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		<id>http://coffeemud.net:8080/wiki/index.php?title=Abjurer(Mage)&amp;diff=16675</id>
		<title>Abjurer(Mage)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Abjurer(Mage)&amp;diff=16675"/>
		<updated>2020-08-25T17:12:14Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDMageClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Abjurer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Are you tired of your gear breaking? Getting stabbed and smashed? Being generally terrible at life? Well the path of an Abjurer can solve most of those problems! Abjurers are a sub class of the Mage who excel at protection and buffing. The can turn a frail fighter into a hardened gladiator, a clueless mage into a magical wall, or a wobbly druid into a stoic guardian of the forest... for a duration. They are restricted to cloth, vegetation, or paper based armor, and can only use daggers, staffs, or hand to hand combat. The ideal scenario would be to stay away from any attacker and bombard them with magic. Luckily, they have a spell for that as well!&lt;br /&gt;
&lt;br /&gt;
When starting out as an Abjurer, you will have access to the basic Mage spells like [[Spell_MagicMissile|MAGIC MISSILE]], [[Spell_Frost|FROST]], [[Spell_Fireball|FIREBALL]], etc. Using these magics will be your best line of offense during combat, so turning [[AUTOMELEE|AUTOMELEE]] off may help you stay out of the line of fire until you can whittle down the enemies health. Later, you will gain access to the [[Spell_Repulsion|REPULSION]] spell to keep enemies away with a wave of your hand. As you rise through the ranks you will begin to unlock a variety of [[Abjuration(Domain)|RESIST and SHIELD]] spells. These are the bread and butter of the Abjurers playlist. You can find a spell for almost any situation. Fighting against a magic user? [[Spell_MajorGlobe|GREATER GLOBE]] has you covered. Warriors with swords? Try [[Spell_ResistSlashing|RESIST SLASH]]. Early on it may seem costly to cast your protections, but as you gain levels the duration will increase and the cost will decrease. Pretty soon you and your party will be able to walk into any situation prepared for whatever the enemey throws at you.&lt;br /&gt;
&lt;br /&gt;
While you are learning an assortment of protective spells, you will also begin to qualify for magical buffs. Spells like [[Spell_Haste|HASTE]], [[Spell_GiantStrength|STRENGTH]], and [[Spell_Enlightenment|ENLIGHTENMENT]] will help fortify the body and mind to prepare you and your comrades for combat. You can even keep the entire partys armor intact with [[Spell_RepairingAura|REPAIRING AURA]], and eventually [[Spell_MassRepairingAura|MASS REPAIRING AURA]]. Speaking of armor, the final spell you receive as an Abjurer is the coup de grace of protection spells. [[Spell_AchillesArmor|ACHILLES ARMOR]] will make you near invulnerable to every type of damage, except for one random (unknown) damage type. The minor downside is that if you are hit by that mystery damage type you&#039;ll instantly die. Que sera sera.&lt;br /&gt;
&lt;br /&gt;
The trade-ff for you phenominal protective powers is the near impossibility to use [[Enchantment/charm(Domain)|ENCHANTMENT/CHARM]] magics. Since Enchantment and Abjuration does not mix, you should never multi-class to the [[Enchanter(Mage)|ENCHANTER]] sub class. It will make Abjuration spells very difficult to cast, rendering all your hard work useless. Multi-classing Mage sub classes can be difficult because of how the magic domains mix (or don&#039;t mix). That being said, as an Abjurer you might also want to avoid [[Conjurer(Mage)|Conjurer]], since many of the stat-enhancing buffs you can learn are in the [[Transmutation(Domain)|TRANSMUTATION]] domain, and therefore do not mix with [[Conjuration(Domain)|CONJURATION]].&lt;br /&gt;
&lt;br /&gt;
With the powers of Abjuration within your control you can reach new heights and take on challenges you didn&#039;t think were possible. Your protection powers are second to none! But every now and then it&#039;s nice to let down your walls and join a party so you can have others tell you how great you are.&lt;br /&gt;
===Player Comments===&lt;br /&gt;
*From my experience, abjurers excel at keeping their enemies away. Turn off automelee and cast spells to repel the enemy, such as repulse or wall of air. Then release ranged spells like fireball. Repeat until dead. -- Snarf&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
	Every mage subclass has a natural amplifier towards a spell group, the abjurer is no different. By reaching level 5, it gains a bonus to abjuring magic, and these bonuses are doubled when you grow to level 10. Also the duration of your abjuring magic is doubled and the effects of abjuring magic towards you are halved, what makes the level 10 a very important point on your path. You wont be able to use enchantment magic as an abjurer though, but it wont prevent you to become a deadly caster by combining the powers of abjuration and evocation with a few twists here and there, we managed to go to level 91 using only the equipment from the Mud school, that&#039;s why we call the abjurer a pretty self-sufficient class. With the exception of dragons and other mobs with special behaviours, you will be able to face tougher foes even on early levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A recommended [[Abjurer Spells List 1|spell list]] from the Magna Velum&#039;s Comprehensive Guide to the Abjurer Class&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Abjurer(Mage)&amp;diff=16674</id>
		<title>Abjurer(Mage)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Abjurer(Mage)&amp;diff=16674"/>
		<updated>2020-08-25T14:13:37Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDMageClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Abjurer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Are you tired of your gear breaking? Not being able to carry enough? Being generally terrible at life? Well the path of an Abjurer can solve most of those problems! Abjurers are a sub class of the Mage who excel at protection and buffing. The can turn a frail fighter into a hardened gladiator, a clueless mage into a magical wall, or a wobbly druid into a stoic guardian of the forest... for a duration. They are restricted to cloth, vegetation, or paper based armor, and can only use daggers, staffs, or hand to hand combat. The ideal scenario would be to stay away from any attacker and bombard them with magic. Luckily, they have a spell for that as well!&lt;br /&gt;
&lt;br /&gt;
When starting out as an Abjurer, you will have access to the basic Mage spells like [[Spell_MagicMissile|MAGIC MISSILE]], [[Spell_Frost|FROST]], [[Spell_Fireball|FIREBALL]], etc. Using these magics will be your best line of offense during combat, so turning [[AUTOMELEE|AUTOMELEE]] off may help you stay out of the line of fire until you can whittle down the enemies health. Later, you will gain access to the [[Spell_Repulsion|REPULSION]] spell to keep enemies away with a wave of your hand. As you rise through the ranks you will begin to unlock a variety of [[Abjuration(Domain)|RESIST and SHIELD]] spells. These are the bread and butter of the Abjurers playlist. You can find a spell for almost any situation. Fighting against a magic user? [[Spell_MajorGlobe|GREATER GLOBE]] has you covered. Warriors with swords? Try [[Spell_ResistSlashing|RESIST SLASH]]. Early on it may seem costly to cast your protections, but as you gain levels the duration will increase and the cost will decrease. Pretty soon you and your party will be able to walk into any situation prepared for whatever the enemey throws at you.&lt;br /&gt;
&lt;br /&gt;
While you are learning an assortment of protective spells, you will also begin to qualify for magical buffs. Spells like [[Spell_Haste|HASTE]], [[Spell_GiantStrength|STRENGTH]], and [[Spell_Enlightenment|ENLIGHTENMENT]] will help fortify the body and mind to prepare you and your comrades for combat. You can even keep the entire partys armor intact with [[Spell_RepairingAura|REPAIRING AURA]], and eventually [[Spell_MassRepairingAura|MASS REPAIRING AURA]]. Speaking of armor, the final spell you receive as an Abjurer is the coup de grace of protection spells. [[Spell_AchillesArmor|ACHILLES ARMOR]] will make you near invulnerable to every type of damage, except for one random (unknown) damage type. The minor downside is that if you are hit by that mystery damage type you&#039;ll instantly die. Que sera sera.&lt;br /&gt;
&lt;br /&gt;
The trade-ff for you phenominal protective powers is the near impossibility to use [[Enchantment/charm(Domain)|ENCHANTMENT/CHARM]] magics. Since Enchantment and Abjuration does not mix, you should never multi-class to the [[Enchanter(Mage)|ENCHANTER]] sub class. It will make Abjuration spells very difficult to cast, rendering all your hard work useless. Multi-classing Mage sub classes can be difficult because of how the magic domains mix (or don&#039;t mix). That being said, as an Abjurer you might also want to avoid [[Conjurer(Mage)|Conjurer]], since many of the stat-enhancing buffs you can learn are in the [[Transmutation(Domain)|TRANSMUTATION]] domain, and therefore do not mix with [[Conjuration(Domain)|CONJURATION]].&lt;br /&gt;
&lt;br /&gt;
With the powers of Abjuration within your control you can reach new heights and take on challenges you didn&#039;t think were possible. Your protection powers are second to none! But every now and then it&#039;s nice to let down your walls and join a party so you can have others tell you how great you are.&lt;br /&gt;
===Player Comments===&lt;br /&gt;
*From my experience, abjurers excel at keeping their enemies away. Turn off automelee and cast spells to repel the enemy, such as repulse or wall of air. Then release ranged spells like fireball. Repeat until dead. -- Snarf&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
	Every mage subclass has a natural amplifier towards a spell group, the abjurer is no different. By reaching level 5, it gains a bonus to abjuring magic, and these bonuses are doubled when you grow to level 10. Also the duration of your abjuring magic is doubled and the effects of abjuring magic towards you are halved, what makes the level 10 a very important point on your path. You wont be able to use enchantment magic as an abjurer though, but it wont prevent you to become a deadly caster by combining the powers of abjuration and evocation with a few twists here and there, we managed to go to level 91 using only the equipment from the Mud school, that&#039;s why we call the abjurer a pretty self-sufficient class. With the exception of dragons and other mobs with special behaviours, you will be able to face tougher foes even on early levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A recommended [[Abjurer Spells List 1|spell list]] from the Magna Velum&#039;s Comprehensive Guide to the Abjurer Class&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Abjurer(Mage)&amp;diff=16673</id>
		<title>Abjurer(Mage)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Abjurer(Mage)&amp;diff=16673"/>
