /&gt;
| Any [[Thief(Base)|Thief]] sub-classes&lt;br /&gt;
| This class relies upon stealth to deliver powerful attacks.  Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
When you first create a character on CoffeeMUD, there will be a whole world of things to do, some of which won&#039;t unlock for particular classes or until certain levels. Generically speaking, any class can level from 1 to 91 (except Apprentice, which can only ever be level 1, and must [[TRAIN]] into another class to gain levels) without the assistance of another player. However, there may be tools required along the way to make that happen, and your character may need to discover some truths about their strengths and limitations before advancing. In terms of game hours, it will probably take a player more than one hour per level to get to level 91 (some levels may be easier than others). This doesn&#039;t mean every character can defeat every challenge, some are better at particular challenges than others, and sometimes you will require a different tactic than what you are trying to accomplish your goal.&lt;br /&gt;
&lt;br /&gt;
Your first character should probably be one of the more basic characters until you understand the world better: a [[Mage(Mage)|Mage]] (but don&#039;t specialize), a [[Fighter(Fighter)|Fighter]] (or immediately [[TRAIN]] to a [[Monk(Fighter)|Monk]]), a [[Thief(Thief)|Thief]] (or immediately train to a [[Assassin(Thief)|Assassin]]) or [[Cleric(Cleric)|Cleric]] (or switch immediately to a [[Templar(Cleric)|Templar]]). These are the easiest classes to begin with.&lt;br /&gt;
*Mages will be weak at low levels and often fail at casting their spells, so will have to rely upon their staff or dagger for some damage. Learn to pick your fights while you have maximum mana, and consider [[PRACTICE|PRACTICING]] your most important skills to get them to near 75% proficiency (the maximum proficiency you can spend practice points for). Be prepared to [[FLEE]] or have an adequate [[WIMPY]] setting for fights that run too long.&lt;br /&gt;
*Fighters will be heavy reliant upon their gear, so always upgrade your armor and weapons. The [[COMPARE]] command will be useful at low levels, but some powerful items compare poorly due to the nature of their modifiers being difficult to factor in the formula.&lt;br /&gt;
**Monks are a subclass of Fighters, and are less reliant upon gear. Make sure you select useful abilities to [[TRAIN]] and consider [[PRACTICE|PRACTICING]] them to 75% proficiency. Monks generally do more damage while unarmed and unarmored, but some enchanted jewelry and clothing may be useful to them.&lt;br /&gt;
*Thieves do heavy amounts of damage when attacking from stealth, but lack the fighter&#039;s ability to wear heavy armor. Play a thief if you like sneaking around and picking your fights carefully. Always be on the lookout for better weapons and armor (limited to leather armor).&lt;br /&gt;
**Assassins area  subclass of Thief, who specialize in killing. Assassins can be very powerful as they level.&lt;br /&gt;
*Clerics can use a variety of armors and weapons, similar to a fighter, but also gain access to powerful prayers. However, prayers are classified by their alignment, and are less reliable (if they work at all) when a cleric drifts from the prayer&#039;s base alignment. For example, cure light wounds is a GOOD prayer, and unusable by a pure evil cleric. It is important for a cleric to watch their alignment closely. For this reason, clerics can be difficult as a starting class, despite their many benefits.&lt;br /&gt;
**Templars are an evil cleric class that have access to a powerful prayer early on to create their own gear sets. This gear is better than base equipment, but remains at the level the gear was cast at, resulting in Templars recreating gear sets every few levels to ensure their gear is above average. Templars must remain evil, which requires finding good mobs to kill, so their adventuring areas may be more limited than other classes.&lt;br /&gt;
*Other classes not listed are entirely possible to play (or even mixes of subclasses within the same base class), but may require a larger learning curve than the above classes.&lt;br /&gt;
&lt;br /&gt;
Your first character should complete their starting area, and continue to explore and/or kill mobs in the starting area until level 6. Make sure you [[READ]] signs, plaques and other notices while in your starting zone. Those will provide clues on the basics on how to play the MUD. It is often useful to use EXAMINE or LONGLOOK when you enter a room to notice extra details. Once you reach level 6, you will want to talk with Mrs Pippet or Mr Pippet (they are normally near your [[Skill_Recall|RECALL]], except in [[Magthere Wa`q]], to get transported to the open world adventering areas. [[Cora Isle]] starting zone also provides an option of riding one of two different boats to alternate cities to begin your adventures in.) If this is your first character, you should choose [[Midgaard]] as your destination and new home until you are more familiar with the MUD.&lt;br /&gt;
&lt;br /&gt;
===How to Create the Ultimate Character===&lt;br /&gt;
There are many definitions of what the Ultimate Character would look like, so it is difficult to provide a specific guide to this goal. Overall, there will always be a better option for something, so we recommend you play something you enjoy playing. Making the ultimate character can take years of development, tons of gold, lots of exploration, crafting, clan activity and other forms of experimentation. Instead of focusing on the end-character, we recommend you focus on short-term goals to get to longer-term goals. Some mechanics to making the ultimate character include:&lt;br /&gt;
*Breeding in in-game child (called PLAYERBORN) for additional benefits. This requires assistance from a cleric (for [[Prayer_Christen|Christening]] the child) and can be greatly assisted by a druid or beastmaster to reduce the in-game time it takes to mature the child.&lt;br /&gt;
*Cross breeding races (with the assistance of a high level beastmaster) to find the perfect race.&lt;br /&gt;
*Crafting the perfect gear set (with assistance from Artisans, Arcanists, Reliquists, Gypsies, Enchanters and maybe other classes for support).&lt;br /&gt;
*Buying a permanent resident (which will eventually be reclaimed through the taxation system, if you don&#039;t maintain your character over many years).&lt;br /&gt;
*Running a successful Clan.&lt;br /&gt;
**Conquering areas with your clan&lt;br /&gt;
**Earning clan experience, clan trophies and clan achievements to make your clan (and clan members) even more powerful.&lt;br /&gt;
*Exploring Planar Travel&lt;br /&gt;
*Attaining permanent enchanted abilities (with the help of an Enchanter)&lt;br /&gt;
*[[REMORT|Remorting]] your character (or Remorting 2 level 91 characters of each class, and 4 more level 30 characters of each class for the maximum possible remort rewards!). NOTE: This can take a very, very long time to get all possible remort achievements.&lt;br /&gt;
*Attaining the perfect travel companion or breeding partner (some charmed, befriended, bribed or otherwise convinced powerful mob to travel with you).&lt;br /&gt;
*Attaining every possible ability in the game (probably with the help of WISH, Achievements, or gear).&lt;br /&gt;
*Gaining knowledge of all the areas in the world for special items&lt;br /&gt;
**Areas give advantages for leveling different classes and races due to environment, layout, behaviors of mobs and other factors.&lt;br /&gt;
*Finding quests that give questpoints which exchange for useful equipment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase.  At that time it consisted entirely of stock Merc/Dikumud areas that had been imported.  These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as &amp;quot;CoffeeMudifying&amp;quot; the existing stock areas to take advantage of the features of the codebase.&lt;br /&gt;
&lt;br /&gt;
==Address==&lt;br /&gt;
CoffeeMUD now offers a multitude of login options to address a variety of playstyles.  All are available at coffeemud.net, but the different ports have different play options.&lt;br /&gt;
&lt;br /&gt;
IP Address:  coffeemud.net:(port number) or 104.14.28.106:(port number)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Port&lt;br /&gt;
! Account&lt;br /&gt;
! Multiplay&lt;br /&gt;
! Features &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2323&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2324&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a persistent Player Kill port.  Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2325&lt;br /&gt;
| Hardcore&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This port uses a separate account (hardcore) for your characters.  Experience rewards are tripled for kills.  However, any death will result in permanent deletion of the character. Uses a separate hardcore [[Account]], and hardcore characters may only join hardcore clans.&lt;br /&gt;
|-&lt;br /&gt;
| 2326&lt;br /&gt;
| Standard&lt;br /&gt;
| No&lt;br /&gt;
| This is a heavy Role-Playing Port.  &lt;br /&gt;
*Most [[CHANNELS]] are disabled except the NEWBIE channel, which should only be used for NEWBIE questions like HOW DO I DRINK MILK FROM A COW?  &lt;br /&gt;
*[[TELL]]S are also disabled.  &lt;br /&gt;
*You must introduce yourself to fellow players to see them appear on the [[WHO]] screen (which only works with fellow RPers).  &lt;br /&gt;
*Most statistics are displayed descriptively instead of numerically.&lt;br /&gt;
*Experience is deferred.  This means that you must [[TRAIN]] with someone of your class (or a class guildmaster) to gain experience, which you may only do once per real hour, starting from the last time you successfully gained experience with the TRAIN command.&lt;br /&gt;
*You gain Roleplaying Experience (RXP) for being social, talking to other players, using [[SOCIALS]] and a few other things.  This experience is also deferred, so you wont see it rewarded until you [[TRAIN]].&lt;br /&gt;
*Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2327&lt;br /&gt;
| No account&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a classic view of how CoffeeMUD was originally started:&lt;br /&gt;
*New Classes from Artisan forward are not available.&lt;br /&gt;
*Maximum character level is 31.&lt;br /&gt;
*Experience requirements are based on original XP tables, requiring significantly more XP to level.&lt;br /&gt;
*There is no REMORT system.&lt;br /&gt;
*There is no [[Account]] system.  Each character is a unique entity.&lt;br /&gt;
*Access to high level areas is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
[http://coffeemud.net:27744/ http://coffeemud.net:27744/]  &lt;br /&gt;
&lt;br /&gt;
===MUD Clients===&lt;br /&gt;
There are many good MUD clients out there.  Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:&lt;br /&gt;
&lt;br /&gt;
*Listing of [[MUD Clients|MUD Clients]]&lt;br /&gt;
&lt;br /&gt;
===Contact Email===&lt;br /&gt;
Loki@coffeemud.net&lt;br /&gt;
&lt;br /&gt;
Zac@Coffeemud.net&lt;br /&gt;
&lt;br /&gt;
These contact emails only work if you have a CoffeeMUD account associated with your email account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
Clans are internal social organizations within CoffeeMUD.  As you might have guessed, our CoffeeMUD uses the default [[Clans(CoffeeMUD)|Clan Settings]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Achievements(CoffeeMUD)|Achievements]] are a way of flagging special events in a character&#039;s career, or over a player&#039;s account.  CoffeeMUD has a modified list of the default achievements.&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
Tok has generated a [[Tok&#039;s YouTube Tutorials|series of videos]] explaining CoffeeMUD.&lt;br /&gt;
Xanthia has created a [[https://coffeemud.fandom.com/wiki/Walkthrough_To_Level_91 Walthrough to Level 91]] with a fresh account (no previous player benefits other than knowing the game).&lt;br /&gt;
&lt;br /&gt;
==Accessibility Information==&lt;br /&gt;
CoffeeMUD has a long list of features useful to players using screen-readers.  See our [[Guide For Screen-Reader Users]] (work in progress).&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21509</id>
		<title>Official CoffeeMUD</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21509"/>
		<updated>2025-11-13T22:22:58Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* How To Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MUDListings|CoffeeMUD Systems In Use]] &lt;br /&gt;
{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
=CoffeeMUD=&lt;br /&gt;
CoffeeMUD is the official production server for the CoffeeMUD codebase.  We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world.  Many of the features of CoffeeMUD can be manipulated by [[INISettings|INI settings]] or through clever building of areas.  CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.  &lt;br /&gt;
&lt;br /&gt;
==Playing this CoffeeMUD==&lt;br /&gt;
CoffeeMUD uses an [[Account|Account System]], which is a collection of characters.  On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time.  When you first log in to CoffeeMUD, you will be asked to [[AccountCreation|create an account]].  Your account name will be displayed in game upon gaining certain account achievements.  After you create your account, you may create a character (each account may have up to 50 characters).&lt;br /&gt;
&lt;br /&gt;
===Creating Your First Character===&lt;br /&gt;
There are many considerations in character creation, and while there are no characters that are unplayable, there are some that will make learning CoffeeMUD harder. As a general recommendation, no starting stat should be set less than 9, as this will allow you to play with a character with the fewest weaknesses (but also less optimized than a min-maxed character). Certain classes require stats of a certain value, and there are negative impacts to any stat below a 10 value with increasingly worse results the lower you go. As you level, you will gain practice points and train points to improve your character. While there are real, lasting impacts to your choices, it is better to spend some/most of your points early on to give you a broad selection of abilities, improved stats and increased proficiencies. Do not worry about min-maxing your first character, as there are many, many systems in CoffeeMUD that you will find during your adventures, each of which will make you rethink your direction a little. Have fun with your first character, and play them. There will be enough time to develop additional characters later, which you can put to use some of the tricks you have learned from your first character. The [[REMORT]] system will allow you to correct build decisions when you get to a high enough level, and restart your first character at level 1 again.&lt;br /&gt;
&lt;br /&gt;
If you have time, you may wish to view this user-made video on You-Tube on character creation:&lt;br /&gt;
*[https://youtu.be/SmzqCRR2cas Character Creation]&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
When you first create a character, you will get a choice to customize your 6 primary stats. Each stat has multiple purposes in the game, so it is important to consider impacts to choosing high and low stats:&lt;br /&gt;
*[[Stats#Strength|Strength]] determines how much you can carry, how well you can hit in melee combat, and how much damage you do in melee combat.&lt;br /&gt;
*[[Stats#Intelligence|Intelligence]] determines how quickly you increase skill proficiency, how much proficiency you gain per practice point, spell critical chance, and spell critical damage.&lt;br /&gt;
*[[Stats#Dexterity|Dexterity]] determines defense, ability to avoid certain affects, ranged critical chance and ranged critical damage.&lt;br /&gt;
*[[Stats#Constitution|Constitution]] determines movement gains per level, hit point gains per level, and the ability to resist diseases and poisons.&lt;br /&gt;
*[[Stats#Charisma|Charisma]] determines the maximum number of followers you can have and cost for buying and selling from shopkeepers.&lt;br /&gt;
*[[Stats#Wisdom|Wisdom]] determines additional practices gained per level and the ability to resist mind-based affects.&lt;br /&gt;
&lt;br /&gt;
===Character Races===&lt;br /&gt;
There are twenty available [[PlayerRaces(CoffeeMUD)|Player Races]] for CoffeeMUD for starting characters.  Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants.  If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome).  The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.  Your starting race will determine your [[InstalledAreas(CoffeeMUD)#Starting_Areas|start area]].&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Starting characters may choose between one of seven [[PlayerClasses(CoffeeMUD)|Player Classes]], but may change to another class within their base class.  The exception to this is the commoner base class, which can switch to any base class.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Starting Class&lt;br /&gt;
! Base Class&lt;br /&gt;
! Stat Requirements&lt;br /&gt;
! Qualifying Classes &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 5+, [[Stats#Wisdom|Wisdom]] 5+&lt;br /&gt;
| ALL classes&lt;br /&gt;
| Cannot level.  Must save 1 TRAIN for class change to level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Stats#Charisma|Charisma]] 9+&lt;br /&gt;
| Any [[Bard(Base)|Bard]] sub-classes.&lt;br /&gt;
| Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities ([[Songs(Abilities)|songs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Stats#Wisdom|Wisdom]] 9+&lt;br /&gt;
| Any [[Cleric(Base)|Cleric]] sub-classes&lt;br /&gt;
| Clerics should chose a [[Deities(CoffeeMUD)|Deity]] for maximum effect, and often must adhere to strict [[:Category:Alignment|Alignment]] restrictions to use their magic ([[Prayers(Abilities)|prayers]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Stats#Constitution|Constitution]] 9+&lt;br /&gt;
| Any [[Druid(Base)|Druid]] sub-classes&lt;br /&gt;
| Most druidic magic ([[Chants(Abilities)|chants]]) work best in the appropriate wilderness settings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Stats#Strength|Strength]] 9+&lt;br /&gt;
| Any [[Fighter(Base)|Fighter]] sub-classes&lt;br /&gt;
| One of the most straight-forward classes.  Heavily dependent upon good gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 9+&lt;br /&gt;
| Any [[Mage(Base)|Mage]] sub-classes&lt;br /&gt;
| Mages start very weak, and are very delicate throughout their career having low hit points and poor armor.  However, they make up for these weakness at higher levels where their magic ([[Spells(Abilities)|spells]]) is very powerful.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Stats#Dexterity|Dexterity]] 9+&lt;br /&gt;
| Any [[Thief(Base)|Thief]] sub-classes&lt;br /&gt;
| This class relies upon stealth to deliver powerful attacks.  Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
When you first create a character on CoffeeMUD, there will be a whole world of things to do, some of which won&#039;t unlock for particular classes or until certain levels. Generically speaking, any class can level from 1 to 91 (except Apprentice, which can only ever be level 1, and must [[TRAIN]] into another class to gain levels) without the assistance of another player. However, there may be tools required along the way to make that happen, and your character may need to discover some truths about their strengths and limitations before advancing. In terms of game hours, it will probably take a player more than one hour per level to get to level 91 (some levels may be easier than others). This doesn&#039;t mean every character can defeat every challenge, some are better at particular challenges than others, and sometimes you will require a different tactic than what you are trying to accomplish your goal.&lt;br /&gt;
&lt;br /&gt;
Your first character should probably be one of the more basic characters until you understand the world better: a [[Mage(Mage)|Mage]] (but don&#039;t specialize), a [[Fighter(Fighter)|Fighter]] (or immediately [[TRAIN]] to a [[Monk(Fighter)|Monk]]), a [[Thief(Thief)|Thief]] (or immediately train to a [[Assassin(Thief)|Assassin]]) or [[Cleric(Cleric)|Cleric]] (or switch immediately to a [[Templar(Cleric)|Templar]]). These are the easiest classes to begin with.&lt;br /&gt;
*Mages will be weak at low levels and often fail at casting their spells, so will have to rely upon their staff or dagger for some damage. Learn to pick your fights while you have maximum mana, and consider [[PRACTICE|PRACTICING]] your most important skills to get them to near 75% proficiency (the maximum proficiency you can spend practice points for). Be prepared to [[FLEE]] or have an adequate [[WIMPY]] setting for fights that run too long.&lt;br /&gt;
*Fighters will be heavy reliant upon their gear, so always upgrade your armor and weapons. The [[COMPARE]] command will be useful at low levels, but some powerful items compare poorly due to the nature of their modifiers being difficult to factor in the formula.&lt;br /&gt;
**Monks are a subclass of Fighters, and are less reliant upon gear. Make sure you select useful abilities to [[TRAIN]] and consider [[PRACTICE|PRACTICING]] them to 75% proficiency. Monks generally do more damage while unarmed and unarmored, but some enchanted jewelry and clothing may be useful to them.&lt;br /&gt;
*Thieves do heavy amounts of damage when attacking from stealth, but lack the fighter&#039;s ability to wear heavy armor. Play a thief if you like sneaking around and picking your fights carefully. Always be on the lookout for better weapons and armor (limited to leather armor).&lt;br /&gt;
**Assassins area  subclass of Thief, who specialize in killing. Assassins can be very powerful as they level.&lt;br /&gt;
*Clerics can use a variety of armors and weapons, similar to a fighter, but also gain access to powerful prayers. However, prayers are classified by their alignment, and are less reliable (if they work at all) when a cleric drifts from the prayer&#039;s base alignment. For example, cure light wounds is a GOOD prayer, and unusable by a pure evil cleric. It is important for a cleric to watch their alignment closely. For this reason, clerics can be difficult as a starting class, despite their many benefits.&lt;br /&gt;
**Templars are an evil cleric class that have access to a powerful prayer early on to create their own gear sets. This gear is better than base equipment, but remains at the level the gear was cast at, resulting in Templars recreating gear sets every few levels to ensure their gear is above average. Templars must remain evil, which requires finding good mobs to kill, so their adventuring areas may be more limited than other classes.&lt;br /&gt;
*Other classes not listed are entirely possible to play (or even mixes of subclasses within the same base class), but may require a larger learning curve than the above classes.&lt;br /&gt;
&lt;br /&gt;
Your first character should complete their starting area, and continue to explore and/or kill mobs in the starting area until level 6. Make sure you [[READ]] signs, plagues and other notices while in your starting zone. Those will provide clues on the basics on how to play the MUD. It is often useful to use EXAMINE or LONGLOOK when you enter a room to notice extra details. Once you reach level 6, you will want to talk with Mrs Pippet or Mr Pippet (they are normally near your [[Skill_Recall|RECALL]], except in [[Magthere Wa`q]], to get transported to the open world adventering areas. [[Cora Isle]] starting zone also provides an option of riding one of two different boats to alternate cities to begin your adventures in.) If this is your first character, you should choose [[Midgaard]] as your destination and new home until you are more familiar with the MUD.&lt;br /&gt;
&lt;br /&gt;
===How to Create the Ultimate Character===&lt;br /&gt;
There are many definitions of what the Ultimate Character would look like, so it is difficult to provide a specific guide to this goal. Overall, there will always be a better option for something, so we recommend you play something you enjoy playing. Making the ultimate character can take years of development, tons of gold, lots of exploration, crafting, clan activity and other forms of experimentation. Instead of focusing on the end-character, we recommend you focus on short-term goals to get to longer-term goals. Some mechanics to making the ultimate character include:&lt;br /&gt;
*Breeding in in-game child (called PLAYERBORN) for additional benefits. This requires assistance from a cleric (for [[Prayer_Christen|Christening]] the child) and can be greatly assisted by a druid or beastmaster to reduce the in-game time it takes to mature the child.&lt;br /&gt;
*Cross breeding races (with the assistance of a high level beastmaster) to find the perfect race.&lt;br /&gt;
*Crafting the perfect gear set (with assistance from Artisans, Arcanists, Reliquists, Gypsies, Enchanters and maybe other classes for support).&lt;br /&gt;
*Buying a permanent resident (which will eventually be reclaimed through the taxation system, if you don&#039;t maintain your character over many years).&lt;br /&gt;
*Running a successful Clan.&lt;br /&gt;
**Conquering areas with your clan&lt;br /&gt;
**Earning clan experience, clan trophies and clan achievements to make your clan (and clan members) even more powerful.&lt;br /&gt;
*Exploring Planar Travel&lt;br /&gt;
*Attaining permanent enchanted abilities (with the help of an Enchanter)&lt;br /&gt;
*[[REMORT|Remorting]] your character (or Remorting 2 level 91 characters of each class, and 4 more level 30 characters of each class for the maximum possible remort rewards!). NOTE: This can take a very, very long time to get all possible remort achievements.&lt;br /&gt;
*Attaining the perfect travel companion or breeding partner (some charmed, befriended, bribed or otherwise convinced powerful mob to travel with you).&lt;br /&gt;
*Attaining every possible ability in the game (probably with the help of WISH, Achievements, or gear).&lt;br /&gt;
*Gaining knowledge of all the areas in the world for special items&lt;br /&gt;
**Areas give advantages for leveling different classes and races due to environment, layout, behaviors of mobs and other factors.&lt;br /&gt;
*Finding quests that give questpoints which exchange for useful equipment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase.  At that time it consisted entirely of stock Merc/Dikumud areas that had been imported.  These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as &amp;quot;CoffeeMudifying&amp;quot; the existing stock areas to take advantage of the features of the codebase.&lt;br /&gt;
&lt;br /&gt;
==Address==&lt;br /&gt;
CoffeeMUD now offers a multitude of login options to address a variety of playstyles.  All are available at coffeemud.net, but the different ports have different play options.&lt;br /&gt;
&lt;br /&gt;
IP Address:  coffeemud.net:(port number) or 104.14.28.106:(port number)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Port&lt;br /&gt;
! Account&lt;br /&gt;
! Multiplay&lt;br /&gt;
! Features &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2323&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2324&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a persistent Player Kill port.  Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2325&lt;br /&gt;
| Hardcore&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This port uses a separate account (hardcore) for your characters.  Experience rewards are tripled for kills.  However, any death will result in permanent deletion of the character. Uses a separate hardcore [[Account]], and hardcore characters may only join hardcore clans.&lt;br /&gt;
|-&lt;br /&gt;
| 2326&lt;br /&gt;
| Standard&lt;br /&gt;
| No&lt;br /&gt;
| This is a heavy Role-Playing Port.  &lt;br /&gt;
*Most [[CHANNELS]] are disabled except the NEWBIE channel, which should only be used for NEWBIE questions like HOW DO I DRINK MILK FROM A COW?  &lt;br /&gt;
*[[TELL]]S are also disabled.  &lt;br /&gt;
*You must introduce yourself to fellow players to see them appear on the [[WHO]] screen (which only works with fellow RPers).  &lt;br /&gt;
*Most statistics are displayed descriptively instead of numerically.&lt;br /&gt;
*Experience is deferred.  This means that you must [[TRAIN]] with someone of your class (or a class guildmaster) to gain experience, which you may only do once per real hour, starting from the last time you successfully gained experience with the TRAIN command.&lt;br /&gt;
*You gain Roleplaying Experience (RXP) for being social, talking to other players, using [[SOCIALS]] and a few other things.  This experience is also deferred, so you wont see it rewarded until you [[TRAIN]].&lt;br /&gt;
*Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2327&lt;br /&gt;
| No account&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a classic view of how CoffeeMUD was originally started:&lt;br /&gt;
*New Classes from Artisan forward are not available.&lt;br /&gt;
*Maximum character level is 31.&lt;br /&gt;
*Experience requirements are based on original XP tables, requiring significantly more XP to level.&lt;br /&gt;
*There is no REMORT system.&lt;br /&gt;
*There is no [[Account]] system.  Each character is a unique entity.&lt;br /&gt;
*Access to high level areas is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
[http://coffeemud.net:27744/ http://coffeemud.net:27744/]  &lt;br /&gt;
&lt;br /&gt;
===MUD Clients===&lt;br /&gt;
There are many good MUD clients out there.  Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:&lt;br /&gt;
&lt;br /&gt;
*Listing of [[MUD Clients|MUD Clients]]&lt;br /&gt;
&lt;br /&gt;
===Contact Email===&lt;br /&gt;
Loki@coffeemud.net&lt;br /&gt;
&lt;br /&gt;
Zac@Coffeemud.net&lt;br /&gt;
&lt;br /&gt;
These contact emails only work if you have a CoffeeMUD account associated with your email account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
Clans are internal social organizations within CoffeeMUD.  As you might have guessed, our CoffeeMUD uses the default [[Clans(CoffeeMUD)|Clan Settings]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Achievements(CoffeeMUD)|Achievements]] are a way of flagging special events in a character&#039;s career, or over a player&#039;s account.  CoffeeMUD has a modified list of the default achievements.&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
Tok has generated a [[Tok&#039;s YouTube Tutorials|series of videos]] explaining CoffeeMUD.&lt;br /&gt;
&lt;br /&gt;
==Accessibility Information==&lt;br /&gt;
CoffeeMUD has a long list of features useful to players using screen-readers.  See our [[Guide For Screen-Reader Users]] (work in progress).&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21508</id>
		<title>Official CoffeeMUD</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21508"/>
		<updated>2025-11-13T22:21:13Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* How to Create the Ultimate Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MUDListings|CoffeeMUD Systems In Use]] &lt;br /&gt;
{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
=CoffeeMUD=&lt;br /&gt;
CoffeeMUD is the official production server for the CoffeeMUD codebase.  We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world.  Many of the features of CoffeeMUD can be manipulated by [[INISettings|INI settings]] or through clever building of areas.  CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.  &lt;br /&gt;
&lt;br /&gt;
==Playing this CoffeeMUD==&lt;br /&gt;
CoffeeMUD uses an [[Account|Account System]], which is a collection of characters.  On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time.  When you first log in to CoffeeMUD, you will be asked to [[AccountCreation|create an account]].  Your account name will be displayed in game upon gaining certain account achievements.  After you create your account, you may create a character (each account may have up to 50 characters).&lt;br /&gt;
&lt;br /&gt;
===Creating Your First Character===&lt;br /&gt;
There are many considerations in character creation, and while there are no characters that are unplayable, there are some that will make learning CoffeeMUD harder. As a general recommendation, no starting stat should be set less than 9, as this will allow you to play with a character with the fewest weaknesses (but also less optimized than a min-maxed character). Certain classes require stats of a certain value, and there are negative impacts to any stat below a 10 value with increasingly worse results the lower you go. As you level, you will gain practice points and train points to improve your character. While there are real, lasting impacts to your choices, it is better to spend some/most of your points early on to give you a broad selection of abilities, improved stats and increased proficiencies. Do not worry about min-maxing your first character, as there are many, many systems in CoffeeMUD that you will find during your adventures, each of which will make you rethink your direction a little. Have fun with your first character, and play them. There will be enough time to develop additional characters later, which you can put to use some of the tricks you have learned from your first character. The [[REMORT]] system will allow you to correct build decisions when you get to a high enough level, and restart your first character at level 1 again.&lt;br /&gt;
&lt;br /&gt;
If you have time, you may wish to view this user-made video on You-Tube on character creation:&lt;br /&gt;
*[https://youtu.be/SmzqCRR2cas Character Creation]&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
When you first create a character, you will get a choice to customize your 6 primary stats. Each stat has multiple purposes in the game, so it is important to consider impacts to choosing high and low stats:&lt;br /&gt;
*[[Stats#Strength|Strength]] determines how much you can carry, how well you can hit in melee combat, and how much damage you do in melee combat.&lt;br /&gt;
*[[Stats#Intelligence|Intelligence]] determines how quickly you increase skill proficiency, how much proficiency you gain per practice point, spell critical chance, and spell critical damage.&lt;br /&gt;
*[[Stats#Dexterity|Dexterity]] determines defense, ability to avoid certain affects, ranged critical chance and ranged critical damage.&lt;br /&gt;