		<updated>2020-08-25T14:12:33Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDMageClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Abjurer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Are you tired of your gear breaking? Not being able to carry enough? Being generally terrible at life? Well the path of an Abjurer can solve most of those problems! Abjurers are a sub class of the Mage who excel at protection and buffing. The can turn a frail fighter into a hardened gladiator, a clueless mage into an magical wall, or a wobbly druid into a jungle defender... for a duration. They are restricted to cloth, vegetation, or paper based armor, and can only use daggers, staffs, or hand to hand combat. The ideal scenario would be to stay away from any attacker and bombard them with magic. Luckily, they have a spell for that as well!&lt;br /&gt;
&lt;br /&gt;
When starting out as an Abjurer, you will have access to the basic Mage spells like [[Spell_MagicMissile|MAGIC MISSILE]], [[Spell_Frost|FROST]], [[Spell_Fireball|FIREBALL]], etc. Using these magics will be your best line of offense during combat, so turning [[AUTOMELEE|AUTOMELEE]] off may help you stay out of the line of fire until you can whittle down the enemies health. Later, you will gain access to the [[Spell_Repulsion|REPULSION]] spell to keep enemies away with a wave of your hand. As you rise through the ranks you will begin to unlock a variety of [[Abjuration(Domain)|RESIST and SHIELD]] spells. These are the bread and butter of the Abjurers playlist. You can find a spell for almost any situation. Fighting against a magic user? [[Spell_MajorGlobe|GREATER GLOBE]] has you covered. Warriors with swords? Try [[Spell_ResistSlashing|RESIST SLASH]]. Early on it may seem costly to cast your protections, but as you gain levels the duration will increase and the cost will decrease. Pretty soon you and your party will be able to walk into any situation prepared for whatever the enemey throws at you.&lt;br /&gt;
&lt;br /&gt;
While you are learning an assortment of protective spells, you will also begin to qualify for magical buffs. Spells like [[Spell_Haste|HASTE]], [[Spell_GiantStrength|STRENGTH]], and [[Spell_Enlightenment|ENLIGHTENMENT]] will help fortify the body and mind to prepare you and your comrades for combat. You can even keep the entire partys armor intact with [[Spell_RepairingAura|REPAIRING AURA]], and eventually [[Spell_MassRepairingAura|MASS REPAIRING AURA]]. Speaking of armor, the final spell you receive as an Abjurer is the coup de grace of protection spells. [[Spell_AchillesArmor|ACHILLES ARMOR]] will make you near invulnerable to every type of damage, except for one random (unknown) damage type. The minor downside is that if you are hit by that mystery damage type you&#039;ll instantly die. Que sera sera.&lt;br /&gt;
&lt;br /&gt;
The trade-ff for you phenominal protective powers is the near impossibility to use [[Enchantment/charm(Domain)|ENCHANTMENT/CHARM]] magics. Since Enchantment and Abjuration does not mix, you should never multi-class to the [[Enchanter(Mage)|ENCHANTER]] sub class. It will make Abjuration spells very difficult to cast, rendering all your hard work useless. Multi-classing Mage sub classes can be difficult because of how the magic domains mix (or don&#039;t mix). That being said, as an Abjurer you might also want to avoid [[Conjurer(Mage)|Conjurer]], since many of the stat-enhancing buffs you can learn are in the [[Transmutation(Domain)|TRANSMUTATION]] domain, and therefore do not mix with [[Conjuration(Domain)|CONJURATION]].&lt;br /&gt;
&lt;br /&gt;
With the powers of Abjuration within your control you can reach new heights and take on challenges you didn&#039;t think were possible. Your protection powers are second to none! But every now and then it&#039;s nice to let down your walls and join a party so you can have others tell you how great you are.&lt;br /&gt;
===Player Comments===&lt;br /&gt;
*From my experience, abjurers excel at keeping their enemies away. Turn off automelee and cast spells to repel the enemy, such as repulse or wall of air. Then release ranged spells like fireball. Repeat until dead. -- Snarf&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
	Every mage subclass has a natural amplifier towards a spell group, the abjurer is no different. By reaching level 5, it gains a bonus to abjuring magic, and these bonuses are doubled when you grow to level 10. Also the duration of your abjuring magic is doubled and the effects of abjuring magic towards you are halved, what makes the level 10 a very important point on your path. You wont be able to use enchantment magic as an abjurer though, but it wont prevent you to become a deadly caster by combining the powers of abjuration and evocation with a few twists here and there, we managed to go to level 91 using only the equipment from the Mud school, that&#039;s why we call the abjurer a pretty self-sufficient class. With the exception of dragons and other mobs with special behaviours, you will be able to face tougher foes even on early levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A recommended [[Abjurer Spells List 1|spell list]] from the Magna Velum&#039;s Comprehensive Guide to the Abjurer Class&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14152</id>
		<title>Beastmaster(Druid)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14152"/>
		<updated>2020-02-24T00:11:21Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDDruidClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Beastmaster}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Growl Snarl Roar GRR- ... Oh sorry, you don&#039;t seem to understand AnimalSpeak. Beastmaster is a sub-class of the Druid that is focused on [[Group(Pets)|PETS]] and self-improvements. To fully realize your potential you must walk with the animals, talk with the animals, grunt, squeak, and squawk with the animals. Even become an animal yourself. Beastmasters primary modes of combat are wood weapons, plant items, leather weapons, and even hand-to-hand combat. Wearing metallic items and armor is a big no-no, so be prepared to use your cat-like reflexes to avoid attacks as best as possible.&lt;br /&gt;
&lt;br /&gt;
When starting out as a Beastmaster, you will learn [[Druid_ShapeShift|SHAPESHIFT]]. Using this skill for the first time will ask you to select a [[Druid_ShapeShift#Shapeshift Forms|FORM]] of animal, which can not be changed later, so take care in making your selection. The early animal forms may feel underwhelming in combat, but can give you access to abilities that you might not otherwise have, such as [[WingFlying|FLIGHT]], [[Spell_WaterBreathing|WATER BREATH]], and [[Adorable|ADORABLE]]. The latter may help when exploring new areas, so you aren&#039;t assaulted by aggressive mobs. As you gain levels, stronger animals within that type will be unlocked. Even if you don&#039;t want to use an animal form, you can learn CHANTS that give you the ability to channel beastly buffs into your body. [[Chant_CheetahBurst|CHEETAH BURST]] will give you the speed of a cheetah, giving you extra attacks every few rounds. Since most of your damage will come from your basic attacks, this can give you an edge in battle. Meanwhile, [[Chant_BullStrength|BULL STRENGTH]] will increase your [[Stats#Strength|STRENGTH]], which will also improve your damage. Becoming one with your animal instincts will empower you with powers you never knew you had. Chants require neutrality in both mind and body, so make sure you keep your ALIGNMENT and INCLINATION balanced. Later you will learn more [[Druid_ShapeShift2|TOTEMS]], that will give you more animal types to choose from with shapeshift. However, unless you dedicate your life to being a beastmaster, you may not reach the final forms of those totems.&lt;br /&gt;
&lt;br /&gt;
Beastmasters don&#039;t share experience with animal party members, so picking up a pet from a pet shop may be a good way to find an early companion until you can learn to [[Chant_CharmAnimal|CHARM ANIMAL]] yourself. You could even buy up animals from pet shops and then release them from outside of town with the [[NOFOLLOW|NOFOLLOW]] command, to gain a bit of experience for their freedom. If you find a pet that suits you, you may want to make a lasting friendship with them using [[Chant_AnimalCompanion|ANIMAL COMPANION]]. This will make the pet a permanent member of your team, and also make it difficult to get rid of. To order them around, you will need to bond with them with [[AnimalBonding|ANIMAL BONDING]], or simply learn to [[Chant_SpeakWithAnimals|SPEAK WITH ANIMALS]]. Keep in mind the number of your animal friends that will follow you is based on your [[Stats#Charisma|CHARISMA]], so if it&#039;s too low not even a stray dog will follow you.&lt;br /&gt;
&lt;br /&gt;
The unspoken skills of a beastmasters lies in the ability to [[Chant_Crossbreed|CROSSBREED]] animals into entirely new breeds. Using chants that will alter the DNA of your companions, you can create new creatures the world has never seen before! By controlling nature in this way, you can [[Chant_SpeedBirth|SPEED BIRTH]], [[Chant_SpeedAging|SPEED AGING]], or even &lt;br /&gt;
force a creature into the next stage of evolution with [[Chant_Uplift|UPLIFT]]. Just take care that you can nurture any tiny new additions to the family and keep it safe from harm until it is strong enough to survive on its own.&lt;br /&gt;
&lt;br /&gt;
Being a beastmaster makes it difficult to join traditional parties. [[Ranger(Fighter)|RANGERS]] and other [[Druid(Base)|DRUIDS]] do not suffer a penalty from adventuring with animals, and would make excellent companions. But sometimes you just need to go out alone to really release your inner beast!&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14151</id>
		<title>Beastmaster(Druid)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14151"/>
		<updated>2020-02-23T23:43:24Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDDruidClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Beastmaster}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Growl Snarl Roar GRR- ... Oh sorry, you don&#039;t seem to understand AnimalSpeak. Beastmaster is a sub-class of the Druid that is focused on [[Group(Pets)|PETS]] and self-improvements. To fully realize your potential you must walk with the animals, talk with the animals, grunt, squeak, and squawk with the animals. Even become an animal yourself. Beastmasters primary modes of combat are wooden, plant, leather weapons, and even hand-to-hand combat. Wearing metallic items and armor is a big no-no, so be prepared to use your cat-like reflexes to avoind attacks as best as possible.&lt;br /&gt;
&lt;br /&gt;
When starting out as a Beastmaster, you will learn [[Druid_ShapeShift|SHAPESHIFT]]. Using this skill for the first time will ask you to select a [[Druid_ShapeShift#Shapeshift Forms|FORM]] of animal, which can not be changed later, so take care in making your selection. The early animal forms may feel underwhealming in combat, but can give you access to abilities that you might not otherwise have, such as [[WingFlying|FLIGHT]], [[Spell_WaterBreathing|WATER BREATH]], and [[Adorable|ADORABLE]]. The latter may help when exploring new areas, so you aren&#039;t assaulted by aggressive mobs. As you gain levels, stronger animals within that type will be unlocked. Even if you don&#039;t want to use an animal form, you can learn CHANTS that give you the ability to channel beastly buffs into your body. [[Chant_CheetahBurst|CHEETAH BURST]] will give you the speed of a cheetah, giving you extra attacks every few rounds. Since most of your damage will come from your basic attacks, this can give you an edge in battle. Meanwhile, [[Chant_BullStrength|BULL STRENGTH]] will increase your [[Stats#Strength|STRENGTH]], which will also improve your damage. Becoming one with your animal instincts will empower you with powers you never knew you had. Chants require neutrality in both mind and body, so make sure you keep your ALIGNMENT and INCLINATION balanced. Later you will learn more [[Druid_ShapeShift2|TOTEMS]], that will give you more animal types to choose from with shapeshift. However, unless you dedicate your life to being a beastmaster, you may not reach the final forms of those totems.&lt;br /&gt;
&lt;br /&gt;
Beastmasters don&#039;t share experience with animal party members, so picking up a pet from a pet shop may be a good way to find an early companion until you can learn to [[Chant_CharmAnimal|CHARM ANIMAL]] yourself. You could even buy up animals from pet shops and then release them from outside of town with the [[NOFOLLOW|NOFOLLOW]] command, to gain a bit of experience for their freedom. If you find a pet that suits you, you may want to make a lasting friendship with them using [[Chant_AnimalCompanion|ANIMAL COMPANION]]. This will make the pet a permanent member of your team, and also make it difficult to get rid of. To order them around, you will need to bond with them with [[AnimalBonding|ANIMAL BONDING]], or simply learn to [[Chant_SpeakWithAnimals|SPEAK WITH ANIMALS]]. Keep in mind the number of your animal friends that will follow you is based on your [[Stats#Charisma|CHARISMA]], so if it&#039;s too low not even a stray dog will follow you.&lt;br /&gt;
&lt;br /&gt;
The unspoken skills of a beastmasters lies in the ability to [[Chant_Crossbreed|CROSSBREED]] animals into entirely new breeds. Using chants that will alter the DNA of your companions, you can create new creatures the world has never seen before! By controlling nature in this way, you can [[Chant_SpeedBirth|SPEED BIRTH]], [[Chant_SpeedAging|SPEED AGING]], or even &lt;br /&gt;
force a creature into the next stage of evolution with [[Chant_Uplift|UPLIFT]]. Just take care that you can nurture any tiny new additions to the family and keep it safe from harm until it is strong enough to survive on its own.&lt;br /&gt;
&lt;br /&gt;
Being a beastmaster makes it difficult to join traditional parties. [[Ranger(Fighter)|RANGERS]] and other [[Druid(Base)|DRUIDS]] do not suffer a penalty from adventuring with animals, and would make excellent companions. But sometimes you just need to go out alone to really release your inner beast!&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14150</id>
		<title>Beastmaster(Druid)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14150"/>
		<updated>2020-02-23T23:42:31Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDDruidClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Beastmaster}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Growl Snarl Roar GRR- ... Oh sorry, you don&#039;t seem to understand AnimalSpeak. Beastmaster is a sub-class of the Druid that is focused on [[Group(Pets)|PETS]] and self-improvements. To fully realize your potential you must walk with the animals, talk with the animals, grunt, squeak, and squawk with the animals. Even become an animal yourself. Beastmasters primary modes of combat are wooden, plant, leather weapons, and even hand-to-hand combat. Wearing metallic items and armor is a big no-no, so be prepared to use your cat-like reflexes to avoind attacks as best as possible. Chants require neutrality in both mind and body, so make sure you keep your ALIGNMENT and INCLINATION balanced.&lt;br /&gt;
&lt;br /&gt;
When starting out as a Beastmaster, you will learn [[Druid_ShapeShift|SHAPESHIFT]]. Using this skill for the first time will ask you to select a [[Druid_ShapeShift#Shapeshift Forms|FORM]] of animal, which can not be changed later, so take care in making your selection. The early animal forms may feel underwhealming in combat, but can give you access to abilities that you might not otherwise have, such as [[WingFlying|FLIGHT]], [[Spell_WaterBreathing|WATER BREATH]], and [[Adorable|ADORABLE]]. The latter may help when exploring new areas, so you aren&#039;t assaulted by aggressive mobs. As you gain levels, stronger animals within that type will be unlocked. Even if you don&#039;t want to use an animal form, you can learn CHANTS that give you the ability to channel beastly buffs into your body. [[Chant_CheetahBurst|CHEETAH BURST]] will give you the speed of a cheetah, giving you extra attacks every few rounds. Since most of your damage will come from your basic attacks, this can give you an edge in battle. Meanwhile, [[Chant_BullStrength|BULL STRENGTH]] will increase your [[Stats#Strength|STRENGTH]], which will also improve your damage. Becoming one with your animal instincts will empower you with powers you never knew you had. Later you will learn more [[Druid_ShapeShift2|TOTEMS]], that will give you more animal types to choose from with shapeshift. However, unless you dedicate your life to being a beastmaster, you may not reach the final forms of those totems.&lt;br /&gt;
&lt;br /&gt;
Beastmasters don&#039;t share experience with animal party members, so picking up a pet from a pet shop may be a good way to find an early companion until you can learn to [[Chant_CharmAnimal|CHARM ANIMAL]] yourself. You could even buy up animals from pet shops and then release them from outside of town with the [[NOFOLLOW|NOFOLLOW]] command, to gain a bit of experience for their freedom. If you find a pet that suits you, you may want to make a lasting friendship with them using [[Chant_AnimalCompanion|ANIMAL COMPANION]]. This will make the pet a permanent member of your team, and also make it difficult to get rid of. To order them around, you will need to bond with them with [[AnimalBonding|ANIMAL BONDING]], or simply learn to [[Chant_SpeakWithAnimals|SPEAK WITH ANIMALS]]. Keep in mind the number of your animal friends that will follow you is based on your [[Stats#Charisma|CHARISMA]], so if it&#039;s too low not even a stray dog will follow you.&lt;br /&gt;
&lt;br /&gt;
The unspoken skills of a beastmasters lies in the ability to [[Chant_Crossbreed|CROSSBREED]] animals into entirely new breeds. Using chants that will alter the DNA of your companions, you can create new creatures the world has never seen before! By controlling nature in this way, you can [[Chant_SpeedBirth|SPEED BIRTH]], [[Chant_SpeedAging|SPEED AGING]], or even &lt;br /&gt;
force a creature into the next stage of evolution with [[Chant_Uplift|UPLIFT]]. Just take care that you can nurture any tiny new additions to the family and keep it safe from harm until it is strong enough to survive on its own.&lt;br /&gt;
&lt;br /&gt;
Being a beastmaster makes it difficult to join traditional parties. [[Ranger(Fighter)|RANGERS]] and other [[Druid(Base)|DRUIDS]] do not suffer a penalty from adventuring with animals, and would make excellent companions. But sometimes you just need to go out alone to really release your inner beast!&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14149</id>
		<title>Beastmaster(Druid)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Beastmaster(Druid)&amp;diff=14149"/>
		<updated>2020-02-23T23:39:02Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDDruidClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Beastmaster}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Growl Snarl Roar GRR- ... Oh sorry, you don&#039;t seem to understand AnimalSpeak. Beastmaster is a sub-class of the Druid that is focused on [[Group(Pets)|PETS]] and self-improvements. To fully realize your potential you must walk with the animals, talk with the animals, grunt, squeak, and squawk with the animals. Even become an animal yourself. Beastmasters primary modes of combat are wooden, plant, leather weapons, and even hand-to-hand combat. Wearing metallic items and armor is a big no-no, so be prepared to use your cat-like reflexes to avoind attacks as best as possible. Chants require neutrality in both mind and body, so make sure you keep your [[Category:Alignment|ALIGNMENT]] and [[Category:Inclination|INCLINATION]] balanced.&lt;br /&gt;
&lt;br /&gt;
When starting out as a Beastmaster, you will learn [[Druid_ShapeShift|SHAPESHIFT]]. Using this skill for the first time will ask you to select a [[Druid_ShapeShift#Shapeshift Forms|FORM]] of animal, which can not be changed later, so take care in making your selection. The early animal forms may feel underwhealming in combat, but can give you access to abilities that you might not otherwise have, such as [[WingFlying|FLIGHT]], [[Spell_WaterBreathing|WATER BREATH]], and [[Adorable|ADORABLE]]. The latter may help when exploring new areas, so you aren&#039;t assaulted by aggressive mobs. As you gain levels, stronger animals within that type will be unlocked. Even if you don&#039;t want to use an animal form, you can learn CHANTS that give you the ability to channel beastly buffs into your body. [[Chant_CheetahBurst|CHEETAH BURST]] will give you the speed of a cheetah, giving you extra attacks every few rounds. Since most of your damage will come from your basic attacks, this can give you an edge in battle. Meanwhile, [[Chant_BullStrength|BULL STRENGTH]] will increase your [[Stats#Strength|STRENGTH]], which will also improve your damage. Becoming one with your animal instincts will empower you with powers you never knew you had. Later you will learn more [[Druid_ShapeShift2|TOTEMS]], that will give you more animal types to choose from with shapeshift. However, unless you dedicate your life to being a beastmaster, you may not reach the final forms of those totems.&lt;br /&gt;
&lt;br /&gt;
Beastmasters don&#039;t share experience with animal party members, so picking up a pet from a pet shop may be a good way to find an early companion until you can learn to [[Chant_CharmAnimal|CHARM ANIMAL]] yourself. You could even buy up animals from pet shops and then release them from outside of town with the [[NOFOLLOW|NOFOLLOW]] command, to gain a bit of experience for their freedom. If you find a pet that suits you, you may want to make a lasting friendship with them using [[Chant_AnimalCompanion|ANIMAL COMPANION]]. This will make the pet a permanent member of your team, and also make it difficult to get rid of. To order them around, you will need to bond with them with [[AnimalBonding|ANIMAL BONDING]], or simply learn to [[Chant_SpeakWithAnimals|SPEAK WITH ANIMALS]]. Keep in mind the number of your animal friends that will follow you is based on your [[Stats#Charisma|CHARISMA]], so if it&#039;s too low not even a stray dog will follow you.&lt;br /&gt;
&lt;br /&gt;
The unspoken skills of a beastmasters lies in the ability to [[Chant_Crossbreed|CROSSBREED]] animals into entirely new breeds. Using chants that will alter the DNA of your companions, you can create new creatures the world has never seen before! By controlling nature in this way, you can [[Chant_SpeedBirth|SPEED BIRTH]], [[Chant_SpeedAging|SPEED AGING]], or even &lt;br /&gt;