*[[Stats#Constitution|Constitution]] determines movement gains per level, hit point gains per level, and the ability to resist diseases and poisons.&lt;br /&gt;
*[[Stats#Charisma|Charisma]] determines the maximum number of followers you can have and cost for buying and selling from shopkeepers.&lt;br /&gt;
*[[Stats#Wisdom|Wisdom]] determines additional practices gained per level and the ability to resist mind-based affects.&lt;br /&gt;
&lt;br /&gt;
===Character Races===&lt;br /&gt;
There are twenty available [[PlayerRaces(CoffeeMUD)|Player Races]] for CoffeeMUD for starting characters.  Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants.  If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome).  The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.  Your starting race will determine your [[InstalledAreas(CoffeeMUD)#Starting_Areas|start area]].&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Starting characters may choose between one of seven [[PlayerClasses(CoffeeMUD)|Player Classes]], but may change to another class within their base class.  The exception to this is the commoner base class, which can switch to any base class.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Starting Class&lt;br /&gt;
! Base Class&lt;br /&gt;
! Stat Requirements&lt;br /&gt;
! Qualifying Classes &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 5+, [[Stats#Wisdom|Wisdom]] 5+&lt;br /&gt;
| ALL classes&lt;br /&gt;
| Cannot level.  Must save 1 TRAIN for class change to level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Stats#Charisma|Charisma]] 9+&lt;br /&gt;
| Any [[Bard(Base)|Bard]] sub-classes.&lt;br /&gt;
| Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities ([[Songs(Abilities)|songs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Stats#Wisdom|Wisdom]] 9+&lt;br /&gt;
| Any [[Cleric(Base)|Cleric]] sub-classes&lt;br /&gt;
| Clerics should chose a [[Deities(CoffeeMUD)|Deity]] for maximum effect, and often must adhere to strict [[:Category:Alignment|Alignment]] restrictions to use their magic ([[Prayers(Abilities)|prayers]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Stats#Constitution|Constitution]] 9+&lt;br /&gt;
| Any [[Druid(Base)|Druid]] sub-classes&lt;br /&gt;
| Most druidic magic ([[Chants(Abilities)|chants]]) work best in the appropriate wilderness settings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Stats#Strength|Strength]] 9+&lt;br /&gt;
| Any [[Fighter(Base)|Fighter]] sub-classes&lt;br /&gt;
| One of the most straight-forward classes.  Heavily dependent upon good gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 9+&lt;br /&gt;
| Any [[Mage(Base)|Mage]] sub-classes&lt;br /&gt;
| Mages start very weak, and are very delicate throughout their career having low hit points and poor armor.  However, they make up for these weakness at higher levels where their magic ([[Spells(Abilities)|spells]]) is very powerful.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Stats#Dexterity|Dexterity]] 9+&lt;br /&gt;
| Any [[Thief(Base)|Thief]] sub-classes&lt;br /&gt;
| This class relies upon stealth to deliver powerful attacks.  Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
When you first create a character on CoffeeMUD, there will be a whole world of things to do, some of which won&#039;t unlock for particular classes or until certain levels. Generically speaking, any class can level from 1 to 91 (except Apprentice, which can only ever be level 1, and must [[TRAIN]] into another class to gain levels) without the assistance of another player. However, there may be tools required along the way to make that happen, and your character may need to discover some truths about their strengths and limitations before advancing. In terms of game hours, it will probably take a player more than one hour per level to get to level 91 (some levels may be easier than others). This doesn&#039;t mean every character can defeat every challenge, some are better at particular challenges than others, and sometimes you will require a different tactic than what you are trying to accomplish your goal.&lt;br /&gt;
&lt;br /&gt;
Your first character should probably be one of the more basic characters until you understand the world better: a [[Mage(Mage)|Mage]] (but don&#039;t specialize), a [[Fighter(Fighter)|Fighter]] (or immediately [[TRAIN]] to a [[Monk(Fighter)|Monk]]), a [[Thief(Thief)|Thief]] (or immediately train to a [[Assassin(Thief)|Assassin]]) or [[Cleric(Cleric)|Cleric]] (or switch immediately to a [[Templar(Cleric)|Templar]]). These are the easiest classes to begin with.&lt;br /&gt;
*Mages will be weak at low levels and often fail at casting their spells, so will have to rely upon their staff or dagger for some damage. Learn to pick your fights while you have maximum mana, and consider [[PRACTICE|PRACTICING]] your most important skills to get them to near 75% proficiency (the maximum proficiency you can spend practice points for). Be prepared to [[FLEE]] or have an adequate [[WIMPY]] setting for fights that run too long.&lt;br /&gt;
*Fighters will be heavy reliant upon their gear, so always upgrade your armor and weapons. The [[COMPARE]] command will be useful at low levels, but some powerful items compare poorly due to the nature of their modifiers being difficult to factor in the formula.&lt;br /&gt;
**Monks are a subclass of Fighters, and are less reliant upon gear. Make sure you select useful abilities to [[TRAIN]] and consider [[PRACTICE|PRACTICING]] them to 75% proficiency. Monks generally do more damage while unarmed and unarmored, but some enchanted jewelry and clothing may be useful to them.&lt;br /&gt;
*Thieves do heavy amounts of damage when attacking from stealth, but lack the fighter&#039;s ability to wear heavy armor. Play a thief if you like sneaking around and picking your fights carefully. Always be on the lookout for better weapons and armor (limited to leather armor).&lt;br /&gt;
**Assassins area  subclass of Thief, who specialize in killing. Assassins can be very powerful as they level.&lt;br /&gt;
*Clerics can use a variety of armors and weapons, similar to a fighter, but also gain access to powerful prayers. However, prayers are classified by their alignment, and are less reliable (if they work at all) when a cleric drifts from the prayer&#039;s base alignment. For example, cure light wounds is a GOOD prayer, and unusable by a pure evil cleric. It is important for a cleric to watch their alignment closely. For this reason, clerics can be difficult as a starting class, despite their many benefits.&lt;br /&gt;
**Templars are an evil cleric class that have access to a powerful prayer early on to create their own gear sets. This gear is better than base equipment, but remains at the level the gear was cast at, resulting in Templars recreating gear sets every few levels to ensure their gear is above average. Templars must remain evil, which requires finding good mobs to kill, so their adventuring areas may be more limited than other classes.&lt;br /&gt;
*Other classes not listed are entirely possible to play (or even mixes of subclasses within the same base class), but may require a larger learning curve than the above classes.&lt;br /&gt;
&lt;br /&gt;
Your first character should complete their starting area, and continue to explore and/or kill mobs in the starting area until level 6. Make sure you [[READ]] signs, plagues and other notices while in your starting zone. Those will provide clues on the basics on how to play the MUD. It is often useful to use EXAMINE or LONGLOOK when you enter a room to notice extra details. Once you reach level 6, you will want to talk with Mrs Pippet or Mr Pippet (they are normally near your [[Skill_Recall|RECALL]], except in [[Magthere Wa`q]], to get transported to the open world adventering areas. [[Cora Isle]] starting zone also provides an option of riding one of two different boats to alternate cities to begin your adventures in. If this is your first character, you should choose [[Midgaard]] as your destination and new home until you are more familiar with the MUD.&lt;br /&gt;
&lt;br /&gt;
===How to Create the Ultimate Character===&lt;br /&gt;
There are many definitions of what the Ultimate Character would look like, so it is difficult to provide a specific guide to this goal. Overall, there will always be a better option for something, so we recommend you play something you enjoy playing. Making the ultimate character can take years of development, tons of gold, lots of exploration, crafting, clan activity and other forms of experimentation. Instead of focusing on the end-character, we recommend you focus on short-term goals to get to longer-term goals. Some mechanics to making the ultimate character include:&lt;br /&gt;
*Breeding in in-game child (called PLAYERBORN) for additional benefits. This requires assistance from a cleric (for [[Prayer_Christen|Christening]] the child) and can be greatly assisted by a druid or beastmaster to reduce the in-game time it takes to mature the child.&lt;br /&gt;
*Cross breeding races (with the assistance of a high level beastmaster) to find the perfect race.&lt;br /&gt;
*Crafting the perfect gear set (with assistance from Artisans, Arcanists, Reliquists, Gypsies, Enchanters and maybe other classes for support).&lt;br /&gt;
*Buying a permanent resident (which will eventually be reclaimed through the taxation system, if you don&#039;t maintain your character over many years).&lt;br /&gt;
*Running a successful Clan.&lt;br /&gt;
**Conquering areas with your clan&lt;br /&gt;
**Earning clan experience, clan trophies and clan achievements to make your clan (and clan members) even more powerful.&lt;br /&gt;
*Exploring Planar Travel&lt;br /&gt;
*Attaining permanent enchanted abilities (with the help of an Enchanter)&lt;br /&gt;
*[[REMORT|Remorting]] your character (or Remorting 2 level 91 characters of each class, and 4 more level 30 characters of each class for the maximum possible remort rewards!). NOTE: This can take a very, very long time to get all possible remort achievements.&lt;br /&gt;
*Attaining the perfect travel companion or breeding partner (some charmed, befriended, bribed or otherwise convinced powerful mob to travel with you).&lt;br /&gt;
*Attaining every possible ability in the game (probably with the help of WISH, Achievements, or gear).&lt;br /&gt;
*Gaining knowledge of all the areas in the world for special items&lt;br /&gt;
**Areas give advantages for leveling different classes and races due to environment, layout, behaviors of mobs and other factors.&lt;br /&gt;
*Finding quests that give questpoints which exchange for useful equipment.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase.  At that time it consisted entirely of stock Merc/Dikumud areas that had been imported.  These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as &amp;quot;CoffeeMudifying&amp;quot; the existing stock areas to take advantage of the features of the codebase.&lt;br /&gt;
&lt;br /&gt;
==Address==&lt;br /&gt;
CoffeeMUD now offers a multitude of login options to address a variety of playstyles.  All are available at coffeemud.net, but the different ports have different play options.&lt;br /&gt;
&lt;br /&gt;
IP Address:  coffeemud.net:(port number) or 104.14.28.106:(port number)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Port&lt;br /&gt;
! Account&lt;br /&gt;
! Multiplay&lt;br /&gt;
! Features &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2323&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2324&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a persistent Player Kill port.  Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2325&lt;br /&gt;
| Hardcore&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This port uses a separate account (hardcore) for your characters.  Experience rewards are tripled for kills.  However, any death will result in permanent deletion of the character. Uses a separate hardcore [[Account]], and hardcore characters may only join hardcore clans.&lt;br /&gt;
|-&lt;br /&gt;
| 2326&lt;br /&gt;
| Standard&lt;br /&gt;
| No&lt;br /&gt;
| This is a heavy Role-Playing Port.  &lt;br /&gt;
*Most [[CHANNELS]] are disabled except the NEWBIE channel, which should only be used for NEWBIE questions like HOW DO I DRINK MILK FROM A COW?  &lt;br /&gt;
*[[TELL]]S are also disabled.  &lt;br /&gt;
*You must introduce yourself to fellow players to see them appear on the [[WHO]] screen (which only works with fellow RPers).  &lt;br /&gt;
*Most statistics are displayed descriptively instead of numerically.&lt;br /&gt;
*Experience is deferred.  This means that you must [[TRAIN]] with someone of your class (or a class guildmaster) to gain experience, which you may only do once per real hour, starting from the last time you successfully gained experience with the TRAIN command.&lt;br /&gt;
*You gain Roleplaying Experience (RXP) for being social, talking to other players, using [[SOCIALS]] and a few other things.  This experience is also deferred, so you wont see it rewarded until you [[TRAIN]].&lt;br /&gt;
*Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2327&lt;br /&gt;
| No account&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a classic view of how CoffeeMUD was originally started:&lt;br /&gt;
*New Classes from Artisan forward are not available.&lt;br /&gt;
*Maximum character level is 31.&lt;br /&gt;
*Experience requirements are based on original XP tables, requiring significantly more XP to level.&lt;br /&gt;
*There is no REMORT system.&lt;br /&gt;
*There is no [[Account]] system.  Each character is a unique entity.&lt;br /&gt;
*Access to high level areas is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
[http://coffeemud.net:27744/ http://coffeemud.net:27744/]  &lt;br /&gt;
&lt;br /&gt;
===MUD Clients===&lt;br /&gt;
There are many good MUD clients out there.  Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:&lt;br /&gt;
&lt;br /&gt;
*Listing of [[MUD Clients|MUD Clients]]&lt;br /&gt;
&lt;br /&gt;
===Contact Email===&lt;br /&gt;
Loki@coffeemud.net&lt;br /&gt;
&lt;br /&gt;
Zac@Coffeemud.net&lt;br /&gt;
&lt;br /&gt;
These contact emails only work if you have a CoffeeMUD account associated with your email account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
Clans are internal social organizations within CoffeeMUD.  As you might have guessed, our CoffeeMUD uses the default [[Clans(CoffeeMUD)|Clan Settings]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Achievements(CoffeeMUD)|Achievements]] are a way of flagging special events in a character&#039;s career, or over a player&#039;s account.  CoffeeMUD has a modified list of the default achievements.&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
Tok has generated a [[Tok&#039;s YouTube Tutorials|series of videos]] explaining CoffeeMUD.&lt;br /&gt;
&lt;br /&gt;
==Accessibility Information==&lt;br /&gt;
CoffeeMUD has a long list of features useful to players using screen-readers.  See our [[Guide For Screen-Reader Users]] (work in progress).&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21507</id>
		<title>Official CoffeeMUD</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21507"/>
		<updated>2025-11-13T20:41:34Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* How to Create the Ultimate Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MUDListings|CoffeeMUD Systems In Use]] &lt;br /&gt;
{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
=CoffeeMUD=&lt;br /&gt;
CoffeeMUD is the official production server for the CoffeeMUD codebase.  We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world.  Many of the features of CoffeeMUD can be manipulated by [[INISettings|INI settings]] or through clever building of areas.  CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.  &lt;br /&gt;
&lt;br /&gt;
==Playing this CoffeeMUD==&lt;br /&gt;
CoffeeMUD uses an [[Account|Account System]], which is a collection of characters.  On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time.  When you first log in to CoffeeMUD, you will be asked to [[AccountCreation|create an account]].  Your account name will be displayed in game upon gaining certain account achievements.  After you create your account, you may create a character (each account may have up to 50 characters).&lt;br /&gt;
&lt;br /&gt;
===Creating Your First Character===&lt;br /&gt;
There are many considerations in character creation, and while there are no characters that are unplayable, there are some that will make learning CoffeeMUD harder. As a general recommendation, no starting stat should be set less than 9, as this will allow you to play with a character with the fewest weaknesses (but also less optimized than a min-maxed character). Certain classes require stats of a certain value, and there are negative impacts to any stat below a 10 value with increasingly worse results the lower you go. As you level, you will gain practice points and train points to improve your character. While there are real, lasting impacts to your choices, it is better to spend some/most of your points early on to give you a broad selection of abilities, improved stats and increased proficiencies. Do not worry about min-maxing your first character, as there are many, many systems in CoffeeMUD that you will find during your adventures, each of which will make you rethink your direction a little. Have fun with your first character, and play them. There will be enough time to develop additional characters later, which you can put to use some of the tricks you have learned from your first character. The [[REMORT]] system will allow you to correct build decisions when you get to a high enough level, and restart your first character at level 1 again.&lt;br /&gt;
&lt;br /&gt;
If you have time, you may wish to view this user-made video on You-Tube on character creation:&lt;br /&gt;
*[https://youtu.be/SmzqCRR2cas Character Creation]&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
When you first create a character, you will get a choice to customize your 6 primary stats. Each stat has multiple purposes in the game, so it is important to consider impacts to choosing high and low stats:&lt;br /&gt;
*[[Stats#Strength|Strength]] determines how much you can carry, how well you can hit in melee combat, and how much damage you do in melee combat.&lt;br /&gt;
*[[Stats#Intelligence|Intelligence]] determines how quickly you increase skill proficiency, how much proficiency you gain per practice point, spell critical chance, and spell critical damage.&lt;br /&gt;
*[[Stats#Dexterity|Dexterity]] determines defense, ability to avoid certain affects, ranged critical chance and ranged critical damage.&lt;br /&gt;
*[[Stats#Constitution|Constitution]] determines movement gains per level, hit point gains per level, and the ability to resist diseases and poisons.&lt;br /&gt;
*[[Stats#Charisma|Charisma]] determines the maximum number of followers you can have and cost for buying and selling from shopkeepers.&lt;br /&gt;
*[[Stats#Wisdom|Wisdom]] determines additional practices gained per level and the ability to resist mind-based affects.&lt;br /&gt;
&lt;br /&gt;
===Character Races===&lt;br /&gt;
There are twenty available [[PlayerRaces(CoffeeMUD)|Player Races]] for CoffeeMUD for starting characters.  Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants.  If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome).  The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.  Your starting race will determine your [[InstalledAreas(CoffeeMUD)#Starting_Areas|start area]].&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Starting characters may choose between one of seven [[PlayerClasses(CoffeeMUD)|Player Classes]], but may change to another class within their base class.  The exception to this is the commoner base class, which can switch to any base class.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Starting Class&lt;br /&gt;
! Base Class&lt;br /&gt;
! Stat Requirements&lt;br /&gt;
! Qualifying Classes &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 5+, [[Stats#Wisdom|Wisdom]] 5+&lt;br /&gt;
| ALL classes&lt;br /&gt;
| Cannot level.  Must save 1 TRAIN for class change to level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Stats#Charisma|Charisma]] 9+&lt;br /&gt;
| Any [[Bard(Base)|Bard]] sub-classes.&lt;br /&gt;
| Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities ([[Songs(Abilities)|songs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Stats#Wisdom|Wisdom]] 9+&lt;br /&gt;
| Any [[Cleric(Base)|Cleric]] sub-classes&lt;br /&gt;
| Clerics should chose a [[Deities(CoffeeMUD)|Deity]] for maximum effect, and often must adhere to strict [[:Category:Alignment|Alignment]] restrictions to use their magic ([[Prayers(Abilities)|prayers]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Stats#Constitution|Constitution]] 9+&lt;br /&gt;
| Any [[Druid(Base)|Druid]] sub-classes&lt;br /&gt;
| Most druidic magic ([[Chants(Abilities)|chants]]) work best in the appropriate wilderness settings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Stats#Strength|Strength]] 9+&lt;br /&gt;
| Any [[Fighter(Base)|Fighter]] sub-classes&lt;br /&gt;
| One of the most straight-forward classes.  Heavily dependent upon good gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 9+&lt;br /&gt;
| Any [[Mage(Base)|Mage]] sub-classes&lt;br /&gt;
| Mages start very weak, and are very delicate throughout their career having low hit points and poor armor.  However, they make up for these weakness at higher levels where their magic ([[Spells(Abilities)|spells]]) is very powerful.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Stats#Dexterity|Dexterity]] 9+&lt;br /&gt;
| Any [[Thief(Base)|Thief]] sub-classes&lt;br /&gt;
| This class relies upon stealth to deliver powerful attacks.  Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
When you first create a character on CoffeeMUD, there will be a whole world of things to do, some of which won&#039;t unlock for particular classes or until certain levels. Generically speaking, any class can level from 1 to 91 (except Apprentice, which can only ever be level 1, and must [[TRAIN]] into another class to gain levels) without the assistance of another player. However, there may be tools required along the way to make that happen, and your character may need to discover some truths about their strengths and limitations before advancing. In terms of game hours, it will probably take a player more than one hour per level to get to level 91 (some levels may be easier than others). This doesn&#039;t mean every character can defeat every challenge, some are better at particular challenges than others, and sometimes you will require a different tactic than what you are trying to accomplish your goal.&lt;br /&gt;
&lt;br /&gt;
Your first character should probably be one of the more basic characters until you understand the world better: a [[Mage(Mage)|Mage]] (but don&#039;t specialize), a [[Fighter(Fighter)|Fighter]] (or immediately [[TRAIN]] to a [[Monk(Fighter)|Monk]]), a [[Thief(Thief)|Thief]] (or immediately train to a [[Assassin(Thief)|Assassin]]) or [[Cleric(Cleric)|Cleric]] (or switch immediately to a [[Templar(Cleric)|Templar]]). These are the easiest classes to begin with.&lt;br /&gt;
*Mages will be weak at low levels and often fail at casting their spells, so will have to rely upon their staff or dagger for some damage. Learn to pick your fights while you have maximum mana, and consider [[PRACTICE|PRACTICING]] your most important skills to get them to near 75% proficiency (the maximum proficiency you can spend practice points for). Be prepared to [[FLEE]] or have an adequate [[WIMPY]] setting for fights that run too long.&lt;br /&gt;
*Fighters will be heavy reliant upon their gear, so always upgrade your armor and weapons. The [[COMPARE]] command will be useful at low levels, but some powerful items compare poorly due to the nature of their modifiers being difficult to factor in the formula.&lt;br /&gt;
**Monks are a subclass of Fighters, and are less reliant upon gear. Make sure you select useful abilities to [[TRAIN]] and consider [[PRACTICE|PRACTICING]] them to 75% proficiency. Monks generally do more damage while unarmed and unarmored, but some enchanted jewelry and clothing may be useful to them.&lt;br /&gt;
*Thieves do heavy amounts of damage when attacking from stealth, but lack the fighter&#039;s ability to wear heavy armor. Play a thief if you like sneaking around and picking your fights carefully. Always be on the lookout for better weapons and armor (limited to leather armor).&lt;br /&gt;
**Assassins area  subclass of Thief, who specialize in killing. Assassins can be very powerful as they level.&lt;br /&gt;
*Clerics can use a variety of armors and weapons, similar to a fighter, but also gain access to powerful prayers. However, prayers are classified by their alignment, and are less reliable (if they work at all) when a cleric drifts from the prayer&#039;s base alignment. For example, cure light wounds is a GOOD prayer, and unusable by a pure evil cleric. It is important for a cleric to watch their alignment closely. For this reason, clerics can be difficult as a starting class, despite their many benefits.&lt;br /&gt;
**Templars are an evil cleric class that have access to a powerful prayer early on to create their own gear sets. This gear is better than base equipment, but remains at the level the gear was cast at, resulting in Templars recreating gear sets every few levels to ensure their gear is above average. Templars must remain evil, which requires finding good mobs to kill, so their adventuring areas may be more limited than other classes.&lt;br /&gt;
*Other classes not listed are entirely possible to play (or even mixes of subclasses within the same base class), but may require a larger learning curve than the above classes.&lt;br /&gt;
&lt;br /&gt;
Your first character should complete their starting area, and continue to explore and/or kill mobs in the starting area until level 6. Make sure you [[READ]] signs, plagues and other notices while in your starting zone. Those will provide clues on the basics on how to play the MUD. It is often useful to use EXAMINE or LONGLOOK when you enter a room to notice extra details. Once you reach level 6, you will want to talk with Mrs Pippet or Mr Pippet (they are normally near your [[Skill_Recall|RECALL]], except in [[Magthere Wa`q]], to get transported to the open world adventering areas. [[Cora Isle]] starting zone also provides an option of riding one of two different boats to alternate cities to begin your adventures in. If this is your first character, you should choose [[Midgaard]] as your destination and new home until you are more familiar with the MUD.&lt;br /&gt;
&lt;br /&gt;
===How to Create the Ultimate Character===&lt;br /&gt;
There are many definitions of what the Ultimate Character would look like, so it is difficult to provide a specific guide to this goal. Overall, there will always be a better option for something, so we recommend you play something you enjoy playing. Making the ultimate character can take years of development, tons of gold, lots of exploration, crafting, clan activity and other forms of experimentation. Instead of focusing on the end-character, we recommend you focus on short-term goals to get to longer-term goals. Some mechanics to making the ultimate character include:&lt;br /&gt;
*Breeding in in-game child (called PLAYERBORN) for additional benefits. This requires assistance from a cleric (for [[Prayer_Christen|Christening]] the child) and can be greatly assisted by a druid or beastmaster to reduce the in-game time it takes to mature the child.&lt;br /&gt;
*Cross breeding races (with the assistance of a high level beastmaster) to find the perfect race.&lt;br /&gt;
*Crafting the perfect gear set (with assistance from Artisans, Arcanists, Reliquists, Gypsies, Enchanters and maybe other classes for support).&lt;br /&gt;
*Buying a permanent resident (which will eventually be reclaimed through the taxation system, if you don&#039;t maintain your character over many years).&lt;br /&gt;
*Running a successful Clan.&lt;br /&gt;
**Conquering areas with your clan&lt;br /&gt;
**Earning clan experience, clan trophies and clan achievements to make your clan (and clan members) even more powerful.&lt;br /&gt;
*Exploring Planar Travel&lt;br /&gt;
*Attaining permanent enchanted abilities (with the help of an Enchanter)&lt;br /&gt;
*[[REMORT|Remorting]] your character (or Remorting 2 level 91 characters of each class, and 4 more level 30 characters of each class for the maximum possible remort rewards!). NOTE: This can take a very, very long time to get all possible remort achievements.&lt;br /&gt;
*Attaining the perfect travel companion (some charmed, befriended, bribed or otherwise convinced powerful mob to travel with you).&lt;br /&gt;
*Attaining every possible ability in the game (probably with the help of WISH, Achievements, or gear).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase.  At that time it consisted entirely of stock Merc/Dikumud areas that had been imported.  These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as &amp;quot;CoffeeMudifying&amp;quot; the existing stock areas to take advantage of the features of the codebase.&lt;br /&gt;
&lt;br /&gt;
==Address==&lt;br /&gt;
CoffeeMUD now offers a multitude of login options to address a variety of playstyles.  All are available at coffeemud.net, but the different ports have different play options.&lt;br /&gt;
&lt;br /&gt;
IP Address:  coffeemud.net:(port number) or 104.14.28.106:(port number)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Port&lt;br /&gt;
! Account&lt;br /&gt;
! Multiplay&lt;br /&gt;
! Features &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2323&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2324&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a persistent Player Kill port.  Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2325&lt;br /&gt;
| Hardcore&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This port uses a separate account (hardcore) for your characters.  Experience rewards are tripled for kills.  However, any death will result in permanent deletion of the character. Uses a separate hardcore [[Account]], and hardcore characters may only join hardcore clans.&lt;br /&gt;
|-&lt;br /&gt;
| 2326&lt;br /&gt;
| Standard&lt;br /&gt;
| No&lt;br /&gt;
| This is a heavy Role-Playing Port.  &lt;br /&gt;
*Most [[CHANNELS]] are disabled except the NEWBIE channel, which should only be used for NEWBIE questions like HOW DO I DRINK MILK FROM A COW?  &lt;br /&gt;
*[[TELL]]S are also disabled.  &lt;br /&gt;
*You must introduce yourself to fellow players to see them appear on the [[WHO]] screen (which only works with fellow RPers).  &lt;br /&gt;
*Most statistics are displayed descriptively instead of numerically.&lt;br /&gt;
*Experience is deferred.  This means that you must [[TRAIN]] with someone of your class (or a class guildmaster) to gain experience, which you may only do once per real hour, starting from the last time you successfully gained experience with the TRAIN command.&lt;br /&gt;
*You gain Roleplaying Experience (RXP) for being social, talking to other players, using [[SOCIALS]] and a few other things.  This experience is also deferred, so you wont see it rewarded until you [[TRAIN]].&lt;br /&gt;
*Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2327&lt;br /&gt;
| No account&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a classic view of how CoffeeMUD was originally started:&lt;br /&gt;
*New Classes from Artisan forward are not available.&lt;br /&gt;
*Maximum character level is 31.&lt;br /&gt;
*Experience requirements are based on original XP tables, requiring significantly more XP to level.&lt;br /&gt;
*There is no REMORT system.&lt;br /&gt;
*There is no [[Account]] system.  Each character is a unique entity.&lt;br /&gt;
*Access to high level areas is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
[http://coffeemud.net:27744/ http://coffeemud.net:27744/]  &lt;br /&gt;
&lt;br /&gt;
===MUD Clients===&lt;br /&gt;
There are many good MUD clients out there.  Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:&lt;br /&gt;
&lt;br /&gt;
*Listing of [[MUD Clients|MUD Clients]]&lt;br /&gt;
&lt;br /&gt;
===Contact Email===&lt;br /&gt;
Loki@coffeemud.net&lt;br /&gt;
&lt;br /&gt;
Zac@Coffeemud.net&lt;br /&gt;
&lt;br /&gt;
These contact emails only work if you have a CoffeeMUD account associated with your email account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
Clans are internal social organizations within CoffeeMUD.  As you might have guessed, our CoffeeMUD uses the default [[Clans(CoffeeMUD)|Clan Settings]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Achievements(CoffeeMUD)|Achievements]] are a way of flagging special events in a character&#039;s career, or over a player&#039;s account.  CoffeeMUD has a modified list of the default achievements.&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
Tok has generated a [[Tok&#039;s YouTube Tutorials|series of videos]] explaining CoffeeMUD.&lt;br /&gt;
&lt;br /&gt;
==Accessibility Information==&lt;br /&gt;
CoffeeMUD has a long list of features useful to players using screen-readers.  See our [[Guide For Screen-Reader Users]] (work in progress).&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21506</id>
		<title>Official CoffeeMUD</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21506"/>
		<updated>2025-11-13T20:33:42Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* How To Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MUDListings|CoffeeMUD Systems In Use]] &lt;br /&gt;
{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
=CoffeeMUD=&lt;br /&gt;
CoffeeMUD is the official production server for the CoffeeMUD codebase.  We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world.  Many of the features of CoffeeMUD can be manipulated by [[INISettings|INI settings]] or through clever building of areas.  CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.  &lt;br /&gt;
&lt;br /&gt;
==Playing this CoffeeMUD==&lt;br /&gt;
CoffeeMUD uses an [[Account|Account System]], which is a collection of characters.  On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time.  When you first log in to CoffeeMUD, you will be asked to [[AccountCreation|create an account]].  Your account name will be displayed in game upon gaining certain account achievements.  After you create your account, you may create a character (each account may have up to 50 characters).&lt;br /&gt;
&lt;br /&gt;
===Creating Your First Character===&lt;br /&gt;
There are many considerations in character creation, and while there are no characters that are unplayable, there are some that will make learning CoffeeMUD harder. As a general recommendation, no starting stat should be set less than 9, as this will allow you to play with a character with the fewest weaknesses (but also less optimized than a min-maxed character). Certain classes require stats of a certain value, and there are negative impacts to any stat below a 10 value with increasingly worse results the lower you go. As you level, you will gain practice points and train points to improve your character. While there are real, lasting impacts to your choices, it is better to spend some/most of your points early on to give you a broad selection of abilities, improved stats and increased proficiencies. Do not worry about min-maxing your first character, as there are many, many systems in CoffeeMUD that you will find during your adventures, each of which will make you rethink your direction a little. Have fun with your first character, and play them. There will be enough time to develop additional characters later, which you can put to use some of the tricks you have learned from your first character. The [[REMORT]] system will allow you to correct build decisions when you get to a high enough level, and restart your first character at level 1 again.&lt;br /&gt;
&lt;br /&gt;
If you have time, you may wish to view this user-made video on You-Tube on character creation:&lt;br /&gt;
*[https://youtu.be/SmzqCRR2cas Character Creation]&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
When you first create a character, you will get a choice to customize your 6 primary stats. Each stat has multiple purposes in the game, so it is important to consider impacts to choosing high and low stats:&lt;br /&gt;
*[[Stats#Strength|Strength]] determines how much you can carry, how well you can hit in melee combat, and how much damage you do in melee combat.&lt;br /&gt;
*[[Stats#Intelligence|Intelligence]] determines how quickly you increase skill proficiency, how much proficiency you gain per practice point, spell critical chance, and spell critical damage.&lt;br /&gt;
*[[Stats#Dexterity|Dexterity]] determines defense, ability to avoid certain affects, ranged critical chance and ranged critical damage.&lt;br /&gt;
*[[Stats#Constitution|Constitution]] determines movement gains per level, hit point gains per level, and the ability to resist diseases and poisons.&lt;br /&gt;
*[[Stats#Charisma|Charisma]] determines the maximum number of followers you can have and cost for buying and selling from shopkeepers.&lt;br /&gt;
*[[Stats#Wisdom|Wisdom]] determines additional practices gained per level and the ability to resist mind-based affects.&lt;br /&gt;
&lt;br /&gt;
===Character Races===&lt;br /&gt;
There are twenty available [[PlayerRaces(CoffeeMUD)|Player Races]] for CoffeeMUD for starting characters.  Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants.  If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome).  The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.  Your starting race will determine your [[InstalledAreas(CoffeeMUD)#Starting_Areas|start area]].&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Starting characters may choose between one of seven [[PlayerClasses(CoffeeMUD)|Player Classes]], but may change to another class within their base class.  The exception to this is the commoner base class, which can switch to any base class.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Starting Class&lt;br /&gt;
! Base Class&lt;br /&gt;
! Stat Requirements&lt;br /&gt;
! Qualifying Classes &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 5+, [[Stats#Wisdom|Wisdom]] 5+&lt;br /&gt;
| ALL classes&lt;br /&gt;
| Cannot level.  Must save 1 TRAIN for class change to level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Stats#Charisma|Charisma]] 9+&lt;br /&gt;
| Any [[Bard(Base)|Bard]] sub-classes.&lt;br /&gt;
| Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities ([[Songs(Abilities)|songs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Stats#Wisdom|Wisdom]] 9+&lt;br /&gt;
| Any [[Cleric(Base)|Cleric]] sub-classes&lt;br /&gt;
| Clerics should chose a [[Deities(CoffeeMUD)|Deity]] for maximum effect, and often must adhere to strict [[:Category:Alignment|Alignment]] restrictions to use their magic ([[Prayers(Abilities)|prayers]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Stats#Constitution|Constitution]] 9+&lt;br /&gt;
| Any [[Druid(Base)|Druid]] sub-classes&lt;br /&gt;
| Most druidic magic ([[Chants(Abilities)|chants]]) work best in the appropriate wilderness settings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Stats#Strength|Strength]] 9+&lt;br /&gt;
| Any [[Fighter(Base)|Fighter]] sub-classes&lt;br /&gt;
| One of the most straight-forward classes.  Heavily dependent upon good gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 9+&lt;br /&gt;
| Any [[Mage(Base)|Mage]] sub-classes&lt;br /&gt;
| Mages start very weak, and are very delicate throughout their career having low hit points and poor armor.  However, they make up for these weakness at higher levels where their magic ([[Spells(Abilities)|spells]]) is very powerful.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Stats#Dexterity|Dexterity]] 9+&lt;br /&gt;
| Any [[Thief(Base)|Thief]] sub-classes&lt;br /&gt;
| This class relies upon stealth to deliver powerful attacks.  Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
When you first create a character on CoffeeMUD, there will be a whole world of things to do, some of which won&#039;t unlock for particular classes or until certain levels. Generically speaking, any class can level from 1 to 91 (except Apprentice, which can only ever be level 1, and must [[TRAIN]] into another class to gain levels) without the assistance of another player. However, there may be tools required along the way to make that happen, and your character may need to discover some truths about their strengths and limitations before advancing. In terms of game hours, it will probably take a player more than one hour per level to get to level 91 (some levels may be easier than others). This doesn&#039;t mean every character can defeat every challenge, some are better at particular challenges than others, and sometimes you will require a different tactic than what you are trying to accomplish your goal.&lt;br /&gt;
&lt;br /&gt;
Your first character should probably be one of the more basic characters until you understand the world better: a [[Mage(Mage)|Mage]] (but don&#039;t specialize), a [[Fighter(Fighter)|Fighter]] (or immediately [[TRAIN]] to a [[Monk(Fighter)|Monk]]), a [[Thief(Thief)|Thief]] (or immediately train to a [[Assassin(Thief)|Assassin]]) or [[Cleric(Cleric)|Cleric]] (or switch immediately to a [[Templar(Cleric)|Templar]]). These are the easiest classes to begin with.&lt;br /&gt;
*Mages will be weak at low levels and often fail at casting their spells, so will have to rely upon their staff or dagger for some damage. Learn to pick your fights while you have maximum mana, and consider [[PRACTICE|PRACTICING]] your most important skills to get them to near 75% proficiency (the maximum proficiency you can spend practice points for). Be prepared to [[FLEE]] or have an adequate [[WIMPY]] setting for fights that run too long.&lt;br /&gt;
*Fighters will be heavy reliant upon their gear, so always upgrade your armor and weapons. The [[COMPARE]] command will be useful at low levels, but some powerful items compare poorly due to the nature of their modifiers being difficult to factor in the formula.&lt;br /&gt;
**Monks are a subclass of Fighters, and are less reliant upon gear. Make sure you select useful abilities to [[TRAIN]] and consider [[PRACTICE|PRACTICING]] them to 75% proficiency. Monks generally do more damage while unarmed and unarmored, but some enchanted jewelry and clothing may be useful to them.&lt;br /&gt;
*Thieves do heavy amounts of damage when attacking from stealth, but lack the fighter&#039;s ability to wear heavy armor. Play a thief if you like sneaking around and picking your fights carefully. Always be on the lookout for better weapons and armor (limited to leather armor).&lt;br /&gt;
**Assassins area  subclass of Thief, who specialize in killing. Assassins can be very powerful as they level.&lt;br /&gt;
*Clerics can use a variety of armors and weapons, similar to a fighter, but also gain access to powerful prayers. However, prayers are classified by their alignment, and are less reliable (if they work at all) when a cleric drifts from the prayer&#039;s base alignment. For example, cure light wounds is a GOOD prayer, and unusable by a pure evil cleric. It is important for a cleric to watch their alignment closely. For this reason, clerics can be difficult as a starting class, despite their many benefits.&lt;br /&gt;
**Templars are an evil cleric class that have access to a powerful prayer early on to create their own gear sets. This gear is better than base equipment, but remains at the level the gear was cast at, resulting in Templars recreating gear sets every few levels to ensure their gear is above average. Templars must remain evil, which requires finding good mobs to kill, so their adventuring areas may be more limited than other classes.&lt;br /&gt;
*Other classes not listed are entirely possible to play (or even mixes of subclasses within the same base class), but may require a larger learning curve than the above classes.&lt;br /&gt;
&lt;br /&gt;
Your first character should complete their starting area, and continue to explore and/or kill mobs in the starting area until level 6. Make sure you [[READ]] signs, plagues and other notices while in your starting zone. Those will provide clues on the basics on how to play the MUD. It is often useful to use EXAMINE or LONGLOOK when you enter a room to notice extra details. Once you reach level 6, you will want to talk with Mrs Pippet or Mr Pippet (they are normally near your [[Skill_Recall|RECALL]], except in [[Magthere Wa`q]], to get transported to the open world adventering areas. [[Cora Isle]] starting zone also provides an option of riding one of two different boats to alternate cities to begin your adventures in. If this is your first character, you should choose [[Midgaard]] as your destination and new home until you are more familiar with the MUD.&lt;br /&gt;
&lt;br /&gt;
===How to Create the Ultimate Character===&lt;br /&gt;
There are many definitions of what the Ultimate Character would look like, so it is difficult to provide a specific guide to this goal. Overall, there will always be a better option for something, so we recommend you play something you enjoy playing. Making the ultimate character can take years of development, tons of gold, lots of exploration, crafting, clan activity and other forms of experimentation. Instead of focusing on the end-character, we recommend you focus on short-term goals to get to longer-term goals. Some mechanics to making the ultimate character include:&lt;br /&gt;
*Breeding in in-game child (called PLAYERBORN) for additional benefits. This requires assistance from a cleric (for [[Prayer_Christen|Christening]] the child) and can be greatly assisted by a druid or beastmaster to reduce the in-game time it takes to mature the child.&lt;br /&gt;
*Cross breeding races (with the assistance of a high level beastmaster) to find the perfect race.&lt;br /&gt;
*Crafting the perfect gear set (with assistance from Artisans, Arcanists, Reliquists, Gypsies, Enchanters and maybe other classes for support).&lt;br /&gt;
*Buying a permanent resident (which will eventually be reclaimed through the taxation system, if you don&#039;t maintain your character over many years).&lt;br /&gt;
*Running a successful Clan.&lt;br /&gt;
*Exploring Planar Travel&lt;br /&gt;
*Attaining permanent enchanted abilities (with the help of an Enchanter)&lt;br /&gt;
*[[REMORT|Remorting]] your character (or Remorting 2 level 91 characters of each class, and 4 more level 30 characters of each class for the maximum possible remort rewards!). NOTE: This can take a very, very long time to get all possible remort achievements.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase.  At that time it consisted entirely of stock Merc/Dikumud areas that had been imported.  These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as &amp;quot;CoffeeMudifying&amp;quot; the existing stock areas to take advantage of the features of the codebase.&lt;br /&gt;
&lt;br /&gt;
==Address==&lt;br /&gt;
CoffeeMUD now offers a multitude of login options to address a variety of playstyles.  All are available at coffeemud.net, but the different ports have different play options.&lt;br /&gt;
&lt;br /&gt;
IP Address:  coffeemud.net:(port number) or 104.14.28.106:(port number)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Port&lt;br /&gt;
! Account&lt;br /&gt;
! Multiplay&lt;br /&gt;
! Features &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2323&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2324&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a persistent Player Kill port.  Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2325&lt;br /&gt;
| Hardcore&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This port uses a separate account (hardcore) for your characters.  Experience rewards are tripled for kills.  However, any death will result in permanent deletion of the character. Uses a separate hardcore [[Account]], and hardcore characters may only join hardcore clans.&lt;br /&gt;
|-&lt;br /&gt;
| 2326&lt;br /&gt;
| Standard&lt;br /&gt;
| No&lt;br /&gt;
| This is a heavy Role-Playing Port.  &lt;br /&gt;
*Most [[CHANNELS]] are disabled except the NEWBIE channel, which should only be used for NEWBIE questions like HOW DO I DRINK MILK FROM A COW?  &lt;br /&gt;
*[[TELL]]S are also disabled.  &lt;br /&gt;
*You must introduce yourself to fellow players to see them appear on the [[WHO]] screen (which only works with fellow RPers).  &lt;br /&gt;
*Most statistics are displayed descriptively instead of numerically.&lt;br /&gt;
*Experience is deferred.  This means that you must [[TRAIN]] with someone of your class (or a class guildmaster) to gain experience, which you may only do once per real hour, starting from the last time you successfully gained experience with the TRAIN command.&lt;br /&gt;
*You gain Roleplaying Experience (RXP) for being social, talking to other players, using [[SOCIALS]] and a few other things.  This experience is also deferred, so you wont see it rewarded until you [[TRAIN]].&lt;br /&gt;
*Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2327&lt;br /&gt;
| No account&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a classic view of how CoffeeMUD was originally started:&lt;br /&gt;
*New Classes from Artisan forward are not available.&lt;br /&gt;
*Maximum character level is 31.&lt;br /&gt;
*Experience requirements are based on original XP tables, requiring significantly more XP to level.&lt;br /&gt;
*There is no REMORT system.&lt;br /&gt;
*There is no [[Account]] system.  Each character is a unique entity.&lt;br /&gt;
*Access to high level areas is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
[http://coffeemud.net:27744/ http://coffeemud.net:27744/]  &lt;br /&gt;
&lt;br /&gt;
===MUD Clients===&lt;br /&gt;
There are many good MUD clients out there.  Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:&lt;br /&gt;
&lt;br /&gt;
*Listing of [[MUD Clients|MUD Clients]]&lt;br /&gt;
&lt;br /&gt;
===Contact Email===&lt;br /&gt;
Loki@coffeemud.net&lt;br /&gt;
&lt;br /&gt;
Zac@Coffeemud.net&lt;br /&gt;
&lt;br /&gt;
These contact emails only work if you have a CoffeeMUD account associated with your email account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
Clans are internal social organizations within CoffeeMUD.  As you might have guessed, our CoffeeMUD uses the default [[Clans(CoffeeMUD)|Clan Settings]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Achievements(CoffeeMUD)|Achievements]] are a way of flagging special events in a character&#039;s career, or over a player&#039;s account.  CoffeeMUD has a modified list of the default achievements.&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
Tok has generated a [[Tok&#039;s YouTube Tutorials|series of videos]] explaining CoffeeMUD.&lt;br /&gt;
&lt;br /&gt;
==Accessibility Information==&lt;br /&gt;
CoffeeMUD has a long list of features useful to players using screen-readers.  See our [[Guide For Screen-Reader Users]] (work in progress).&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21505</id>
		<title>Official CoffeeMUD</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Official_CoffeeMUD&amp;diff=21505"/>
		<updated>2025-11-13T20:32:02Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Playing this CoffeeMUD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[MUDListings|CoffeeMUD Systems In Use]] &lt;br /&gt;
{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
=CoffeeMUD=&lt;br /&gt;
CoffeeMUD is the official production server for the CoffeeMUD codebase.  We try to showcase some of the versatility of the CoffeeMUD codebase, while adding new features to improve our happy little world.  Many of the features of CoffeeMUD can be manipulated by [[INISettings|INI settings]] or through clever building of areas.  CoffeeMUD is a fully functional MUD where players can explore the vast world of Alramidgaardia, rich with a mixture of imported areas, modified imported areas and original content to provide many adventuring opportunities.  &lt;br /&gt;
&lt;br /&gt;
==Playing this CoffeeMUD==&lt;br /&gt;
CoffeeMUD uses an [[Account|Account System]], which is a collection of characters.  On our CoffeeMUD, the INI settings allow for 3 active characters to be online from a single account at a time.  When you first log in to CoffeeMUD, you will be asked to [[AccountCreation|create an account]].  Your account name will be displayed in game upon gaining certain account achievements.  After you create your account, you may create a character (each account may have up to 50 characters).&lt;br /&gt;
&lt;br /&gt;
===Creating Your First Character===&lt;br /&gt;
There are many considerations in character creation, and while there are no characters that are unplayable, there are some that will make learning CoffeeMUD harder. As a general recommendation, no starting stat should be set less than 9, as this will allow you to play with a character with the fewest weaknesses (but also less optimized than a min-maxed character). Certain classes require stats of a certain value, and there are negative impacts to any stat below a 10 value with increasingly worse results the lower you go. As you level, you will gain practice points and train points to improve your character. While there are real, lasting impacts to your choices, it is better to spend some/most of your points early on to give you a broad selection of abilities, improved stats and increased proficiencies. Do not worry about min-maxing your first character, as there are many, many systems in CoffeeMUD that you will find during your adventures, each of which will make you rethink your direction a little. Have fun with your first character, and play them. There will be enough time to develop additional characters later, which you can put to use some of the tricks you have learned from your first character. The [[REMORT]] system will allow you to correct build decisions when you get to a high enough level, and restart your first character at level 1 again.&lt;br /&gt;
&lt;br /&gt;
If you have time, you may wish to view this user-made video on You-Tube on character creation:&lt;br /&gt;
*[https://youtu.be/SmzqCRR2cas Character Creation]&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
When you first create a character, you will get a choice to customize your 6 primary stats. Each stat has multiple purposes in the game, so it is important to consider impacts to choosing high and low stats:&lt;br /&gt;
*[[Stats#Strength|Strength]] determines how much you can carry, how well you can hit in melee combat, and how much damage you do in melee combat.&lt;br /&gt;
*[[Stats#Intelligence|Intelligence]] determines how quickly you increase skill proficiency, how much proficiency you gain per practice point, spell critical chance, and spell critical damage.&lt;br /&gt;
*[[Stats#Dexterity|Dexterity]] determines defense, ability to avoid certain affects, ranged critical chance and ranged critical damage.&lt;br /&gt;
*[[Stats#Constitution|Constitution]] determines movement gains per level, hit point gains per level, and the ability to resist diseases and poisons.&lt;br /&gt;
*[[Stats#Charisma|Charisma]] determines the maximum number of followers you can have and cost for buying and selling from shopkeepers.&lt;br /&gt;
*[[Stats#Wisdom|Wisdom]] determines additional practices gained per level and the ability to resist mind-based affects.&lt;br /&gt;
&lt;br /&gt;
===Character Races===&lt;br /&gt;
There are twenty available [[PlayerRaces(CoffeeMUD)|Player Races]] for CoffeeMUD for starting characters.  Advanced players may find a variety of ways of becoming many different races, or even creating new races through cross-breeding or uplifting druid chants.  If you are fairly new to MUDs, it is recommended to stay with one of the basic demi-human races (Human, Half-Elf, Elf, Dwarf, Halfling or Gnome).  The starting races are fairly balanced, so races with powerful abilities have some major disadvantages as well.  Your starting race will determine your [[InstalledAreas(CoffeeMUD)#Starting_Areas|start area]].&lt;br /&gt;
&lt;br /&gt;
===Character Classes===&lt;br /&gt;
Starting characters may choose between one of seven [[PlayerClasses(CoffeeMUD)|Player Classes]], but may change to another class within their base class.  The exception to this is the commoner base class, which can switch to any base class.&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Starting Class&lt;br /&gt;
! Base Class&lt;br /&gt;
! Stat Requirements&lt;br /&gt;
! Qualifying Classes &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 5+, [[Stats#Wisdom|Wisdom]] 5+&lt;br /&gt;
| ALL classes&lt;br /&gt;
| Cannot level.  Must save 1 TRAIN for class change to level.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Stats#Charisma|Charisma]] 9+&lt;br /&gt;
| Any [[Bard(Base)|Bard]] sub-classes.&lt;br /&gt;
| Bards often work best in groups, whether with other players or mobs they charm with their unique magical abilities ([[Songs(Abilities)|songs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Stats#Wisdom|Wisdom]] 9+&lt;br /&gt;
| Any [[Cleric(Base)|Cleric]] sub-classes&lt;br /&gt;
| Clerics should chose a [[Deities(CoffeeMUD)|Deity]] for maximum effect, and often must adhere to strict [[:Category:Alignment|Alignment]] restrictions to use their magic ([[Prayers(Abilities)|prayers]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Stats#Constitution|Constitution]] 9+&lt;br /&gt;
| Any [[Druid(Base)|Druid]] sub-classes&lt;br /&gt;
| Most druidic magic ([[Chants(Abilities)|chants]]) work best in the appropriate wilderness settings.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Stats#Strength|Strength]] 9+&lt;br /&gt;
| Any [[Fighter(Base)|Fighter]] sub-classes&lt;br /&gt;
| One of the most straight-forward classes.  Heavily dependent upon good gear.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Stats#Intelligence|Intelligence]] 9+&lt;br /&gt;
| Any [[Mage(Base)|Mage]] sub-classes&lt;br /&gt;
| Mages start very weak, and are very delicate throughout their career having low hit points and poor armor.  However, they make up for these weakness at higher levels where their magic ([[Spells(Abilities)|spells]]) is very powerful.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Stats#Dexterity|Dexterity]] 9+&lt;br /&gt;
| Any [[Thief(Base)|Thief]] sub-classes&lt;br /&gt;
| This class relies upon stealth to deliver powerful attacks.  Similar to Fighters, Thieves are heavily reliant upon their gear, although they cannot wear as heavy of armor as Fighters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How To Play===&lt;br /&gt;
When you first create a character on CoffeeMUD, there will be a whole world of things to do, some of which won&#039;t unlock for particular classes or until certain levels. Generically speaking, any class can level from 1 to 91 (except Apprentice, which can only ever be level 1, and must [[TRAIN]] into another class to gain levels) without the assistance of another player. However, there may be tools required along the way to make that happen, and your character may need to discover some truths about their strengths and limitations before advancing. In terms of game hours, it will probably take a player more than one hour per level to get to level 91 (some levels may be easier than others). This doesn&#039;t mean every character can defeat every challenge, some are better at particular challenges than others, and sometimes you will require a different tactic than what you are trying to accomplish your goal.&lt;br /&gt;
&lt;br /&gt;
Your first character should probably be one of the more basic characters until you understand the world better: a [[Mage(Mage)|Mage]] (but don&#039;t specialize), a [[Fighter(Fighter)|Fighter]] (or immediately [[TRAIN]] to a [[Fighter(Monk)|Monk]]), a [[Thief(Thief)|Thief]] (or immediately train to a [[Thief(Assassin)|Assassin]]) or [[Cleric(Cleric)|Cleric]] (or switch immediately to a [[Cleric(Templar)|Templar]]). These are the easiest classes to begin with.&lt;br /&gt;
*Mages will be weak at low levels and often fail at casting their spells, so will have to rely upon their staff or dagger for some damage. Learn to pick your fights while you have maximum mana, and consider [[PRACTICE|PRACTICING]] your most important skills to get them to near 75% proficiency (the maximum proficiency you can spend practice points for). Be prepared to [[FLEE]] or have an adequate [[WIMPY]] setting for fights that run too long.&lt;br /&gt;
*Fighters will be heavy reliant upon their gear, so always upgrade your armor and weapons. The [[COMPARE]] command will be useful at low levels, but some powerful items compare poorly due to the nature of their modifiers being difficult to factor in the formula.&lt;br /&gt;
**Monks are a subclass of Fighters, and are less reliant upon gear. Make sure you select useful abilities to [[TRAIN]] and consider [[PRACTICE|PRACTICING]] them to 75% proficiency. Monks generally do more damage while unarmed and unarmored, but some enchanted jewelry and clothing may be useful to them.&lt;br /&gt;
*Thieves do heavy amounts of damage when attacking from stealth, but lack the fighter&#039;s ability to wear heavy armor. Play a thief if you like sneaking around and picking your fights carefully. Always be on the lookout for better weapons and armor (limited to leather armor).&lt;br /&gt;
**Assassins area  subclass of Thief, who specialize in killing. Assassins can be very powerful as they level.&lt;br /&gt;
*Clerics can use a variety of armors and weapons, similar to a fighter, but also gain access to powerful prayers. However, prayers are classified by their alignment, and are less reliable (if they work at all) when a cleric drifts from the prayer&#039;s base alignment. For example, cure light wounds is a GOOD prayer, and unusable by a pure evil cleric. It is important for a cleric to watch their alignment closely. For this reason, clerics can be difficult as a starting class, despite their many benefits.&lt;br /&gt;
**Templars are an evil cleric class that have access to a powerful prayer early on to create their own gear sets. This gear is better than base equipment, but remains at the level the gear was cast at, resulting in Templars recreating gear sets every few levels to ensure their gear is above average. Templars must remain evil, which requires finding good mobs to kill, so their adventuring areas may be more limited than other classes.&lt;br /&gt;
*Other classes not listed are entirely possible to play (or even mixes of subclasses within the same base class), but may require a larger learning curve than the above classes.&lt;br /&gt;
&lt;br /&gt;
Your first character should complete their starting area, and continue to explore and/or kill mobs in the starting area until level 6. Make sure you [[READ]] signs, plagues and other notices while in your starting zone. Those will provide clues on the basics on how to play the MUD. It is often useful to use EXAMINE or LONGLOOK when you enter a room to notice extra details. Once you reach level 6, you will want to talk with Mrs Pippet or Mr Pippet (they are normally near your [[RECALL]], except in [[Magthere Wa`q]], to get transported to the open world adventering areas. [[Cora Isle]] starting zone also provides an option of riding one of two different boats to alternate cities to begin your adventures in. If this is your first character, you should choose [[Midgaard]] as your destination and new home until you are more familiar with the MUD.&lt;br /&gt;
&lt;br /&gt;
===How to Create the Ultimate Character===&lt;br /&gt;
There are many definitions of what the Ultimate Character would look like, so it is difficult to provide a specific guide to this goal. Overall, there will always be a better option for something, so we recommend you play something you enjoy playing. Making the ultimate character can take years of development, tons of gold, lots of exploration, crafting, clan activity and other forms of experimentation. Instead of focusing on the end-character, we recommend you focus on short-term goals to get to longer-term goals. Some mechanics to making the ultimate character include:&lt;br /&gt;
*Breeding in in-game child (called PLAYERBORN) for additional benefits. This requires assistance from a cleric (for [[Prayer_Christen|Christening]] the child) and can be greatly assisted by a druid or beastmaster to reduce the in-game time it takes to mature the child.&lt;br /&gt;
*Cross breeding races (with the assistance of a high level beastmaster) to find the perfect race.&lt;br /&gt;
*Crafting the perfect gear set (with assistance from Artisans, Arcanists, Reliquists, Gypsies, Enchanters and maybe other classes for support).&lt;br /&gt;
*Buying a permanent resident (which will eventually be reclaimed through the taxation system, if you don&#039;t maintain your character over many years).&lt;br /&gt;
*Running a successful Clan.&lt;br /&gt;
*Exploring Planar Travel&lt;br /&gt;
*Attaining permanent enchanted abilities (with the help of an Enchanter)&lt;br /&gt;
*[[REMORT|Remorting]] your character (or Remorting 2 level 91 characters of each class, and 4 more level 30 characters of each class for the maximum possible remort rewards!). NOTE: This can take a very, very long time to get all possible remort achievements.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first full-time CoffeeMUD server started running in early 2002 with the development of version 2.0 (1.2) of the codebase.  At that time it consisted entirely of stock Merc/Dikumud areas that had been imported.  These were very quickly expanded to include areas from other abandoned muds. Since then, talented builders have worked until over half of the 250 areas are of original authorship, as well as &amp;quot;CoffeeMudifying&amp;quot; the existing stock areas to take advantage of the features of the codebase.&lt;br /&gt;
&lt;br /&gt;
==Address==&lt;br /&gt;
CoffeeMUD now offers a multitude of login options to address a variety of playstyles.  All are available at coffeemud.net, but the different ports have different play options.&lt;br /&gt;
&lt;br /&gt;
IP Address:  coffeemud.net:(port number) or 104.14.28.106:(port number)&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot; &amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; Margin-left: auto; margin-right: auto;&amp;quot;&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Port&lt;br /&gt;
! Account&lt;br /&gt;
! Multiplay&lt;br /&gt;
! Features &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2323&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is the standard version of CoffeeMUD, with optional Player Kill toggle.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2324&lt;br /&gt;
| Standard&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a persistent Player Kill port.  Your Player Kill flag may not be toggled, but you will not experience Hunger or Thirst on this port.  Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2325&lt;br /&gt;
| Hardcore&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This port uses a separate account (hardcore) for your characters.  Experience rewards are tripled for kills.  However, any death will result in permanent deletion of the character. Uses a separate hardcore [[Account]], and hardcore characters may only join hardcore clans.&lt;br /&gt;
|-&lt;br /&gt;
| 2326&lt;br /&gt;
| Standard&lt;br /&gt;
| No&lt;br /&gt;
| This is a heavy Role-Playing Port.  &lt;br /&gt;
*Most [[CHANNELS]] are disabled except the NEWBIE channel, which should only be used for NEWBIE questions like HOW DO I DRINK MILK FROM A COW?  &lt;br /&gt;
*[[TELL]]S are also disabled.  &lt;br /&gt;
*You must introduce yourself to fellow players to see them appear on the [[WHO]] screen (which only works with fellow RPers).  &lt;br /&gt;
*Most statistics are displayed descriptively instead of numerically.&lt;br /&gt;
*Experience is deferred.  This means that you must [[TRAIN]] with someone of your class (or a class guildmaster) to gain experience, which you may only do once per real hour, starting from the last time you successfully gained experience with the TRAIN command.&lt;br /&gt;
*You gain Roleplaying Experience (RXP) for being social, talking to other players, using [[SOCIALS]] and a few other things.  This experience is also deferred, so you wont see it rewarded until you [[TRAIN]].&lt;br /&gt;
*Uses the shared [[Account]].&lt;br /&gt;
|-&lt;br /&gt;
| 2327&lt;br /&gt;
| No account&lt;br /&gt;
| Yes (3)&lt;br /&gt;
| This is a classic view of how CoffeeMUD was originally started:&lt;br /&gt;
*New Classes from Artisan forward are not available.&lt;br /&gt;
*Maximum character level is 31.&lt;br /&gt;
*Experience requirements are based on original XP tables, requiring significantly more XP to level.&lt;br /&gt;
*There is no REMORT system.&lt;br /&gt;