force a creature into the next stage of evolution with [[Chant_Uplift|UPLIFT]]. Just take care that you can nurture any tiny new additions to the family and keep it safe from harm until it is strong enough to survive on its own.&lt;br /&gt;
&lt;br /&gt;
Being a beastmaster makes it difficult to join traditional parties. [[Ranger(Fighter)|RANGERS]] and other [[Druid(Base)|DRUIDS]] do not suffer a penalty from adventuring with animals, and would make excellent companions. But sometimes you just need to go out alone to really release your inner beast!&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14139</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14139"/>
		<updated>2020-02-18T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave. You can also use this skill to get gear without having to fight for it. If your new friend is using something you like, order them to remove it and give it to you. You can always drop them from the group later with the [[NOFOLLOW|NOFOLLOW]] command.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells, and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]] can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Bard(Bard)&amp;diff=14138</id>
		<title>Bard(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Bard(Bard)&amp;diff=14138"/>
		<updated>2020-02-18T18:56:41Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Bard}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Bard is a class of pure vocal perfection. They can weave a melody to solve almost any problem they encounter. They are proficient in the sword, dagger, and ranged weapons, which is where most of their direct damage comes from. Since they are unable to wear metal armor, keeping away from direct damage is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find fellow karaoke enthusiasts. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
While Bards aren&#039;t made for the front lines, they are very keen at chatting up strangers and creating lasting friendships with the [[Skill_Befriend|BEFRIEND]] skill. While it is much more fulfilling to make real player allies, any NPC that is your same race, and walks around, can be made into a best friend, given you have enough [[Stats#Charisma|CHARISMA]]. These new pals can charge into battle with you, and sometimes take the focus off of you. This could, of course, lead to your friendship being cut short by an untimely death. But the bard who learns to run away, lives to fight another day!&lt;br /&gt;
&lt;br /&gt;
Bards are masters at creating magic with their voice. One only needs to think of a song they&#039;ve learned, and [[SING|SING]] it. Early in your music career, a simple tune of [[Song_Valor|VALOR]] can give you and your group the ability to hit harder and more often with your weapons. If you ever find yourself in trouble, belting out a song of [[Song_Serenity|SERENITY]] will make everyone stop fighting and listen. Keeping this song active while wandering in unfamiliar territory might even help save you from being the target of an unwarranted attack. As your voice matures, you will gain access to songs that will have people clamoring to be a part of your entourage. The song of [[Song_Mana|MANA]] will imbue your group with constant [[Attributes#Mana|MANA]] regeneration, allowing for faster casting of [[Spells(Abilities)|SPELLS]], [[Chants(Abilities)|CHANTS]], and [[Prayers(Abilities)|PRAYERS]]. Using songs like [[Song_Quickness|QUICKNESS]] and [[Song_Blasting|BLASTING]] will take physical attackers to the next level, letting them hit more often, and much harder, with your support. When you master your craft, you can even control the powers of [[Song_Death|DEATH]] and [[Song_Rebirth|REBIRTH]] with your melodies. It is important to keep in mind that any songs used to hurt or entice enemies will hit everyone in the room that isn&#039;t in your group, so make sure you know who your target audience is.&lt;br /&gt;
&lt;br /&gt;
Being a bard will also give you access to an assortment of skills usually reserved for stalkers and thieves. You can keep yourself safe from prying eyes with HIDE, or learn to [[Skill_Dodge|DODGE]] attacks during battle. Appraising the value of your weapons, armor, and items is easy when using [[Thief_Lore|LORE]]. Even learn to [[Thief_Steal|STEAL]] something that doesn&#039;t belong to you, and hopefully not get caught. &lt;br /&gt;
&lt;br /&gt;
With your wide range of skills, you can become a stealthy vocalist, living by the edge of your sword. But with your melodic ability to buff and charm your audience, it might be safer living in the limelight.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Bard(Bard)&amp;diff=14137</id>
		<title>Bard(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Bard(Bard)&amp;diff=14137"/>
		<updated>2020-02-18T18:53:37Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Bard}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Bard is a class of pure vocal perfection. They can weave a melody to solve almost any problem they encounter. They are proficient in the sword, dagger, and ranged weapons, which is where most of their direct damage comes from. Since they are unable to wear metal armor, keeping away from direct damage is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find fellow karaoke enthusiasts. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
While Bards aren&#039;t made for the front lines, they are very keen at chatting up strangers and creating lasting friendships with the [[Skill_Befriend|BEFRIEND]] skill. While it is much more fulfilling to make real player allies, any NPC that is your same race, and walks around, can be made into a best friend, given you have enough [[Stats#Charisma|CHARISMA]]. These new pals can charge into battle with you, and sometimes take the focus off of you. This could, of course, lead to your friendship being cut short by an untimely death. But the bard who learns to run away, lives to fight another day!&lt;br /&gt;
&lt;br /&gt;
Bards are masters at creating magic with their voice. One only needs to think of a song they&#039;ve learned, and [[SING|SING]] it. Early in your music career, a simple tune of [[Song_Valor|VALOR]] can give you and your group the ability to hit harder and more often with your weapons. If you ever find yourself in trouble, belting out a song of [[Song_Serenity|SERENITY]] will make everyone stop fighting and listen. Keeping this song active while wandering in unfamiliar territory might even help save you from being the target of an unwarranted attack. As your voice matures, you will gain access to songs that will have people clamoring to be a part of your entourage. The song of [[Song_Mana|MANA]] will imbue your group with constant [[Attributes#MANA|MANA]] regeneration, allowing for faster casting of [[Spells(Abilities)|SPELLS]], [[Chants(Abilities)|CHANTS]], and [[Prayers(Abilities)|PRAYERS]]. Using songs like [[Song_Quickness|QUICKNESS]] and [[Song_Blasting|BLASTING]] will take physical attackers to the next level, letting them hit more often, and much harder, with your support. When you master your craft, you can even control the powers of [[Song_Death|DEATH]] and [[Song_Rebirth|REBIRTH]] with your melodies. It is important to keep in mind that any songs used to hurt or entice enemies will hit everyone in the room that isn&#039;t in your group, so make sure you know who your target audience is.&lt;br /&gt;
&lt;br /&gt;
Being a bard will also give you access to an assortment of skills usually reserved for stalkers and thieves. You can keep yourself safe from prying eyes with HIDE, or learn to [[Skill_Dodge|DODGE]] attacks during battle. Appraising the value of your weapons, armor, and items is easy when using [[Thief_Lore|LORE]]. Even learn to [[Thief_Steal|STEAL]] something that doesn&#039;t belong to you, and hopefully not get caught. &lt;br /&gt;
&lt;br /&gt;
With your wide range of skills, you can become a stealthy vocalist, living by the edge of your sword. But with your melodic ability to buff and charm your audience, it might be safer living in the limelight.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14121</id>
		<title>Minstrel(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14121"/>
		<updated>2020-02-11T21:57:01Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Minstrel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Minstrel is a sub-class of the Bard focused on using instruments as a mana conduit. They are what happens when someone with high magical abilities attends a music academy instead of a magic academy. They are proficient in swords, daggers, and ranged weapons, but they also have access to an assortment of instruments. Without access to heavy armor, they are going to want to use their abilities to end battles quickly before they take much damage.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new band mates. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Minstrels are not made for the front lines, and benefit from a group. Ideally you&#039;d want a party of real allies, but being a Minstrel gives you other options. The [[Skill_Befriend|BEFRIEND]] ability will let you recruit mobs that wander, and are your same race, to become a member of your merry band. Alternatively you could use [[Play_Flutes|FLUTES]] or [[Play_Harps|HARPS]] to temporarily charm animals and creatures to your side. The number of entertainers you can round up is directly related to your [[Stats#Charisma|CHARISMA]]. Keeping a group of allies to take the focus off you will be helpful in surviving long enough to finish your rock anthem.&lt;br /&gt;
&lt;br /&gt;
Minstrels are so talented they can literally evoke magic spells by playing mundane instruments. Early in your music career you get access to a variety of elemental attacks. Using [[Play_Oboes|PLAY OBOES]], [[Play_Clarinets|PLAY CLARINETS]], [[Play_Violins|PLAY VIOLINS]], and [[Play_Guitars|PLAY GUITARS]] while wearing the corresponding instrument gives you access to the [[Spell_AcidArrow|ACID ARROW]], [[Spell_ShockingGrasp|SHOCKING GRASP]], [[Spell_Frost|FROST]], and [[Spell_Fireball|FIREBALL]] spells respectively. Everyone in the room, that is not in your group, will be attacked with your malicious melodies, so take care you do not start a fight you can&#039;t win. Make sure to [[Skill_TuneInstrument|TUNE]] your instruments to get the most damage out of them. Some instruments use both hands, so you might not be able to wield a weapon during those ballads. Other instruments may require you to hold them to your mouth. In these cases, you will not be able to speak until you take a [[Play_Break|BREAK]] from your playing. Every type of instrument can conjure certain unique effect on it&#039;s own, but can also be used to play the variety of music pieces you will learn during your career. You can even boost the abilities of your fellow [[Bard(Base)|BARDS]] with [[Play_Accompaniment|ACCOMPANIMENT]], pushing your band mates into the limelight.&lt;br /&gt;
&lt;br /&gt;