*There is no [[Account]] system.  Each character is a unique entity.&lt;br /&gt;
*Access to high level areas is restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Website===&lt;br /&gt;
[http://coffeemud.net:27744/ http://coffeemud.net:27744/]  &lt;br /&gt;
&lt;br /&gt;
===MUD Clients===&lt;br /&gt;
There are many good MUD clients out there.  Besides using the web application (Siplet) to play CoffeeMUD, our playerbase has provided a listing of useful clients to try:&lt;br /&gt;
&lt;br /&gt;
*Listing of [[MUD Clients|MUD Clients]]&lt;br /&gt;
&lt;br /&gt;
===Contact Email===&lt;br /&gt;
Loki@coffeemud.net&lt;br /&gt;
&lt;br /&gt;
Zac@Coffeemud.net&lt;br /&gt;
&lt;br /&gt;
These contact emails only work if you have a CoffeeMUD account associated with your email account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clans==&lt;br /&gt;
Clans are internal social organizations within CoffeeMUD.  As you might have guessed, our CoffeeMUD uses the default [[Clans(CoffeeMUD)|Clan Settings]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Achievements(CoffeeMUD)|Achievements]] are a way of flagging special events in a character&#039;s career, or over a player&#039;s account.  CoffeeMUD has a modified list of the default achievements.&lt;br /&gt;
&lt;br /&gt;
==Online Resources==&lt;br /&gt;
Tok has generated a [[Tok&#039;s YouTube Tutorials|series of videos]] explaining CoffeeMUD.&lt;br /&gt;
&lt;br /&gt;
==Accessibility Information==&lt;br /&gt;
CoffeeMUD has a long list of features useful to players using screen-readers.  See our [[Guide For Screen-Reader Users]] (work in progress).&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Mage_Remort_Achievements_(AccountCoffeeMUD)&amp;diff=21504</id>
		<title>Mage Remort Achievements (AccountCoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Mage_Remort_Achievements_(AccountCoffeeMUD)&amp;diff=21504"/>
		<updated>2025-11-12T03:59:00Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OCMAchievementTOC}}&lt;br /&gt;
&lt;br /&gt;
=Mage Remort Achievements= &lt;br /&gt;
When a character of level 61 or higher uses the REMORT command, they gain an achievement based on the classes and levels in those classes that they have at the instance before REMORTing. Remort achievements are numbered to display how many times a character must remort at or above the level requirement to gain that achievement (and the associated benefits). All Remort benefits are cumulative, so a level 90 character with 60 levels of mage and 30 levels of transmuter would gain a mage 30 remort achievement, a mage 60 remort achievement and a transmuter 30 remort achievement. Remorting a subsequent time in the same class would increment the &amp;quot;Past Life&amp;quot; number, so a player will receive the benefits of &amp;quot;Past Life II&amp;quot; on the next REMORT after receiving the Past Life I achievement  from a particular class.  The bonuses from each of those achievements are also cumulative, so if two achievements each offer a Mana +5 bonus, then all subsequent characters on the account would gain Mana +10. Skills and Expertises are granted for free at the level indicated in the &amp;quot;Rcv Lvl&amp;quot; column.  Skills gained this way begin with a 0% starting proficiency. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; border=1px&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;125&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Achievement&lt;br /&gt;
!  width=&amp;quot;50&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Min Remort Lvl&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Abjurer&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Alterer&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Conjurer&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Diviner&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Enchanter&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Evoker&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Illusionist&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Mage&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Transmuter&lt;br /&gt;
!  width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Rcv Lvl&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life I&lt;br /&gt;
|  30&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  Wand Use&lt;br /&gt;
|  Mana +5&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life II&lt;br /&gt;
|  30&lt;br /&gt;
|  [[Reduced_Abjuring(Expertise)|Reduced Abjuring I]]&lt;br /&gt;
|  [[Reduced_Altering(Expertise)|Reduced Alteration I]]&lt;br /&gt;
|  [[Reduced_Conjuring(Expertise)|Reduced Conjuration I]]&lt;br /&gt;
|  [[Reduced_Divining(Expertise)|Reduced Divination I]]&lt;br /&gt;
|  [[Reduced_Enchanting(Expertise)|Reduced Enchantment I]]&lt;br /&gt;
|  [[Reduced_In/Evoking(Expertise)|Reduced Invocation I]]&lt;br /&gt;
|  [[Reduced_Illusing(Expertise)|Reduced Illusing I]]&lt;br /&gt;
|  [[Arcane_Lore(Expertise)|Arcane Lore I]]&lt;br /&gt;
|  [[Reduced_Transmuting(Expertise)|Reduced Transmutation I]]&lt;br /&gt;
|  3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life III&lt;br /&gt;
|  30&lt;br /&gt;
|  [[Spell_RepairingAura|Repairing Aura]]&lt;br /&gt;
|  [[Spell_FeatherFall|Feather Fall]]&lt;br /&gt;
|  [[Spell_WatchfulHound|Watchful Hound]]&lt;br /&gt;
|  [[Spell_ReadMagic|Read Magic]]&lt;br /&gt;
|  [[Spell_Sleep|Sleep]]&lt;br /&gt;
|  [[Spell_DispelMagic|Dispel Magic]]&lt;br /&gt;
|  [[Spell_Invisibility|Invisibility]]&lt;br /&gt;
|  [[Spell_MagicMissile|Magic Missile]]&lt;br /&gt;
|  [[Spell_WaterBreathing|Water Breathing]]&lt;br /&gt;
|  5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life IV&lt;br /&gt;
|  30&lt;br /&gt;
|  [[Power_Abjuring(Expertise)|Power Abjuration I]]&lt;br /&gt;
|  [[Power_Altering(Expertise)|Power Alteration I]]&lt;br /&gt;
|  [[Power_Conjuring(Expertise)|Power Conjuration I]]&lt;br /&gt;
|  [[Power_Divining(Expertise)|Power Divination I]]&lt;br /&gt;
|  [[Power_Enchanting(Expertise)|Power Enchantment I]]&lt;br /&gt;
|  [[Power_In/Evoking(Expertise)|Power Invocation I]]&lt;br /&gt;
|  [[Power_Illusing(Expertise)|Power Illusing I]]&lt;br /&gt;
|  [[Arcane Lore(Expertise)|Arcane Lore II]]&lt;br /&gt;
|  [[Power_Transmuting(Expertise)|Power Transmutation I]]&lt;br /&gt;
|  7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life V&lt;br /&gt;
|  30&lt;br /&gt;
|  [[Spell_MinManaShield|Minor Mana Shield]]&lt;br /&gt;
|  [[Spell_ArcaneMark|Arcane Mark]]&lt;br /&gt;
|  [[Spell_FindFamiliar|Find Familiar]]&lt;br /&gt;
|  [[Spell_PryingEye|Prying Eye]]&lt;br /&gt;
|  [[Spell_MindLight|Mind Light]]&lt;br /&gt;
|  [[Spell_ForcefulHand|Forceful Hand]]&lt;br /&gt;
|  [[Spell_DisguiseSelf|Disguise Self]]&lt;br /&gt;
|  [[Spell_Haste|Haste]]&lt;br /&gt;
|  [[Spell_Youth|Youth]]&lt;br /&gt;
|  9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Past Life VI&lt;br /&gt;
|  30&lt;br /&gt;
|  [[Extended Abjuring(Expertise)|Extended Abjuration I]]&lt;br /&gt;
|  [[Extended Altering(Expertise)|Extended Alteration I]]&lt;br /&gt;
|  [[Extended Conjuring(Expertise)|Extended Conjuration I]]&lt;br /&gt;
|  [[Extended Divining(Expertise)|Extended Divination I]]&lt;br /&gt;
|  [[Extended Enchanting(Expertise)|Extended Enchantment I]]&lt;br /&gt;
|  [[Extended In/Evoking(Expertise)|Extended Invocation I]]&lt;br /&gt;
|  [[Extended Illusing(Expertise)|Extended Illusing I]]&lt;br /&gt;
|  [[Arcane Lore(Expertise)|Arcane Lore III]]&lt;br /&gt;
|  [[Extended Transmuting(Expertise)|Extended Transmutation I]]&lt;br /&gt;
|  11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Savant Past Life I&lt;br /&gt;
|  60&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  Mana +15&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Savant Past Life II&lt;br /&gt;
|  60&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  [[Stats#Intelligence|Intelligence]]+1&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Prodigal Past Life I&lt;br /&gt;
|  90&lt;br /&gt;
|  10% Resist Paralysis&lt;br /&gt;
|  10% Resist Electricity&lt;br /&gt;
|  10% Resist Cold&lt;br /&gt;
|  10% Resist Water &lt;br /&gt;
|  10% Resist Mind&lt;br /&gt;
|  10% Resist Fire&lt;br /&gt;
|  10% Resist Gas &lt;br /&gt;
|  5% Resist Magic&lt;br /&gt;
|  10% Resist Acid&lt;br /&gt;
|  1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Prodigal Past Life II&lt;br /&gt;
|  90&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  Maximum Intelligence+1&lt;br /&gt;
|  1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:Title]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21503</id>
		<title>PlayerRoles(CoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21503"/>
		<updated>2025-11-09T03:54:57Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Racial Ambassador */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiBuilderTOC}}&lt;br /&gt;
&lt;br /&gt;
Encouraging player interaction with the world helps with world-building and distribution of work. These roles are provided to players with exceptional interest in the specific field. Note, an inactive member in a role will not be replaced until all roles are filled with active members. &lt;br /&gt;
*Each player may only have one of each roles, but an individual character may only have one role assigned to them (some characters may have been grandfathered into multiple roles).&lt;br /&gt;
&lt;br /&gt;
==City Councilmember==&lt;br /&gt;
A city councilmember is a player who takes an active role in the prosperity of their specific city and civil-suburbs (housing areas, city sub-zones, etc). As a City Councilmember, the player may make recommendations (VIA the TYPO command) for city improvements (new shops and services, new roads for further development, new housing zones), law changes (including tax rates, eliminating laws or changing severity of sentencing), declaring holidays and other modifications to improve the city&#039;s prosperity. &lt;br /&gt;
*Councilmembers must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
*Councilmembers must be of the city&#039;s predominant race, if identified in the table below.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Each city councilmember will receive a title for their service. &lt;br /&gt;
*Former councilmembers (councilmembers replaced due to inactivity) will not lose their role upon return, potentially resulting in multiple councilmembers for a single location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! City&lt;br /&gt;
! Race(s)&lt;br /&gt;
! Zone&lt;br /&gt;
! Councilmember&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran City|Aarakocran City]]&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Thalosia]]&lt;br /&gt;
| Flyte&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Alramus|Alramus]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
| Loki&lt;br /&gt;
| Shopkeepers are prejudiced against non-humans, charging higher rates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlantis|Atlantis]]&lt;br /&gt;
| [[Merfolk]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Calinth|Calinth]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Calinthia|Calinthia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elvenhame|Elvenhame]]&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| [[Ven&#039;rasyl|Ven&#039;rasyl]]&lt;br /&gt;
| Hernadon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Freeport]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Dark Continent|Dark Continent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thera|Thera]]&lt;br /&gt;
| Zac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[New Thalos|New Thalos]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thalosia|Thalosia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nidenjord|Nidenjord]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol|Ofcol]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Ofcollia|Ofcollia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthindar|Orthindar]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Tyrithel|Tyrithel]]&lt;br /&gt;
| Uurdin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Urgan`ali Dorica|Urgan`ali Dorica]]&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Ambassador==&lt;br /&gt;
Racial ambassadors should strive to be paragons of that race identifying opportunities within the world for increased lore, interaction and incorporation. As an ambassador, recommendations for increased presence in certain areas (which improve opportunities for bardic befriend, amongst other things), recommended description updates, possible race-specific recipes or abilities are considered by the Archons for incorporation into the world.&lt;br /&gt;
*The Racial Ambassador must be the same race.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Racial Ambassadors must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Start Area&lt;br /&gt;
! Ambassador&lt;br /&gt;
! Racial Capitol(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
| Flyte&lt;br /&gt;
| [[Aarakocran City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastkin|Beastkin]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur|Centaur]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow|Drow]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| [[Urgan`ali Dorica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Duergar|Duergar]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
| &lt;br /&gt;
| [[Elvenhame]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Githyanki|Githyanki]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| None &lt;br /&gt;
| Githyanki are few and far between since fleeing their ancestral home, although some can be found in [[Orthindar]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnoll|Gnoll]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pawmist City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnome]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin|Goblin]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Elf|Half Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halfling]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Human]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
| [[Alramus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Man|Lizard Man]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Merfolk|Merfolk]]&lt;br /&gt;
*MerGnoll&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
*[[Tzbrakas Training Academy]]&lt;br /&gt;
| (unassigned)&lt;br /&gt;
*Rarrgurr&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[MindFlayer|MindFlayer]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre|Ogre]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc|Orc]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixie]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Svirfneblin|Svirfneblin]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiefling|Tiefling]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Guildmasters==&lt;br /&gt;
Class guildmasters are masters of their class. They will advise on class updates, lack of access to certain features (like a Trapper may request more traps in a particular questing area, due to the high presence of kobolds), and be provided early information on upcoming classes within their baseclass (so if a new thief class is coming, all Thief guildmasters (assassin, trapper, etc) will be informed of it and provided early access).&lt;br /&gt;
*Class Guildmasters should have 90 levels in their chosen class.&lt;br /&gt;
**Remorting or losing levels out of your chosen class will result in eventual expulsion from your role as class guildmaster.&lt;br /&gt;
**Will receive the prefix title &amp;quot;Guildmaster of [Classname]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Baseclass&lt;br /&gt;
! Class&lt;br /&gt;
! Player Guildmaster&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Charlatan(Bard)|Charlatan]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Dancer(Bard)|Dancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Jester(Bard)|Jester]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Minstrel(Bard)|Minstrel]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Doomsayer(Cleric)|Doomsayer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Healer(Cleric)|Healer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Missionary(Cleric)|Missionary]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Necromancer(Cleric)|Necromancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Oracle(Cleric)|Oracle]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Purist(Cleric)|Purist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Shaman(Cleric)|Shaman]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Templar(Cleric)|Templar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| &lt;br /&gt;
| The Apprentice Guildmaster only needs to be level 1 (but can never be higher than level 1, either). Apprentice for life! You may want to remort before applying for this role, to prevent auto-purge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Artisan(Commoner)|Artisan]]&lt;br /&gt;
| Kylaya&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Gaoler(Commoner)|Gaoler]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Sailor(Commoner)|Sailor]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Scholar(Commoner)|Scholar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Beastmaster(Druid)|Beastmaster]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Delver(Druid)|Delver]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Gaian(Druid)|Gaian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Mer(Druid)|Mer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[SkyWatcher(Druid)|Sky Watcher]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Barbarian(Fighter)|Barbarian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Cavalier(Fighter)|Cavalier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Monk(Fighter)|Monk]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Paladin(Fighter)|Paladin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Ranger(Fighter)|Ranger]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Abjurer(Mage)|Abjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Alterer(Mage)|Alterer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Conjurer(Mage)|Conjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Diviner(Mage)|Diviner]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Enchanter(Mage)|Enchanter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Evoker(Mage)|Evoker]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Illusionist(Mage)|Illusionist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Transmuter(Mage)|Transmuter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Arcanist(Thief)|Arcanist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Assassin(Thief)|Assassin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Burglar(Thief)|Burglar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Gypsy(Thief)|Gypsy]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Pirate(Thief)|Pirate]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Reliquist(Thief)|Reliquist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Trapper(Thief)|Trapper]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21502</id>
		<title>PlayerRoles(CoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=PlayerRoles(CoffeeMUD)&amp;diff=21502"/>
		<updated>2025-11-09T03:25:20Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Racial Ambassador */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiBuilderTOC}}&lt;br /&gt;
&lt;br /&gt;
Encouraging player interaction with the world helps with world-building and distribution of work. These roles are provided to players with exceptional interest in the specific field. Note, an inactive member in a role will not be replaced until all roles are filled with active members. &lt;br /&gt;
*Each player may only have one of each roles, but an individual character may only have one role assigned to them (some characters may have been grandfathered into multiple roles).&lt;br /&gt;
&lt;br /&gt;
==City Councilmember==&lt;br /&gt;
A city councilmember is a player who takes an active role in the prosperity of their specific city and civil-suburbs (housing areas, city sub-zones, etc). As a City Councilmember, the player may make recommendations (VIA the TYPO command) for city improvements (new shops and services, new roads for further development, new housing zones), law changes (including tax rates, eliminating laws or changing severity of sentencing), declaring holidays and other modifications to improve the city&#039;s prosperity. &lt;br /&gt;
*Councilmembers must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
*Councilmembers must be of the city&#039;s predominant race, if identified in the table below.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Each city councilmember will receive a title for their service. &lt;br /&gt;
*Former councilmembers (councilmembers replaced due to inactivity) will not lose their role upon return, potentially resulting in multiple councilmembers for a single location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! City&lt;br /&gt;
! Race(s)&lt;br /&gt;
! Zone&lt;br /&gt;
! Councilmember&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran City|Aarakocran City]]&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Thalosia]]&lt;br /&gt;
| Flyte&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Alramus|Alramus]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
| Loki&lt;br /&gt;
| Shopkeepers are prejudiced against non-humans, charging higher rates.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlantis|Atlantis]]&lt;br /&gt;
| [[Merfolk]]&lt;br /&gt;
| [[Alramia|Alramia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Calinth|Calinth]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Calinthia|Calinthia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elvenhame|Elvenhame]]&lt;br /&gt;
| [[Elf]]&lt;br /&gt;
| [[Ven&#039;rasyl|Ven&#039;rasyl]]&lt;br /&gt;
| Hernadon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Freeport]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Dark Continent|Dark Continent]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Midgaard]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thera|Thera]]&lt;br /&gt;
| Zac&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[New Thalos|New Thalos]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Thalosia|Thalosia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Nidenjord|Nidenjord]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ofcol|Ofcol]]&lt;br /&gt;
| [[Human]]&lt;br /&gt;
| [[Ofcollia|Ofcollia]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orthindar|Orthindar]]&lt;br /&gt;
| Various&lt;br /&gt;
| [[Tyrithel|Tyrithel]]&lt;br /&gt;
| Uurdin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Urgan`ali Dorica|Urgan`ali Dorica]]&lt;br /&gt;
| [[Drow]]&lt;br /&gt;
| [[Domhan Bol|Domhan Bol]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Ambassador==&lt;br /&gt;
Racial ambassadors should strive to be paragons of that race identifying opportunities within the world for increased lore, interaction and incorporation. As an ambassador, recommendations for increased presence in certain areas (which improve opportunities for bardic befriend, amongst other things), recommended description updates, possible race-specific recipes or abilities are considered by the Archons for incorporation into the world.&lt;br /&gt;
*The Racial Ambassador must be the same race.&lt;br /&gt;
**Permanently changing out of that race may result in losing your title and privileges.&lt;br /&gt;
*Racial Ambassadors must be at least level 30 upon accepting the role (changes in level due to remorting will not affect their role).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Start Area&lt;br /&gt;
! Ambassador&lt;br /&gt;
! Racial Capitol(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarakocran|Aarakocran]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
| Flyte&lt;br /&gt;
| [[Aarakocran City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Beastkin|Beastkin]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Centaur|Centaur]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Drow|Drow]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| [[Urgan`ali Dorica]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Duergar|Duergar]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf|Dwarf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf|Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
| &lt;br /&gt;
| [[Elvenhame]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Githyanki|Githyanki]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
| None &lt;br /&gt;
| Githyanki are few and far between since fleeing their ancestral home, although some can be found in [[Orthindar]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnoll|Gnoll]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
| [[Pawmist City]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Gnome|Gnome]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin|Goblin]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Elf|Half Elf]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling|Halfling]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Human|Human]]&lt;br /&gt;
| [[Mud School]]&lt;br /&gt;
|&lt;br /&gt;
| [[Alramus]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Lizard Man|Lizard Man]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Merfolk|Merfolk]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[MindFlayer|MindFlayer]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Ogre|Ogre]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc|Orc]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Pixie|Pixie]]&lt;br /&gt;
| [[Cora Isle]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Svirfneblin|Svirfneblin]]&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiefling|Tiefling]]&lt;br /&gt;
| [[Tzbrakas Training Academy]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Class Guildmasters==&lt;br /&gt;
Class guildmasters are masters of their class. They will advise on class updates, lack of access to certain features (like a Trapper may request more traps in a particular questing area, due to the high presence of kobolds), and be provided early information on upcoming classes within their baseclass (so if a new thief class is coming, all Thief guildmasters (assassin, trapper, etc) will be informed of it and provided early access).&lt;br /&gt;
*Class Guildmasters should have 90 levels in their chosen class.&lt;br /&gt;
**Remorting or losing levels out of your chosen class will result in eventual expulsion from your role as class guildmaster.&lt;br /&gt;
**Will receive the prefix title &amp;quot;Guildmaster of [Classname]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Baseclass&lt;br /&gt;
! Class&lt;br /&gt;
! Player Guildmaster&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Bard(Bard)|Bard]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Charlatan(Bard)|Charlatan]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Dancer(Bard)|Dancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Jester(Bard)|Jester]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard(Base)|Bard]]&lt;br /&gt;
| [[Minstrel(Bard)|Minstrel]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Cleric(Cleric)|Cleric]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Doomsayer(Cleric)|Doomsayer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Healer(Cleric)|Healer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Missionary(Cleric)|Missionary]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Necromancer(Cleric)|Necromancer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Oracle(Cleric)|Oracle]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Purist(Cleric)|Purist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Shaman(Cleric)|Shaman]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric(Base)|Cleric]]&lt;br /&gt;
| [[Templar(Cleric)|Templar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Apprentice(Commoner)|Apprentice]]&lt;br /&gt;
| &lt;br /&gt;
| The Apprentice Guildmaster only needs to be level 1 (but can never be higher than level 1, either). Apprentice for life! You may want to remort before applying for this role, to prevent auto-purge.&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Artisan(Commoner)|Artisan]]&lt;br /&gt;
| Kylaya&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Gaoler(Commoner)|Gaoler]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Sailor(Commoner)|Sailor]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Commoner(Base)|Commoner]]&lt;br /&gt;
| [[Scholar(Commoner)|Scholar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Beastmaster(Druid)|Beastmaster]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Delver(Druid)|Delver]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Druid(Druid)|Druid]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Gaian(Druid)|Gaian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[Mer(Druid)|Mer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Druid(Base)|Druid]]&lt;br /&gt;
| [[SkyWatcher(Druid)|Sky Watcher]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Barbarian(Fighter)|Barbarian]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Cavalier(Fighter)|Cavalier]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Fighter(Fighter)|Fighter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Monk(Fighter)|Monk]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Paladin(Fighter)|Paladin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter(Base)|Fighter]]&lt;br /&gt;
| [[Ranger(Fighter)|Ranger]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Abjurer(Mage)|Abjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Alterer(Mage)|Alterer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Conjurer(Mage)|Conjurer]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Diviner(Mage)|Diviner]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Enchanter(Mage)|Enchanter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Evoker(Mage)|Evoker]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Illusionist(Mage)|Illusionist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Mage(Mage)|Mage]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage(Base)|Mage]]&lt;br /&gt;
| [[Transmuter(Mage)|Transmuter]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Arcanist(Thief)|Arcanist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Assassin(Thief)|Assassin]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Burglar(Thief)|Burglar]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Gypsy(Thief)|Gypsy]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Pirate(Thief)|Pirate]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Reliquist(Thief)|Reliquist]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Thief(Thief)|Thief]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief(Base)|Thief]]&lt;br /&gt;
| [[Trapper(Thief)|Trapper]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Halloween2025&amp;diff=21501</id>
		<title>Halloween2025</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Halloween2025&amp;diff=21501"/>
		<updated>2025-11-08T22:07:24Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:The_Sea_Witch.png|thumb|alt=Oh witch, what big claws you have, what big teeth you have, what a fishy tail you have.|The Sea Witch]]&lt;br /&gt;
[[File:The_Socialite.png|thumb|alt=A tall, thin woman with wild two-toned hair - half black, half stark white - stares at you with hungry, restless eyes.|The Socialite]]&lt;br /&gt;
[[File:The_Grim_Reaper.png|thumb|alt=This frail figure is draped in dark, decaying robes.|The Grim Reaper]]&lt;br /&gt;
&lt;br /&gt;
Halloween 2025 competition is complete and the verdict is in!&lt;br /&gt;
&lt;br /&gt;
=Costume Contest=&lt;br /&gt;
The costume entries for 2025 will be listed in images to the left. The winners are:&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
*1st Place - Rarrgurr, the Seawitch&lt;br /&gt;
*2nd Place - Xanthia, the Socialite&lt;br /&gt;
*3rd Place - Vita, the Grim Reaper&lt;br /&gt;
&lt;br /&gt;
=Pumpkin Carving Contest=&lt;br /&gt;
&lt;br /&gt;
There were no Pumpkin Carving entries.&lt;br /&gt;
&lt;br /&gt;
=Haunted Hallway Contest=&lt;br /&gt;
&lt;br /&gt;
There was one Haunted Hallway entry.&lt;br /&gt;
&lt;br /&gt;
[[File:A_Silent_Room.png|thumb|alt=Your eyes are drawn to a strange, glowing box in the middle of the room.|A silent room.]]&lt;br /&gt;
&lt;br /&gt;
Overall:&lt;br /&gt;
*A silent room&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=File:A_Silent_Room.png&amp;diff=21500</id>
		<title>File:A Silent Room.png</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=File:A_Silent_Room.png&amp;diff=21500"/>
		<updated>2025-11-08T22:05:15Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=File:The_Grim_Reaper.png&amp;diff=21499</id>
		<title>File:The Grim Reaper.png</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=File:The_Grim_Reaper.png&amp;diff=21499"/>
		<updated>2025-11-08T22:04:01Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=File:The_Socialite.png&amp;diff=21498</id>
		<title>File:The Socialite.png</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=File:The_Socialite.png&amp;diff=21498"/>
		<updated>2025-11-08T22:02:47Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=File:The_Sea_Witch.png&amp;diff=21497</id>
		<title>File:The Sea Witch.png</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=File:The_Sea_Witch.png&amp;diff=21497"/>
		<updated>2025-11-08T22:00:08Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Influential(Domain)&amp;diff=21496</id>
		<title>Influential(Domain)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Influential(Domain)&amp;diff=21496"/>
		<updated>2025-11-05T21:01:14Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
{{CoffeeMUDAllDomainsTOC}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
===Influential Skill===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*[[Fighter_ArmoredVanity|Armored Vanity]]&lt;br /&gt;
*[[Skill_Befriend|Befriend]]&lt;br /&gt;
*[[Fighter_BloodBrother|Blood Brother]]&lt;br /&gt;
*[[Fighter_ConfidentVanity|Confident Vanity]]&lt;br /&gt;
*[[Skill_CulturalAdaptation|Cultural Adaptation]]&lt;br /&gt;
*[[Skill_Guildmaster|Guildmaster]]&lt;br /&gt;
*[[Skill_Haggle|Haggle]]&lt;br /&gt;
*[[Skill_HireCrewmember|Hire Crewmember]]&lt;br /&gt;