While most of a minstrels talents come from instruments, you are also able learn a few A-Capella songs. Notable ones include [[Song_Serenity|SERENITY]], which will pacify all fighting in a room, and [[Song_Quickness|QUICKNESS]], which will increase the number of attacks for your whole party. If you aren&#039;t using an instrument that requires your mouth, you can actually [[PlayInstrument|PLAY]] and [[SING|SING]] at the same time. To be an fully effective musician, you will need to find a variety of instruments. These can be found all over the world, but when just starting out you can purchase them from one of the Ranasaels music shops in [[Alramus|Alramus]], Elvenhame or [[Midgaard|Midgaard]]. You can also try to find an [[Artisan(Commoner)|ARTISAN]] that knows [[InstrumentMaking|INSTRUMENT MAKING]], or learn it yourself as one of your COMMON SKILLS and craft your own. If all else fails using the [[OUTFIT|OUTFIT]] command may equip you with a starting instrument, if your hands are free.&lt;br /&gt;
&lt;br /&gt;
Minstrels are fantastic in a group, but can also choose to travel the world composing music as a solo act. Just be careful of your audience or you could end up de-composing instead.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Most songs can be played on any type of [[Items(CoffeeMUD)#Instrument|instrument]], except the instrument-specific songs.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14120</id>
		<title>Minstrel(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14120"/>
		<updated>2020-02-11T21:55:52Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Minstrel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Minstrel is a sub-class of the Bard focused on using instruments as a mana conduit. They are what happens when someone with high magical abilities attends a music academy instead of a magic academy. They are proficient in swords, daggers, and ranged weapons, but they also have access to an assortment of instruments. Without access to heavy armor, they are going to want to use their abilities to end battles quickly before they take much damage.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new band mates. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Minstrels are not made for the front lines, and benefit from a group. Ideally you&#039;d want a party of real allies, but being a Minstrel gives you other options. The [[Skill_Befriend|BEFRIEND]] ability will let you recruit mobs that wander, and are your same race, to become a member of your merry band. Alternatively you could use [[Play_Flutes|FLUTES]] or [[Play_Harps|HARPS]] to temporarily charm animals and creatures to your side. The number of entertainers you can round up is directly related to your [[Stats#Charisma|CHARISMA]]. Keeping a group of allies to take the focus off you will be helpful in surviving long enough to finish your rock anthem.&lt;br /&gt;
&lt;br /&gt;
Minstrels are so talented they can literally evoke magic spells by playing mundane instruments. Early in your music career you get access to a variety of elemental attacks. Using [[Play_Oboes|PLAY OBOES]], [[Play_Clarinets|PLAY CLARINETS]], [[Play_Violins|PLAY VIOLINS]], and [[Play_Guitars|PLAY GUITARS]] while wearing the corresponding instrument gives you access to [[Spell_AcidArrow|ACID ARROW]], [[Spell_ShockingGrasp|SHOCKING GRASP]], [[Spell_Frost|FROST]], and [[Spell_Fireball|FIREBALL]] spells respectively. Everyone in the room, that is not in your group, will be attacked with your malicious melodies, so take care you do not start a fight you can&#039;t win. Make sure to [[Skill_TuneInstrument|TUNE]] your instruments to get the most damage out of them. Some instruments use both hands, so you might not be able to wield a weapon during those ballads. Other instruments may require you to hold them to your mouth. In these cases, you will not be able to speak until you take a [[Play_Break|BREAK]] from your playing. Every type of instrument can conjure certain unique effect on it&#039;s own, but can also be used to play the variety of music pieces you will learn during your career. You can even boost the abilities of your fellow [[Bard(Base)|BARDS]] with [[Play_Accompaniment|ACCOMPANIMENT]], pushing your band mates into the limelight.&lt;br /&gt;
&lt;br /&gt;
While most of a minstrels talents come from instruments, you are also able learn a few A-Capella songs. Notable ones include [[Song_Serenity|SERENITY]], which will pacify all fighting in a room, and [[Song_Quickness|QUICKNESS]], which will increase the number of attacks for your whole party. If you aren&#039;t using an instrument that requires your mouth, you can actually [[PlayInstrument|PLAY]] and [[SING|SING]] at the same time. To be an fully effective musician, you will need to find a variety of instruments. These can be found all over the world, but when just starting out you can purchase them from one of the Ranasaels music shops in [[Alramus|Alramus]], Elvenhame or [[Midgaard|Midgaard]]. You can also try to find an [[Artisan(Commoner)|ARTISAN]] that knows [[InstrumentMaking|INSTRUMENT MAKING]], or learn it yourself as one of your COMMON SKILLS and craft your own. If all else fails using the [[OUTFIT|OUTFIT]] command may equip you with a starting instrument, if your hands are free.&lt;br /&gt;
&lt;br /&gt;
Minstrels are fantastic in a group, but can also choose to travel the world composing music as a solo act. Just be careful of your audience or you could end up de-composing instead.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Most songs can be played on any type of [[Items(CoffeeMUD)#Instrument|instrument]], except the instrument-specific songs.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14119</id>
		<title>Minstrel(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14119"/>
		<updated>2020-02-11T21:17:37Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Minstrel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Minstrel is a sub-class of the Bard focused on using instruments as a mana conduit. They are what happens when someone with high magical abilities attends a music academy instead of a magic academy. They are proficient in swords, daggers, and ranged weapons, but they also have access to an assortment of instruments. Without access to heavy armor, they are going to want to use their abilities to end battles quickly before they take much damage.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new band mates. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Minstrels are not made for the front lines, and benefit from a group. Ideally you&#039;d want a party of real allies, but being a Minstrel gives you other options. The [[Skill_Befriend|BEFRIEND]] ability will let you recruit mobs that wander, and are your same race, to become a member of your merry band. Alternatively you could use [[Play_Flutes|FLUTES]] or [[Play_Harps|HARPS]] to temporarily charm animals and creatures to your side. The number of entertainers you can round up is directly related to your [[Stats#Charisma|CHARISMA]]. Keeping a group of allies to take the focus off you will be helpful in surviving long enough to finish your rock anthem.&lt;br /&gt;
&lt;br /&gt;
Minstrels are so talented they can literally evoke magic spells by playing mundane instruments. Early in your music career you get access to a variety of elemental attacks. [[Play_Oboes|OBOES]], [[Play_Clarinets|CLARINETS]], [[Play_Violins|VIOLINS]], and [[Play_Guitars|GUITARS]] give you access to [[Spell_AcidArrow|ACID]], [[Spell_ShockingGrasp|ELECTRIC]], [[Spell_Frost|COLD]], and [[Spell_Fireball|FIRE]] spells respectively. Everyone in the room, that is not in your group, will be attacked with your malicious melodies, so take care you do not start a fight you can&#039;t win. Make sure to [[Skill_TuneInstrument|TUNE]] your instruments to get the most damage out of them. Some instruments use both hands, so you might not be able to wield a weapon during those ballads. Other instruments may require you to hold them to your mouth. In these cases, you will not be able to speak until you take a [[Play_Break|BREAK]] from your playing. Every type of instrument can conjure certain unique effect on it&#039;s own, but can also be used to play the variety of music pieces you will learn during your career. You can even boost the abilities of your fellow [[Bard(Base)|BARDS]] with [[Play_Accompaniment|ACCOMPANIMENT]], pushing your band mates into the limelight.&lt;br /&gt;
&lt;br /&gt;
While most of a minstrels talents come from instruments, you are also able learn a few A-Capella songs. Notable ones include [[Song_Serenity|SERENITY]], which will pacify all fighting in a room, and [[Song_Quickness|QUICKNESS]], which will increase the number of attacks for your whole party. If you aren&#039;t using an instrument that requires your mouth, you can actually [[PlayInstrument|PLAY]] and [[SING|SING]] at the same time. To be an fully effective musician, you will need to find a variety of instruments. These can be found all over the world, but when just starting out you can purchase them from one of the Ranasaels music shops in [[Alramus|Alramus]], Elvenhame or [[Midgaard|Midgaard]]. You can also try to find an [[Artisan(Commoner)|ARTISAN]] that knows [[InstrumentMaking|INSTRUMENT MAKING]], or learn it yourself as one of your COMMON SKILLS and craft your own. If all else fails using the [[OUTFIT|OUTFIT]] command may equip you with a starting instrument, if your hands are free.&lt;br /&gt;
&lt;br /&gt;
Minstrels are fantastic in a group, but can also choose to travel the world composing music as a solo act. Just be careful of your audience or you could end up de-composing instead.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Most songs can be played on any type of [[Items(CoffeeMUD)#Instrument|instrument]], except the instrument-specific songs.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14118</id>
		<title>Minstrel(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14118"/>
		<updated>2020-02-11T20:42:47Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Minstrel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Minstrel is a sub-class of the Bard focused on using instruments as a mana conduit. They are what happens when someone with high magical abilities attends a music academy instead of a magic academy. They are proficient in swords, daggers, and ranged weapons, but they also have access to an assortment of instruments. Without access to heavy armor, they are going to want to use their abilities to end battles quickly before they take much damage.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new band mates. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Minstrels are not made for the front lines, and benefit from a group. Ideally you&#039;d want a party of real allies, but being a Minstrel gives you other options. The [[Skill_Befriend|BEFRIEND]] ability will let you recruit mobs that wander, and are your same race, to become a member of your merry band. Alternatively you could use [[Play_Flutes|FLUTES]] or [[Play_Harps|HARPS]] to temporarily charm animals and creatures to your side. The number of entertainers you can round up is directly related to your [[Stats#Charisma|CHARISMA]]. Keeping a group of allies to take the focus off you will be helpful in surviving long enough to finish your rock anthem.&lt;br /&gt;
&lt;br /&gt;
Minstrels are so talented they can literally evoke magic spells by playing mundane instruments. Early in your music career you get access to a variety of elemental attacks. [[Play_Oboes|OBOES]], [[Play_Clarinets|CLARINETS]], [[Play_Violins|VIOLINS]], and [[Play_Guitars|GUITARS]] give you access to [[Spell_AcidArrow|ACID]], [[Spell_ShockingGrasp|ELECTRIC]], [[Spell_Frost|COLD]], and [[Spell_Fireball|FIRE]] spells respectively. Everyone in the room, that is not in your group, will be attacked with your malicious melodies, so take care you do not start a fight you can&#039;t win. Make sure to [[Skill_TuneInstrument|TUNE]] your instruments to get the most damage out of them. Some instruments use both hands, so you might not be able to wield a weapon during those ballads. Other instruments may require you to hold them to your mouth. In these cases, you will not be able to speak until you take a [[Play_Break|BREAK]] from your playing. Every type of instrument can conjure certain unique effect on it&#039;s own, but can also be used to play the variety of music pieces you will learn during your career. You can even boost the abilities of your fellow [[Bard(Base)|BARDS]] with [[Play_Accompaniment|ACCOMPANIMENT]], pushing your band mates into the limelight.&lt;br /&gt;
&lt;br /&gt;
While most of a minstrels talents come from instruments, you are also able learn a few A-Capella songs. Notable ones include [[Song_Serenity|SERENITY]], which will pacify all fighting in a room, and [[Song_Quickness|QUICKNESS]], which will increase the number of attacks for your whole party. If you aren&#039;t using an instrument that requires your mouth, you can actually [[PlayInstrument|PLAY]] and [[SING|SING]] at the same time. But to be truely effective, you will need to find a variety of instruments. These can be found all over the world, but when just starting out you can purchase them from one of the Ranasaels music shops in [[Alramus|Alramus]], Elvenhame or [[Midgaard|Midgaard]]. You can also try to find an [[Artisan(Commoner)|ARTISAN]] that knows [[InstrumentMaking|INSTRUMENT MAKING]], or learn it yourself as one of your COMMON SKILLS and craft your own. If all else fails using the [[OUTFIT|OUTFIT]] command may equip you with a starting instrument, if your hands are free.&lt;br /&gt;
&lt;br /&gt;
Minstrels are fantastic in a group, but can also choose to travel the world composing music as a solo act. Just be careful of your audience or you could end up de-composing instead.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Most songs can be played on any type of [[Items(CoffeeMUD)#Instrument|instrument]], except the instrument-specific songs.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14117</id>
		<title>Minstrel(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14117"/>
		<updated>2020-02-11T20:35:35Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Minstrel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Minstrel is a sub-class of the Bard focused on using instruments as a mana conduit. They are what happens when someone with high magical abilities attends a music academy instead of a magic academy. They are proficient in swords, daggers, and ranged weapons, but they also have access to an assortment of instruments. Without access to heavy armor, they are going to want to use their abilities to end battles quickly before they take much damage.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new band mates. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Minstrels are not made for the front lines, and benefit from a group. Ideally you&#039;d want a party of real allies, but being a Minstrel gives you other options. The [[Skill_Befriend|BEFRIEND]] ability will let you recruit mobs that wander, and are your same race, to become a member of your merry band. Alternatively you could use [[Play_Flutes|FLUTES]] or [[Play_Harps|HARPS]] to temporarily charm animals and creatures to your side. The number of entertainers you can round up is directly related to your [[Stats#Charisma|CHARISMA]]. Keeping a group of allies to take the focus off you will be helpful in surviving long enough to finish your rock anthem.&lt;br /&gt;
&lt;br /&gt;
Minstrels are so talented they can literally evoke magic spells by playing mundane instruments. Early in your music career you get access to a variety of elemental spells. [[Play_Oboes|OBOES]], [[Play_Clarinets|CLARINETS]], [[Play_Violins|VIOLINS]], and [[Play_Guitars|GUITARS]] give you access to [[Spell_AcidArrow|ACID]], [[Spell_ShockingGrasp|ELECTRIC]], [[Spell_Frost|COLD]], and [[Spell_Fireball|FIRE]] spells respectivly. Everyone in the room, that is not in your group, will be attacked with your malicious melodies, so take care you do not start a fight you can&#039;t win. Make sure to [[Skill_TuneInstrument|TUNE]] your instruments to get the most damage out of them. Some instruments use both hands, so you might not be able to wield a weapon during those ballads. Other instruments may require you to hold them to your mouth. In these cases, you will not be able to speak until you take a [[Play_Break|BREAK]] from your playing. Every type of instrument can conjure certain unique effect on it&#039;s own, but can also be used to play the variety of music pieces you will learn during your career.&lt;br /&gt;
&lt;br /&gt;
While most of a minstrels talents come from instruments, you are also able learn a few acapella songs. Notable ones include [[Song_Serenity|SERENITY]], which will pacify all fighting in a room, and [[Song_Quickness|QUICKNESS]], which will increase the number of attacks for your whole party. If you aren&#039;t using an instrument that requires your mouth, you can actually [[PlayInstrument|PLAY]] and [[SING|SING]] at the same time. But to be truely effective, you will need to find a variety of instruments. These can be found all over the world, but when just starting out you can purchase them from one of the Ranasaels music shops in [[Alramus|Alramus]], Elvenhame or [[Midgaard|Midgaard]]. You can also try to find an [[Artisan(Commoner)|ARTISAN]] that knows [[InstrumentMaking|INSTRUMENT MAKING]], or learn it yourself as one of your COMMON SKILLS and craft your own. If all else fails using the [[OUTFIT|OUTFIT]] command may equip you with a starting instrument, if your hands are free.&lt;br /&gt;
&lt;br /&gt;
Minstrels are fantastic in a group, but can also choose to travel the world as a solo act. Just be careful of your audience or you could end up de-composing.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Most songs can be played on any type of [[Items(CoffeeMUD)#Instrument|instrument]], except the instrument-specific songs.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14116</id>
		<title>Minstrel(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14116"/>
		<updated>2020-02-11T20:33:40Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Minstrel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Minstrel is a sub-class of the Bard focused on using instruments as a mana conduit. They are what happens when someone with high magical abilities attends a music academy instead of a magic academy. They are proficient in swords, daggers, and ranged weapons, but they also have access to an assortment of instruments. Without access to heavy armor, they are going to want to use their abilities to end battles quickly before they take much damage.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new band mates. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Minstrels are not made for the front lines, and benefit from a group. Ideally you&#039;d want a party of real allies, but being a Minstrel gives you other options. The [[Skill_Befriend|BEFRIEND]] ability will let you recruit mobs that wander, and are your same race, to become a member of your merry band. Alternatively you could use [[Play_Flutes|FLUTES]] or [[Play_Harps|HARPS]] to temporarily charm animals and creatures to your side. The number of entertainers you can round up is directly related to your [[Stats#Charisma|CHARISMA]]. Keeping a group of allies to take the focus off you will be helpful in surviving long enough to finish your rock anthem.&lt;br /&gt;
&lt;br /&gt;
Minstrels are so talented they can literally evoke magic spells by [[PlayInstrument|PLAY]]ing mundane instruments. Early in your music career you get access to a variety of elemental spells. [[Play_Oboes|OBOES]], [[Play_Clarinets|CLARINETS]], [[Play_Violins|VIOLINS]], and [[Play_Guitars|GUITARS]] give you access to [[Spell_AcidArrow|ACID]], [[Spell_ShockingGrasp|ELECTRIC]], [[Spell_Frost|COLD]], and [[Spell_Fireball|FIRE]] spells respectivly. Everyone in the room, that is not in your group, will be attacked with your malicious melodies, so take care you do not start a fight you can&#039;t win. Make sure to [[Skill_TuneInstrument|TUNE]] your instruments to get the most damage out of them. Some instruments use both hands, so you might not be able to wield a weapon during those ballads. Other instruments may require you to hold them to your mouth. In these cases, you will not be able to speak until you take a [[Play_Break|BREAK]] from your playing. Every type of instrument can conjure certain unique effect on it&#039;s own, but can also be used to play the variety of music pieces you will learn during your career.&lt;br /&gt;
&lt;br /&gt;
While most of a minstrels talents come from instruments, you are also able learn a few acapella songs. Notable ones include [[Song_Serenity|SERENITY]], which will pacify all fighting in a room, and [[Song_Quickness|QUICKNESS]], which will increase the number of attacks for your whole party. If you aren&#039;t using an instrument that requires your mouth, you can actually [[PlayInstrument|PLAY]] and [[SING|SING]] at the same time. But to be truely effective, you will need to find a variety of instruments. These can be found all over the world, but when just starting out you can purchase them from one of the Ranasaels music shops in [[Alramus|Alramus]], Elvenhame or [[Midgaard|Midgaard]]. You can also try to find an [[Artisan(Commoner)|ARTISAN]] that knows [[InstrumentMaking|INSTRUMENT MAKING]], or learn it yourself as one of your COMMON SKILLS and craft your own. If all else fails using the [[OUTFIT|OUTFIT]] command may equip you with a starting instrument, if your hands are free.&lt;br /&gt;
&lt;br /&gt;
Minstrels are fantastic in a group, but can also choose to travel the world as a solo act. Just be careful of your audience or you could end up de-composing.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Most songs can be played on any type of [[Items(CoffeeMUD)#Instrument|instrument]], except the instrument-specific songs.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14115</id>
		<title>Minstrel(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Minstrel(Bard)&amp;diff=14115"/>
		<updated>2020-02-11T20:23:46Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Minstrel}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