*[[Paladin_InciteFight|Incite Fight]]&lt;br /&gt;
*[[Fighter_Intimidate|Intimidation]]&lt;br /&gt;
*[[Fighter_LuckyVanity|Lucky Vanity]]&lt;br /&gt;
*[[Skill_Shush|Shush]]&lt;br /&gt;
*[[Skill_SpreadApathy|Spread Apathy]]&lt;br /&gt;
*[[Skill_SpreadHate|Spread Hate]]&lt;br /&gt;
*[[Skill_Stoicism|Stoicism]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Influential Common Skill===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*[[BlackMarketeering|Black Marketeering]]&lt;br /&gt;
*[[Merchant|Marketeering]]&lt;br /&gt;
*[[SlaveMarketeering|Slave Marketeering]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Influential Thief Skill===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*[[Thief_Articles|Articles]]&lt;br /&gt;
*[[Thief_FenceLoot|Fence Loot]]&lt;br /&gt;
*[[Thief_Informant|Informant]]&lt;br /&gt;
*[[Thief_MastShot|Mast Shot]]&lt;br /&gt;
*[[Thief_PayOff|Pay Off]]&lt;br /&gt;
*[[Thief_PubContacts|Make Pub Contacts]]&lt;br /&gt;
*[[Thief_Surrender|Surrender]]&lt;br /&gt;
*[[Thief_WarningShot|Warning Shot]]&lt;br /&gt;
*[[Thief_Wenching|Wenching]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Expertises===&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Explorer_Achievements_(PlayerCoffeeMUD)&amp;diff=21495</id>
		<title>Explorer Achievements (PlayerCoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Explorer_Achievements_(PlayerCoffeeMUD)&amp;diff=21495"/>
		<updated>2025-11-04T21:11:53Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Special Exploration Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OCMAchievementTOC}}&lt;br /&gt;
&lt;br /&gt;
Explorer achievements are awarded for exploring a certain percentage of an area, percentage the world, or a particular room in an area.&lt;br /&gt;
&lt;br /&gt;
==World Explorer==&lt;br /&gt;
&lt;br /&gt;
World Explorer achievements are earned when a player explores a certain percentage of a CoffeeMUD world.  Explorer achievements can also be created for specific areas, instead of an entire world.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; border=1px&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;225&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Achievement&lt;br /&gt;
!  width=&amp;quot;250&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Percent Explored&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Region&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Title&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Reward&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 10% of the world&lt;br /&gt;
|  10%&lt;br /&gt;
|  World&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 25% of the world&lt;br /&gt;
|  25%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Wanderer&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer half of the world&lt;br /&gt;
|  50%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Explorer&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 75% of the world&lt;br /&gt;
|  75%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Great Explorer&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 95% of the world&lt;br /&gt;
|  95%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Master Explorer   &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Southern Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Southern Sea]]    &lt;br /&gt;
| *, Southern Sea Guide &lt;br /&gt;
| 1000 XP &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Wine Dark Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Wine Dark Sea]]     &lt;br /&gt;
| *, Wine Dark Sea Guide &lt;br /&gt;
| 1000 XP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Northern Ocean    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Northern Ocean]]     &lt;br /&gt;
| *, Northern Ocean Guide &lt;br /&gt;
| 1000 XP   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Dragon Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Dragon Sea]]    &lt;br /&gt;
| *, Dragon Sea Guide &lt;br /&gt;
| 1000 XP   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Great Ocean    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Great Ocean]]     &lt;br /&gt;
| *, Great Ocean Guide &lt;br /&gt;
| 1000 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Itantan Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Itantan Sea]]     &lt;br /&gt;
| *, Itantan Sea Guide &lt;br /&gt;
| 1000 XP    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Cora Isle*    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Cora Isle]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Tzbrakas Training Academy*    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Tzbrakas Training Academy]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Mud School*   &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Mud School]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Magthere Wa`q*    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Magthere Wa`q]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 95% of the Midgaard Sewers    &lt;br /&gt;
| 95%    &lt;br /&gt;
| [[Sewers]]     &lt;br /&gt;
| &lt;br /&gt;
| 1 PRACTICE  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore most of the Valley of the Titans while within level range 24-41.*   &lt;br /&gt;
| 95%    &lt;br /&gt;
| [[Valley of the Titans]]     &lt;br /&gt;
| &lt;br /&gt;
| 1 TRAIN  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Achievements marked with an * reset upon [[REMORT|remort]].&lt;br /&gt;
&lt;br /&gt;
==Special Exploration Achievements==&lt;br /&gt;
Some exploration achievements are available for finding a specific place, or attaining multiple exploration achievements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; border=1px&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;225&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Achievement&lt;br /&gt;
!  width=&amp;quot;250&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Objective&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Region&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Title&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Reward&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Complete all Ocean Explorer Achievements    &lt;br /&gt;
| Explore 90% of the Southern Sea, &lt;br /&gt;
Explore 90% of the Wine Dark Sea, &lt;br /&gt;
  &lt;br /&gt;
Explore 90% of the Northern Ocean,   &lt;br /&gt;
&lt;br /&gt;
Explore 90% of the Dragon Sea,    &lt;br /&gt;
&lt;br /&gt;
Explore 90% of the Great Ocean,   &lt;br /&gt;
&lt;br /&gt;
Explore 90% of the Itantan Sea    &lt;br /&gt;
| World    &lt;br /&gt;
| Captain * of the Six Seas &lt;br /&gt;
|   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| The Aberrus Journey Begins    &lt;br /&gt;
| Arrive in Aberrus    &lt;br /&gt;
| [[Aberrus]]     &lt;br /&gt;
|  &lt;br /&gt;
|   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Find far reaches of Misty Redwoods    &lt;br /&gt;
| 3 specific rooms at the edge of Misty Redwoods&lt;br /&gt;
| [[Misty Redwoods]]&lt;br /&gt;
|  &lt;br /&gt;
|   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| The Maelstrom Watcher    &lt;br /&gt;
| View the Whirlpool in the Maelstrom&lt;br /&gt;
| [[The Maelstrom]]&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reached the final room of Magthere Wa`q *  &lt;br /&gt;
| Finish the trials in Magthere Wa`q&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|  &lt;br /&gt;
| 200 Experience&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Find all starter zone transfer rooms * &lt;br /&gt;
| Enter all the starter zone transfer rooms (you don&#039;t actually have to use the transfer method on the last room)&lt;br /&gt;
| The four starting areas&lt;br /&gt;
| *, the Newbie Explorer &lt;br /&gt;
| 250 Experience&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Achievements with a * reset upon [[REMORT]].&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:Title]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Explorer_Achievements_(PlayerCoffeeMUD)&amp;diff=21494</id>
		<title>Explorer Achievements (PlayerCoffeeMUD)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Explorer_Achievements_(PlayerCoffeeMUD)&amp;diff=21494"/>
		<updated>2025-11-04T21:11:06Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Special Exploration Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OCMAchievementTOC}}&lt;br /&gt;
&lt;br /&gt;
Explorer achievements are awarded for exploring a certain percentage of an area, percentage the world, or a particular room in an area.&lt;br /&gt;
&lt;br /&gt;
==World Explorer==&lt;br /&gt;
&lt;br /&gt;
World Explorer achievements are earned when a player explores a certain percentage of a CoffeeMUD world.  Explorer achievements can also be created for specific areas, instead of an entire world.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; border=1px&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;225&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Achievement&lt;br /&gt;
!  width=&amp;quot;250&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Percent Explored&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Region&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Title&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Reward&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 10% of the world&lt;br /&gt;
|  10%&lt;br /&gt;
|  World&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 25% of the world&lt;br /&gt;
|  25%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Wanderer&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer half of the world&lt;br /&gt;
|  50%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Explorer&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 75% of the world&lt;br /&gt;
|  75%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Great Explorer&lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  Explorer 95% of the world&lt;br /&gt;
|  95%&lt;br /&gt;
|  World&lt;br /&gt;
|  *, Master Explorer   &lt;br /&gt;
|&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Southern Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Southern Sea]]    &lt;br /&gt;
| *, Southern Sea Guide &lt;br /&gt;
| 1000 XP &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Wine Dark Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Wine Dark Sea]]     &lt;br /&gt;
| *, Wine Dark Sea Guide &lt;br /&gt;
| 1000 XP&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Northern Ocean    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Northern Ocean]]     &lt;br /&gt;
| *, Northern Ocean Guide &lt;br /&gt;
| 1000 XP   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Dragon Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Dragon Sea]]    &lt;br /&gt;
| *, Dragon Sea Guide &lt;br /&gt;
| 1000 XP   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Great Ocean    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Great Ocean]]     &lt;br /&gt;
| *, Great Ocean Guide &lt;br /&gt;
| 1000 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of the Itantan Sea    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Itantan Sea]]     &lt;br /&gt;
| *, Itantan Sea Guide &lt;br /&gt;
| 1000 XP    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Cora Isle*    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Cora Isle]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Tzbrakas Training Academy*    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Tzbrakas Training Academy]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Mud School*   &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Mud School]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 90% of Magthere Wa`q*    &lt;br /&gt;
| 90%    &lt;br /&gt;
| [[Magthere Wa`q]]     &lt;br /&gt;
|  &lt;br /&gt;
| 250 XP    &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore 95% of the Midgaard Sewers    &lt;br /&gt;
| 95%    &lt;br /&gt;
| [[Sewers]]     &lt;br /&gt;
| &lt;br /&gt;
| 1 PRACTICE  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Explore most of the Valley of the Titans while within level range 24-41.*   &lt;br /&gt;
| 95%    &lt;br /&gt;
| [[Valley of the Titans]]     &lt;br /&gt;
| &lt;br /&gt;
| 1 TRAIN  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Achievements marked with an * reset upon [[REMORT|remort]].&lt;br /&gt;
&lt;br /&gt;
==Special Exploration Achievements==&lt;br /&gt;
Some exploration achievements are available for finding a specific place, or attaining multiple exploration achievements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto&amp;quot; border=1px&lt;br /&gt;
|-&lt;br /&gt;
!  width=&amp;quot;225&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Achievement&lt;br /&gt;
!  width=&amp;quot;250&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Objective&lt;br /&gt;
!  width=&amp;quot;100&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Region&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Title&lt;br /&gt;
!  width=&amp;quot;200&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#CC9966&amp;quot;|Reward&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Complete all Ocean Explorer Achievements    &lt;br /&gt;
| Explore 90% of the Southern Sea, &lt;br /&gt;
Explore 90% of the Wine Dark Sea, &lt;br /&gt;
  &lt;br /&gt;
Explore 90% of the Northern Ocean,   &lt;br /&gt;
&lt;br /&gt;
Explore 90% of the Dragon Sea,    &lt;br /&gt;
&lt;br /&gt;
Explore 90% of the Great Ocean,   &lt;br /&gt;
&lt;br /&gt;
Explore 90% of the Itantan Sea    &lt;br /&gt;
| World    &lt;br /&gt;
| Captain * of the Six Seas &lt;br /&gt;
|   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| The Aberrus Journey Begins    &lt;br /&gt;
| Arrive in Aberrus    &lt;br /&gt;
| [[Aberrus]]     &lt;br /&gt;
|  &lt;br /&gt;
|   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Find far reaches of Misty Redwoods    &lt;br /&gt;
| 3 specific rooms at the edge of Misty Redwoods&lt;br /&gt;
| [[Misty Redwoods]]&lt;br /&gt;
|  &lt;br /&gt;
|   &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| The Maelstrom Watcher    &lt;br /&gt;
| View the Whirlpool in the Maelstrom&lt;br /&gt;
| [[The Maelstrom]]&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Reached the final room of Magthere Wa`q *  &lt;br /&gt;
| Finish the trials in Magthere Wa`q&lt;br /&gt;
| [[Magthere Wa`q]]&lt;br /&gt;
|  &lt;br /&gt;
| 200 Experience&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Find all starter zone transfer rooms * &lt;br /&gt;
| Enter all the starter zone transfer rooms (you don&#039;t actually have to use the transfer method on the last room)&lt;br /&gt;
| [[Magthere Wa`q]] [[Mud School]] [[Tzbrakas Training Academy]] [[Cora Isle]]&lt;br /&gt;
| *, the Newbie Explorer &lt;br /&gt;
| 250 Experience&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Achievements with a * reset upon [[REMORT]].&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
.&lt;br /&gt;
[[Category:Title]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21491</id>
		<title>EndowIounStone(Recipes)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21491"/>
		<updated>2025-10-24T20:15:09Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[Chant_EndowIounStone|Endow Ioun Stone]] recipes as of 10/24/2025.&lt;br /&gt;
&lt;br /&gt;
==Basic Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| dusty purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| dusty pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| dusty maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| clear dusty ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+10&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+1&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+10&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dull purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+20&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+1&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dull pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+20&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+10&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+1&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dull maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+20&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dusty rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+10&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| clear dull ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+20&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| dusty scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+10&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| dull blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+20&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+2&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| pale purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+30&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+20&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+2&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| pale pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+30&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+20&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| pale maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| clear pale ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| dull scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+20&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| pale blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+30&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| pale brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+30&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+3&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| dusky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+40&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| flickering pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+40&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+3&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| dusky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+40&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+30&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| clear dusky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+40&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+30&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| flickering blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+40&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| dusky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+40&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| dusky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+40&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+4&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+40&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dark purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+50&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dusky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+4&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| flickering white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| dusky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+4&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| flickering black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| light pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dark maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dusky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+4&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| flickering rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| clear dark ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+50&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| flickering pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| light blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+50&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| dark brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+50&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| dark gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+50&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| light rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+5&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| somber purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| dark red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+5&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| iridescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| light black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| dark green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+5&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| light rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| somber maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| clear somber ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| dark crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+5&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| light scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+50&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| iridescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+60&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| light yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| light pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| somber brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+60&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| somber gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+60&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| iridescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| iridescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| murky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| glowing pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+60&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+6&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| iridescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+60&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| murky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+70&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| somber red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+6&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| clear murky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+70&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| iridescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+60&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| somber green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+6&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| glowing blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+70&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| somber crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| iridescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| murky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+70&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| iridescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+6&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| murky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+70&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| glowing rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| glowing white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| obscure purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+80&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| glowing black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+70&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| incandescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+80&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+7&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+70&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| obscure maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| clear obscure ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| glowing scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+70&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| murky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+7&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| incandescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+80&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| murky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| murky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| obscure brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+80&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| glowing yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+7&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| obscure gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+80&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| glowing pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+7&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| incandescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+80&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| deep purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+90&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| incandescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+80&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| bright pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+90&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| incandescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+80&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| deep maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+90&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| incandescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+80&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| clear deep ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+90&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+8&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+80&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| bright blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+90&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| obscure red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+8&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| deep brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+90&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| obscure green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+8&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| deep gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+90&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| obscure crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+8&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| bright rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+90&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| incandescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| bright white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+90&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| incandescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| pulsing purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+100&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| bright black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| flaming pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+100&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| bright rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+90&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| pulsing maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+100&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| bright scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+90&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| clear pulsing ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+100&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| bright blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+9&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| flaming blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+100&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| deep red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+9&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| pulsing brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+100&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| deep green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+9&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| pulsing gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+100&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| deep crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+9&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| flaming rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+100&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| bright yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+9&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| flaming white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+100&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| bright pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+9&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| flaming black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+100&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| flaming rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+100&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| flaming scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+100&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| flaming blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+10&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| pulsing red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+10&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| pulsing green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+10&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| pulsing crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+10&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| flaming yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+10&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| flaming pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Crafter Race&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 moves+75&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 hit+75&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 hit+75&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 attack+75&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 moves+75&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 moves+75&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 mana+75&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 attack+75&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 hit+75&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 attack+75&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 attack+75&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 moves+75&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 moves+75&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 hit+75&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 hit+75&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 mana+75&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 mana+75&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 hit+75&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 attack+75&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 mana+75&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 attack+75&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 moves+150&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 hit+150&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 hit+150&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 attack+150&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 moves+150&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 moves+150&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 mana+150&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 attack+150&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 hit+150&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 attack+150&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 attack+150&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 moves+150&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 moves+150&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 hit+150&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 hit+150&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 mana+150&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 mana+150&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 hit+150&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 attack+150&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 mana+150&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 attack+150&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 moves+250&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 hit+250&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 hit+250&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 attack+250&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 moves+250&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 moves+250&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 mana+250&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 attack+250&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 hit+250&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 attack+250&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 attack+250&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 moves+250&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 moves+250&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 hit+250&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 hit+250&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 mana+250&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 mana+250&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 hit+250&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 attack+250&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 mana+250&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 attack+250&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*You may only wear one Ioun stone of a particular stat or save.&lt;br /&gt;