Minstrel is a sub-class of the Bard focused on using instruments as a mana conduit. They are what happens when someone with high magical abilities attends a music academy instead of a magic academy. They are proficient in swords, daggers, and ranged weapons, but they also have access to an assortment of instruments. Without access to heavy armor, they are going to want to use their abilities to end battles quickly before they take much damage.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new band mates. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Minstrels are not made for the front lines, and benefit from a group. Ideally you&#039;d want a party of real allies, but being a Minstrel gives you other options. The [[Skill_Befriend|BEFRIEND]] ability will let you recruit mobs that wander, and are your same race, to become a member of your merry band. Alternatively you could use [[Play_Flutes|FLUTES]] or [[Play_Harps|HARPS]] to temporarily charm animals and creatures to your side. The number of entertainers you can round up is directly related to your [[Stats#Charisma|CHARISMA]]. Keeping a group of allies to take the focus off you will be helpful in surviving long enough to finish your rock anthem.&lt;br /&gt;
&lt;br /&gt;
Minstrels are so talented they can literally evoke magic spells by [[PlayInstrument|PLAY]]ing mundane instruments. Early in your music career you get access to a variety of elemental spells. [[Play_Oboes|OBOES]], [[Play_Clarinets|CLARINETS]], [[Play_Violins|VIOLINS]], and [[Play_Guitars|GUITARS]] give you access to [[Spell_AcidArrow|ACID]], [[Spell_ShockingGrasp|ELECTRIC]], [[Spell_Frost|COLD]], and [[Spell_Fireball|FIRE]] spells respectivly. Everyone in the room, that is not in your group, will be attacked with your malicious melodies, so take care you do not start a fight you can&#039;t win. Make sure to [[Skill_TuneInstrument|TUNE]] your instruments to get the most damage out of them. Some instruments use both hands, so you might not be able to wield a weapon during those ballads. Other instruments may require you to hold them to your mouth. In these cases, you will not be able to speak until you take a [[Play_Break|BREAK]] from your playing. Every type of instrument can conjure certain unique effect on it&#039;s own, but can also be used to play the variety of music pieces you will learn during your career.&lt;br /&gt;
&lt;br /&gt;
While most of a minstrels talents come from instruments, you are also able learn a few acapella songs. Notable ones include [[Song_Serenity|SERENITY]], which will pacify all fighting in a room, and [[Song_Quickness|QUICKNESS]], which will increase the number of attacks for your whole party. If you aren&#039;t using an instrument that requires your mouth, you can actually [[PlayInstrument|PLAY]] and [[SING|SING]] at the same time. But to be truely effective, you will need to find a variety of instruments. These can be found all over the world, but when just starting out you can purchase them from one of the Ranasaels music shops in [[Alramus|Alramus]], [Elvenhame or [[Midgaard|Midgaard]]. You can also try to find an [[Artisan(Commoner)|ARTISAN]] that knows [[InstrumentMaking|INSTRUMENT MAKING]], or learn it yourself as one of your COMMON SKILLS. If all else fails using the [[OUTFIT|OUTFIT]] command may equip you with a starting instrument, if your hands are free.&lt;br /&gt;
&lt;br /&gt;
Minstrels are fantastic in a group, but can also choose to travel the world as a solo act. Just be careful of your audience or you could end up de-composing.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Most songs can be played on any type of [[Items(CoffeeMUD)#Instrument|instrument]], except the instrument-specific songs.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14090</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14090"/>
		<updated>2020-02-09T22:11:28Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells, and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]] can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14089</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14089"/>
		<updated>2020-02-09T22:10:52Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race as you, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]] can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14088</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14088"/>
		<updated>2020-02-09T22:06:50Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]] can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14087</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14087"/>
		<updated>2020-02-09T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance before walking into the unknown.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14086</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14086"/>
		<updated>2020-02-09T22:04:51Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Just remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number of the enemies in the room, and use DANCE [[Dance_Stop|STOP]] to halt your current dance.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14085</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14085"/>
		<updated>2020-02-09T22:03:30Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes by keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] and [[Fighter_Spring|SPRING ATTACK]] to jump to the back of the conga line, letting your allies take the brunt of the damage. But if combat isn&#039;t going your way, try the [[Dance_Manipuri|MANIPURI]] dance to halt combat and potentially save lives. Just remember, dances are area effects and might start fights you and your group aren&#039;t prepared for. Keep a close eye on the number and difficulty of the enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14084</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14084"/>
		<updated>2020-02-09T21:56:04Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes, keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_War|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] to jump to the back of the conga line, letting your allies take the brunt of the damage.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14083</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14083"/>
		<updated>2020-02-09T21:55:21Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes, keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Dance_Courante|COURANTE]] to increase the number of attacks, or [[Dance_WAR|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] to jump to the back of the conga line, letting your allies take the brunt of the damage.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14082</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14082"/>
		<updated>2020-02-09T21:52:53Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes, keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up [[Stats#Move|MOVE]] quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Courante_Dance|COURANTE]] to increase the number of attacks, or [[Dance_WAR|WAR]] to increase the damage of your party greatly, at the cost of [[Stats#Mana|MANA]]. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties [[Stats#Mana|MANA]] quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] to jump to the back of the conga line, letting your allies take the brunt of the damage.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14081</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14081"/>
		<updated>2020-02-09T21:50:40Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes, keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up stamina quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Courante_Dance|COURANTE]] to increase the number of attacks, or [[Dance_WAR|WAR]] to increase the damage of your party greatly, at the cost of MANA. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties MANA quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip|BODY FLIP]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] to jump to the back of the conga line, letting your allies take the brunt of the damage.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14080</id>
		<title>Dancer(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Dancer(Bard)&amp;diff=14080"/>
		<updated>2020-02-09T21:48:06Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Dancer}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Dancer is the most delicate sub-class of the Bard, but may also be the most deadly. They are able to use their powerful legs and glamour to tantalize or terrorize their enemies. Most of a Dancers direct damage will come from their weapons. They are proficient in the sword, dagger, and ranged weapons, but can also use hand-to-hand combat if desired. Since they are limited to only light armor, avoiding direct damage should also be a priority.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new dance partners. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
Dancers excel at being behind the scenes, keeping the party buffed with their dances. However, if you can&#039;t find a group of real people, you can use the [[Skill_Befriend|BEFRIEND]] skill to entice mobs that wander, and are the same race, to join your dancing troupe. The number of backup dancers you can amass with this skill is based on your [[Stats#Charisma|CHARISMA]]. Using your allies as decoys, you can focus on high kicking your foes into an early grave.&lt;br /&gt;
&lt;br /&gt;
As a fledgling Dancer you will have access to the [[Dance_CanCan|CAN-CAN]] which will give you and your group an extra automatic [[Fighter_Kick|KICK]] every round of combat, but be careful because this will use up stamina quickly. If you or your party are fighting unarmed, the [[Dance_Capoeira|CAPOEIRA]] dance might be useful, but when access to dances are limited it might be safer to keep [[Dance_Grass|GRASS]] active most of the time. Later, use [[Courante_Dance|COURANTE]] to increase the number of attacks, or [[Dance_WAR|WAR]] to increase the damage of your party greatly, at the cost of MANA. Conversely, use the [[Dance_Butoh|BUTOH]] dance to restore the parties MANA quickly, allowing casters to barrage your foes with spells and [[Dance_Jingledress|JINGLEDRESS]] to keep the party healthy.&lt;br /&gt;
&lt;br /&gt;
Besides dances, Dancers can also learn a variety of very important skills. [[Thief_Lore|LORE]], that can give you detailed information about any item, weapon, or armor you find while exploring. Armed with this knowledge, you can find equipment that will maximize you and your allies combat skills. [[Fighter_BodyFlip]] can be used to immobilize enemies, [[Fighter_Roll|ROLL WITH BLOWS]] to avoid damage, or [[Fighter_Cartwheel|CARTWHEEL]] to jump to the back of the conga line, letting your allies take the brunt of the damage.&lt;br /&gt;
&lt;br /&gt;
Dancers make fantastic party members, with skills to improve both attack and defense. Just keep in mind, dancing may be good for your soul, but at times can be harsh on your soles.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*If you wish to use the [[DANCE]] social, then proceed the command with the forced-social command (comma) like [[,|,DANCE]].&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Jester(Bard)&amp;diff=14079</id>
		<title>Jester(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Jester(Bard)&amp;diff=14079"/>
		<updated>2020-02-09T18:55:06Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Jester}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Jester is a flamboyant and fanciful sub-class of the Bard. They rely on their quick wit and charm to get them through many tough situations. The first step to surviving as a jester is finding a good weapon. You will spend most of combat hitting with your weapon. Swords, daggers, or ranged weapons are the best fit. Since you are unable to wear heavy armor, you&#039;ll want to try to avoid being the target of attacks as much as possible.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new drinking buddies. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
The jesters strength is distracting and annoying enemies to death. This is where the charm comes into play. You start with a skill called [[Skill_Befriend|BEFRIEND]] that allows you to coerce a mob that walks around, and is your same race, to follow you as your partner in crime. The number of &amp;quot;friends&amp;quot; you can have at one time is based on your [[Stats#Charisma|CHARISMA]]. They will be your muscle, your shield, and your closest confidant. With them taking the brunt of attacks, you&#039;re free to badger and distract the enemy into oblivion. You can also use this skill to get gear without having to fight for it. Simply [[Skill_Befriend|BEFRIEND]] someone that has something you like, and then politely order them to give it to you. You can always remove them from the group later with the [[NOFOLLOW]] command.&lt;br /&gt;
&lt;br /&gt;
In combat a well timed [[Skill_Joke|JOKE]] can turn the tide of a battle, and following it up with [[Skill_Trip|TRIP]] can have the enemy literally rolling on the floor laughing, and unable to attack. You can use [[Thief_Distract|DISTRACT]] to keep the enemy occupied while your allies punch, stab, kick, or slash them to death. Equipping your allies with good weapons and armor will help them be more effective in battle. But if things get too intense, remember to [[Fighter_Cartwheel|CARTWHEEL]] to the rear of the battle to stay out of harms way. You can also master evasive skills like [[Skill_Dodge|DODGE]], [[Fighter_Roll|ROLL WITH BLOWS]], and [[Fighter_Tumble|TUMBLE]]. There are many methods of subterfuge as well. Learning [[Apothecary|APOTHECARY]] will give you access to MIX poisons that can be applied to your weapon with the [[Thief_UsePoison|USE POISON]] skill.&lt;br /&gt;
&lt;br /&gt;
Jesters also receive songs and dances that can be used to increase your allies abilities. The [[Song_Quickness|QUICKNESS]] song will increase the number of attacks you and your party members have per round. [[Song_Disgust|DISGUST]] will keep things from attacking you, and [[Song_Mercy|MERCY]] to stop damage all together if things are getting too deadly. One of the final skills you&#039;ll learn is [[Skill_Puppeteer|PUPPETEER]] which allows you to animate puppets to fight with you in battle. They must be picked up before moving to another room, rendering them lifeless again, but while they are active they will add an extra attack against your foe. You can create your own using [[Carpentry|CARPENTRY]], or find an [[Artisan(Commoner)|Artisan]] to make one for you.&lt;br /&gt;
&lt;br /&gt;
The Jester can run solo, but makes an excellent party member ... if the party has a good sense of humor.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Jester(Bard)&amp;diff=14078</id>
		<title>Jester(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Jester(Bard)&amp;diff=14078"/>
		<updated>2020-02-09T18:50:31Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Jester}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Jester is a flamboyant and fanciful sub-class of the Bard. They rely on their quick wit and charm to get them through many tough situations. The first step to surviving as a jester is finding a good weapon. You will spend most of combat hitting with your weapon. Swords, daggers, or ranged weapons are the best fit. Since you are unable to wear heavy armor, you&#039;ll want to try to avoid being the target of attacks as much as possible.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new drinking buddies. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
The jesters strength is distracting and annoying enemies to death. This is where the charm comes into play. You start with a skill called [[Skill_Befriend|BEFRIEND]] that allows you to coerce a mob that walks around, and is your same race, to follow you as your partner in crime. The number of &amp;quot;friends&amp;quot; you can have at one time is based on your [[Stats#Charisma|CHARISMA]]. They will be your muscle, your shield, and your closest confidant. With them taking the brunt of attacks, you&#039;re free to badger and distract the enemy into oblivion. You can also use this skill to get gear without having to fight for it. Simply BEFRIEND someone that has something you like, and then politely order them to give it to you. You can always remove them from the group later with the [[NOFOLLOW]] command.&lt;br /&gt;
&lt;br /&gt;
In combat a well timed [[Skill_Joke|JOKE]] can turn the tide of a battle, and following it up with [[Skill_Trip|TRIP]] can have the enemy literally rolling on the floor laughing, and unable to attack. You can use [[Thief_Distract|DISTRACT]] to keep the enemy occupied while your allies punch, stab, kick, or slash them to death. Equipping your allies with good weapons and armor will help them be more effective in battle. But if things get too intense, remember to [[Fighter_Cartwheel|CARTWHEEL]] to the rear of the battle to stay out of harms way. You can also master evasive skills like [[Skill_Dodge|DODGE]], [[Fighter_Roll|ROLL WITH BLOWS]], and [[Fighter_Tumble|TUMBLE]]. There are many methods of subterfuge as well. Learning [[Apothecary|APOTHECARY]] will give you access to MIX poisons that can be applied to your weapon with the [[Thief_UsePoison|USE POISON]] skill.&lt;br /&gt;
&lt;br /&gt;
Jesters also receive songs and dances that can be used to increase your allies abilities. The [[Song_Quickness|QUICKNESS]] song will increase the number of attacks you and your party members have per round. [[Song_Disgust|DISGUST]] will keep things from attacking you, and [[Song_Mercy|MERCY]] to stop damage all together if things are getting too deadly. One of the final skills you&#039;ll learn is [[Skill_Puppeteer|PUPPETEER]] which allows you to animate puppets to fight with you in battle. They must be picked up before moving to another room, rendering them lifeless again, but while they are active they will add an extra attack against your foe. You can create your own using [[Carpentry|CARPENTRY]], or find an [[Artisan(Commoner)|Artisan]] to make one for you.&lt;br /&gt;
&lt;br /&gt;
The Jester can run solo, but makes an excellent party member ... if the party has a good sense of humor.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=Jester(Bard)&amp;diff=14076</id>
		<title>Jester(Bard)</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=Jester(Bard)&amp;diff=14076"/>
		<updated>2020-02-09T06:28:40Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: /* How to Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CoffeeMUDWikiTOC}}&lt;br /&gt;
{{CoffeeMUDClassesTOC}}&lt;br /&gt;
{{CoffeeMUDBardClassesTOC}}&lt;br /&gt;
{{#section-h:WikiHelpClasses|Jester}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=How to Play=&lt;br /&gt;
The Jester is a flamboyant and fanciful sub-class of the Bard. They rely on their quick wit and charm to get them through many tough situations. The first step to surviving as a jester is finding a good weapon. You will spend most of combat hitting with your weapon. Swords, daggers, or ranged weapons are the best fit. Since you are unable to wear heavy armor, you&#039;ll want to try to avoid being the target of attacks as much as possible.&lt;br /&gt;
&lt;br /&gt;
Early in your adventuring career you&#039;ll want to take advantage of the exploration and pub-finding experience. Traveling to new areas, fully exploring areas, and finding pubs, can give a great head start on leveling. It&#039;s also a great way to find new drinking buddies. Just be wary of aggressive monsters and dangerous zones!&lt;br /&gt;
&lt;br /&gt;
The jesters strength is distracting and annoying enemies to death. This is where the charm comes into play. You start with a skill called BEFRIEND that allows you to coerce a mob that walks around, and is your same race, to follow you as your partner in crime. The number of &amp;quot;friends&amp;quot; you can have at one time is based on your CHARISMA. They will be your muscle, your shield, and your closest confidant. With them taking the brunt of attacks, you&#039;re free to badger and distract the enemy into oblivion. You can also use this skill to get gear without having to fight for it. Simply BEFRIEND someone that has something you like, and then politely order them to give it to you. You can always remove them from the group later with the NOFOLLOW command.&lt;br /&gt;
&lt;br /&gt;
In combat a well timed JOKE can turn the tide of a battle, and following it up with TRIP can have the enemy literally rolling on the floor laughing, and unable to attack. You can use DISTRACT to keep the enemy occupied while your allies punch, stab, kick, or slash them to death. Equipping your allies with good weapons and armor will help them be more effective in battle. But if things get too intense, remember to CARTWHEEL to the rear of the battle to stay out of harms way. You can also master evasive skills like DODGE, ROLL WITH BLOWS, and TUMBLE. There are many methods of subterfuge as well. Learning APOTHECARY will give you access to MIX poisons that can be applied to your weapon with the USE POISON skill.&lt;br /&gt;
&lt;br /&gt;
Jesters also receive songs and dances that can be used to increase your allies abilities. The QUICKNESS song will increase the number of attacks you and your party members have per round. DISGUST will keep things from attacking you, and MERCY to stop damage all together if things are getting too deadly. One of the final skills you&#039;ll learn is PUPPETEER which allows you to animate puppets to fight with you in battle. They must be picked up before moving to another room, rendering them lifeless again, but while they are active they will add an extra attack against your foe. You can create your own using CARPENTRY, or find an Artisan to make one for you.&lt;br /&gt;
&lt;br /&gt;
The Jester can run solo, but makes an excellent party member ... If the party has a good sense of humor.&lt;br /&gt;
&lt;br /&gt;
=Multi-Classing Options and Effectiveness=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
	<entry>
		<id>http://coffeemud.net:8080/wiki/index.php?title=User:Kazumi&amp;diff=14068</id>
		<title>User:Kazumi</title>
		<link rel="alternate" type="text/html" href="http://coffeemud.net:8080/wiki/index.php?title=User:Kazumi&amp;diff=14068"/>
		<updated>2020-02-07T22:00:22Z</updated>

		<summary type="html">&lt;p&gt;Kazumi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player in the world of coffee mud that loves exploring and cataloging. There are many items and many places to discover. Soon I shall find them all!&lt;/div&gt;</summary>
		<author><name>Kazumi</name></author>
	</entry>
</feed>