**For example, you cannot wear a STR+1 and a STR+2 crafted Ioun stone, but you could wear a STR+1 and an INT+1 crafted Ioun stone.&lt;br /&gt;
**Disenchanting an Ioun stone will also disenchant the wear-restrictions.&lt;br /&gt;
*You may only wear one racial Ioun stone.&lt;br /&gt;
**Racial Ioun stones can be worn by any race. Only a gypsy of the specified race may create that type of Ioun stone.&lt;br /&gt;
*Some additional recipes may be available throughout the world.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21490</id>
		<title>EndowIounStone(Recipes)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21490"/>
		<updated>2025-10-24T12:36:28Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[Chant_EndowIounStone|Endow Ioun Stone]] recipes as of 10/24/2025.&lt;br /&gt;
&lt;br /&gt;
==Basic Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| dusty purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| dusty pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| dusty maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| clear dusty ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+10&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+1&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+10&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dull purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+20&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+1&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dull pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+20&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+10&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+1&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dull maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+20&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dusty rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+10&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| clear dull ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+20&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| dusty scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+10&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| dull blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+20&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+2&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| pale purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+30&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+20&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+2&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| pale pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+30&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+20&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| pale maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| clear pale ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| dull scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+20&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| pale blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+30&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| pale brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+30&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+3&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| dusky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+40&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| flickering pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+40&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+3&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| dusky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+40&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+30&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| clear dusky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+40&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+30&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| flickering blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+40&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| dusky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+40&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| dusky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+40&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+4&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+40&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dark purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+50&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dusky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+4&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| flickering white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| dusky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+4&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| flickering black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| light pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dark maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dusky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+4&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| flickering rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| clear dark ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+50&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| flickering pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| light blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+50&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| dark brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+50&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| dark gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+50&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| light rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+5&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| somber purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| dark red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+5&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| iridescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| light black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| dark green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+5&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| light rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| somber maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| clear somber ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| dark crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+5&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| light scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+50&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| iridescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+60&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| light yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| light pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| somber brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+60&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| somber gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+60&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| iridescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| iridescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| murky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| glowing pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+60&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+6&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| iridescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+60&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| murky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+70&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| somber red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+6&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| clear murky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+70&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| iridescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+60&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| somber green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+6&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| glowing blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+70&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| somber crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| iridescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| murky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+70&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| iridescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+6&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| murky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+70&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| glowing rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| glowing white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| obscure purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+80&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| glowing black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+70&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| incandescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+80&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+7&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+70&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| obscure maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| clear obscure ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| glowing scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+70&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| murky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+7&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| incandescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+80&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| murky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| murky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| obscure brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+80&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| glowing yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+7&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| obscure gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+80&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| glowing pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+7&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| incandescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+80&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| deep purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+90&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| incandescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+80&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| bright pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+90&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| incandescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+80&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| deep maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+90&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| incandescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+80&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| clear deep ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+90&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+8&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+80&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| bright blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+90&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| obscure red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+8&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| deep brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+90&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| obscure green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+8&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| deep gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+90&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| obscure crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+8&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| bright rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+90&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| incandescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| bright white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+90&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| incandescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| pulsing purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+100&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| bright black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| flaming pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+100&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| bright rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+90&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| pulsing maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+100&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| bright scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+90&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| clear pulsing ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+100&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| bright blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+9&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| flaming blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+100&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| deep red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+9&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| pulsing brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+100&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| deep green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+9&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| pulsing gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+100&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| deep crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+9&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| flaming rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+100&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| bright yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+9&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| flaming white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+100&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| bright pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+9&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| flaming black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+100&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| flaming rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+100&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| flaming scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+100&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| flaming blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+10&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| pulsing red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+10&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| pulsing green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+10&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| pulsing crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+10&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| flaming yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+10&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| flaming pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Crafter Race&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 moves+75&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 hit+75&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 hit+75&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 attack+75&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 moves+75&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 moves+75&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 mana+75&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 attack+75&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 hit+75&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 attack+75&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 attack+75&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 moves+75&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 moves+75&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 hit+75&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 hit+75&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 mana+75&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 mana+75&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 hit+75&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 attack+75&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 mana+75&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 attack+75&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 moves+150&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 hit+150&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 hit+150&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 attack+150&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 moves+150&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 moves+150&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 mana+150&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 attack+150&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 hit+150&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 attack+150&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 attack+150&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 moves+150&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 moves+150&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 hit+150&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 hit+150&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 mana+150&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 mana+150&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 hit+150&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 attack+150&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 mana+150&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 attack+150&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 moves+250&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 hit+250&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 hit+250&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 attack+250&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 moves+250&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 moves+250&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 mana+250&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 attack+250&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 hit+250&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 attack+250&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 attack+250&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 moves+250&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 moves+250&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 hit+250&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 hit+250&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 mana+250&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 mana+250&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 hit+250&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 attack+250&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 mana+250&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 attack+250&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*You may only wear one Ioun stone of a particular stat or save.&lt;br /&gt;
**For example, you cannot wear a STR+1 and a STR+2 crafted Ioun stone, but you could wear a STR+1 and an INT+1 crafted Ioun stone.&lt;br /&gt;
**Disenchanting an Ioun stone will also disenchant the wear-restrictions.&lt;br /&gt;
*You may only wear one racial Ioun stone.&lt;br /&gt;
*Some additional recipes may be available throughout the world.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21489</id>
		<title>EndowIounStone(Recipes)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21489"/>
		<updated>2025-10-24T05:58:36Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[Chant_EndowIounStone|Endow Ioun Stone]] recipes as of 10/24/2025.&lt;br /&gt;
&lt;br /&gt;
==Basic Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| dusty purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| dusty pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| dusty maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| clear dusty ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+10&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+1&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+10&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dull purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+20&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+1&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dull pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+20&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+10&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+1&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dull maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+20&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dusty rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+10&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| clear dull ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+20&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| dusty scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+10&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| dull blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+20&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+2&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| pale purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+30&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+20&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+2&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| pale pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+30&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+20&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| pale maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| clear pale ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| dull scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+20&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| pale blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+30&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| pale brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+30&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+3&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| dusky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+40&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| flickering pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+40&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+3&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| dusky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+40&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+30&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| clear dusky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+40&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+30&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| flickering blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+40&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| dusky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+40&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| dusky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+40&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+4&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+40&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dark purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+50&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dusky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+4&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| flickering white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| dusky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+4&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| flickering black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| light pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dark maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dusky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+4&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| flickering rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| clear dark ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+50&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| flickering pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| light blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+50&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| dark brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+50&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| dark gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+50&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| light rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+5&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| somber purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| dark red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+5&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| iridescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| light black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| dark green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+5&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| light rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| somber maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| clear somber ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| dark crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+5&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| light scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+50&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| iridescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+60&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| light yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| light pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| somber brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+60&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| somber gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+60&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| iridescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| iridescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| murky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| glowing pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+60&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+6&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| iridescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+60&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| murky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+70&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| somber red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+6&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| clear murky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+70&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| iridescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+60&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| somber green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+6&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| glowing blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+70&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| somber crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| iridescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| murky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+70&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| iridescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+6&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| murky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+70&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| glowing rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| glowing white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| obscure purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+80&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| glowing black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+70&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| incandescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+80&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+7&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+70&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| obscure maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| clear obscure ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| glowing scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+70&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| murky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+7&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| incandescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+80&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| murky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| murky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| obscure brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+80&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| glowing yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+7&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| obscure gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+80&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| glowing pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+7&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| incandescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+80&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| deep purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+90&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| incandescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+80&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| bright pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+90&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| incandescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+80&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| deep maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+90&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| incandescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+80&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| clear deep ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+90&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+8&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+80&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| bright blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+90&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| obscure red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+8&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| deep brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+90&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| obscure green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+8&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| deep gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+90&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| obscure crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+8&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| bright rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+90&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| incandescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| bright white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+90&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| incandescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| pulsing purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+100&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| bright black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| flaming pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+100&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| bright rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+90&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| pulsing maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+100&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| bright scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+90&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| clear pulsing ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+100&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| bright blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+9&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| flaming blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+100&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| deep red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+9&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| pulsing brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+100&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| deep green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+9&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| pulsing gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+100&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| deep crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+9&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| flaming rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+100&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| bright yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+9&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| flaming white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+100&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| bright pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+9&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| flaming black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+100&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| flaming rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+100&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| flaming scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+100&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| flaming blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+10&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| pulsing red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+10&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| pulsing green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+10&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| pulsing crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+10&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| flaming yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+10&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| flaming pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Crafter Race&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 moves+75&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 hit+75&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 hit+75&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 attack+75&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 moves+75&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 moves+75&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 mana+75&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 attack+75&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 hit+75&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 attack+75&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 attack+75&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 moves+75&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 moves+75&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 hit+75&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 hit+75&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 mana+75&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 mana+75&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 hit+75&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 attack+75&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 mana+75&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 attack+75&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 moves+150&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 hit+150&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 hit+150&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 attack+150&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 moves+150&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 moves+150&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 mana+150&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 attack+150&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 hit+150&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 attack+150&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 attack+150&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 moves+150&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 moves+150&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 hit+150&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 hit+150&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 mana+150&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 mana+150&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 hit+150&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 attack+150&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 mana+150&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 attack+150&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 moves+250&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 hit+250&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 hit+250&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 attack+250&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 moves+250&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 moves+250&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 mana+250&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 attack+250&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 hit+250&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 attack+250&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 attack+250&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 moves+250&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 moves+250&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 hit+250&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 hit+250&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 mana+250&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 mana+250&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 hit+250&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 attack+250&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 mana+250&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 attack+250&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*You may only wear one Ioun stone of a particular stat or save.&lt;br /&gt;
**For example, you cannot wear a STR+1 and a STR+2 crafted Ioun stone, but you could wear a STR+1 and an INT+1 crafted Ioun stone.&lt;br /&gt;
*You may only wear one racial Ioun stone.&lt;br /&gt;
*Some additional recipes may be available throughout the world.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21488</id>
		<title>EndowIounStone(Recipes)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21488"/>
		<updated>2025-10-24T05:56:12Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[Chant_EndowIounStone|Endow Ioun Stone]] recipes as of 10/24/2025.&lt;br /&gt;
&lt;br /&gt;
==Basic Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| dusty purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| dusty pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| dusty maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| clear dusty ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+10&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+1&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+10&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dull purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+20&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+1&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dull pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+20&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+10&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+1&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dull maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+20&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dusty rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+10&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| clear dull ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+20&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| dusty scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+10&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| dull blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+20&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+2&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| pale purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+30&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+20&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+2&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| pale pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+30&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+20&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| pale maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| clear pale ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| dull scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+20&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| pale blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+30&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| pale brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+30&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+3&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| dusky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+40&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| flickering pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+40&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+3&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| dusky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+40&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+30&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| clear dusky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+40&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+30&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| flickering blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+40&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| dusky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+40&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| dusky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+40&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+4&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+40&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dark purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+50&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dusky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+4&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| flickering white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| dusky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+4&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| flickering black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| light pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dark maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dusky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+4&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| flickering rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| clear dark ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+50&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| flickering pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| light blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+50&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| dark brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+50&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| dark gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+50&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| light rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+5&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| somber purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| dark red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+5&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| iridescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| light black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| dark green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+5&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| light rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| somber maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| clear somber ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| dark crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+5&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| light scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+50&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| iridescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+60&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| light yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| light pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| somber brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+60&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| somber gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+60&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| iridescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| iridescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| murky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| glowing pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+60&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+6&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| iridescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+60&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| murky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+70&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| somber red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+6&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| clear murky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+70&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| iridescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+60&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| somber green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+6&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| glowing blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+70&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| somber crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| iridescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| murky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+70&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| iridescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+6&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| murky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+70&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| glowing rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| glowing white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| obscure purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+80&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| glowing black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+70&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| incandescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+80&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+7&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+70&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| obscure maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| clear obscure ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| glowing scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+70&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| murky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+7&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| incandescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+80&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| murky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| murky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| obscure brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+80&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| glowing yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+7&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| obscure gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+80&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| glowing pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+7&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| incandescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+80&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| deep purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+90&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| incandescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+80&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| bright pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+90&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| incandescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+80&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| deep maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+90&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| incandescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+80&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| clear deep ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+90&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+8&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+80&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| bright blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+90&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| obscure red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+8&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| deep brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+90&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| obscure green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+8&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| deep gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+90&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| obscure crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+8&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| bright rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+90&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| incandescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| bright white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+90&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| incandescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| pulsing purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+100&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| bright black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| flaming pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+100&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| bright rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+90&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| pulsing maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+100&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| bright scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+90&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| clear pulsing ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+100&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| bright blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+9&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| flaming blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+100&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| deep red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+9&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| pulsing brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+100&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| deep green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+9&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| pulsing gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+100&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| deep crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+9&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| flaming rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+100&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| bright yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+9&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| flaming white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+100&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| bright pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+9&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| flaming black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+100&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| flaming rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+100&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| flaming scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+100&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| flaming blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+10&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| pulsing red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+10&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| pulsing green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+10&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| pulsing crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+10&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| flaming yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+10&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| flaming pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Crafter Race&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 moves+75&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 hit+75&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 hit+75&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 attack+75&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 moves+75&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 moves+75&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 mana+75&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 attack+75&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 hit+75&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 attack+75&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 attack+75&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 moves+75&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 moves+75&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 hit+75&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 hit+75&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 mana+75&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 mana+75&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 hit+75&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 attack+75&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 mana+75&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 attack+75&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 moves+150&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 hit+150&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 hit+150&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 attack+150&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 moves+150&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 moves+150&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 mana+150&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 attack+150&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 hit+150&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 attack+150&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 attack+150&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 moves+150&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 moves+150&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 hit+150&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 hit+150&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 mana+150&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 mana+150&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 hit+150&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 attack+150&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 mana+150&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 attack+150&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 moves+250&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 hit+250&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 hit+250&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 attack+250&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 moves+250&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 moves+250&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 mana+250&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 attack+250&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 hit+250&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 attack+250&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 attack+250&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 moves+250&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 moves+250&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 hit+250&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 hit+250&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 mana+250&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 mana+250&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 hit+250&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 attack+250&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 mana+250&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 attack+250&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Some additional recipes may be available throughout the world.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21487</id>
		<title>EndowIounStone(Recipes)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21487"/>
		<updated>2025-10-24T05:55:02Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[JewelMaking]] recipes as of 5/14/2019.&lt;br /&gt;
&lt;br /&gt;
==Basic Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| dusty purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| dusty pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| dusty maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| clear dusty ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+10&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+1&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+10&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dull purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+20&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+1&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dull pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+20&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+10&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+1&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dull maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+20&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dusty rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+10&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| clear dull ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+20&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| dusty scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+10&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| dull blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+20&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+2&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| pale purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+30&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+20&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+2&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| pale pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+30&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+20&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| pale maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| clear pale ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| dull scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+20&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| pale blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+30&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| pale brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+30&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+3&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| dusky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+40&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| flickering pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+40&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+3&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| dusky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+40&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+30&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| clear dusky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+40&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+30&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| flickering blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+40&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| dusky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+40&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| dusky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+40&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+4&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+40&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dark purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+50&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dusky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+4&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| flickering white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| dusky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+4&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| flickering black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| light pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dark maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dusky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+4&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| flickering rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| clear dark ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+50&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| flickering pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| light blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+50&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| dark brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+50&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| dark gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+50&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| light rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+5&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| somber purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| dark red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+5&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| iridescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| light black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| dark green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+5&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| light rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| somber maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| clear somber ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| dark crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+5&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| light scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+50&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| iridescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+60&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| light yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| light pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| somber brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+60&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| somber gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+60&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| iridescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| iridescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| murky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| glowing pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+60&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+6&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| iridescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+60&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| murky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+70&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| somber red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+6&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| clear murky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+70&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| iridescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+60&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| somber green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+6&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| glowing blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+70&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| somber crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| iridescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| murky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+70&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| iridescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+6&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| murky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+70&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| glowing rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| glowing white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| obscure purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+80&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| glowing black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+70&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| incandescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+80&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+7&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+70&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| obscure maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| clear obscure ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| glowing scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+70&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| murky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+7&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| incandescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+80&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| murky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| murky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| obscure brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+80&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| glowing yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+7&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| obscure gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+80&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| glowing pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+7&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| incandescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+80&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| deep purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+90&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| incandescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+80&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| bright pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+90&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| incandescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+80&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| deep maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+90&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| incandescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+80&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| clear deep ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+90&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+8&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+80&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| bright blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+90&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| obscure red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+8&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| deep brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+90&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| obscure green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+8&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| deep gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+90&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| obscure crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+8&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| bright rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+90&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| incandescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| bright white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+90&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| incandescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| pulsing purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+100&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| bright black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| flaming pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+100&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| bright rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+90&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| pulsing maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+100&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| bright scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+90&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| clear pulsing ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+100&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| bright blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+9&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| flaming blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+100&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| deep red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+9&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| pulsing brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+100&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| deep green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+9&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| pulsing gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+100&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| deep crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+9&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| flaming rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+100&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| bright yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+9&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| flaming white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+100&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| bright pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+9&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| flaming black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+100&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| flaming rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+100&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| flaming scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+100&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| flaming blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+10&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| pulsing red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+10&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| pulsing green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+10&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| pulsing crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+10&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| flaming yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+10&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| flaming pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Bonuses&lt;br /&gt;
! Crafter Race&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 moves+75&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 hit+75&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 hit+75&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 attack+75&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 moves+75&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 moves+75&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 mana+75&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 attack+75&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 hit+75&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 attack+75&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+1 attack+75&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 moves+75&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 moves+75&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 hit+75&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+1 hit+75&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 mana+75&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+1 mana+75&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 mana+75&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 hit+75&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+1 attack+75&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+1 mana+75&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| lesser vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+1 attack+75&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 moves+150&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 hit+150&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 hit+150&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 attack+150&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 moves+150&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 moves+150&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 mana+150&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 attack+150&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 hit+150&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 attack+150&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+2 attack+150&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 moves+150&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 moves+150&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 hit+150&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+2 hit+150&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 mana+150&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+2 mana+150&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 mana+150&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 hit+150&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+2 attack+150&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+2 mana+150&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| greater vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+2 attack+150&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme birdstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 moves+250&lt;br /&gt;
| Aarakocran&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme deepstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 hit+250&lt;br /&gt;
| Svirfneblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme demonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Demon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme divinestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 hit+250&lt;br /&gt;
| Celestial&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dogstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 attack+250&lt;br /&gt;
| Gnoll&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme dragonstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 moves+250&lt;br /&gt;
| Dragon&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elementalstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 moves+250&lt;br /&gt;
| Elemental&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme elfstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 mana+250&lt;br /&gt;
| HalfElf&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme flayerstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 attack+250&lt;br /&gt;
| Mindflayer&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme folkstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 hit+250&lt;br /&gt;
| Human&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme goblinstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 attack+250&lt;br /&gt;
| Goblin&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme hellstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCHA+3 attack+250&lt;br /&gt;
| Devil&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme horsestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 moves+250&lt;br /&gt;
| Centaur&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme lichstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 moves+250&lt;br /&gt;
| Lich&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme merstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 hit+250&lt;br /&gt;
| Merfolk&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme orcstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXSTR+3 hit+250&lt;br /&gt;
| Orc&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme otterstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 mana+250&lt;br /&gt;
| Mustie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme pixiestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXDEX+3 mana+250&lt;br /&gt;
| Pixie&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme planarstone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 mana+250&lt;br /&gt;
| Githyanki&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme scalestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 hit+250&lt;br /&gt;
| LizardMan&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme snakestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXCON+3 attack+250&lt;br /&gt;
| Naga&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme sourcestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXINT+3 mana+250&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| supreme vampirestone&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| MAXWIS+3 attack+250&lt;br /&gt;
| Vampire&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Some additional recipes may be available throughout the world.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21486</id>
		<title>EndowIounStone(Recipes)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=EndowIounStone(Recipes)&amp;diff=21486"/>
		<updated>2025-10-24T05:33:15Z</updated>

		<summary type="html">&lt;p&gt;Loki: Created page with &amp;quot;{{CoffeeMUDWikiTOC}} {{CoffeeMUDAbilitiesTOC}}  This page has all of the current base JewelMaking recipes as of 5/14/2019.  ==Basic Endow Ioun Stone Recipes== {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot;  |- ! Level ! Title ! Metal Amount ! Item Type ! Wear Location ! Notes |- | 1 | dusty purple cube | 1 | Armor | FLOATING NEARBY | savetra+10 |- | 2 | dusty pink and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
&lt;br /&gt;
This page has all of the current base [[JewelMaking]] recipes as of 5/14/2019.&lt;br /&gt;
&lt;br /&gt;
==Basic Endow Ioun Stone Recipes==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;border: 1px solid #c6c9ff; border-collapse: collapse;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Title&lt;br /&gt;
! Metal Amount&lt;br /&gt;
! Item Type&lt;br /&gt;
! Wear Location&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| dusty purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+10&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| dusty pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+10&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| dusty maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+10&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| clear dusty ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+10&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| dusty blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+10&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| dusty red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+1&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+10&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| dusty green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+1&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| dusty rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dull purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+20&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+10&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| dusty yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+1&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dull pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+20&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+10&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| dusty pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+1&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dull maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+20&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| dusty rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+10&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| clear dull ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+20&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| dusty scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+10&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| dull blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+20&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+2&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| dull brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+20&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| dull red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+2&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| dull rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+2&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| dull white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+20&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| pale purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+30&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+20&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| dull yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+2&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| pale pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+30&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+2&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| dull rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+20&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| pale maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| clear pale ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+30&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| dull scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+20&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| pale blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+30&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| pale brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+30&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+3&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| pale gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+30&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| pale red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| dusky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+40&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+3&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| pale white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| flickering pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+40&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+30&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| pale crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+3&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| dusky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+40&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+30&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| pale yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| clear dusky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+40&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+3&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| pale scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+30&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| flickering blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+40&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| dusky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+40&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| dusky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+40&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+4&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| flickering rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+40&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dark purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+50&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| dusky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+4&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
| flickering white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| dusky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+4&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| flickering black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+40&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| light pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dark maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+50&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| dusky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+4&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| flickering rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| clear dark ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+50&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+40&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
| flickering yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| flickering pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+4&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
| light blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+50&lt;br /&gt;
|-&lt;br /&gt;
| 38&lt;br /&gt;
| dark brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+50&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| dark gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+50&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| light rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+5&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| light white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+50&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
| somber purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| dark red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+5&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| iridescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+60&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
| light black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| dark green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+5&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| light rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+50&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
| somber maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| clear somber ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+60&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| dark crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+5&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| light scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+50&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| iridescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+60&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
| light yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| light pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+5&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
| somber brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+60&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
| somber gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+60&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
| iridescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| iridescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+60&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| murky purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| glowing pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+70&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+60&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| iridescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+6&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| iridescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+60&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| murky maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+70&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
| somber red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+6&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| clear murky ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+70&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| iridescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+60&lt;br /&gt;
|-&lt;br /&gt;
| 52&lt;br /&gt;
| somber green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+6&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| glowing blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+70&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
| somber crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| iridescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+6&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
| murky brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+70&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| iridescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+6&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
| murky gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+70&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
| glowing rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| glowing white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+70&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
| obscure purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+80&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| glowing black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+70&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
| incandescent pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+80&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+7&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| glowing rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+70&lt;br /&gt;
|-&lt;br /&gt;
| 59&lt;br /&gt;
| obscure maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| clear obscure ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+80&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| glowing scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+70&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| murky red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+7&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| incandescent blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+80&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
| murky green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| murky crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+7&lt;br /&gt;
|-&lt;br /&gt;
| 62&lt;br /&gt;
| obscure brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+80&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| glowing yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+7&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
| obscure gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+80&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| glowing pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+7&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| incandescent rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+80&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| deep purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+90&lt;br /&gt;
|-&lt;br /&gt;
| 65&lt;br /&gt;
| incandescent white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+80&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| bright pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+90&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
| incandescent black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+80&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| deep maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+90&lt;br /&gt;
|-&lt;br /&gt;
| 67&lt;br /&gt;
| incandescent rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+80&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| clear deep ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+90&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+8&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
| incandescent scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+80&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| bright blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+90&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
| obscure red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+8&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| deep brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+90&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| obscure green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+8&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| deep gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+90&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
| obscure crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+8&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| bright rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+90&lt;br /&gt;
|-&lt;br /&gt;
| 72&lt;br /&gt;
| incandescent yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| bright white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+90&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| incandescent pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+8&lt;br /&gt;
|-&lt;br /&gt;
| 73&lt;br /&gt;
| pulsing purple cube&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savetra+100&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| bright black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+90&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
| flaming pink and green cylinder&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveaci+100&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| bright rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+90&lt;br /&gt;
|-&lt;br /&gt;
| 75&lt;br /&gt;
| pulsing maroon dendroid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savedis+100&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| bright scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+90&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
| clear pulsing ellipsoid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveund+100&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| bright blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+9&lt;br /&gt;
|-&lt;br /&gt;
| 77&lt;br /&gt;
| flaming blue green lozenge&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savemin+100&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| deep red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+9&lt;br /&gt;
|-&lt;br /&gt;
| 78&lt;br /&gt;
| pulsing brown ovoidal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepar+100&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| deep green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+9&lt;br /&gt;
|-&lt;br /&gt;
| 79&lt;br /&gt;
| pulsing gold-flecked rectangle&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savepoi+100&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| deep crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+9&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| flaming rainbow rod&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| saveele+100&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| bright yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+9&lt;br /&gt;
|-&lt;br /&gt;
| 81&lt;br /&gt;
| flaming white snowflake&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savecol+100&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| bright pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+9&lt;br /&gt;
|-&lt;br /&gt;
| 82&lt;br /&gt;
| flaming black sphere&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savegas+100&lt;br /&gt;
|-&lt;br /&gt;
| 83&lt;br /&gt;
| flaming rose teardrop&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savewat+100&lt;br /&gt;
|-&lt;br /&gt;
| 84&lt;br /&gt;
| flaming scarlet and blue triclinid&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| savefir+100&lt;br /&gt;
|-&lt;br /&gt;
| 86&lt;br /&gt;
| flaming blue rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| STR+10&lt;br /&gt;
|-&lt;br /&gt;
| 87&lt;br /&gt;
| pulsing red rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| DEX+10&lt;br /&gt;
|-&lt;br /&gt;
| 88&lt;br /&gt;
| pulsing green crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CHA+10&lt;br /&gt;
|-&lt;br /&gt;
| 89&lt;br /&gt;
| pulsing crimson crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| INT+10&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| flaming yellow crystal&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| WIS+10&lt;br /&gt;
|-&lt;br /&gt;
| 91&lt;br /&gt;
| flaming pink rhombohedron&lt;br /&gt;
| 1&lt;br /&gt;
| Armor&lt;br /&gt;
| FLOATING NEARBY&lt;br /&gt;
| CON+10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=JewelMaking&amp;diff=21485</id>
		<title>JewelMaking</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=JewelMaking&amp;diff=21485"/>
		<updated>2025-10-23T21:53:31Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDAbilitiesTOC}}&lt;br /&gt;
{{#section-h:LISTCOMMON|Jewel Making}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
[[JewelMaking(Recipes)|JEWELMAKE LIST]] will display all available jewelry and gem cuts a specific character can make.&lt;br /&gt;
&lt;br /&gt;
=Mounting and Encrusting=&lt;br /&gt;
Uncut gemstones can be mounted or encrusted to items with the JEWEL MOUNT or JEWEL ENCRUST parameter. This will add the description of the gemstone to the item, and increase the item&#039;s value appropriately.&lt;br /&gt;
&lt;br /&gt;
=Socketting=&lt;br /&gt;
Some jewelcrafted items have gemsettings that you can PUT cut gemstones into, or jewelcharms sockets that you can put jewelcharms (for charm bracelets and the like).&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*The [[Crafting(CoffeeMUD)|Crafting section]] has more information on general crafting concepts.&lt;br /&gt;
*Some Jewelry have gemsettings, allowing cut gems to be set into them.&lt;br /&gt;
*Some Jewelry have jewelcharm slots, allowing different jewelcharms to be set into them.&lt;br /&gt;
**A Charm Necklace can contain 4 JewelCharms.&lt;br /&gt;
**JewelCharms can be made out of many different materials, and they are very special crafted items, so you can shape them in a number of ways.&lt;br /&gt;
*Encrusting an item that you have crafted (not just a jewelcrafted item) will add value to the item based on the gem used to encrust it.&lt;br /&gt;
[[Category:Expertise(Advanced Crafting)]]&lt;br /&gt;
[[Category:Expertise(Durable Metalworking)]]&lt;br /&gt;
[[Category:Expertise(Light Crafting)]]&lt;br /&gt;
[[Category:Expertise(Light Metalworking)]]&lt;br /&gt;
[[Category:Expertise(Quality Crafting)]]&lt;br /&gt;
[[Category:Expertise(Quality Metalworking)]]&lt;br /&gt;
[[Category:Expertise(Quick Crafting)]]&lt;br /&gt;
[[Category:Expertise(Quick Worker)]]&lt;br /&gt;
[[Category:Expertise(Rushed Crafting)]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
</feed>